Re: [osg-users] MSVS2015 3rdparty build

2015-07-27 Thread Trajce Nikolov NICK
Found it :-)

ftp://ftp.remotesensing.org/pub/libtiff

Thanks !

Nick

On Mon, Jul 27, 2015 at 2:28 PM, Trajce Nikolov NICK 
trajce.nikolov.n...@gmail.com wrote:

 Bojrn, me again :-),

 I was having the sources from the mingw32 package which didn't worked, but
 managed almost all with the sources from sourceforge. One question, from
 where did you get the libtiff sources? I tried different origins including
 the official one but still can not find the one containing tif_config.vc.h
 ... Can you give me a pointer?

 Thanks a bunch!

 Nick

 On Mon, Jul 27, 2015 at 1:28 PM, Trajce Nikolov NICK 
 trajce.nikolov.n...@gmail.com wrote:

 Hi again Bjorn,

 by looking at the CMakeLists.txt(s) CMake will need some env variables. I
 haven't tried it yet, but is this how it is intended to work?

 Thanks again,
 Nick

 On Mon, Jul 27, 2015 at 12:29 AM, Trajce Nikolov NICK 
 trajce.nikolov.n...@gmail.com wrote:

 Thanks Bjorn !

 On Mon, Jul 27, 2015 at 12:00 AM, Björn Blissing bjorn.bliss...@vti.se
 wrote:

 Hi Nick,

 If building it from source is an option for you. I have made a CMake
 script to simplify the building some of the most important 3rd party
 dependencies.

 https://github.com/bjornblissing/osg-3rdparty-cmake

 Best regards
 Björn

 Den 25 jul 2015 1:47 em skrev Trajce Nikolov NICK 
 trajce.nikolov.n...@gmail.com:
 Hi Community,

 anyone aware of build of the 3rdparty dependencies with MSVS 2015 and
 willing to share?

 Thanks a bunch as always!

 Cheers,
 Nick

 --
 trajce nikolov nick
 ___
 osg-users mailing list
 osg-users@lists.openscenegraph.org

 http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org




 --
 trajce nikolov nick




 --
 trajce nikolov nick




 --
 trajce nikolov nick




-- 
trajce nikolov nick
___
osg-users mailing list
osg-users@lists.openscenegraph.org
http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org


Re: [osg-users] MSVS2015 3rdparty build

2015-07-27 Thread Trajce Nikolov NICK
Hi again Bjorn,

by looking at the CMakeLists.txt(s) CMake will need some env variables. I
haven't tried it yet, but is this how it is intended to work?

Thanks again,
Nick

On Mon, Jul 27, 2015 at 12:29 AM, Trajce Nikolov NICK 
trajce.nikolov.n...@gmail.com wrote:

 Thanks Bjorn !

 On Mon, Jul 27, 2015 at 12:00 AM, Björn Blissing bjorn.bliss...@vti.se
 wrote:

 Hi Nick,

 If building it from source is an option for you. I have made a CMake
 script to simplify the building some of the most important 3rd party
 dependencies.

 https://github.com/bjornblissing/osg-3rdparty-cmake

 Best regards
 Björn

 Den 25 jul 2015 1:47 em skrev Trajce Nikolov NICK 
 trajce.nikolov.n...@gmail.com:
 Hi Community,

 anyone aware of build of the 3rdparty dependencies with MSVS 2015 and
 willing to share?

 Thanks a bunch as always!

 Cheers,
 Nick

 --
 trajce nikolov nick
 ___
 osg-users mailing list
 osg-users@lists.openscenegraph.org
 http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org




 --
 trajce nikolov nick




-- 
trajce nikolov nick
___
osg-users mailing list
osg-users@lists.openscenegraph.org
http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org


Re: [osg-users] MSVS2015 3rdparty build

2015-07-27 Thread Trajce Nikolov NICK
Hi again,

I bombed this thread with my findings with the progress, I hope no one will
mind my impatience :-)

Bjorn, although all is configured it seams you have used this with some
specific versions that are sort of out dated (like jpeg and freetype).
Could you point me for the sources of your libs you did your builds with
these CMakeLists.txt(s)?

Thanks a lot

Nick

On Mon, Jul 27, 2015 at 2:35 PM, Trajce Nikolov NICK 
trajce.nikolov.n...@gmail.com wrote:

 Found it :-)

 ftp://ftp.remotesensing.org/pub/libtiff

 Thanks !

 Nick

 On Mon, Jul 27, 2015 at 2:28 PM, Trajce Nikolov NICK 
 trajce.nikolov.n...@gmail.com wrote:

 Bojrn, me again :-),

 I was having the sources from the mingw32 package which didn't worked,
 but managed almost all with the sources from sourceforge. One question,
 from where did you get the libtiff sources? I tried different origins
 including the official one but still can not find the one
 containing tif_config.vc.h ... Can you give me a pointer?

 Thanks a bunch!

 Nick

 On Mon, Jul 27, 2015 at 1:28 PM, Trajce Nikolov NICK 
 trajce.nikolov.n...@gmail.com wrote:

 Hi again Bjorn,

 by looking at the CMakeLists.txt(s) CMake will need some env variables.
 I haven't tried it yet, but is this how it is intended to work?

 Thanks again,
 Nick

 On Mon, Jul 27, 2015 at 12:29 AM, Trajce Nikolov NICK 
 trajce.nikolov.n...@gmail.com wrote:

 Thanks Bjorn !

