Re: [osg-users] Unzip big data size problem!

2016-11-08 Thread Nguyen Quang Nam
Hey!
Could you help me, plz! 

Thank you!
Nam.

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Re: [osg-users] source data samples for VPB

2016-11-08 Thread Trajce Nikolov NICK
> You know how to divide a terrain into pieces, that i could
simplify, and then write into LODs? You understand what I want to do?
If yes, i would glad, if you help me.

I think that is what VPB is doing automatically for you, create PagedLOD
tiles. I started (again after years) with VPB just recently so give me some
time I might write you soon

On Tue, Nov 8, 2016 at 8:59 PM, Nickolai Medvedev 
wrote:

> |-)  Unfortunately, Nick, my English is still bad.
>
>
> Oh, and one more thing...
>
> Site, where i get heightmaps:
>
> http://terrain.party/
>
>
> You know how to divide a terrain into pieces, that i could
> simplify, and then write into LODs? You understand what I want to do?
> If yes, i would glad, if you help me.
>
> --
> Read this topic online here:
> http://forum.openscenegraph.org/viewtopic.php?p=69280#69280
>
>
>
>
>
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Re: [osg-users] source data samples for VPB

2016-11-08 Thread Nickolai Medvedev
|-)  Unfortunately, Nick, my English is still bad.


Oh, and one more thing...

Site, where i get heightmaps:

http://terrain.party/


You know how to divide a terrain into pieces, that i could
simplify, and then write into LODs? You understand what I want to do?
If yes, i would glad, if you help me.

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Re: [osg-users] source data samples for VPB

2016-11-08 Thread Trajce Nikolov NICK
Thanks Nickolai ;-)

p.s. I see your english improved since then ;-)

On Tue, Nov 8, 2016 at 3:36 PM, Nickolai Medvedev 
wrote:

> Hi, Nick!
>
> If you create something like a game, i don't advise to use VPB.
>
> I created own example. Now need to divide terrain into parts, then
> simplify, then write into LODs.
>
> Here my test program:
> http://forum.openscenegraph.org/viewtopic.php?t=16155
>
> --
> Read this topic online here:
> http://forum.openscenegraph.org/viewtopic.php?p=69274#69274
>
>
>
>
>
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Re: [osg-users] Disabling plugins via CMake

2016-11-08 Thread Alberto Luaces
Yes, there is no "high-level" way.  I hope it works for you.

sam writes:

> Hi Alberto,
>
> No. I was hoping to avoid hacking the CMakeFiles up. I will give this a try.
>
> Thanks!
>
> On Tue, Nov 8, 2016 at 5:07 AM, Alberto Luaces  wrote:
>
>  sam writes:
>
>  > Hi All,
>  >
>  > Is there a simple way to disable the plugin project files from being 
> generated via CMake?
>  >
>
>  Hi, Sam. Did you try to comment or delete the 31st line of 
> src/CMakeLists.txt?
>
>  
> https://github.com/openscenegraph/OpenSceneGraph/blob/master/src/CMakeLists.txt#L31

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Re: [osg-users] Disabling plugins via CMake

2016-11-08 Thread sam
Hi Alberto,

No. I was hoping to avoid hacking the CMakeFiles up. I will give this a try.

Thanks!

On Tue, Nov 8, 2016 at 5:07 AM, Alberto Luaces  wrote:

> sam writes:
>
> > Hi All,
> >
> > Is there a simple way to disable the plugin project files from being
> generated via CMake?
> >
>
> Hi, Sam.  Did you try to comment or delete the 31st line of
> src/CMakeLists.txt?
>
> https://github.com/openscenegraph/OpenSceneGraph/
> blob/master/src/CMakeLists.txt#L31
>
> --
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Re: [osg-users] [osgPlugins] Offline conversion to dds without gc

2016-11-08 Thread Lionel Lagarde

Hi,

have a look at NVidia Texture Tools (nvtt).

