[osg-users] [vpb] Large VPB Database build fails without

2011-10-09 Thread Torben Dannhauer
Hi,

I try to build a database with DEM but without textures. 
After 317 tasks it fails and has still 1595182 tasks pending. After the fail it 
blacklists the one machine and so finishes the run.

The log file of one of these tasks is the following:

Code:

0.129: Adding terrainTile 
5.253: getTaskName(5,33,0) no nest, 6 12
5.253: DataSet::_run() 6 12
17.588   : started DataSet::createDestination(13)
17.637   : Time for after_reproject 0.049001
17.686   : local_extents = xMin() -180.00 180.00
17.686   : yMin() -60.00 60.00
17.686   : AR=3.00 C1=3 R1=1
17.686   : createNewDestinationGraph
17.926   : Time for _destinationGraph->computeMaximumSourceResolution() = 
0.00
17.926   : Time for createDestinationGraph 0.240480
17.926   : Time for after_computeNeighbours 0.10
17.926   : completed DataSet::createDestination(13)
17.926   : Error: no destination graph built, cannot proceed with build.
17.926   : Time to write out DatabaseRevision::FileList - FilesAdded 
terrain_subtile_L5_X33_Y0/terrain_L5_X33_Y0.osgb.task.0.added, 0
17.926   : Time to write out DatabaseRevision::FileList - FilesRemoved 
terrain_subtile_L5_X33_Y0/terrain_L5_X33_Y0.osgb.task.0.removed, 0
17.926   : Time to write out DatabaseRevision::FileList - FilesModified 
terrain_subtile_L5_X33_Y0/terrain_L5_X33_Y0.osgb.task.0.modified, 0
17.926   : Elapsed time = 17.926306




The situation is the same if i resume the build with 

Code:

vpbmaster --tasks build_master.tasks 



It reloads all tasks from file and than again fails on the identical tasks.

I don't know why osgdem complains about the missing destination graph with

Code:

Error: no destination graph built, cannot proceed with build.




Any idea why it fails?

my system is:
Kubuntu 10.04  64 bit.
Kernel 2.6.38-11-generic 
12GB RAM
OSG and VPB from trunk last week.



Thank you for your help,
Torben

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Re: [osg-users] [vpb] Large VPB Database build fails without

2011-10-10 Thread Robert Osfield
Hi Torben,

You'll need to track down which tasks have failed and then look at the
associated log output for that task to see what might have gone wrong.

Robert.

On Sun, Oct 9, 2011 at 12:12 PM, Torben Dannhauer  wrote:
> Hi,
>
> I try to build a database with DEM but without textures.
> After 317 tasks it fails and has still 1595182 tasks pending. After the fail 
> it blacklists the one machine and so finishes the run.
>
> The log file of one of these tasks is the following:
>
> Code:
>
> 0.129        : Adding terrainTile
> 5.253        : getTaskName(5,33,0) no nest, 6 12
> 5.253        : DataSet::_run() 6 12
> 17.588       : started DataSet::createDestination(13)
> 17.637       : Time for after_reproject 0.049001
> 17.686       : local_extents = xMin() -180.00 180.00
> 17.686       :                 yMin() -60.00 60.00
> 17.686       : AR=3.00 C1=3 R1=1
> 17.686       : createNewDestinationGraph
> 17.926       : Time for _destinationGraph->computeMaximumSourceResolution() = 
> 0.00
> 17.926       : Time for createDestinationGraph 0.240480
> 17.926       : Time for after_computeNeighbours 0.10
> 17.926       : completed DataSet::createDestination(13)
> 17.926       : Error: no destination graph built, cannot proceed with build.
> 17.926       : Time to write out DatabaseRevision::FileList - FilesAdded 
> terrain_subtile_L5_X33_Y0/terrain_L5_X33_Y0.osgb.task.0.added, 0
> 17.926       : Time to write out DatabaseRevision::FileList - FilesRemoved 
> terrain_subtile_L5_X33_Y0/terrain_L5_X33_Y0.osgb.task.0.removed, 0
> 17.926       : Time to write out DatabaseRevision::FileList - FilesModified 
> terrain_subtile_L5_X33_Y0/terrain_L5_X33_Y0.osgb.task.0.modified, 0
> 17.926       : Elapsed time = 17.926306
>
>
>
>
> The situation is the same if i resume the build with
>
> Code:
>
> vpbmaster --tasks build_master.tasks
>
>
>
> It reloads all tasks from file and than again fails on the identical tasks.
>
> I don't know why osgdem complains about the missing destination graph with
>
> Code:
>
> Error: no destination graph built, cannot proceed with build.
>
>
>
>
> Any idea why it fails?
>
> my system is:
> Kubuntu 10.04  64 bit.
> Kernel 2.6.38-11-generic
> 12GB RAM
> OSG and VPB from trunk last week.
>
>
>
> Thank you for your help,
> Torben
>
> --
> Read this topic online here:
> http://forum.openscenegraph.org/viewtopic.php?p=43278#43278
>
>
>
>
>
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Re: [osg-users] [vpb] Large VPB Database build fails without

