Re: [osg-users] [osgPlugins] Offline conversion to dds without gc
Hi Lionel, Thank you for the hint, works great (but horribly slow)! Do you know, what the option -fast changes? > have a look at NVidia Texture Tools (nvtt). Cheers, WeSee -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=69360#69360 ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
Re: [osg-users] [A little bit off topic] A simple graphics library
Hi, Andrew. You can try one of this: GLFW SFML http://www.dhpoware.com/source/gl3framework.html OGLPlus http://openframeworks.cc if you are interested in development of games: http://softpixelengine.sourceforge.net https://www.game-coder.de/page/pixellight http://www.maratis3d.org Good luck! -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=69357#69357 ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
Re: [osg-users] Rendering Model in color
Hi, Thanks for reply. ... Thank you! Cheers, Uma -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=69356#69356 ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
Re: [osg-users] Warnings: Failed grabbing the focus and invalid enumerant
Hi Sebastain, Thanks for the reply ... Thank you! Cheers, Uma -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=69355#69355 ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
Re: [osg-users] Warning: Failed grabbing the focus and invalid enumerant
Hi Uma I encounter the "Warning: GraphicsWindowWin32::grabFocus() - Failed grabbing the focus" from time to time and I think it isn't affecting anything, as long as it is displayed only once at startup. As for the invalid enumerant: Set the notification level to debug or use a tool like Nvidia nsight or gDebugger to see where it stems from. Cheers Sebastian Hi , Can somebody tell me why I am getting this warning?. I have attached one of the model I used. ... Thank you! Cheers, Uma -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=69352#69352 ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
Re: [osg-users] glsl version 130 not supported (and related problems)
Well I did some more research, and once again tried to tackled this problem. If someone has already tried to use the current master branch on OSX 10.12, could maybe give me some more in I am using Qt 5.7 by the way. This is what I tried so far: Clone current master (which has, I think, the VAO branch merge onto it). On CMake selected OPENGL_PROFILE=GLCORE. Deactivated GL1 and GL2 support, activated GL3 support,and *deactivated* : OSG_GL_FIXED_FUNCTION_AVAILABLE OSG_GL_DISPLAYLISTS__AVAILABLE OSG_GL_VERTEX_FUNCS_AVAILABLE Compiled and installed, everything went smoothly. Then in my app, I have to request a Core Profile. I am doing so using Qt's QSurfaceFormat::setDefaultFormat() so request a OpenGL 3.2 Core Profile. Also, in my OSG code, before I instantiate an osgViewer::Viewer, I use (as Robert suggested) osg::DisplaySettings::instance()->setVertexBufferHint(osg:: DisplaySettings::VERTEX_ARRAY_OBJECT); and this effectively makes OSG print a message indicating it is requesting the usage of VAO objects. Now, with this setup, nothing is rendered on the screen, and I get lots of shader compilation errors (These come from Qt). If I DON'T asctivate the Core profile using the Qt API, These errsod o not appear, but when I try to render a point cloud in a PagedLOD node, only white points start to appear and after some LOD's are loaded the app crashes. 2016-11-13 15:21 GMT+00:00 Robert Osfield: > On 12 November 2016 at 22:24, Bruno Oliveira > wrote: > > I was now trying to solve this and searched for OSX VAO related posts, > but > > could not find relevant instructions on how to compile for OpenGL Core > > Profile under OSX. Could you perhaps give some link to those discussions? > > As I'm not an OSX user I can't personally answer this without goig > searching the mailing list/forum archives and the website. Pointless > me doing it when you could do it. > > Robert. > ___ > osg-users mailing list > osg-users@lists.openscenegraph.org > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org