Re: [opensource-dev] 1-bit alpha textures
On Sat, Sep 11, 2010 at 9:04 PM, Frans mrfr...@gmail.com wrote: I assume you are talking about Avatar Alpha Masks. It's in the viewer 2+, and 1.23 has backwards compatibility. It is for avatars, so you can make (parts of) the avatar invisible. http://www.youtube.com/watch?v=O8UDHD2S_-I I was referring to what's mentioned in this Jira, actually: http://jira.secondlife.com/browse/VWR-6713 I'm not seeing any promises in the comments, but I could have sworn it was supposed to be in viewer 2 somewhere. Anyone have information about what was planned for it that isn't in the Jira? Stickman ___ Policies and (un)subscribe information available here: http://wiki.secondlife.com/wiki/OpenSource-Dev Please read the policies before posting to keep unmoderated posting privileges
Re: [opensource-dev] 1-bit alpha textures
On Sun, Sep 12, 2010 at 1:13 AM, Stickman stick...@gmail.com wrote: I was referring to what's mentioned in this Jira, actually: http://jira.secondlife.com/browse/VWR-6713 That issue is unresolved. I'm not seeing any promises in the comments, but I could have sworn it was supposed to be in viewer 2 somewhere. Anyone have information about what was planned for it that isn't in the Jira? The viewer has had an option for many years now to force all alpha channels down to 1 bit. This fixes most all the alpha sorting problems but it also breaks content (mostly hair and particles). Viewer 1 Advanced - Render - Fast Alpha Viewer 2-2.1 Develop - Render - Fast Alpha Snowglobe 2.1 viewer-development - Develop - Render - Automatic Alpha Masking (with separate options for deferred and non deferred) ___ Policies and (un)subscribe information available here: http://wiki.secondlife.com/wiki/OpenSource-Dev Please read the policies before posting to keep unmoderated posting privileges
Re: [opensource-dev] 1-bit alpha textures
On Sun, 12 Sep 2010 02:07:25 -0700 leliel leliel.mir...@gmail.com wrote: On Sun, Sep 12, 2010 at 1:13 AM, Stickman stick...@gmail.com wrote: I was referring to what's mentioned in this Jira, actually: http://jira.secondlife.com/browse/VWR-6713 That issue is unresolved. I'm not seeing any promises in the comments, but I could have sworn it was supposed to be in viewer 2 somewhere. Anyone have information about what was planned for it that isn't in the Jira? The viewer has had an option for many years now to force all alpha channels down to 1 bit. This fixes most all the alpha sorting problems but it also breaks content (mostly hair and particles). Viewer 1 Advanced - Render - Fast Alpha Viewer 2-2.1 Develop - Render - Fast Alpha Snowglobe 2.1 viewer-development - Develop - Render - Automatic Alpha Masking (with separate options for deferred and non deferred) it work fine, enabling both alpha masking i cannot find others issue with tree, hair or glasses. Dunno how viewer enable it (enabling both i loss 3-4% of FPS), i usually use high and sometime ultra (for take photos), *imho* this issue may be marked fixed since alpha masking (def and no-def) avaiable ___ Policies and (un)subscribe information available here: http://wiki.secondlife.com/wiki/OpenSource-Dev Please read the policies before posting to keep unmoderated posting privileges