Lionel


On 08/11/2016 17:17, We See wrote:

Hi,

I try to develop a small tool for offline-conversion which converts 
openflight-files with rgb-textures into osgb-files with dss-textures. I resued 
the code of osgconv and have seen I need a graphics context for the conversion 
of textures into dds-format (class MyGraphicsContext in osgconv.cpp). 
Unfortunately our conversion-machine (virtual machine) has no 3D-graphics card, 
and therefore no graphics context.

Does anyone know a solution without the need of a graphics context?

Thank you!

Cheers,
WeSee

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[osg-users] [osgPlugins] Offline conversion to dds without gc

2016-11-08 Thread We See
Hi,

I try to develop a small tool for offline-conversion which converts 
openflight-files with rgb-textures into osgb-files with dss-textures. I resued 
the code of osgconv and have seen I need a graphics context for the conversion 
of textures into dds-format (class MyGraphicsContext in osgconv.cpp). 
Unfortunately our conversion-machine (virtual machine) has no 3D-graphics card, 
and therefore no graphics context.

Does anyone know a solution without the need of a graphics context?

Thank you!

Cheers,
WeSee

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Re: [osg-users] source data samples for VPB

2016-11-08 Thread Nickolai Medvedev
Hi, Nick!

If you create something like a game, i don't advise to use VPB.

I created own example. Now need to divide terrain into parts, then simplify, 
then write into LODs.

Here my test program:
http://forum.openscenegraph.org/viewtopic.php?t=16155

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Re: [osg-users] OSG documentation

2016-11-08 Thread Inna Reddy
Hi 
Thanks for the replies. Yeah I have started with OSG 3.0 Beginenrs guide books. 

Is there any other page for examples apart from the OSG provide examples ??  
Like Qt has many like that. 

... 

Thank you!

Cheers,
Inna

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Re: [osg-users] Disabling plugins via CMake

2016-11-08 Thread Alberto Luaces
sam writes:

> Hi All,
>
> Is there a simple way to disable the plugin project files from being 
> generated via CMake?
>

Hi, Sam.  Did you try to comment or delete the 31st line of src/CMakeLists.txt?

https://github.com/openscenegraph/OpenSceneGraph/blob/master/src/CMakeLists.txt#L31

-- 
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[osg-users] source data samples for VPB

2016-11-08 Thread Trajce Nikolov NICK
Hi Community,

anyone knowing where can I find some sample source data to try VPB?

Thanks a lot as always!

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Re: [osg-users] Unzip big data size problem!

2016-11-08 Thread Nguyen Quang Nam

Raizel wrote:
> Yes, i checked, i have a similar problem. Shall be, a problem in a zip-plugin.
> And x32 OpenSceneGraph use no more 3,5gb of memory, if i am not mistaken.


I think it 's not problem. I tried to add that .ive file multiples time but app 
run fine. :'

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Re: [osg-users] Unzip big data size problem!

2016-11-08 Thread Nickolai Medvedev
Yes, i checked, i have a similar problem. Shall be, a problem in a zip-plugin.

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Re: [osg-users] Unzip big data size problem!

2016-11-08 Thread Nguyen Quang Nam

Raizel wrote:
> Hi, Nickolai.
> filesize  ~ 400M, single 3D object with large texture.
> I use Windows 10 x64 and my pc has 16G RAM. 
> I load file.ive successfully but when try with .zip it always gets error.
> Thank you,
> Nam


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Re: [osg-users] Unzip big data size problem!

2016-11-08 Thread Nickolai Medvedev
Hi, Nam.

Not enough info's...
Please, specify file size, an operating system and its digit capacity.

Cheers,
Nickolai

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[osg-users] Unzip big data size problem!

2016-11-08 Thread Nguyen Quang Nam
Hi,

Today I write a simple code to load .zip data. it does fine with small data 
size, but can not load big file


Code:
Unhandled exception at 0x7552a6f2 in TEST.exe: Microsoft C++ exception: 
std::bad_alloc at memory location 0x00fbe59c..



Could anybody tell me the problem ? 

Thank you!

Cheers,
Nam!

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