Re: [osg-users] [osgPlugins] Offline conversion to dds without gc
Hi Lionel, Ok, I will try... Thank you very much! Cheers, WeSee -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=69370#69370 ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
Re: [osg-users] [osgPlugins] Offline conversion to dds without gc
Hi, Do you mean -quick ? Maybe the option has different names in the different version of the library. This option force the library to use a faster algorithm to choose the two key colors of each 4x4 group of pixels. I do not know the real impact of the option. I do not remember having performance issues. We use the API, not the executable. Windows is really bad at starting a lot of times the same program. The -list option is there to get round this issue. On 14/11/2016 18:19, We See wrote: Hi Lionel, Thank you for the hint, works great (but horribly slow)! Do you know, what the option -fast changes? have a look at NVidia Texture Tools (nvtt). Cheers, WeSee -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=69360#69360 ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
Re: [osg-users] [osgPlugins] Offline conversion to dds without gc
Hi Lionel, Thank you for the hint, works great (but horribly slow)! Do you know, what the option -fast changes? > have a look at NVidia Texture Tools (nvtt). Cheers, WeSee -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=69360#69360 ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
Re: [osg-users] [osgPlugins] Offline conversion to dds without gc
Hi, have a look at NVidia Texture Tools (nvtt). Lionel On 08/11/2016 17:17, We See wrote: Hi, I try to develop a small tool for offline-conversion which converts openflight-files with rgb-textures into osgb-files with dss-textures. I resued the code of osgconv and have seen I need a graphics context for the conversion of textures into dds-format (class MyGraphicsContext in osgconv.cpp). Unfortunately our conversion-machine (virtual machine) has no 3D-graphics card, and therefore no graphics context. Does anyone know a solution without the need of a graphics context? Thank you! Cheers, WeSee -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=69275#69275 ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
[osg-users] [osgPlugins] Offline conversion to dds without gc
Hi, I try to develop a small tool for offline-conversion which converts openflight-files with rgb-textures into osgb-files with dss-textures. I resued the code of osgconv and have seen I need a graphics context for the conversion of textures into dds-format (class MyGraphicsContext in osgconv.cpp). Unfortunately our conversion-machine (virtual machine) has no 3D-graphics card, and therefore no graphics context. Does anyone know a solution without the need of a graphics context? Thank you! Cheers, WeSee -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=69275#69275 ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org