Re: [osg-users] OSG, physics serialization
Hi, has any work been done in this direction yet? I need to port an application using Nvidia PhysX (esp. particle fluids) to OSG in the next few weeks and I wonder if there is anything better than this demo (http://forum.openscenegraph.org/viewtopic.php?t=1101highlight=physx) from 2009 to base my code on Thank you! Cheers, Karan -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=46776#46776 ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
Re: [osg-users] OSG, physics serialization
Well, it's not PhysX, but there is osgBullet: http://code.google.com/p/osgbullet/ (http://code.google.com/p/osgbullet/) I don't know if it has the particle fluids capability you need though. [/quote] Bullet doesn't have particle fluids that are integrated with rest of the engine (i.e. interactions/collisions with other geometry), which is why I need PhysX. -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=46778#46778 ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
Re: [osg-users] [build] Error: 0xc0150002 Win7 x64, VS2010, osg 2.9.11 current Trunk, wrong dependency in osgDBd.dll Manifest ?
I may have found the solution: I replaced the 3rdParty directory (which was quite old I believe) with the prebuilt windows dependency packages linked in the wiki (the ones from alphapixel.com) and recompiled - problem gone. Cheers, Benny -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=43112#43112 ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
Re: [osg-users] [build] Error: 0xc0150002 Win7 x64, VS2010, osg 2.9.11 current Trunk, wrong dependency in osgDBd.dll Manifest ?
Hi, I just had the same problem with the current trunk on Win 7 x86. Your hack worked. Is there any news on a proper solution? Cheers, Karan -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=43041#43041 ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org