 On Mon, Jul 27, 2015 at 12:00 AM, Björn Blissing bjorn.bliss...@vti.se
  wrote:

 Hi Nick,

 If building it from source is an option for you. I have made a CMake
 script to simplify the building some of the most important 3rd party
 dependencies.

 https://github.com/bjornblissing/osg-3rdparty-cmake

 Best regards
 Björn

 Den 25 jul 2015 1:47 em skrev Trajce Nikolov NICK 
 trajce.nikolov.n...@gmail.com:
 Hi Community,

 anyone aware of build of the 3rdparty dependencies with MSVS 2015 and
 willing to share?

 Thanks a bunch as always!

 Cheers,
 Nick

 --
 trajce nikolov nick
 ___
 osg-users mailing list
 osg-users@lists.openscenegraph.org

 http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org




 --
 trajce nikolov nick




 --
 trajce nikolov nick




 --
 trajce nikolov nick




 --
 trajce nikolov nick




-- 
trajce nikolov nick
___
osg-users mailing list
osg-users@lists.openscenegraph.org
http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org


Re: [osg-users] MSVS2015 3rdparty build

2015-07-27 Thread Trajce Nikolov NICK
Bojrn, me again :-),

I was having the sources from the mingw32 package which didn't worked, but
managed almost all with the sources from sourceforge. One question, from
where did you get the libtiff sources? I tried different origins including
the official one but still can not find the one containing tif_config.vc.h
... Can you give me a pointer?

Thanks a bunch!

Nick

On Mon, Jul 27, 2015 at 1:28 PM, Trajce Nikolov NICK 
trajce.nikolov.n...@gmail.com wrote:

 Hi again Bjorn,

 by looking at the CMakeLists.txt(s) CMake will need some env variables. I
 haven't tried it yet, but is this how it is intended to work?

 Thanks again,
 Nick

 On Mon, Jul 27, 2015 at 12:29 AM, Trajce Nikolov NICK 
 trajce.nikolov.n...@gmail.com wrote:

 Thanks Bjorn !

 On Mon, Jul 27, 2015 at 12:00 AM, Björn Blissing bjorn.bliss...@vti.se
 wrote:

 Hi Nick,

 If building it from source is an option for you. I have made a CMake
 script to simplify the building some of the most important 3rd party
 dependencies.

 https://github.com/bjornblissing/osg-3rdparty-cmake

 Best regards
 Björn

 Den 25 jul 2015 1:47 em skrev Trajce Nikolov NICK 
 trajce.nikolov.n...@gmail.com:
 Hi Community,

 anyone aware of build of the 3rdparty dependencies with MSVS 2015 and
 willing to share?

 Thanks a bunch as always!

 Cheers,
 Nick

 --
 trajce nikolov nick
 ___
 osg-users mailing list
 osg-users@lists.openscenegraph.org
 http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org




 --
 trajce nikolov nick




 --
 trajce nikolov nick




-- 
trajce nikolov nick
___
osg-users mailing list
osg-users@lists.openscenegraph.org
http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org


Re: [osg-users] MSVS2015 3rdparty build

2015-07-27 Thread Björn Blissing
Hi Nick,


If you look at the readme.md file there are listing of which version I have 
successfully tested against. There for each library there is also a link to 
where you can download the latest source.

https://github.com/bjornblissing/osg-3rdparty-cmake/blob/master/README.md


It has been a couple of months since I last tried to build these libraries, so 
some of them has updated.

The libraries which have updated since I last tested are:


libpng

Latest version tested: 1.6.16

Current version available: 1.6.18


libtiff

Latest version tested: 4.0.3

Current version available: 4.0.4


FreeType

Latest version tested: 2.5.5

Current version available: 2.6.0


Except for FreeType I guess there are only minor upgrades, so the build scripts 
should probably work even with the newest versions (but I cannot give any 
guarantees).


Best regards

Björn



Från: osg-users osg-users-boun...@lists.openscenegraph.org för Trajce Nikolov 
NICK trajce.nikolov.n...@gmail.com
Skickat: den 27 juli 2015 15:42
Till: OpenSceneGraph Users
Ämne: Re: [osg-users] MSVS2015 3rdparty build

Hi again,

I bombed this thread with my findings with the progress, I hope no one will 
mind my impatience :-)

Bjorn, although all is configured it seams you have used this with some 
specific versions that are sort of out dated (like jpeg and freetype). Could 
you point me for the sources of your libs you did your builds with these 
CMakeLists.txt(s)?

Thanks a lot

Nick

On Mon, Jul 27, 2015 at 2:35 PM, Trajce Nikolov NICK 
trajce.nikolov.n...@gmail.commailto:trajce.nikolov.n...@gmail.com wrote:
Found it :-)

ftp://ftp.remotesensing.org/pub/libtiff

Thanks !

Nick

On Mon, Jul 27, 2015 at 2:28 PM, Trajce Nikolov NICK 
trajce.nikolov.n...@gmail.commailto:trajce.nikolov.n...@gmail.com wrote:
Bojrn, me again :-),

I was having the sources from the mingw32 package which didn't worked, but 
managed almost all with the sources from sourceforge. One question, from where 
did you get the libtiff sources? I tried different origins including the 
official one but still can not find the one containing tif_config.vc.h ... Can 
you give me a pointer?

