Re: [osg-users] OSG, physics serialization

2012-04-03 Thread Benjamin Wasty
Hi,

has any work been done in this direction yet? I need to port an application 
using Nvidia PhysX (esp. particle fluids) to OSG in the next few weeks and I 
wonder if there is anything better than  this demo 
(http://forum.openscenegraph.org/viewtopic.php?t=1101highlight=physx) from 
2009 to base my code on

Thank you!

Cheers,
Karan

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Re: [osg-users] OSG, physics serialization

2012-04-03 Thread Benjamin Wasty
Well, it's not PhysX, but there is osgBullet:
http://code.google.com/p/osgbullet/ (http://code.google.com/p/osgbullet/) 


  I don't know if it has the particle fluids capability you need though.
[/quote]

Bullet doesn't have particle fluids that are integrated with rest of the engine 
(i.e. interactions/collisions with other geometry), which is why I need PhysX.

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Re: [osg-users] [build] Error: 0xc0150002 Win7 x64, VS2010, osg 2.9.11 current Trunk, wrong dependency in osgDBd.dll Manifest ?

2011-09-29 Thread Benjamin Wasty
I may have found the solution: I replaced the 3rdParty directory (which was 
quite old I believe) with the prebuilt windows dependency packages linked in 
the wiki (the ones from alphapixel.com) and recompiled - problem gone.

Cheers,
Benny

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Re: [osg-users] [build] Error: 0xc0150002 Win7 x64, VS2010, osg 2.9.11 current Trunk, wrong dependency in osgDBd.dll Manifest ?

2011-09-27 Thread Benjamin Wasty
Hi,

I just had the same problem with the current trunk on Win 7 x86. Your hack 
worked. Is there any news on a proper solution?

Cheers,
Karan

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