Re: [osg-users] [ANN] osgRecipes: Integrate OSG with almost everything, the second wave
Hi Ricky and Michael, Yes, Hikari is Windows only as it uses COM to render Flash components onto bitmaps and then apply them to textures, which is of course of low efficiency. And it won't be able to support newer version of Flash because Adobe already closes the door to Flash COM programming. :-( Thanks, Wang Rui 2012/9/15 michael kapelko korn...@gmail.com: Hikari is Windows only: http://www.ogre3d.org/tikiwiki/tiki-index.php?page=Comparison+of+GUIsstructure=Libraries ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
Re: [osg-users] [ANN] osgRecipes: Integrate OSG with almost everything, the second wave
Hi all, regarding Flash I've seen that somebody successfully integrated OSG to Hikari, a library originally written to integrate Flash into Ogre. Here are related forum topics: 1. http://agelessanime.com/hikari/forum/topic.php?id=72 2. http://agelessanime.com/hikari/forum/topic.php?id=97 Hikari main page is here: http://www.ogre3d.org/tikiwiki/Hikari Cheers, Ricky On Wed, Sep 12, 2012 at 4:56 AM, Wang Rui wangra...@gmail.com wrote: Oh, you mean GameSWF. Yes it is in my TODO list. But in fact GameSWF doesn't handle AS3 so it may not be enough for Flash UI needs. I was interested in Vektrix before, which provides a better framework for Flash and AS3 (using Tamarin), but it seems inactivated now. Thanks for the notification, Wang Rui 2012/9/12 michael kapelko korn...@gmail.com: I've just recalled that there also exist gameswf project which allows for Flash UI inside games. http://tulrich.com/textweb.pl?path=geekstuff/gameswf.txt Would be nice to see this one integrated. Would make a lot of hype with some easy flash demos :P ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
Re: [osg-users] [ANN] osgRecipes: Integrate OSG with almost everything, the second wave
Hikari is Windows only: http://www.ogre3d.org/tikiwiki/tiki-index.php?page=Comparison+of+GUIsstructure=Libraries ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
Re: [osg-users] [ANN] osgRecipes: Integrate OSG with almost everything, the second wave
I've just recalled that there also exist gameswf project which allows for Flash UI inside games. http://tulrich.com/textweb.pl?path=geekstuff/gameswf.txt Would be nice to see this one integrated. Would make a lot of hype with some easy flash demos :P ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
Re: [osg-users] [ANN] osgRecipes: Integrate OSG with almost everything, the second wave
Oh, you mean GameSWF. Yes it is in my TODO list. But in fact GameSWF doesn't handle AS3 so it may not be enough for Flash UI needs. I was interested in Vektrix before, which provides a better framework for Flash and AS3 (using Tamarin), but it seems inactivated now. Thanks for the notification, Wang Rui 2012/9/12 michael kapelko korn...@gmail.com: I've just recalled that there also exist gameswf project which allows for Flash UI inside games. http://tulrich.com/textweb.pl?path=geekstuff/gameswf.txt Would be nice to see this one integrated. Would make a lot of hype with some easy flash demos :P ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
Re: [osg-users] [ANN] osgRecipes: Integrate OSG with almost everything, the second wave
As the libRocket integration is already implemented in the dtEntity project (code.google.com/p/dtentity), I'd love to make use of the existing one and avoid re-inviting wheels unless I myself just have different demands of the same library. So that's why I exclude libRocket from my TODO list, neither do Cairo, Pango, OpenAL, etc. Maybe you could have a look at dtEntity's implementation first and see if it could satisfy you and others. :-) Perhaps it would be worth talking to the dtEntity foilks about making their libRocket integration more independent so it could stand alone more easily. Thank you, Wang Rui 2012/8/24 michael kapelko korn...@gmail.com Good work! I'm not sure if I voted for libRocket, so here it is. ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org -- Chris 'Xenon' Hanson, omo sanza lettere. xe...@alphapixel.com http://www.alphapixel.com/ Training • Consulting • Contracting 3D • Scene Graphs (Open Scene Graph/OSG) • OpenGL 2 • OpenGL 3 • OpenGL 4 • GLSL • OpenGL ES 1 • OpenGL ES 2 • OpenCL Digital Imaging • GIS • GPS • Telemetry • Cryptography • Digital Audio • LIDAR • Kinect • Embedded • Mobile • iPhone/iPad/iOS • Android ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
Re: [osg-users] [ANN] osgRecipes: Integrate OSG with almost everything, the second wave
Hi all, osgLibRocket IS independent of dtEntity. Please check out http://dtentity.googlecode.com/svn/trunk/source/osgLibRocket/ It should build as it is, although I don't test that automatically, so maybe some manual work is needed. Comments and patches are always welcome! Cheers, Martin -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=49541#49541 ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