Thanks a bunch!

Nick

On Mon, Jul 27, 2015 at 1:28 PM, Trajce Nikolov NICK 
trajce.nikolov.n...@gmail.commailto:trajce.nikolov.n...@gmail.com wrote:
Hi again Bjorn,

by looking at the CMakeLists.txt(s) CMake will need some env variables. I 
haven't tried it yet, but is this how it is intended to work?

Thanks again,
Nick

On Mon, Jul 27, 2015 at 12:29 AM, Trajce Nikolov NICK 
trajce.nikolov.n...@gmail.commailto:trajce.nikolov.n...@gmail.com wrote:
Thanks Bjorn !

On Mon, Jul 27, 2015 at 12:00 AM, Björn Blissing 
bjorn.bliss...@vti.semailto:bjorn.bliss...@vti.se wrote:
Hi Nick,

If building it from source is an option for you. I have made a CMake script to 
simplify the building some of the most important 3rd party dependencies.

https://github.com/bjornblissing/osg-3rdparty-cmake

Best regards
Björn

Den 25 jul 2015 1:47 em skrev Trajce Nikolov NICK 
trajce.nikolov.n...@gmail.commailto:trajce.nikolov.n...@gmail.com:
Hi Community,

anyone aware of build of the 3rdparty dependencies with MSVS 2015 and willing 
to share?

Thanks a bunch as always!

Cheers,
Nick

--
trajce nikolov nick
___
osg-users mailing list
osg-users@lists.openscenegraph.orgmailto:osg-users@lists.openscenegraph.org
http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org



--
trajce nikolov nick



--
trajce nikolov nick



--
trajce nikolov nick



--
trajce nikolov nick



--
trajce nikolov nick
___
osg-users mailing list
osg-users@lists.openscenegraph.org
http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org


Re: [osg-users] MSVS2015 3rdparty build

2015-07-27 Thread Trajce Nikolov NICK
Thanks a lot Bjorn!

My bad :-( .. I should have done the homework first (README file). Thanks
again !

Nick

On Mon, Jul 27, 2015 at 4:35 PM, Björn Blissing bjorn.bliss...@vti.se
wrote:

 Hi Nick,


 If you look at the readme.md file there are listing of which version I
 have successfully tested against. There for each library there is also a
 link to where you can download the latest source.

 https://github.com/bjornblissing/osg-3rdparty-cmake/blob/master/README.md


 It has been a couple of months since I last tried to build these
 libraries, so some of them has updated.

 The libraries which have updated since I last tested are:


 libpng

 Latest version tested: 1.6.16

 Current version available: 1.6.18


 libtiff

 Latest version tested: 4.0.3

 Current version available: 4.0.4


 FreeType

 Latest version tested: 2.5.5

 Current version available: 2.6.0


 Except for FreeType I guess there are only minor upgrades, so the build
 scripts should probably work even with the newest versions (but I cannot
 give any guarantees).


 Best regards

 Björn


 
 Från: osg-users osg-users-boun...@lists.openscenegraph.org för Trajce
 Nikolov NICK trajce.nikolov.n...@gmail.com
 Skickat: den 27 juli 2015 15:42
 Till: OpenSceneGraph Users
 Ämne: Re: [osg-users] MSVS2015 3rdparty build

 Hi again,

 I bombed this thread with my findings with the progress, I hope no one
 will mind my impatience :-)

 Bjorn, although all is configured it seams you have used this with some
 specific versions that are sort of out dated (like jpeg and freetype).
 Could you point me for the sources of your libs you did your builds with
 these CMakeLists.txt(s)?

 Thanks a lot

 Nick

 On Mon, Jul 27, 2015 at 2:35 PM, Trajce Nikolov NICK 
 trajce.nikolov.n...@gmail.commailto:trajce.nikolov.n...@gmail.com
 wrote:
 Found it :-)

 ftp://ftp.remotesensing.org/pub/libtiff

 Thanks !

 Nick

 On Mon, Jul 27, 2015 at 2:28 PM, Trajce Nikolov NICK 
 trajce.nikolov.n...@gmail.commailto:trajce.nikolov.n...@gmail.com
 wrote:
 Bojrn, me again :-),

 I was having the sources from the mingw32 package which didn't worked, but
 managed almost all with the sources from sourceforge. One question, from
 where did you get the libtiff sources? I tried different origins including
 the official one but still can not find the one containing tif_config.vc.h
 ... Can you give me a pointer?

 Thanks a bunch!

 Nick

 On Mon, Jul 27, 2015 at 1:28 PM, Trajce Nikolov NICK 
 trajce.nikolov.n...@gmail.commailto:trajce.nikolov.n...@gmail.com
 wrote:
 Hi again Bjorn,

 by looking at the CMakeLists.txt(s) CMake will need some env variables. I
 haven't tried it yet, but is this how it is intended to work?

 Thanks again,
 Nick

 On Mon, Jul 27, 2015 at 12:29 AM, Trajce Nikolov NICK 
 trajce.nikolov.n...@gmail.commailto:trajce.nikolov.n...@gmail.com
 wrote:
 Thanks Bjorn !

