Re: [osg-users] I need your opinion in 3d lighting techniques
Quite the contrary my friend. We always love to hear bout new things we have no idea about. Thank you very much -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=9421#9421 ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
Re: [osg-users] I need your opinion in 3d lighting techniques
Well, basically we have an Mathlab solution that do all the math and generate many .STL files per function. I load the files with our custom .stl file reader into a scene, base on some math calculations I switch the onscreen object/node/.stl data with another object/node/.stl data. For now I'm using basic color per vertex to paint my function and the color change on the up/down axis. I find the result to be lame and I'd like to see the scene much more. I dont know the word in english, to be more live or something like that. -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=9324#9324 ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
Re: [osg-users] Get the camera axis (X,Y,Z)
Ok, I needed the "camera translation XYZ and orienation HPR" phrase to know what to look for thank you -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=9280#9280 ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
[osg-users] I need your opinion in 3d lighting techniques
Hi, We (www.jct.ac.il) are making a 3d viewer for non-continuous functions in n-dimentions (well there 3d projection to be precise). What will be the best techniques to make the model look good. by good I mean colors,texture,shadows techniques,lighting techniques.. I know it;s a general question it's just we never dealt with such issues, until now it was all hi-math. Thank you. -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=9277#9277 ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
[osg-users] Get the camera axis (X,Y,Z)
Hi, I'm trying to get my camera axis because I want to rotate an node according to these axis. I have a camera controlled by a joystick and a node, sometime I move the camera around and sometimes I need the node to rotate relatively to my camera also using the joystick, so I'll be able to rotate the node left/right up/down relatively to my camera current position I hope I explained my self fair enough. Thank you. -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=9276#9276 ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
[osg-users] Strange behavior of Release file.
Malcom and myself are working together. ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
[osg-users] Strange behavior of Release file.
Thank you Ralph, but no manifest file in directory. ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
[osg-users] map/set iterator not dereferencable
Yep I think it solved the problemMissed it along the way. Do I need to set the DYNAMIC for everything I have in my scene that is changing?? ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
[osg-users] How to count polygons in view
Dear Robert, instead of throwing around accuses, maybe there is something wrong I'm doing. i'm not used to this old fashion mailing list. sorry for the mess I'd love to know where I'm wrong. Good order is essential to everyone on this mailing list, I'm with you on this one Oren David ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
[osg-users] How to count polygons in view
Hello again, I tried your suggestions and got no where, we are to present our work at CERME6 (http://cerme6.univ-lyon1.fr/) due to Jan.,28th - Feb.,1 , 2009, we are working pretty intensive in developing our uniques math alograthim, again we are using OSG as our graphic engine. I really need more specific info about finding the number of polygon on screen on each frame. We are using this number with other data as an approximation of the distance of the camera (using the current heading, not the global distance. I mean my camera can point somewhere with the distance of 300, but the camera is really 2 meters from the surface behind )from the surface, well we have some really cool functions with crazy presentation. sorry to bother you, If you know of any OSG in Israel that will be coll. thank you ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
[osg-users] How to count polygons in view
Well, I need the polygons counts not the node counts. maybe I can count drawables or something like that. According the post I mentioned OSG has something built-in for it ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
[osg-users] How to count polygons in view
Hello all,I'm a new around here. So far I've managed to get around but I'm stuck on a simple task. How many polygon do I have on screen right now. I saw the post http://groups.google.com/group/osg-users/browse_thread/thread/6e2894a28daa2f68/435314f8a1ffafc3?hl=en&lnk=gst&q=number+polygon#435314f8a1ffafc3 But I just can't make it work. I did some thing like that: osg::viewer viewer; . . . . . RenderStage *rs = new RenderStage; rs->setCamera(viewer.getCamera()); but nothing updates any 1??? thank YoU. ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
[osg-users] How to know if polygon is about to be draw onscreen?
Hello,How do I know if a specific polygon is about to be draw on screen in the next Draw?? thank you ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
[osg-users] traverse the list of geometry created during the cull traversal
Sorry for the mass, I'm really new into OSG and I just can't find some basic info. We (www.jct.ac.il) are doing some 3D non-linear implicit function research and we draw them on screen, for some reason I need to know the distance of my camera to the closest polygon/vertex and then run some math issue based on the distance.. So I thought to traverse the list of geometry created during the cull traversal and find my closest polygon/vertex. I've search the group and found nothing. Oren David ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
[osg-users] traverse the list of geometry created during the cull traversal
Hello all, how do I traverse the list of geometry created during the cull traversal?? thank you ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
[osg-users] Cullind Data
Hello,I need to know the vertex of all the polygon I'm about to draw on screen (after the culling has choosen the right ones), what is the right approach?? ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
[osg-users] Basic question in get polygon data
Hello, I need to know the distance of my camera to each polygon drawn on screen. I thought the get for every frame all the polygon that will be drawn, but how do I get such a pointer?? thank you ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
[osg-users] How to use color a mesh object using gradient colors
Hello all, I've a mesh onject I've build from a .STL file. how do I get it colored using a gradient colors?? and how do I specify which color I want in the gradient ( I dont want all the range between blue and red). thank you OrenDavd ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org