2011-10-11 Thread Tueller, Shayne R Civ USAF AFMC 519 SMXS/MXDEC
I was seeing a similar (perhaps the same) problem a while back. I was
also trying to build a database without imagery (just DTED only). I got
sidetracked with other tasks so I wasn't able to chase down the problem.

I was running an older version of OSG (2.9.8 I believe) and VPB on a
Fedora core 13 machine. Resources were not a problem with this machine
(12GB RAM, 16T disk space, Nvidia 9800 GTX card) so I doubt that was the
problem.

I too would be interested to find out what's causing the build failure
you're seeing...

-Shayne

-Original Message-
From: osg-users-boun...@lists.openscenegraph.org
[mailto:osg-users-boun...@lists.openscenegraph.org] On Behalf Of Torben
Dannhauer
Sent: Sunday, October 09, 2011 5:12 AM
To: osg-users@lists.openscenegraph.org
Subject: [osg-users] [vpb] Large VPB Database build fails without

Hi,

I try to build a database with DEM but without textures. 
After 317 tasks it fails and has still 1595182 tasks pending. After the
fail it blacklists the one machine and so finishes the run.

The log file of one of these tasks is the following:

Code:

0.129: Adding terrainTile 
5.253: getTaskName(5,33,0) no nest, 6 12
5.253: DataSet::_run() 6 12
17.588   : started DataSet::createDestination(13)
17.637   : Time for after_reproject 0.049001
17.686   : local_extents = xMin() -180.00 180.00
17.686   : yMin() -60.00 60.00
17.686   : AR=3.00 C1=3 R1=1
17.686   : createNewDestinationGraph
17.926   : Time for
_destinationGraph->computeMaximumSourceResolution() = 0.00
17.926   : Time for createDestinationGraph 0.240480
17.926   : Time for after_computeNeighbours 0.10
17.926   : completed DataSet::createDestination(13)
17.926   : Error: no destination graph built, cannot proceed with
build.
17.926   : Time to write out DatabaseRevision::FileList - FilesAdded
terrain_subtile_L5_X33_Y0/terrain_L5_X33_Y0.osgb.task.0.added, 0
17.926   : Time to write out DatabaseRevision::FileList -
FilesRemoved
terrain_subtile_L5_X33_Y0/terrain_L5_X33_Y0.osgb.task.0.removed, 0
17.926   : Time to write out DatabaseRevision::FileList -
FilesModified
terrain_subtile_L5_X33_Y0/terrain_L5_X33_Y0.osgb.task.0.modified, 0
17.926   : Elapsed time = 17.926306




The situation is the same if i resume the build with 

Code:

vpbmaster --tasks build_master.tasks 



It reloads all tasks from file and than again fails on the identical
tasks.

I don't know why osgdem complains about the missing destination graph
with

Code:

Error: no destination graph built, cannot proceed with build.




Any idea why it fails?

my system is:
Kubuntu 10.04  64 bit.
Kernel 2.6.38-11-generic 
12GB RAM
OSG and VPB from trunk last week.



Thank you for your help,
Torben

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Re: [osg-users] [vpb] Large VPB Database build fails without

2011-10-11 Thread Torben Dannhauer
Hi Shayne,

thanks for your feedback!
In my case it's also definitly no my machine. Currently it builds a database 
with a bluemarbleNG texture as workaround and that build is scheduled for 
another two days. Then I can go on chasing the bug with roberts/your? help.

I also added a single output line to the Taskmanager.cpp to make it more 
verbose. I'll send it as a submission asap.

