Re: [opensource-dev] Oh, the drama. (was: Viewer blacklist...)
On Fri, Apr 30, 2010 at 10:51 PM, Rob Nelson nexisentertainm...@gmail.com wrote: As a person who is trying to patch (a now rather old version) of OpenSim to handle voxel terrain, there's MANY, MANY flaws to the messaging subsystem of both the viewer and the server. For one, I wanted to tack on an additional UDP/TCP message to handle voxelmap transmissions and modification. Unfortunately, it appears that even a tiny change to the messaging template would completely destroy compatibility with SL, and even adding one packet handler in OpenSim would involve changing LibOMV, 3 packet handling packages, and an extremely long PacketType enum. This is NOT a flexible protocol that we're using. Yeah. You can try using GenericMessage - apparently RealExtend have - but it has the rather interesting limit that each Parameter is limited to 255 bytes. ___ Policies and (un)subscribe information available here: http://wiki.secondlife.com/wiki/OpenSource-Dev Please read the policies before posting to keep unmoderated posting privileges
[opensource-dev] Oh, the drama. (was: Viewer blacklist...)
for crying out loud, could you guys PLEASE move the remainder of that discussion to a more suited medium, the Under the bridge forum on second citizen comes to mind. ... where the trolls are. http://www.secondcitizen.net/Forum/forumdisplay.php?f=18 ___ Policies and (un)subscribe information available here: http://wiki.secondlife.com/wiki/OpenSource-Dev Please read the policies before posting to keep unmoderated posting privileges
Re: [opensource-dev] Oh, the drama. (was: Viewer blacklist...)
Am Freitag, 30. April 2010 10:47:27 schrieb Brandon Husbands: I agree. Thats what i have been trying to say... sighs... Can we get back to discussing code now? with pleasure. any ideas about making SG 1.4 fully opensim-compatible by adding the old way to fetch map tiles? bye, LC On Fri, Apr 30, 2010 at 3:46 AM, Lance Corrimal lance.corri...@eregion.dewrote: for crying out loud, could you guys PLEASE move the remainder of that discussion to a more suited medium, the Under the bridge forum on second citizen comes to mind. ... where the trolls are. http://www.secondcitizen.net/Forum/forumdisplay.php?f=18 ___ Policies and (un)subscribe information available here: http://wiki.secondlife.com/wiki/OpenSource-Dev Please read the policies before posting to keep unmoderated posting privileges ___ Policies and (un)subscribe information available here: http://wiki.secondlife.com/wiki/OpenSource-Dev Please read the policies before posting to keep unmoderated posting privileges
Re: [opensource-dev] Oh, the drama. (was: Viewer blacklist...)
Perhaps patching open sim to use the new way? probably the best route to go as it needs to keep up with com changes in the main viewer. On Fri, Apr 30, 2010 at 4:04 AM, Lance Corrimal lance.corri...@eregion.dewrote: Am Freitag, 30. April 2010 10:47:27 schrieb Brandon Husbands: I agree. Thats what i have been trying to say... sighs... Can we get back to discussing code now? with pleasure. any ideas about making SG 1.4 fully opensim-compatible by adding the old way to fetch map tiles? bye, LC On Fri, Apr 30, 2010 at 3:46 AM, Lance Corrimal lance.corri...@eregion.dewrote: for crying out loud, could you guys PLEASE move the remainder of that discussion to a more suited medium, the Under the bridge forum on second citizen comes to mind. ... where the trolls are. http://www.secondcitizen.net/Forum/forumdisplay.php?f=18 ___ Policies and (un)subscribe information available here: http://wiki.secondlife.com/wiki/OpenSource-Dev Please read the policies before posting to keep unmoderated posting privileges ___ Policies and (un)subscribe information available here: http://wiki.secondlife.com/wiki/OpenSource-Dev Please read the policies before posting to keep unmoderated posting privileges -- --- This email is a private and confidential communication. Any use of email may be subject to the laws and regulations of the United States. You may not Repost, Distribute nor reproduce any content of this message. --- --- ___ Policies and (un)subscribe information available here: http://wiki.secondlife.com/wiki/OpenSource-Dev Please read the policies before posting to keep unmoderated posting privileges
Re: [opensource-dev] Oh, the drama. (was: Viewer blacklist...)
patching opensim... ...how do you patch the people who provide a service for free, to make them rent an expensive distributed storage provider for their map tiles? are you going to rent S3 yourself, for your own little local grid? bye, LC Am Freitag, 30. April 2010 11:23:59 schrieb Brandon Husbands: Perhaps patching open sim to use the new way? probably the best route to go as it needs to keep up with com changes in the main viewer. On Fri, Apr 30, 2010 at 4:04 AM, Lance Corrimal lance.corri...@eregion.dewrote: Am Freitag, 30. April 2010 10:47:27 schrieb Brandon Husbands: I agree. Thats what i have been trying to say... sighs... Can we get back to discussing code now? with pleasure. any ideas about making SG 1.4 fully opensim-compatible by adding the old way to fetch map tiles? bye, LC On Fri, Apr 30, 2010 at 3:46 AM, Lance Corrimal lance.corri...@eregion.dewrote: for crying out loud, could you guys PLEASE move the remainder of that discussion to a more suited medium, the Under the bridge forum on second citizen comes to mind. ... where the trolls are. http://www.secondcitizen.net/Forum/forumdisplay.php?f=18 ___ Policies and (un)subscribe information available here: http://wiki.secondlife.com/wiki/OpenSource-Dev Please read the policies before posting to keep unmoderated posting privileges ___ Policies and (un)subscribe information available here: http://wiki.secondlife.com/wiki/OpenSource-Dev Please read the policies before posting to keep unmoderated posting privileges ___ Policies and (un)subscribe information available here: http://wiki.secondlife.com/wiki/OpenSource-Dev Please read the policies before posting to keep unmoderated posting privileges
Re: [opensource-dev] Oh, the drama. (was: Viewer blacklist...)
