Re: [osg-users] [osgPlugins] Offline conversion to dds without gc

2016-11-15 Thread We See
Hi Lionel,

Ok, I will try...

Thank you very much!

Cheers,
WeSee

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Re: [osg-users] [osgPlugins] Offline conversion to dds without gc

2016-11-15 Thread Lionel Lagarde

Hi,

Do you mean -quick ? Maybe the option has different names in the 
different version of the library.


This option force the library to use a faster algorithm to choose the 
two key colors of each 4x4 group of pixels. I do not know the real 
impact of the option.


I do not remember having performance issues. We use the API, not the 
executable. Windows is really bad at starting a lot of times the same 
program. The -list option is there to get round this issue.



On 14/11/2016 18:19, We See wrote:

Hi Lionel,

Thank you for the hint, works great (but horribly slow)! Do you know, what the 
option -fast changes?



have a look at NVidia Texture Tools (nvtt).


Cheers,
WeSee

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Re: [osg-users] [osgPlugins] Offline conversion to dds without gc

2016-11-14 Thread We See
Hi Lionel,

Thank you for the hint, works great (but horribly slow)! Do you know, what the 
option -fast changes?


> have a look at NVidia Texture Tools (nvtt).


Cheers,
WeSee

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Re: [osg-users] [osgPlugins] Offline conversion to dds without gc

2016-11-08 Thread Lionel Lagarde

Hi,

have a look at NVidia Texture Tools (nvtt).

Lionel


On 08/11/2016 17:17, We See wrote:

Hi,

I try to develop a small tool for offline-conversion which converts 
openflight-files with rgb-textures into osgb-files with dss-textures. I resued 
the code of osgconv and have seen I need a graphics context for the conversion 
of textures into dds-format (class MyGraphicsContext in osgconv.cpp). 
Unfortunately our conversion-machine (virtual machine) has no 3D-graphics card, 
and therefore no graphics context.

Does anyone know a solution without the need of a graphics context?

Thank you!

Cheers,
WeSee

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[osg-users] [osgPlugins] Offline conversion to dds without gc

2016-11-08 Thread We See
Hi,

I try to develop a small tool for offline-conversion which converts 
openflight-files with rgb-textures into osgb-files with dss-textures. I resued 
the code of osgconv and have seen I need a graphics context for the conversion 
of textures into dds-format (class MyGraphicsContext in osgconv.cpp). 
Unfortunately our conversion-machine (virtual machine) has no 3D-graphics card, 
and therefore no graphics context.

Does anyone know a solution without the need of a graphics context?

Thank you!

Cheers,
WeSee

--
Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=69275#69275





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