 On Mon, Jul 27, 2015 at 12:00 AM, Björn Blissing bjorn.bliss...@vti.se
 mailto:bjorn.bliss...@vti.se wrote:
 Hi Nick,

 If building it from source is an option for you. I have made a CMake
 script to simplify the building some of the most important 3rd party
 dependencies.

 https://github.com/bjornblissing/osg-3rdparty-cmake

 Best regards
 Björn

 Den 25 jul 2015 1:47 em skrev Trajce Nikolov NICK 
 trajce.nikolov.n...@gmail.commailto:trajce.nikolov.n...@gmail.com:
 Hi Community,

 anyone aware of build of the 3rdparty dependencies with MSVS 2015 and
 willing to share?

 Thanks a bunch as always!

 Cheers,
 Nick

 --
 trajce nikolov nick
 ___
 osg-users mailing list
 osg-users@lists.openscenegraph.orgmailto:
 osg-users@lists.openscenegraph.org
 http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org



 --
 trajce nikolov nick



 --
 trajce nikolov nick



 --
 trajce nikolov nick



 --
 trajce nikolov nick



 --
 trajce nikolov nick
 ___
 osg-users mailing list
 osg-users@lists.openscenegraph.org
 http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org




-- 
trajce nikolov nick
___
osg-users mailing list
osg-users@lists.openscenegraph.org
http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org


[osg-users] viewing frame rate problem

2015-07-27 Thread Joe Kindle
Hi,

So i need to see the frame rate, and when i press the 's' key in the osgviewer, 
it shows me :
Frame rate : 0.0  (in the begining, after that its just shows me nothing in the 
value of the frame rate.)
The model is running well, but thats still there 
What can be the issue ? 
Thank you!


Joe

--
Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=64492#64492





___
osg-users mailing list
osg-users@lists.openscenegraph.org
http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org


Re: [osg-users] MSVS2015 3rdparty build

2015-07-27 Thread Trajce Nikolov NICK
Hi Community,

I have builds for MSVS2015 (64bit only at the moment but can do 32bit as
well). If anyone in need of these please ping me.

Bjorn, thanks again !

Cheers,
Nick

On Mon, Jul 27, 2015 at 4:51 PM, Trajce Nikolov NICK 
trajce.nikolov.n...@gmail.com wrote:

 Thanks a lot Bjorn!

 My bad :-( .. I should have done the homework first (README file). Thanks
 again !

 Nick

 On Mon, Jul 27, 2015 at 4:35 PM, Björn Blissing bjorn.bliss...@vti.se
 wrote:

 Hi Nick,


 If you look at the readme.md file there are listing of which version I
 have successfully tested against. There for each library there is also a
 link to where you can download the latest source.

 https://github.com/bjornblissing/osg-3rdparty-cmake/blob/master/README.md


 It has been a couple of months since I last tried to build these
 libraries, so some of them has updated.

 The libraries which have updated since I last tested are:


 libpng

 Latest version tested: 1.6.16

 Current version available: 1.6.18


 libtiff

 Latest version tested: 4.0.3

 Current version available: 4.0.4


 FreeType

 Latest version tested: 2.5.5

 Current version available: 2.6.0


 Except for FreeType I guess there are only minor upgrades, so the build
 scripts should probably work even with the newest versions (but I cannot
 give any guarantees).


 Best regards

 Björn


 
 Från: osg-users osg-users-boun...@lists.openscenegraph.org för Trajce
 Nikolov NICK trajce.nikolov.n...@gmail.com
 Skickat: den 27 juli 2015 15:42
 Till: OpenSceneGraph Users
 Ämne: Re: [osg-users] MSVS2015 3rdparty build

 Hi again,

 I bombed this thread with my findings with the progress, I hope no one
 will mind my impatience :-)

 Bjorn, although all is configured it seams you have used this with some
 specific versions that are sort of out dated (like jpeg and freetype).
 Could you point me for the sources of your libs you did your builds with
 these CMakeLists.txt(s)?

 Thanks a lot

 Nick

 On Mon, Jul 27, 2015 at 2:35 PM, Trajce Nikolov NICK 
 trajce.nikolov.n...@gmail.commailto:trajce.nikolov.n...@gmail.com
 wrote:
 Found it :-)

 ftp://ftp.remotesensing.org/pub/libtiff

 Thanks !

 Nick

 On Mon, Jul 27, 2015 at 2:28 PM, Trajce Nikolov NICK 
 trajce.nikolov.n...@gmail.commailto:trajce.nikolov.n...@gmail.com
 wrote:
 Bojrn, me again :-),

 I was having the sources from the mingw32 package which didn't worked,
 but managed almost all with the sources from sourceforge. One question,
 from where did you get the libtiff sources? I tried different origins
 including the official one but still can not find the one containing
 tif_config.vc.h ... Can you give me a pointer?

 Thanks a bunch!

 Nick

 On Mon, Jul 27, 2015 at 1:28 PM, Trajce Nikolov NICK 
 trajce.nikolov.n...@gmail.commailto:trajce.nikolov.n...@gmail.com
 wrote:
 Hi again Bjorn,

 by looking at the CMakeLists.txt(s) CMake will need some env variables. I
 haven't tried it yet, but is this how it is intended to work?

 Thanks again,
 Nick

 On Mon, Jul 27, 2015 at 12:29 AM, Trajce Nikolov NICK 
 trajce.nikolov.n...@gmail.commailto:trajce.nikolov.n...@gmail.com
 wrote:
 Thanks Bjorn !