The most obvious solution - from where I'm sitting - is to abstract it, and provide different access methods underneath. The higher levels of the viewer application should neither know nor care just where the map tiles are coming from, beyond making an API call to fetch one. Later, one can look at a method by which a grid service might make certain representations as to where and how those tiles are located and to be fetched, but compartmentalizing the hard-wired knowledge (at this stage) seems to be the best option, presently. On 30/04/2010 8:20 PM, Lance Corrimal wrote: patching opensim... ...how do you patch the people who provide a service for free, to make them rent an expensive distributed storage provider for their map tiles? are you going to rent S3 yourself, for your own little local grid? bye, LC Am Freitag, 30. April 2010 11:23:59 schrieb Brandon Husbands: Perhaps patching open sim to use the new way? probably the best route to go as it needs to keep up with com changes in the main viewer. On Fri, Apr 30, 2010 at 4:04 AM, Lance Corrimal lance.corri...@eregion.dewrote: Am Freitag, 30. April 2010 10:47:27 schrieb Brandon Husbands: I agree. Thats what i have been trying to say... sighs... Can we get back to discussing code now? with pleasure. any ideas about making SG 1.4 fully opensim-compatible by adding the old way to fetch map tiles? bye, LC On Fri, Apr 30, 2010 at 3:46 AM, Lance Corrimal lance.corri...@eregion.dewrote: for crying out loud, could you guys PLEASE move the remainder of that discussion to a more suited medium, the Under the bridge forum on second citizen comes to mind. ... where the trolls are. http://www.secondcitizen.net/Forum/forumdisplay.php?f=18 ___ Policies and (un)subscribe information available here: http://wiki.secondlife.com/wiki/OpenSource-Dev Please read the policies before posting to keep unmoderated posting privileges ___ Policies and (un)subscribe information available here: http://wiki.secondlife.com/wiki/OpenSource-Dev Please read the policies before posting to keep unmoderated posting privileges ___ Policies and (un)subscribe information available here: http://wiki.secondlife.com/wiki/OpenSource-Dev Please read the policies before posting to keep unmoderated posting privileges -- Tateru Nino http://dwellonit.taterunino.net/ ___ Policies and (un)subscribe information available here: http://wiki.secondlife.com/wiki/OpenSource-Dev Please read the policies before posting to keep unmoderated posting privileges
Re: [opensource-dev] Oh, the drama. (was: Viewer blacklist...)
As a person who is trying to patch (a now rather old version) of OpenSim to handle voxel terrain, there's MANY, MANY flaws to the messaging subsystem of both the viewer and the server. For one, I wanted to tack on an additional UDP/TCP message to handle voxelmap transmissions and modification. Unfortunately, it appears that even a tiny change to the messaging template would completely destroy compatibility with SL, and even adding one packet handler in OpenSim would involve changing LibOMV, 3 packet handling packages, and an extremely long PacketType enum. This is NOT a flexible protocol that we're using. In order to retain compatibility with legacy viewers that only support heightmap terrains, I'm having to add in additional capabilities to OpenSim and the viewer, which I don't like, as HTTP transports are going to be godawfully slow, particularly when adding, removing or modifying voxels. On Fri, 2010-04-30 at 21:00 +1000, Tateru Nino wrote: The most obvious solution - from where I'm sitting - is to abstract it, and provide different access methods underneath. The higher levels of the viewer application should neither know nor care just where the map tiles are coming from, beyond making an API call to fetch one. Later, one can look at a method by which a grid service might make certain representations as to where and how those tiles are located and to be fetched, but compartmentalizing the hard-wired knowledge (at this stage) seems to be the best option, presently. On 30/04/2010 8:20 PM, Lance Corrimal wrote: patching opensim... ...how do you patch the people who provide a service for free, to make them rent an expensive distributed storage provider for their map tiles? are you going to rent S3 yourself, for your own little local grid? bye, LC Am Freitag, 30. April 2010 11:23:59 schrieb Brandon Husbands: Perhaps patching open sim to use the new way? probably the best route to go as it needs to keep up with com changes in the main viewer. On Fri, Apr 30, 2010 at 4:04 AM, Lance Corrimal lance.corri...@eregion.dewrote: Am Freitag, 30. April 2010 10:47:27 schrieb Brandon Husbands: I agree. Thats what i have been trying to say... sighs... Can we get back to discussing code now? with pleasure. any ideas about making SG 1.4 fully opensim-compatible by adding the old way to fetch map tiles? bye, LC On Fri, Apr 30, 2010 at 3:46 AM, Lance Corrimal lance.corri...@eregion.dewrote: for crying out loud, could you guys PLEASE move the remainder of that discussion to a more suited medium, the Under the bridge forum on second citizen comes to mind. ... where the trolls are. http://www.secondcitizen.net/Forum/forumdisplay.php?f=18 ___ Policies and (un)subscribe information available here: http://wiki.secondlife.com/wiki/OpenSource-Dev Please read the policies before posting to keep unmoderated posting privileges ___ Policies and (un)subscribe information available here: http://wiki.secondlife.com/wiki/OpenSource-Dev Please read the policies before posting to keep unmoderated posting privileges ___ Policies and (un)subscribe information available here: http://wiki.secondlife.com/wiki/OpenSource-Dev Please read the policies before posting to keep unmoderated posting privileges ___ Policies and (un)subscribe information available here: http://wiki.secondlife.com/wiki/OpenSource-Dev Please read the policies before posting to keep unmoderated posting privileges