Re: [osg-users] PositionAttitudeTransform uniform scaling
Thank you for the reply, I know it was a dumb question. I hadn't fully understood the inner workings of the setPivotPoint function. Date: Wed, 17 Jun 2015 16:29:33 +0100 From: robert.osfi...@gmail.com To: osg-users@lists.openscenegraph.org Subject: Re: [osg-users] PositionAttitudeTransform uniform scaling On 17 June 2015 at 16:24, João joao.henrique.pi...@hotmail.com wrote: Is there any way to easily scale a model uniformly from its center using a PositionAttitudeTransform? YES! Next question please :-) ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
[osg-users] PositionAttitudeTransform uniform scaling
Is there any way to easily scale a model uniformly from its center using a PositionAttitudeTransform? ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
Re: [osg-users] Light/Material flickering
Neither GL_RESCALE_NORMAL or GL_NORMALIZE resolved the situation. Date: Mon, 11 May 2015 16:09:56 +0300 From: sgu...@350.su To: osg-users@lists.openscenegraph.org Subject: Re: [osg-users] Light/Material flickering Hi, On Mon, May 11, 2015 at 4:03 PM, João joao.henrique.pi...@hotmail.com wrote: I'm currently loading .osg models to a scene, and I'm experiencing some inconsistencies when it comes to texturing and lighting in those models. I'm not sure, but did you try enabling the GL_RESCALE_NORMAL attribute for the state sets of the objects? It's also mentioned in the FAQ. ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
[osg-users] Absolute_Rf to Relative_Rf coordinates
I'm displaying some text in a 3D scene using a transform with an absolute reference frame. I now need to find out what the world coordinates of the text are, is that any way to easily obtain that information? ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
[osg-users] makeLookAt and Oculus rift quaternion question
I have 3D scene set up in osg, and I'm trying to use oculus rift to view the scene. What I'm trying to do is calibrating an initial position using makeLookAt and grabbing the rotation in order to focus the camera on a specific spot of the scene; The problem arises when I then attempt to stack the oculus rotation quaternion on top of the makeLookAt rotation, the math eludes me and I cannot seem to get it working correctly. ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
[osg-users] World coordinates and meters
Is there any correlation between world coordinates and real-world distance, such as meters? For instance, is the point (1,0,0) located 1 meter in the X axis, and if not, is there any way to correlate the two? I ask this because I'm working with a kinect, and it returns coordinates in meters within the reference frame of the kinect. ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
Re: [osg-users] osgOculusViewer and osg::Text
Thank you for the reply Robert, I have since solved the problem. I was using a 2DOrtho projection using pixel coordinates to set up a layer upon which to render the text and using a matrix transform to set it to an absolute referential, and it interacted weirdly with osgOculusViewer.Removing the 2DOrtho projection and setting up the text on the 3D scene instead solved my problem. Date: Mon, 16 Mar 2015 09:45:29 + From: robert.osfi...@gmail.com To: osg-users@lists.openscenegraph.org Subject: Re: [osg-users] osgOculusViewer and osg::Text Hi Joao, I doubt other will be able to help as you provide too few details about what you are doing. Does the rest of the 3D scene work OK? How you are managing your text and GUI? Do you have transforms above them? Is it a HUD? Is in part of the 3D scene? Robert. On 14 March 2015 at 23:50, João joao.henrique.pi...@hotmail.com wrote: I'm currently using osgOculusViewer in conjunction with osg::Text to try and create a GUI. Thing is, the text isn't being displayed as I'd expect. The text appears to be mirrored. ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
[osg-users] osgOculusViewer and osg::Text