 On Mon, Jul 27, 2015 at 12:00 AM, Björn Blissing bjorn.bliss...@vti.se
 mailto:bjorn.bliss...@vti.se wrote:
 Hi Nick,

 If building it from source is an option for you. I have made a CMake
 script to simplify the building some of the most important 3rd party
 dependencies.

 https://github.com/bjornblissing/osg-3rdparty-cmake

 Best regards
 Björn

 Den 25 jul 2015 1:47 em skrev Trajce Nikolov NICK 
 trajce.nikolov.n...@gmail.commailto:trajce.nikolov.n...@gmail.com:
 Hi Community,

 anyone aware of build of the 3rdparty dependencies with MSVS 2015 and
 willing to share?

 Thanks a bunch as always!

 Cheers,
 Nick

 --
 trajce nikolov nick
 ___
 osg-users mailing list
 osg-users@lists.openscenegraph.orgmailto:
 osg-users@lists.openscenegraph.org
 http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org



 --
 trajce nikolov nick



 --
 trajce nikolov nick



 --
 trajce nikolov nick



 --
 trajce nikolov nick



 --
 trajce nikolov nick
 ___
 osg-users mailing list
 osg-users@lists.openscenegraph.org
 http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org




 --
 trajce nikolov nick




-- 
trajce nikolov nick
___
osg-users mailing list
osg-users@lists.openscenegraph.org
http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org


Re: [osg-users] [osgPlugins] Cannot load WRL files

2015-07-27 Thread John Richardson
Which toolbox contains the MATLAB 3D renderer? The Simulink toolbox?

John

-Original Message-
From: osg-users [mailto:osg-users-boun...@lists.openscenegraph.org] On
Behalf Of Felix Goldberg
Sent: Wednesday, July 22, 2015 7:28 AM
To: osg-users@lists.openscenegraph.org
Subject: [osg-users] [osgPlugins] Cannot load WRL files

Hi,

I am trying to render models using the MATLAB 3D Model Renderer which wraps
OpenSceneGraph. It works well for .osg files but gives me error on every
other kind of of file, in particular .wrl which I need to be able to work
with textures.

I initially thought  that a plugin was missing but I am able to view the
.wrl files using the osgviewer.exe - so maybe that is not the problem.

Seeking enlightenment

Thank you!

Cheers,
Felix

--
Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=64398#64398





___
osg-users mailing list
osg-users@lists.openscenegraph.org
http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

___
osg-users mailing list
osg-users@lists.openscenegraph.org
http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org


[osg-users] [osgPlugins] Trouble with texture to export to OSGJS format

2015-07-27 Thread Mathieu Bartillat
Good morning,

I'm hardly trying to export a 3d model to OSGJS format but I have trouble with 
the textures. Concretely the textures do not appear in the OSGJS output file.

What I did:

1) initially I had an IVE file that an infographist gave me. I tried the two 
commands osgconv File.ive File.osgjs.
I got this return:
Fatal nb colors 1 != 1349
can't save osgjs file
Unable to write to output stream

Idem with osgconv -O OutputTextureFiles File.ive File.osgjs

2) I tried (just for test) to convert the ive file to osg format. It works but 
the output file has no texture.

3) I asked the infographist to export the model to OBJ format with 3dsMAX. So I 
got an OBJ file and a MTL file.
Then I do osgconv -O OutputTextureFiles File.obj File.osgjs
I get some warnings such as

*** line not handled *** :map_refl C:\myFolder\myFolder2\maps\refmap_txt.jpg
Warning: [ReaderWriterOBJ::convertElementListToGeometry] Some faces from 
geometry '' were reversed by the plugin

Strange because the JPG file really exists in my fodler ! I have other JPG 
files and I have no warning message for them.
Anyway, I do not think it is the source of the problem. 
But the final OSGJS does not appear with textures, as no texture is exported. 
The geometry is correct.



Apparently I did something wrong, but I don't know where !
If someone has an idea about this export issue ?


Thanks a lot and have a good day,
Mathieu

--
Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=64482#64482





___
osg-users mailing list
osg-users@lists.openscenegraph.org
http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org


Re: [osg-users] [ANN] View-dependent progressive meshes on OpenSceneGraph

2015-07-27 Thread Jim Tan
Hello dear OSG-community,

View-dependent progressive meshes implementations is open-source now!
Link: github dot com / kctan0805 / vdpm


Best regards,
Jim

--
Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=64486#64486





___
osg-users mailing list
osg-users@lists.openscenegraph.org
http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org


Re: [osg-users] [osgPlugins] Trouble with texture to export to OSGJS format

2015-07-27 Thread Jordi Torres
Hi Mathieu,

You should use the gles plugin to export to avoid the Fatal nb colors error.
See: https://github.com/cedricpinson/osgjs/wiki/Convert-model-with-OSG.

For the images:

You can try to convert first your model to osgb and write the textures to
disk and then convert to osgjs using $osgconv file.osgb.gles file.osgjs, if
the osgjs plugin is not writting to disk the images.
Also you can save them as inline images in the same osgjs file. The
resultant file will be bigger though, but it is ok for quick tests. For
example drag  dropping here http://webkeux.com/osgjs-test/

One more thing, if you have the images as separate files you *must *use a
server (http server I mean).

Cheers.

