Re: [opensource-dev] 1-bit alpha textures

2010-09-12 Thread Stickman
On Sat, Sep 11, 2010 at 9:04 PM, Frans mrfr...@gmail.com wrote:
 I assume you are talking about Avatar Alpha Masks. It's in the viewer 2+,
 and 1.23 has backwards compatibility. It is for avatars, so you can make
 (parts of) the avatar invisible.

 http://www.youtube.com/watch?v=O8UDHD2S_-I

I was referring to what's mentioned in this Jira, actually:
http://jira.secondlife.com/browse/VWR-6713

I'm not seeing any promises in the comments, but I could have sworn it
was supposed to be in viewer 2 somewhere. Anyone have information
about what was planned for it that isn't in the Jira?

Stickman
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Re: [opensource-dev] 1-bit alpha textures

2010-09-12 Thread leliel
On Sun, Sep 12, 2010 at 1:13 AM, Stickman stick...@gmail.com wrote:
 I was referring to what's mentioned in this Jira, actually:
 http://jira.secondlife.com/browse/VWR-6713

That issue is unresolved.

 I'm not seeing any promises in the comments, but I could have sworn it
 was supposed to be in viewer 2 somewhere. Anyone have information
 about what was planned for it that isn't in the Jira?

The viewer has had an option for many years now to force all alpha
channels down to 1 bit. This fixes most all the alpha sorting problems
but it also breaks content (mostly hair and particles).

Viewer 1 Advanced - Render - Fast Alpha
Viewer 2-2.1 Develop - Render - Fast Alpha
Snowglobe 2.1  viewer-development - Develop - Render - Automatic
Alpha Masking (with separate options for deferred and non deferred)
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Re: [opensource-dev] 1-bit alpha textures

2010-09-12 Thread Sythos
On Sun, 12 Sep 2010 02:07:25 -0700
leliel leliel.mir...@gmail.com wrote:

 On Sun, Sep 12, 2010 at 1:13 AM, Stickman stick...@gmail.com wrote:
  I was referring to what's mentioned in this Jira, actually:
  http://jira.secondlife.com/browse/VWR-6713
 
 That issue is unresolved.
 
  I'm not seeing any promises in the comments, but I could have sworn
  it was supposed to be in viewer 2 somewhere. Anyone have information
  about what was planned for it that isn't in the Jira?
 
 The viewer has had an option for many years now to force all alpha
 channels down to 1 bit. This fixes most all the alpha sorting problems
 but it also breaks content (mostly hair and particles).
 
 Viewer 1 Advanced - Render - Fast Alpha
 Viewer 2-2.1 Develop - Render - Fast Alpha
 Snowglobe 2.1  viewer-development - Develop - Render - Automatic
 Alpha Masking (with separate options for deferred and non deferred)

it work fine, enabling both alpha masking i cannot find others issue
with tree, hair or glasses. Dunno how viewer enable it (enabling both i
loss 3-4% of FPS), i usually use high and sometime ultra (for take
photos), *imho* this issue may be marked fixed since alpha masking (def
and no-def) avaiable
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