Re: [osg-users] Unzip big data size problem!
Hey! Could you help me, plz! Thank you! Nam. -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=69282#69282 ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
Re: [osg-users] source data samples for VPB
> You know how to divide a terrain into pieces, that i could simplify, and then write into LODs? You understand what I want to do? If yes, i would glad, if you help me. I think that is what VPB is doing automatically for you, create PagedLOD tiles. I started (again after years) with VPB just recently so give me some time I might write you soon On Tue, Nov 8, 2016 at 8:59 PM, Nickolai Medvedevwrote: > |-) Unfortunately, Nick, my English is still bad. > > > Oh, and one more thing... > > Site, where i get heightmaps: > > http://terrain.party/ > > > You know how to divide a terrain into pieces, that i could > simplify, and then write into LODs? You understand what I want to do? > If yes, i would glad, if you help me. > > -- > Read this topic online here: > http://forum.openscenegraph.org/viewtopic.php?p=69280#69280 > > > > > > ___ > osg-users mailing list > osg-users@lists.openscenegraph.org > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > -- trajce nikolov nick ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
Re: [osg-users] source data samples for VPB
|-) Unfortunately, Nick, my English is still bad. Oh, and one more thing... Site, where i get heightmaps: http://terrain.party/ You know how to divide a terrain into pieces, that i could simplify, and then write into LODs? You understand what I want to do? If yes, i would glad, if you help me. -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=69280#69280 ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
Re: [osg-users] source data samples for VPB
Thanks Nickolai ;-) p.s. I see your english improved since then ;-) On Tue, Nov 8, 2016 at 3:36 PM, Nickolai Medvedevwrote: > Hi, Nick! > > If you create something like a game, i don't advise to use VPB. > > I created own example. Now need to divide terrain into parts, then > simplify, then write into LODs. > > Here my test program: > http://forum.openscenegraph.org/viewtopic.php?t=16155 > > -- > Read this topic online here: > http://forum.openscenegraph.org/viewtopic.php?p=69274#69274 > > > > > > ___ > osg-users mailing list > osg-users@lists.openscenegraph.org > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > -- trajce nikolov nick ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
Re: [osg-users] Disabling plugins via CMake
Yes, there is no "high-level" way. I hope it works for you. sam writes: > Hi Alberto, > > No. I was hoping to avoid hacking the CMakeFiles up. I will give this a try. > > Thanks! > > On Tue, Nov 8, 2016 at 5:07 AM, Alberto Luaceswrote: > > sam writes: > > > Hi All, > > > > Is there a simple way to disable the plugin project files from being > generated via CMake? > > > > Hi, Sam. Did you try to comment or delete the 31st line of > src/CMakeLists.txt? > > > https://github.com/openscenegraph/OpenSceneGraph/blob/master/src/CMakeLists.txt#L31 -- Alberto ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
Re: [osg-users] Disabling plugins via CMake
Hi Alberto, No. I was hoping to avoid hacking the CMakeFiles up. I will give this a try. Thanks! On Tue, Nov 8, 2016 at 5:07 AM, Alberto Luaceswrote: > sam writes: > > > Hi All, > > > > Is there a simple way to disable the plugin project files from being > generated via CMake? > > > > Hi, Sam. Did you try to comment or delete the 31st line of > src/CMakeLists.txt? > > https://github.com/openscenegraph/OpenSceneGraph/ > blob/master/src/CMakeLists.txt#L31 > > -- > Alberto > > ___ > osg-users mailing list > osg-users@lists.openscenegraph.org > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
Re: [osg-users] [osgPlugins] Offline conversion to dds without gc
Hi, have a look at NVidia Texture Tools (nvtt). Lionel On 08/11/2016 17:17, We See wrote: Hi, I try to develop a small tool for offline-conversion which converts openflight-files with rgb-textures into osgb-files with dss-textures. I resued the code of osgconv and have seen I need a graphics context for the conversion of textures into dds-format (class MyGraphicsContext in osgconv.cpp). Unfortunately our conversion-machine (virtual machine) has no 3D-graphics card, and therefore no graphics context. Does anyone know a solution without the need of a graphics context? Thank you! Cheers, WeSee -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=69275#69275 ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
[osg-users] [osgPlugins] Offline conversion to dds without gc
Hi, I try to develop a small tool for offline-conversion which converts openflight-files with rgb-textures into osgb-files with dss-textures. I resued the code of osgconv and have seen I need a graphics context for the conversion of textures into dds-format (class MyGraphicsContext in osgconv.cpp). Unfortunately our conversion-machine (virtual machine) has no 3D-graphics card, and therefore no graphics context. Does anyone know a solution without the need of a graphics context? Thank you! Cheers, WeSee -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=69275#69275 ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
Re: [osg-users] source data samples for VPB
Hi, Nick! If you create something like a game, i don't advise to use VPB. I created own example. Now need to divide terrain into parts, then simplify, then write into LODs. Here my test program: http://forum.openscenegraph.org/viewtopic.php?t=16155 -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=69274#69274 ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
Re: [osg-users] OSG documentation
Hi Thanks for the replies. Yeah I have started with OSG 3.0 Beginenrs guide books. Is there any other page for examples apart from the OSG provide examples ?? Like Qt has many like that. ... Thank you! Cheers, Inna -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=69273#69273 ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
Re: [osg-users] Disabling plugins via CMake
sam writes: > Hi All, > > Is there a simple way to disable the plugin project files from being > generated via CMake? > Hi, Sam. Did you try to comment or delete the 31st line of src/CMakeLists.txt? https://github.com/openscenegraph/OpenSceneGraph/blob/master/src/CMakeLists.txt#L31 -- Alberto ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
[osg-users] source data samples for VPB
Hi Community, anyone knowing where can I find some sample source data to try VPB? Thanks a lot as always! -- trajce nikolov nick ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
Re: [osg-users] Unzip big data size problem!
Raizel wrote: > Yes, i checked, i have a similar problem. Shall be, a problem in a zip-plugin. > And x32 OpenSceneGraph use no more 3,5gb of memory, if i am not mistaken. I think it 's not problem. I tried to add that .ive file multiples time but app run fine. :' -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=69270#69270 ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
Re: [osg-users] Unzip big data size problem!
Yes, i checked, i have a similar problem. Shall be, a problem in a zip-plugin. -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=69269#69269 ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
Re: [osg-users] Unzip big data size problem!
Raizel wrote: > Hi, Nickolai. > filesize ~ 400M, single 3D object with large texture. > I use Windows 10 x64 and my pc has 16G RAM. > I load file.ive successfully but when try with .zip it always gets error. > Thank you, > Nam -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=69268#69268 ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
Re: [osg-users] Unzip big data size problem!
Hi, Nam. Not enough info's... Please, specify file size, an operating system and its digit capacity. Cheers, Nickolai -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=69267#69267 ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
[osg-users] Unzip big data size problem!
Hi, Today I write a simple code to load .zip data. it does fine with small data size, but can not load big file Code: Unhandled exception at 0x7552a6f2 in TEST.exe: Microsoft C++ exception: std::bad_alloc at memory location 0x00fbe59c.. Could anybody tell me the problem ? Thank you! Cheers, Nam! -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=69266#69266 ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org