2015-07-27 9:59 GMT+02:00 Mathieu Bartillat mathieu.rouge...@telespazio.com
:

 Good morning,

 I'm hardly trying to export a 3d model to OSGJS format but I have trouble
 with the textures. Concretely the textures do not appear in the OSGJS
 output file.

 What I did:

 1) initially I had an IVE file that an infographist gave me. I tried the
 two commands osgconv File.ive File.osgjs.
 I got this return:
 Fatal nb colors 1 != 1349
 can't save osgjs file
 Unable to write to output stream

 Idem with osgconv -O OutputTextureFiles File.ive File.osgjs

 2) I tried (just for test) to convert the ive file to osg format. It works
 but the output file has no texture.

 3) I asked the infographist to export the model to OBJ format with 3dsMAX.
 So I got an OBJ file and a MTL file.
 Then I do osgconv -O OutputTextureFiles File.obj File.osgjs
 I get some warnings such as

 *** line not handled *** :map_refl
 C:\myFolder\myFolder2\maps\refmap_txt.jpg
 Warning: [ReaderWriterOBJ::convertElementListToGeometry] Some faces from
 geometry '' were reversed by the plugin

 Strange because the JPG file really exists in my fodler ! I have other JPG
 files and I have no warning message for them.
 Anyway, I do not think it is the source of the problem.
 But the final OSGJS does not appear with textures, as no texture is
 exported. The geometry is correct.



 Apparently I did something wrong, but I don't know where !
 If someone has an idea about this export issue ?


 Thanks a lot and have a good day,
 Mathieu

 --
 Read this topic online here:
 http://forum.openscenegraph.org/viewtopic.php?p=64482#64482





 ___
 osg-users mailing list
 osg-users@lists.openscenegraph.org
 http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org




-- 
Jordi Torres
___
osg-users mailing list
osg-users@lists.openscenegraph.org
http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org


[osg-users] 2d Rectangle to 3d position

2015-07-27 Thread sam
Hi All,

I have a gui that I'm trying to convert over to the osgWidget system and
I'm having an issue with understanding exactly how this will work. My 2d
elements are stored as:

rect = left, top, right, bottom
rect = 0,449,640,480;

How would I go about converting the above into the proper 3d points to pass
to the add widget? Do I need to translate 2d screen space into some 3d
coordinates, or? I feel like I'm missing something fundamental.

Thanks
___
osg-users mailing list
osg-users@lists.openscenegraph.org
http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org


Re: [osg-users] [build] Trouble Building Stable 3.0.1 And Conflicting Newer Libraries

2015-07-27 Thread Michael Chapman
Ok, I've narrowed down the problem. It turns out it only occurs with some of 
the .osg/.osgt files from the SampleData. If I try and load the cessna.osg, 
cessna.osgt, cow.osg, or cow.osgt files, then my entire computer 
instantly freezes so badly that I can't even kill the process. But if I load 
the fountain.osgt file, everything works fine. It even animates the 
fountain's particle system just fine.

I've checked and the problem exists with either the arch 3.2.1 build or when I 
build 3.0.1 myself. I'm using the 3.0.0 sample data. Is there an updated 
version? Or do I need to convert the files somehow? I'm kind of lost because 
everything freezes so fast that I don't even get any erros messages printed to 
the log. The log is completely empty, a black screen shows up, and then the 
entire computer freezes and I'm forced to shutdown and start all over. I've 
been reading through the Quick-Start guid for 3.0.0 and basically all of the 
features seem to work fine. It's just loading those particular scene files that 
causes this error.

--
Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=64498#64498





___
osg-users mailing list
osg-users@lists.openscenegraph.org
http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org


Re: [osg-users] [ANN] View-dependent progressive meshes on OpenSceneGraph

2015-07-27 Thread webmaster
Hi Jim,
  Great news!
  Before your VDPM for osg,i ever used 
glod(http://www.cs.jhu.edu/~graphics/GLOD),will test your VDPM for osg when 
have time,and feedback the results to you.
  cheers
  zhuwan 
  07,28,2015
 -原始邮件-
 发件人: Jim Tan kctan...@hotmail.com
 发送时间: 2015-7-27 20:12:19
 收件人: osg-users@lists.openscenegraph.org
 抄送: 
 主题: Re: [osg-users] [ANN] View-dependent progressive meshes on OpenSceneGraph
 
 Hello dear OSG-community,
 
 View-dependent progressive meshes implementations is open-source now!
 Link: github dot com / kctan0805 / vdpm
 
 
 Best regards,
 Jim
 
 --
 Read this topic online here:
 http://forum.openscenegraph.org/viewtopic.php?p=64486#64486
 
 
 
 
 
 ___
 osg-users mailing list
 osg-users@lists.openscenegraph.org
 http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
___
osg-users mailing list
osg-users@lists.openscenegraph.org
http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org


Re: [osg-users] [ANN] View-dependent progressive meshes on OpenSceneGraph

2015-07-27 Thread michael kapelko
Good to see it open source. Is it Windows only?