I'm currently using osgOculusViewer in conjunction with osg::Text to try and create a GUI. Thing is, the text isn't being displayed as I'd expect. The text appears to be mirrored. ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
[osg-users] Unresolved External on set/getUserValue
Everything else is working fine, but when I try to use the set/getUserValue functions, this happens: Error 2 error LNK2001: unresolved external symbol public: bool __cdecl osg::Object::getUserValueint(class std::basic_stringchar,struct std::char_traitschar,class std::allocatorchar const ,int )const (??$getUserValue@H@Object@osg@@QEBA_NAEBV?$basic_string@DU?$char_traits@D@std@@V?$allocator@D@2@@std@@AEAH@Z) C:\Users\Joao\documents\visual studio 2013\Projects\VRProjectDemo\VRProjectDemo\Main.objVRProjectDemoError 1 error LNK2001: unresolved external symbol public: void __cdecl osg::Object::setUserValueint(class std::basic_stringchar,struct std::char_traitschar,class std::allocatorchar const ,int const ) (??$setUserValue@H@Object@osg@@QEAAXAEBV?$basic_string@DU?$char_traits@D@std@@V?$allocator@D@2@@std@@AEBH@Z) C:\Users\Joao\documents\visual studio 2013\Projects\VRProjectDemo\VRProjectDemo\Main.objVRProjectDemo Anyone have a clue about which lib I am missing? It's weird considering I have everything else working fine, including setUserData... ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
Re: [osg-users] Unresolved External on set/getUserValue
Thank you, that worked. Date: Tue, 10 Mar 2015 15:41:19 -0700 From: fla...@gmail.com To: osg-users@lists.openscenegraph.org Subject: Re: [osg-users] Unresolved External on set/getUserValue Hi João, It sounds like you need to include the ValueObject header: #include osg/ValueObject Cheers,Farshid On Tue, Mar 10, 2015 at 3:38 PM, João joao.henrique.pi...@hotmail.com wrote: Everything else is working fine, but when I try to use the set/getUserValue functions, this happens: Error 2 error LNK2001: unresolved external symbol public: bool __cdecl osg::Object::getUserValueint(class std::basic_stringchar,struct std::char_traitschar,class std::allocatorchar const ,int )const (??$getUserValue@H@Object@osg@@QEBA_NAEBV?$basic_string@DU?$char_traits@D@std@@V?$allocator@D@2@@std@@AEAH@Z) C:\Users\Joao\documents\visual studio 2013\Projects\VRProjectDemo\VRProjectDemo\Main.objVRProjectDemoError 1 error LNK2001: unresolved external symbol public: void __cdecl osg::Object::setUserValueint(class std::basic_stringchar,struct std::char_traitschar,class std::allocatorchar const ,int const ) (??$setUserValue@H@Object@osg@@QEAAXAEBV?$basic_string@DU?$char_traits@D@std@@V?$allocator@D@2@@std@@AEBH@Z) C:\Users\Joao\documents\visual studio 2013\Projects\VRProjectDemo\VRProjectDemo\Main.objVRProjectDemo Anyone have a clue about which lib I am missing? It's weird considering I have everything else working fine, including setUserData... ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
[osg-users] Compiling osgVRPN
I understand that osgVRPN isn't an officially managed project, but I don't know where else to ask this. I'm currently trying to compile osgVRPN without success. CMake runs successfully, but I cannot build the project due to some files missing (namely libvrpn.a.lib). Does anyone know where I can get that file? ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
Re: [osg-users] Compiling osgVRPN
I thought so too, considering I had to get a vrpn_Configure.h file from VRPN, but I cannot find that library after compiling VRPN. To: osg-users@lists.openscenegraph.org From: alua...@udc.es Date: Sun, 1 Mar 2015 18:43:43 +0100 Subject: Re: [osg-users] Compiling osgVRPN João writes: I understand that osgVRPN isn't an officially managed project, but I don't know where else to ask this. I'm currently trying to compile osgVRPN without success. CMake runs successfully, but I cannot build the project due to some files missing (namely libvrpn.a.lib). Does anyone know where I can get that file? That seems to be the VRPN library. You might have to build it before osgVRPN. -- Alberto ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org