Thank you!

Cheers,
Torben

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Re: [osg-users] [vpb] Large VPB Database build fails without

2011-10-11 Thread Tueller, Shayne R Civ USAF AFMC 519 SMXS/MXDEC
Torben,

When I get around to it, I will try to debug things on my end. I've been
swamped with other priorities.

I just wanted to inform you that I've seen the same problem when trying
to build a database with DTED only (no imagery). If I add the imagery,
things work fine as you have said...

Regards,
-Shayne

-Original Message-
From: osg-users-boun...@lists.openscenegraph.org
[mailto:osg-users-boun...@lists.openscenegraph.org] On Behalf Of Torben
Dannhauer
Sent: Tuesday, October 11, 2011 1:41 PM
To: osg-users@lists.openscenegraph.org
Subject: Re: [osg-users] [vpb] Large VPB Database build fails without

Hi Shayne,

thanks for your feedback!
In my case it's also definitly no my machine. Currently it builds a
database with a bluemarbleNG texture as workaround and that build is
scheduled for another two days. Then I can go on chasing the bug with
roberts/your? help.

I also added a single output line to the Taskmanager.cpp to make it more
verbose. I'll send it as a submission asap.

Thank you!

Cheers,
Torben

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Re: [osg-users] [vpb] Large VPB Database build fails without

2012-01-10 Thread Shayne Tueller
Just a followup on this problem...

If I run osgdem directly on the dted files, things build just fine.

If I run vpbmaster on exactly the same dted files, it blows up with the error 
"no destination graph built, cannot proceed with build" in one of the tasks.

It's not clear to me why osgdem works and vpbmaster does not on the same data 
set... :? 

Shayne

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Re: [osg-users] [vpb] Large VPB Database build fails without

2012-01-10 Thread Torben Dannhauer
Hi Shayne,

Yesterday me large database finished after more then one month precessing on 12 
threads. Maybe we can now fix this issue.

It's interesting that osgdem can build the identical database without errors!

I'll try to recreate the problem in a small DB in the next week.


Thank you!

Cheers,
Torben

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Re: [osg-users] [vpb] Large VPB Database build fails without

2012-01-11 Thread Robert Osfield
Hi Shayne,

On 10 January 2012 23:37, Shayne Tueller  wrote:
> Just a followup on this problem...
>
> If I run osgdem directly on the dted files, things build just fine.
>
> If I run vpbmaster on exactly the same dted files, it blows up with the error 
> "no destination graph built, cannot proceed with build" in one of the tasks.
>
> It's not clear to me why osgdem works and vpbmaster does not on the same data 
> set... :?

I can't say what is wrong with the build from the details you've
provided, so I'll have to provide some general comments.

vpbmaster creates a set of individual osgdem tasks that will be run to
build the database.  As there are multiple osgdem's running in
parallel during a build you want to avoid each osgdem having to do
it's own reprojection of any input data that needs to be converted
into the destination coordinate system.  To get round this issue you
can use vpbcache to build a cached set of reprojected images and then
pass this cache to vpbmaster and in term the osgdem so they'll know to
use the cached reprojected versions of the data, or simply reproject
the data into the required coordinates system prior to calling
vpbmaster.

Robert.
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Re: [osg-users] [vpb] Large VPB Database build fails without

2012-01-11 Thread Torben Dannhauer
Hi Robert,

this issues seems to be independent from reprojection aspects:
it occurs as soon as a database setup contains DEM data wich is not covered 
with texture data.
All data is reprojected in the corrected way. 
Regarding the latter I am sure because I used exactly the same data later on 
for my database - I was simply not able to exclude texture data from my DB to 
avoid this issue..

Thank you!

Cheers,
Torben

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Re: [osg-users] [vpb] Large VPB Database build fails without

2012-01-11 Thread Tueller, Shayne R Civ USAF AFMC 519 SMXS/MXDEC
I agree with Torben here. 

There is no usage of texture or images anywhere in this problem. Only
elevation data is being fed to vpbmaster when the hiccup occurs. What's
strange is that running a single osgdem on the problem as a whole builds
the database just fine. It's when osgdem runs in a subset role via
vpbmaster that things blow up.