2015-07-28 5:11 GMT+07:00 webmaster webmas...@3dvri.com:

 Hi Jim,
   Great news!
   Before your VDPM for osg,i ever used glod(
 http://www.cs.jhu.edu/~graphics/GLOD),will test your VDPM for osg when
 have time,and feedback the results to you.
   cheers
   zhuwan
   07,28,2015

  -原始邮件-
  发件人: Jim Tan kctan...@hotmail.com
  发送时间: 2015-7-27 20:12:19
  收件人: osg-users@lists.openscenegraph.org
  抄送:
  主题: Re: [osg-users] [ANN] View-dependent progressive meshes on 
  OpenSceneGraph
 
  Hello dear OSG-community,
 
  View-dependent progressive meshes implementations is open-source now!
  Link: github dot com / kctan0805 / vdpm
 
 
  Best regards,
  Jim
 
  --
  Read this topic online here:
  http://forum.openscenegraph.org/viewtopic.php?p=64486#64486
 
 
 
 
 
  ___
  osg-users mailing list
  osg-users@lists.openscenegraph.org
  http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org


 ___
 osg-users mailing list
 osg-users@lists.openscenegraph.org
 http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org


___
osg-users mailing list
osg-users@lists.openscenegraph.org
http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org


Re: [osg-users] Geometry shader based apps/examples have shader compile failures...

2015-07-27 Thread Mark Pai
Hello Sebastian,

Thanks a lot for sending help. I installed the shader analyzer and started
testing my geometry shader. I found that if your code has a line comment
right before the code, as below, then the compile fails.

// some comment
out vec2 uv;

But, if you separate the line comment and the code with one blank line
like this

// some comment

out vec2 uv;

then all is well. Sure, I can live with this adjustment any day... 

So, million thanks to you for sending out timely help.

Best regards,
-Mark


[quote=SMesserschmidt]Hi Mark,

If a shader gets compiled correcty has nothing to do with osg. You 
probably updated your driver recently. NVidia decided to follow the GLSL 
grammar more strictly.
For instance code like float x = vec2(1) is not working anymore, since 
implicit conversion of types is not allowed in GLSL. So try to fix your 
shaders with that in mind.
BTW: I'm using GPU ShaderAnalyzer[1] by AMD  to validate my shader code, 
as it seems to be awfully strict ;-)

Cheers
Sebastian

[1]
http://developer.amd.com/tools-and-sdks/graphics-development/gpu-shaderanalyzer/
[quote]Hello,

I am using OSG ver 3.4.0-Rc1 under Window 8.1, Visual Studio 2012 Win64. NVidia 
laptop driver Ver: 353.30.

Of-late, I started noticing strange geometry shader compile failures with 
applications that worked perfectly (in 3.2) after I switched to osg 3.4.0-rc1.

First-of, my own application that has one geometry shader (#version 400) that 
is ending up with compile errors, and then I see corrupt source string in 'src' 
when I did std::string src = geomObject-getShaderSource();

Variables uv, normal are correctly declared but the error log says -
GEOMETRY glCompileShader  FAILED
GEOMETRY Shader  infolog:
ERROR: 0:64: 'uv' : undeclared identifier
ERROR: 0:64: 'assign' :  cannot convert from '2-component vector of float' to 
'float'
ERROR: 0:72: 'normal' : undeclared identifier
ERROR: 0:72: 'assign' :  cannot convert from '3-component vector of float' to 
'float'

iow, original shader code says:
out vec2 uv;
out vec3 normal;

and geomObject-getShaderSource() says:
out vec2 uv;mal;

The shader source is in a text file and is read using
osg::ref_ptrosg::Shader geomObject = 
osg::Shader::readShaderFile(osg::Shader::GEOMETRY, gsFilename.txt);

Then, I also see similar geometry shader compile failures with examples such as 
osgForest, osgSSBO, osgTessellationShader...

I am not sure what is going on. Any help here is sincerely appreciated.

Thanks, Regards,
-Mark

--
Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=64459#64459





___
osg-users mailing list
osg-users@lists.openscenegraph.org
http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
[/quote]
___
osg-users mailing list
osg-users@lists.openscenegraph.org
http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

 --
Post generated by Mail2Forum[/quote]

--
Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=64501#64501





___
osg-users mailing list
osg-users@lists.openscenegraph.org
http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org


Re: [osg-users] [ANN] View-dependent progressive meshes on OpenSceneGraph

2015-07-27 Thread Jim Tan
I've built and tested on windows platform only. Suppose it should be supported 
on other platform which OSG supported.


kornerr wrote:
 Good to see it open source. Is it Windows only?
 
 
 2015-07-28 5:11 GMT+07:00 webmaster  ():
 
  --
 Post generated by Mail2Forum


--
Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=64500#64500





___
osg-users mailing list
osg-users@lists.openscenegraph.org
http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org


[osg-users] [osgPlugins] Cannot load WRL files

2015-07-27 Thread Felix Goldberg
Hi,

I am trying to render models using the MATLAB 3D Model Renderer which wraps 
OpenSceneGraph. It works well for .osg files but gives me error on every other 
kind of of file, in particular .wrl which I need to be able to work with 
textures.

I initially thought  that a plugin was missing but I am able to view the .wrl 
files using the osgviewer.exe - so maybe that is not the problem.

Seeking enlightenment

Thank you!

Cheers,
Felix

--
Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=64398#64398





___
osg-users mailing list
osg-users@lists.openscenegraph.org
http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org


[osg-users] [osgPlugins] Trouble Building Stable 3.0.1 And Conflicting Newer Libraries

2015-07-27 Thread Michael Chapman
I've been trying to build osg on an arch system for a bit now and I'm running 
into some problems with newer libraries. I was trying to use the new version in 
the arch repo (3.2.1), but whenver I tried to load a .osg scene file, the 
entire computer would immediately lock up and it sounded like the computer 
suddenly started spinning the disk at hyper speed. You know, one of those 
really bad freeze ups where you can't even kill the process. I couldn't even 
get an error message because it froze up so fast. But displaying a basic window 
seemed to work fine.

