Does anybody have (and would like to share) a Normal Human Mesh Avatar??

As part of playing with MakeHuman i would like to be able to use it to
make Mesh Avatars but i need to sort out the right workflow.

things that are currently NOT DOCUMENTED
1 what should be the maximum number of vertexes in the model for it to work
2 how do i go about rigging the avatar??
3 will the normal 1024X textures work or can they be bigger??

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-- 
Robert L Martin
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