If I issue the command

vpbmaster --TERRAIN --geocentric -d /my/dted/path -o elev.ive

or

osgdem --run-path /my/dted/path -s build_master.source --subtile 2 0 4
(the task that fails)

it blows up. On the other hand if I do

osgdem --TERRAIN --geocentric -d /my/dted/path -o elev.ive

It builds just fine and I can use osgviewer to look at the resultant
terrain.

-Shayne

-Original Message-
From: osg-users-boun...@lists.openscenegraph.org
[mailto:osg-users-boun...@lists.openscenegraph.org] On Behalf Of Torben
Dannhauer
Sent: Wednesday, January 11, 2012 6:01 AM
To: osg-users@lists.openscenegraph.org
Subject: Re: [osg-users] [vpb] Large VPB Database build fails without

Hi Robert,

this issues seems to be independent from reprojection aspects:
it occurs as soon as a database setup contains DEM data wich is not
covered with texture data.
All data is reprojected in the corrected way. 
Regarding the latter I am sure because I used exactly the same data
later on for my database - I was simply not able to exclude texture data
from my DB to avoid this issue..

Thank you!

Cheers,
Torben

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Re: [osg-users] [vpb] Large VPB Database build fails without

2012-01-12 Thread Christiansen, Brad
Hi,

Just to let you know, I regulary build DEM only data sets and havent run into 
this problem, so it might be something to do with your particular data. Having 
said that, I always manually specify the output bounds so maybe that is why I 
havent had an issue.

An examaple command I run is:
vpbmaster.exe --run-path "D:\BuildArea\CanberraDTED2" --geocentric -ge -180 -90 
360 180 --add --layer 0 --tile-terrain-size 32 --tile-image-size 256 
--layer-inheritance no -l 99 -d "..\CanberraDTED2_Data" -o 
"data/CanberraDTED2.ive"

The bit specifying the bounds is -ge -180 -90 360 180.

I will try a test using your commands when I back at the office and let you 
know if I can reproduce the problem.

Cheers,
Brad


-Original Message-
From: osg-users-boun...@lists.openscenegraph.org 
[mailto:osg-users-boun...@lists.openscenegraph.org] On Behalf Of Tueller, 
Shayne R Civ USAF AFMC 519 SMXS/MXDEC
Sent: Thursday, 12 January 2012 6:20 AM
To: osg-users@lists.openscenegraph.org
Subject: Re: [osg-users] [vpb] Large VPB Database build fails without

I agree with Torben here. 

There is no usage of texture or images anywhere in this problem. Only
elevation data is being fed to vpbmaster when the hiccup occurs. What's
strange is that running a single osgdem on the problem as a whole builds
the database just fine. It's when osgdem runs in a subset role via
vpbmaster that things blow up.

If I issue the command

vpbmaster --TERRAIN --geocentric -d /my/dted/path -o elev.ive

or

osgdem --run-path /my/dted/path -s build_master.source --subtile 2 0 4
(the task that fails)

it blows up. On the other hand if I do

osgdem --TERRAIN --geocentric -d /my/dted/path -o elev.ive

It builds just fine and I can use osgviewer to look at the resultant
terrain.

-Shayne

-Original Message-
From: osg-users-boun...@lists.openscenegraph.org
[mailto:osg-users-boun...@lists.openscenegraph.org] On Behalf Of Torben
Dannhauer
Sent: Wednesday, January 11, 2012 6:01 AM
To: osg-users@lists.openscenegraph.org
Subject: Re: [osg-users] [vpb] Large VPB Database build fails without

Hi Robert,

this issues seems to be independent from reprojection aspects:
it occurs as soon as a database setup contains DEM data wich is not
covered with texture data.
All data is reprojected in the corrected way. 
Regarding the latter I am sure because I used exactly the same data
later on for my database - I was simply not able to exclude texture data
from my DB to avoid this issue..

Thank you!

Cheers,
Torben

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Re: [osg-users] [vpb] Large VPB Database build fails without

2012-01-12 Thread Torben Dannhauer
Hi Brad,

that would be great!


Thank you!

Cheers,
Torben

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Re: [osg-users] [vpb] Large VPB Database build fails without

2012-01-12 Thread Tueller, Shayne R Civ USAF AFMC 519 SMXS/MXDEC
Brad,

Thanks for the feedback. Any further enlightenment you can provide would
be most helpful.

