Does anybody have (and would like to share) a Normal Human Mesh Avatar?? As part of playing with MakeHuman i would like to be able to use it to make Mesh Avatars but i need to sort out the right workflow.
things that are currently NOT DOCUMENTED 1 what should be the maximum number of vertexes in the model for it to work 2 how do i go about rigging the avatar?? 3 will the normal 1024X textures work or can they be bigger?? Bu naq v unir gevrq gb Tbbtyr Vg fb WSTV vf abg na nafjre gur jvxv vf svpgvbany (be qbrf abg nafjre gur dhrfgvba) fb EGSZ vf nyfb n abanafjre (fvapr gur xnzn fhgen qbrf abg pbire guvf) {rot13} -- Robert L Martin _______________________________________________ Policies and (un)subscribe information available here: http://wiki.secondlife.com/wiki/OpenSource-Dev Please read the policies before posting to keep unmoderated posting privileges