Re: [osg-users] "Memory: Colors" game from scratch

2017-10-30 Thread tianzjyh
wonderful !



--

Cheers, 
TianZJ



At 2017-10-28 19:18:01, "michael kapelko"  wrote:
>Hi.
>
>You may remember that some time earlier this year I've posted about
>OpenSceneGraph cross-platform guide (
>https://github.com/OGStudio/openscenegraph-cross-platform-guide ) that
>describes how to render a simple cube on desktop, mobile, and web.
>
>Once that was over, I headed straight to creating the first
>cross-platform game with OpenSceneGraph. This gave birth to MJIN
>project ( https://bitbucket.org/ogstudio/mjin ), which builds on
>OpenSceneGraph.
>
>I have successfully built the game based on Memory board game.
>Here's web version:
>https://ogstudio.github.io/game-memory-colors/0.3/mjin-player.html
>Note the famous OpenSceneGraph background :)
>
>Once the game was done I decided to describe how to create it from scratch.
>I've just finished the third article. All articles are in the game's
>home repository:
>https://bitbucket.org/ogstudio-games/memory-colors
>
>If you wanted to create a simple game for a long time but did not know
>where to start, now is a good chance.
>
>Thanks.
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Re: [osg-users] [osganimation branch] Review, test, critics

2017-10-30 Thread Raymond de Vries

Hi Robert,

On 10/30/2017 4:04 PM, Robert Osfield wrote:

Hi Raymond,

On 30 October 2017 at 14:58, Raymond de Vries > wrote:




With these changes applied, did you get a chance to test how the
new rev of osgAnimation is working?

No, sorry, no time for that although I plan to do so asap. I will
give it priority though since, if I recall correctly, you'd like
to release 3.5.8 this week, right?


I would like to get osganimation tested and if all goes well merged 
with master, I'll then tag 3.5.8.  I'd like to do that this week, 
clear my desk for being busy next week :-)


Once 3.5.8 is out the way my focus on the OSG side moves to the 
finishing the shader_pipeline branch and getting this merged into 
master, and then finally go for OSG-4.0!
Perfect, those are all good motivations, I will do at least my part 
testing the osganimation branch and master :-)


Cheers
Raymond




Robert.


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Re: [osg-users] [osganimation branch] Review, test, critics

2017-10-30 Thread Robert Osfield
Hi Raymond,

On 30 October 2017 at 14:58, Raymond de Vries  wrote:

>
> With these changes applied, did you get a chance to test how the new rev
> of osgAnimation is working?
>
> No, sorry, no time for that although I plan to do so asap. I will give it
> priority though since, if I recall correctly, you'd like to release 3.5.8
> this week, right?
>
> I would like to get osganimation tested and if all goes well merged with
master, I'll then tag 3.5.8.  I'd like to do that this week, clear my desk
for being busy next week :-)

Once 3.5.8 is out the way my focus on the OSG side moves to the finishing
the shader_pipeline branch and getting this merged into master, and then
finally go for OSG-4.0!

Robert.
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Re: [osg-users] [osganimation branch] Review, test, critics

2017-10-30 Thread Raymond de Vries

Hi Robert,

On 10/30/2017 3:53 PM, Robert Osfield wrote:
On 30 October 2017 at 13:05, Robert Osfield > wrote:


Hi Raymond,

On 30 October 2017 at 12:42, Raymond de Vries > wrote:

Yes, indeed, please see the submissions mail ;-)


I haven't spotted a recent post from you. Could you resend it?


Thanks for reposting, changes now merged and master and osganimation 
where appropriate.  I presume mailman must have discarded your post as 
you posted it from an address that isn't subscribed to osg-submissions 
mailing list.
I double checked and the address was already subscribed (I also get 
messages from that list). I did not get a copy back though, now that we 
talk about it... I will keep an eye on it.





With these changes applied, did you get a chance to test how the new 
rev of osgAnimation is working?
No, sorry, no time for that although I plan to do so asap. I will give 
it priority though since, if I recall correctly, you'd like to release 
3.5.8 this week, right?


Cheers,
Raymond






Robert.

 
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Re: [osg-users] [osganimation branch] Review, test, critics

2017-10-30 Thread Robert Osfield
On 30 October 2017 at 13:05, Robert Osfield 
wrote:

> Hi Raymond,
>
> On 30 October 2017 at 12:42, Raymond de Vries  wrote:
>
>> Yes, indeed, please see the submissions mail ;-)
>>
>
> I haven't spotted a recent post from you.  Could you resend it?
>

Thanks for reposting, changes now merged and master and osganimation where
appropriate.  I presume mailman must have discarded your post as you posted
it from an address that isn't subscribed to osg-submissions mailing list.


With these changes applied, did you get a chance to test how the new rev of
osgAnimation is working?


Robert.
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Re: [osg-users] [osganimation branch] Review, test, critics

2017-10-30 Thread Robert Osfield
Hi Raymond,

On 30 October 2017 at 12:42, Raymond de Vries  wrote:

> Yes, indeed, please see the submissions mail ;-)
>

I haven't spotted a recent post from you.  Could you resend it?

Thanks,
Robert
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Re: [osg-users] [osganimation branch] Review, test, critics

2017-10-30 Thread Raymond de Vries

Hi Robert,

Yes, indeed, please see the submissions mail ;-)

Cheers
Raymond



On 10/30/2017 1:40 PM, Robert Osfield wrote:

Hi Raymond et. al,

On 27 October 2017 at 19:24, Raymond de Vries > wrote:


I will give it another try this weekend and let you know how it
goes. Hope it can be resolved quickly.


Were you able to test the osg_animation branch?

Robert.

 
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Re: [osg-users] [osganimation branch] Review, test, critics

2017-10-30 Thread Robert Osfield
Hi Raymond et. al,

On 27 October 2017 at 19:24, Raymond de Vries  wrote:

> I will give it another try this weekend and let you know how it goes. Hope
> it can be resolved quickly.
>

Were you able to test the osg_animation branch?

Robert.
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