I don't know what source data Torben is using but I'm using raw DTED
data (i.e. n41.dt1) geocell tiles. When I build from my source using
just osgdem, things build fine. It's when I use vpbmaster that I run
into problems...on the exact same data source. If it were problems
associated with the data, I would think that I would see problems
building with osgdem.

On the output bounds, is there a need to specify these manually if the
source data has this information in it already? If I do gdalinfo on each
of my terrain files, it reports lat/lon corner coordinates as present...

Again, thanks for your help. I can try what you suggest below to see if
it makes any difference. Let us know if you find anything further...

-Shayne

-Original Message-
From: osg-users-boun...@lists.openscenegraph.org
[mailto:osg-users-boun...@lists.openscenegraph.org] On Behalf Of
Christiansen, Brad
Sent: Thursday, January 12, 2012 1:05 AM
To: OpenSceneGraph Users
Subject: Re: [osg-users] [vpb] Large VPB Database build fails without

Hi,

Just to let you know, I regulary build DEM only data sets and havent run
into this problem, so it might be something to do with your particular
data. Having said that, I always manually specify the output bounds so
maybe that is why I havent had an issue.


An examaple command I run is:
vpbmaster.exe --run-path "D:\BuildArea\CanberraDTED2" --geocentric -ge
-180 -90 360 180 --add --layer 0 --tile-terrain-size 32
--tile-image-size 256 --layer-inheritance no -l 99 -d
"..\CanberraDTED2_Data" -o "data/CanberraDTED2.ive"

The bit specifying the bounds is -ge -180 -90 360 180.

I will try a test using your commands when I back at the office and let
you know if I can reproduce the problem.

Cheers,
Brad


-Original Message-
From: osg-users-boun...@lists.openscenegraph.org
[mailto:osg-users-boun...@lists.openscenegraph.org] On Behalf Of
Tueller, Shayne R Civ USAF AFMC 519 SMXS/MXDEC
Sent: Thursday, 12 January 2012 6:20 AM
To: osg-users@lists.openscenegraph.org
Subject: Re: [osg-users] [vpb] Large VPB Database build fails without

I agree with Torben here. 

There is no usage of texture or images anywhere in this problem. Only
elevation data is being fed to vpbmaster when the hiccup occurs. What's
strange is that running a single osgdem on the problem as a whole builds
the database just fine. It's when osgdem runs in a subset role via
vpbmaster that things blow up.

If I issue the command

vpbmaster --TERRAIN --geocentric -d /my/dted/path -o elev.ive

or

osgdem --run-path /my/dted/path -s build_master.source --subtile 2 0 4
(the task that fails)

it blows up. On the other hand if I do

osgdem --TERRAIN --geocentric -d /my/dted/path -o elev.ive

It builds just fine and I can use osgviewer to look at the resultant
terrain.

-Shayne

-Original Message-
From: osg-users-boun...@lists.openscenegraph.org
[mailto:osg-users-boun...@lists.openscenegraph.org] On Behalf Of Torben
Dannhauer
Sent: Wednesday, January 11, 2012 6:01 AM
To: osg-users@lists.openscenegraph.org
Subject: Re: [osg-users] [vpb] Large VPB Database build fails without

Hi Robert,

this issues seems to be independent from reprojection aspects:
it occurs as soon as a database setup contains DEM data wich is not
covered with texture data.
All data is reprojected in the corrected way. 
Regarding the latter I am sure because I used exactly the same data
later on for my database - I was simply not able to exclude texture data
from my DB to avoid this issue..

Thank you!

Cheers,
Torben

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Re: [osg-users] [vpb] Large VPB Database build fails without

2012-01-12 Thread Torben Dannhauer
Hi,

I use SRTM full dataset and some hires inlays from 
http://www.viewfinderpanoramas.org/dem3.html (1arcs Alps and north europe data) 
and a commercial hi-res inlay.

this data is according to gdalinfo correct, and it could be build with an 
overlay texture, but as apure DEM model it failed.
due to the DB size I have never tried to build it in osgdem directly (700k 
tasks in vpbmaster).

Cheers,
Torben

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Re: [osg-users] [vpb] Large VPB Database build fails without obvious reason

2011-10-10 Thread Torben Dannhauer
Hi Robert,

I already did this and posted the output.

