Re: [osg-users] [osgPlugins] [OSG Exporter problem] Export skinning model with biped animation to OSG format

2016-07-06 Thread Pelle Nordqvist
Hi Tung,

So it seems .osgb can not support animations either.
Then the only option seems to be to recompile your OSG with FBX support,
using the link I provided.

On linux I just unpack it and run cmake.
On Windows I am lost though...but many others have discussed it in the
forum.

Hth,

/Pelle


On 4 July 2016 at 17:09, Tung Nguyen  wrote:

> Hi, Pelle Nordqvist
>
> .fbx is working correctly that mean I open it in 3ds Max and can see it
> move, i dont have osganimationviewer, just osgviewer and when open FBX in
> osgviewer, i have error about lack of plugin support for FBX file.
>
> About the OSGB file, i tried export and the result is save as ive, just
> biped move and the model skin dont move anything.
>
> Do you have any other solution. many thanks for your help.
>
> Thank you!
>
> Cheers,
> Tung
>
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Re: [osg-users] [osgPlugins] [OSG Exporter problem] Export skinning model with biped animation to OSG format

2016-07-04 Thread Tung Nguyen
Hi, Pelle Nordqvist

.fbx is working correctly that mean I open it in 3ds Max and can see it move, i 
dont have osganimationviewer, just osgviewer and when open FBX in osgviewer, i 
have error about lack of plugin support for FBX file.

About the OSGB file, i tried export and the result is save as ive, just biped 
move and the model skin dont move anything.

Do you have any other solution. many thanks for your help. 

Thank you!

Cheers,
Tung

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Re: [osg-users] [osgPlugins] [OSG Exporter problem] Export skinning model with biped animation to OSG format

2016-06-28 Thread Pelle Nordqvist
I'm not sure .ive can carry animations at all actually.
How do you mean .fbx is working correctly? In osganimationviewer?

I can convert .fbx to .ive but I always lose the animations in the process.

Anyway it looks like you compiled osgconv without fbx support.
Maybe the newer format .osgb will do a better job. But you still need to
recompile
with fbx support to try it.

http://usa.autodesk.com/adsk/servlet/pc/item?siteID=123112=10775847


Regards,

/Pelle


On 28 June 2016 at 10:05, Tung Nguyen  wrote:

> Hi Pelle,
>
> I tried to export model to fbx format, and the animation working correctly.
> But when i try to convert from fbx to ive format, it's have an error
>  Error no data loaded>
>
> i use  command to compile ive file
>
> many thanks for yout help
>
> cheers.
>
>
> Pelle Nordqvist wrote:
> > Hello Tung, I suggest you try exporting to .fbx format instead, then
> make sure to recompile OSG with fbx support,
> >
> > then use osganimationviewer to view the result.
> >
> >
> > Cheers,
> >
> >
> > /Pelle
> >
> >
> > On 28 June 2016 at 08:50, Tung Nguyen < ()> wrote:
> >
> > > Hi,
> > > Anyone can help me pl,
> > > ...
> > >
> > > Thank you!
> > >
> > > Cheers,
> > > Tung
> > >
> > > --
> > > Read this topic online here:
> > > http://forum.openscenegraph.org/viewtopic.php?p=67867#67867 (
> http://forum.openscenegraph.org/viewtopic.php?p=67867#67867)
> > >
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Re: [osg-users] [osgPlugins] [OSG Exporter problem] Export skinning model with biped animation to OSG format

2016-06-28 Thread Tung Nguyen
Hi Pelle,

I tried to export model to fbx format, and the animation working correctly.
But when i try to convert from fbx to ive format, it's have an error


i use  command to compile ive file

many thanks for yout help

cheers.


Pelle Nordqvist wrote:
> Hello Tung, I suggest you try exporting to .fbx format instead, then make 
> sure to recompile OSG with fbx support,
> 
> then use osganimationviewer to view the result.
> 
> 
> Cheers,
> 
> 
> /Pelle
> 
> 
> On 28 June 2016 at 08:50, Tung Nguyen < ()> wrote:
> 
> > Hi,
> > Anyone can help me pl,
> > ...
> > 
> > Thank you!
> > 
> > Cheers,
> > Tung
> > 
> > --
> > Read this topic online here:
> > http://forum.openscenegraph.org/viewtopic.php?p=67867#67867 
> > (http://forum.openscenegraph.org/viewtopic.php?p=67867#67867)
> > 
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Re: [osg-users] [osgPlugins] [OSG Exporter problem] Export skinning model with biped animation to OSG format

2016-06-28 Thread Pelle Nordqvist
Hello Tung, I suggest you try exporting to .fbx format instead, then make
sure to recompile OSG with fbx support,
then use osganimationviewer to view the result.

Cheers,

/Pelle

On 28 June 2016 at 08:50, Tung Nguyen  wrote:

> Hi,
> Anyone can help me pl,
> ...
>
> Thank you!
>
> Cheers,
> Tung
>
> --
> Read this topic online here:
> http://forum.openscenegraph.org/viewtopic.php?p=67867#67867
>
>
>
>
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Re: [osg-users] [osgPlugins] [OSG Exporter problem] Export skinning model with biped animation to OSG format

2016-06-28 Thread Tung Nguyen
Hi,
Anyone can help me pl,
... 

Thank you!

Cheers,
Tung

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[osg-users] [osgPlugins] [OSG Exporter problem] Export skinning model with biped animation to OSG format

2016-06-27 Thread Tung Nguyen
Hi,

I'm newbie in 3dsMax and want to export an human model with animation, I 
created a biped and skinning to model, create some animation and make it run, 
in 3ds max, i can see the model moving with linked biped inside, but when i 
export to IVE format, just biped moving, model not move following the biped, i 
cant know what wrong, i use OpenSceneGraph Max Exporter from Farshid Lashkari.

I found in some topic a thing call osgAnimation, but i dont know how to use it.

You can see some picture captured in this link
Model in 3ds max
[Image: 
http://i1351.photobucket.com/albums/p794/vuhuonggiang01/3_zps8xx2hzc8.jpg ]
[Image: 
http://i1351.photobucket.com/albums/p794/vuhuonggiang01/2_zps5plaqksb.jpg ]
[Image: 
http://i1351.photobucket.com/albums/p794/vuhuonggiang01/1_zpslljlqnhi.jpg ]
Model after export to IVE, i used OSGViewer to view model.
[Image: 
http://i1351.photobucket.com/albums/p794/vuhuonggiang01/4_zpssbexyrno.jpg ]
[Image: 
http://i1351.photobucket.com/albums/p794/vuhuonggiang01/5_zpsjdufskvv.jpg ]

I really really need help for this, many thank.

Cheers,
Tung

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