So I've been trying to build 3.0.1 in hopes that it would be more stable, but 
I'm having problems with conflicts related to giflib, ffmpeg, and xine. The 
arch wiki already mentions that osg needs to link against the older 
compatibility version of ffmpeg and I've made two very small changes to the GIF 
reader class in the source to accomodate the problem with the newer giflib, but 
the build is starting to seem a bit ad-hoc.

How can I change the cmake build process so that it uses some older versions of 
ffmpeg and xine-lib? Or should I just ignore these extra plugins somehow, 
because I only really need osg for scene management and rendering?

Thanks!

--
Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=64478#64478





___
osg-users mailing list
osg-users@lists.openscenegraph.org
http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org


Re: [osg-users] [osgPlugins] Cannot load WRL files

2015-07-27 Thread Jan Ciger
On Wed, Jul 22, 2015 at 9:27 AM, Felix Goldberg
felix.goldb...@gmail.com wrote:
 Hi,

 I am trying to render models using the MATLAB 3D Model Renderer which wraps 
 OpenSceneGraph. It works well for .osg files but gives me error on every 
 other kind of of file, in particular .wrl which I need to be able to work 
 with textures.

 I initially thought  that a plugin was missing but I am able to view the .wrl 
 files using the osgviewer.exe - so maybe that is not the problem.

 Seeking enlightenment

It would help if you posted the error message you are actually getting.

J.
___
osg-users mailing list
osg-users@lists.openscenegraph.org
http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org


Re: [osg-users] ClipNode Opposite Behavior

2015-07-27 Thread Christian Buchner
If you want the hole to be specified in object local coordinates, use
gl_Vertex.
Getting world coordinates is a bit more tricky, you would need to have the
transformation matrix between object coordinates and world coordinates
accessible
in the vertex (or fragment) shader.

Definitely do not use gl_FragCoord - because this one is in 2D screen space.

Christian



2015-07-26 15:46 GMT+02:00 Glenn Waldron gwald...@gmail.com:

 Erick,
 gl_FragCoord is almost certainly not what you want (Google it). Try
 something like this:

 Vertex shader:

 uniform vec3 center;
 varying float dist;
 void main()
 {
 vec4 vertex = gl_ModelViewMatrix * gl_Vertex;
 dist = length(center - vertex.xyz);
 }

 Fragment shader:

 uniform float rad;
 varying float dist;
 void main()
 {
 if ( rad  dist )
 discard;
 else
 gl_FragColor = ...;
 }



 Glenn Waldron / @glennwaldron

 On Fri, Jul 24, 2015 at 9:22 AM, Erik Hensens ehens...@hunter.com wrote:

 Thanks Christian. It's funny you mention that because since I'm not
 setting the color, the quad looks like an old television tuned to a
 frequency not in service, i.e. static or snow. I think every time the
 quad is rendered each fragment's color is set to whatever value is in some
 uninitialized portion of memory, and each fragment changes color each time
 it is rendered. Quite a funny effect!

 I added the following line to set the color, and now it is always blue,
 but it's still not putting a hole in my quad, it's all there or all gone
 depending on whether I say if (fDist  rad) or if (fDist  rad):


 Code:

 // The fragment shader program source code
 std::string szFragSource(
 uniform vec3 center;\n
 uniform float rad;\n
 void main()\n
 {\n
 float fDistX = gl_FragCoord.x - center.x;\n
 float fDistY = gl_FragCoord.y - center.y;\n
 float fDistZ = gl_FragCoord.z - center.z;\n
 float fDist = sqrt(fDistX * fDistX + fDistY * fDistY + fDistZ *
 fDistZ);\n
 gl_FragColor = vec4(0.0,0.0,1.0,1.0);\n
 if (fDist  rad) discard;\n
 }\n
 );




 Any other ideas about why my code doesn't achieve what I want? For
 example, am I using gl_FragCoord correctly? Are there other errors in my
 frag source?

 Thanks again!


 cbuchner1 wrote:
  I believe your fragment shader is not setting the output fragment color
 at all, which is a minimum requirement for a fragment shader to work.
 
 
  Christian
 
 
 
  2015-07-23 23:59 GMT+02:00 Erik Hensens  ():
 
   Sorry for the triplicate post, I received an error message on trying
 to post until I removed the quotes...
  
   --
   Read this topic online here:
   http://forum.openscenegraph.org/viewtopic.php?p=64458#64458 (
 http://forum.openscenegraph.org/viewtopic.php?p=64458#64458)
  
  
  
  
  
   ___
   osg-users mailing list
()
  
 http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
 (
 http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
 )
  
  
  
 
 
   --
  Post generated by Mail2Forum


 --
 Read this topic online here:
 http://forum.openscenegraph.org/viewtopic.php?p=64467#64467





 ___
 osg-users mailing list
 osg-users@lists.openscenegraph.org
 http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org



 ___
 osg-users mailing list
 osg-users@lists.openscenegraph.org
 http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org


___
osg-users mailing list
osg-users@lists.openscenegraph.org
http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org