Here is die log file again:
[code]
0.129: Adding terrainTile
5.253: getTaskName(5,33,0) no nest, 6 12
5.253: DataSet::_run() 6 12
17.588   : started DataSet::createDestination(13)
17.637   : Time for after_reproject 0.049001
17.686   : local_extents = xMin() -180.00 180.00
17.686   : yMin() -60.00 60.00
17.686   : AR=3.00 C1=3 R1=1
17.686   : createNewDestinationGraph
17.926   : Time for _destinationGraph->computeMaximumSourceResolution() = 
0.00
17.926   : Time for createDestinationGraph 0.240480
17.926   : Time for after_computeNeighbours 0.10
17.926   : completed DataSet::createDestination(13)
17.926   : Error: no destination graph built, cannot proceed with build.
17.926   : Time to write out DatabaseRevision::FileList - FilesAdded 
terrain_subtile_L5_X33_Y0/terrain_L5_X33_Y0.osgb.task.0.added, 0
17.926   : Time to write out DatabaseRevision::FileList - FilesRemoved 
terrain_subtile_L5_X33_Y0/terrain_L5_X33_Y0.osgb.task.0.removed, 0
17.926   : Time to write out DatabaseRevision::FileList - FilesModified 
terrain_subtile_L5_X33_Y0/terrain_L5_X33_Y0.osgb.task.0.modified, 0
17.926   : Elapsed time = 17.926306 
[code]

Meanwhile I was able to disentangle the error a little bit:

I discovered that if I only add DEM data (-d), then the number files tasks is 
much higher (more than twice) than with additional texture data (-d and -t).

This make me assume that there is a bug, so it is not surprising that  he fails 
in task 317 of 1.5 million trask with a strange error (see above).

Additionally I discovered that me CUDA and/or NVTT integration seems to be 
erroneous. 
If I add " --compressor-nvtt" to the vpbmaster call,  then it hangs in the 
tasks, osgdem seems to stall and is killed after 120sec by the kernel. If I 
remove that protection, it hangs infinite.

without the --compressor string (and with textures) it works perfectly.

Best regards, Torben



... 


Thank you!

Cheers,
Torben

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Re: [osg-users] [vpb] Large VPB Database build fails without obvious reason

2011-10-10 Thread Robert Osfield
Hi Torben,

The next thing to do would be to take the osgdem options list in the
.task file that failed and see what happens when you run osgdem
directly.

Robert.

On Mon, Oct 10, 2011 at 11:48 AM, Torben Dannhauer
 wrote:
> Hi Robert,
>
> I already did this and posted the output.
>
> Here is die log file again:
> [code]
> 0.129        : Adding terrainTile
> 5.253        : getTaskName(5,33,0) no nest, 6 12
> 5.253        : DataSet::_run() 6 12
> 17.588       : started DataSet::createDestination(13)
> 17.637       : Time for after_reproject 0.049001
> 17.686       : local_extents = xMin() -180.00 180.00
> 17.686       :                 yMin() -60.00 60.00
> 17.686       : AR=3.00 C1=3 R1=1
> 17.686       : createNewDestinationGraph
> 17.926       : Time for _destinationGraph->computeMaximumSourceResolution() = 
> 0.00
> 17.926       : Time for createDestinationGraph 0.240480
> 17.926       : Time for after_computeNeighbours 0.10
> 17.926       : completed DataSet::createDestination(13)
> 17.926       : Error: no destination graph built, cannot proceed with build.
> 17.926       : Time to write out DatabaseRevision::FileList - FilesAdded 
> terrain_subtile_L5_X33_Y0/terrain_L5_X33_Y0.osgb.task.0.added, 0
> 17.926       : Time to write out DatabaseRevision::FileList - FilesRemoved 
> terrain_subtile_L5_X33_Y0/terrain_L5_X33_Y0.osgb.task.0.removed, 0
> 17.926       : Time to write out DatabaseRevision::FileList - FilesModified 
> terrain_subtile_L5_X33_Y0/terrain_L5_X33_Y0.osgb.task.0.modified, 0
> 17.926       : Elapsed time = 17.926306
> [code]
>
> Meanwhile I was able to disentangle the error a little bit:
>
> I discovered that if I only add DEM data (-d), then the number files tasks is 
> much higher (more than twice) than with additional texture data (-d and -t).
>
> This make me assume that there is a bug, so it is not surprising that  he 
> fails in task 317 of 1.5 million trask with a strange error (see above).
>
> Additionally I discovered that me CUDA and/or NVTT integration seems to be 
> erroneous.
> If I add " --compressor-nvtt" to the vpbmaster call,  then it hangs in the 
> tasks, osgdem seems to stall and is killed after 120sec by the kernel. If I 
> remove that protection, it hangs infinite.
>
> without the --compressor string (and with textures) it works perfectly.
>
> Best regards, Torben
>
>
>
> ...
>
>
> Thank you!
>
> Cheers,
> Torben
>
> --
> Read this topic online here:
> http://forum.openscenegraph.org/viewtopic.php?p=43291#43291
>
>
>
>
>
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Re: [osg-users] [vpb] Large VPB Database build fails without obvious reason