Re: [osg-users] [ANN] osgRecipes: Integrate OSG with almost everything, the second wave
I thought it's bound to dtEntity, that's why I was requesting. If it can be used for any OSG project, then great! ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
Re: [osg-users] [ANN] osgRecipes: Integrate OSG with almost everything, the second wave
Thanks Michael, As the libRocket integration is already implemented in the dtEntity project (code.google.com/p/dtentity), I'd love to make use of the existing one and avoid re-inviting wheels unless I myself just have different demands of the same library. So that's why I exclude libRocket from my TODO list, neither do Cairo, Pango, OpenAL, etc. Maybe you could have a look at dtEntity's implementation first and see if it could satisfy you and others. :-) Thank you, Wang Rui 2012/8/24 michael kapelko korn...@gmail.com Good work! I'm not sure if I voted for libRocket, so here it is. ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
Re: [osg-users] [ANN] osgRecipes: Integrate OSG with almost everything, the second wave
Thanks Frank. I'm downloading the new SDKs now, and will have a look at them as soon as possible. Wang Rui 2012/8/24 Frank Kane fk...@sundog-soft.com Happy to see our stuff on the list! When you get to it, please be sure to grab the new 1.5 release of the Triton Ocean SDK and 2.5 of the SilverLining Sky, Cloud, and Weather SDK that came out this week. I overhauled the OSG integration samples on both to take advantage of separate update / cull / draw threads and to get rid of their reliance on an icky projection matrix callback. It's a lot cleaner now. Thanks, Frank Kane Founder, Sundog Software,LLC http://www.sundog-soft.com -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=49512#49512 ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
Re: [osg-users] [ANN] osgRecipes: Integrate OSG with almost everything, the second wave
Happy to see our stuff on the list! When you get to it, please be sure to grab the new 1.5 release of the Triton Ocean SDK and 2.5 of the SilverLining Sky, Cloud, and Weather SDK that came out this week. I overhauled the OSG integration samples on both to take advantage of separate update / cull / draw threads and to get rid of their reliance on an icky projection matrix callback. It's a lot cleaner now. Thanks, Frank Kane Founder, Sundog Software,LLC http://www.sundog-soft.com -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=49512#49512 ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
[osg-users] [ANN] osgRecipes: Integrate OSG with almost everything, the second wave
Hi all, I wish someone here still remember the osgRecipes project I've created and announced here some months ago. It included 9 different examples at that time, introducing how to integrate OSG with other 3rdparty libraries and APIs like Awesomium, Micorsoft Kinect, TUIO, AssImp, etc. Now I'm glad to tell you that there are another 9 examples out, with 9 completely new integration examples. They are: * Box2D: a nice 2D physics engine for games * Bullet: A professional multiphysics library, this example is very simple and completely different from the osgBullet project. * libGizmo: gizmo control library for 3D object manipulation, much lightweight than osgManipulator and really easy to use! * MicroPather: a path finder and A* solver, already included in the source code. Consider add AI to your OSG based games now? * MyGUI: a fast, flexible and simple GUI, as good as CEGUI, I think. * ngPlant: a plant modeling software, good for creating trees! * OpenNI: natural interaction devices middleware, another way to use Kinect! * OTL: ODBC template library, for DATABASE I/O with only a plugin! Only tested with Sqllite3 at present * RVO2: Reciprocal collision avoidance for multi-agent simulation. Thanks Christian Buchner for the original osgrvo2 example on osg-submissions All the examples are tested on Windows 7. Hope someone could help me test them on other platforms. You may download the project source code in public domain at: https://github.com/xarray/osgRecipes which is also the code repo of the book OpenSceneGraph 3.0 Cookbook. And see how these examples perform at: https://github.com/xarray/osgRecipes/wiki The TODO list of the third wave (still 9 eamples, I think) of osgRecipes is also listed here for someone who have interests: Berkelium, Microsoft DirectWrite, GUIChan, MathGL, OIS, Recastnavigation, ROBOOP, Sundog Silverlining Triton Call for more integration ideas now. :-) And glad to see some of the examples merged into the core OSG trunk, for example, the OTL database plugin (no dependency), and the AssImp and FreeImage plugins. Any attentions, feedbacks, and contributions are always appreciated. Cheers, Wang Rui ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
Re: [osg-users] [ANN] osgRecipes: Integrate OSG with almost everything, the second wave
Good work! I'm not sure if I voted for libRocket, so here it is. ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org