2011-10-19 Thread Torben Dannhauer
Hi Robert,

I ran the task file manually and the output is bassically the same as I listed 
already:

Code:

0.018: Adding terrainTile 
0.296: getTaskName(5,32,5) no nest, 6 12
0.296: DataSet::_run() 6 12
1.084: started DataSet::createDestination(13)
1.110: Time for after_reproject 0.025947
1.136: local_extents = xMin() -180.00 180.00
1.136: yMin() -60.00 60.00
1.136: AR=3.00 C1=3 R1=1
1.136: createNewDestinationGraph
1.272: Time for _destinationGraph->computeMaximumSourceResolution() = 
0.00
1.272: Time for createDestinationGraph 0.135908
1.272: Time for after_computeNeighbours 0.06
1.272: completed DataSet::createDestination(13)
1.272: Error: no destination graph built, cannot proceed with build.
1.272: Time to write out DatabaseRevision::FileList - FilesAdded 
terrain_subtile_L5_X32_Y5/terrain_L5_X32_Y5.osgb.task.0.added, 0
1.272: Time to write out DatabaseRevision::FileList - FilesRemoved 
terrain_subtile_L5_X32_Y5/terrain_L5_X32_Y5.osgb.task.0.removed, 0
1.272: Time to write out DatabaseRevision::FileList - FilesModified 
terrain_subtile_L5_X32_Y5/terrain_L5_X32_Y5.osgb.task.0.modified, 0
1.272: Elapsed time = 1.271738




Do you have an idea why vpbmaster does not build the destination graph 
correctly?


Thank you!

Cheers,
Torben

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Re: [osg-users] [vpb] Large VPB Database build fails without obvious reason

2011-10-19 Thread Robert Osfield
Hi Torben,

There really isn't enough info in the log file to know what exactly is
going on.  Could be that this region is empty?

One thing you could try is upping the OSG_NOTIFY_LEVEL to DEBUG and
then running osgdem with the task file and then seeing if this reveals
anything.

Robert.

On Wed, Oct 19, 2011 at 5:56 PM, Torben Dannhauer  wrote:
> Hi Robert,
>
> I ran the task file manually and the output is bassically the same as I 
> listed already:
>
> Code:
>
> 0.018        : Adding terrainTile
> 0.296        : getTaskName(5,32,5) no nest, 6 12
> 0.296        : DataSet::_run() 6 12
> 1.084        : started DataSet::createDestination(13)
> 1.110        : Time for after_reproject 0.025947
> 1.136        : local_extents = xMin() -180.00 180.00
> 1.136        :                 yMin() -60.00 60.00
> 1.136        : AR=3.00 C1=3 R1=1
> 1.136        : createNewDestinationGraph
> 1.272        : Time for _destinationGraph->computeMaximumSourceResolution() = 
> 0.00
> 1.272        : Time for createDestinationGraph 0.135908
> 1.272        : Time for after_computeNeighbours 0.06
> 1.272        : completed DataSet::createDestination(13)
> 1.272        : Error: no destination graph built, cannot proceed with build.
> 1.272        : Time to write out DatabaseRevision::FileList - FilesAdded 
> terrain_subtile_L5_X32_Y5/terrain_L5_X32_Y5.osgb.task.0.added, 0
> 1.272        : Time to write out DatabaseRevision::FileList - FilesRemoved 
> terrain_subtile_L5_X32_Y5/terrain_L5_X32_Y5.osgb.task.0.removed, 0
> 1.272        : Time to write out DatabaseRevision::FileList - FilesModified 
> terrain_subtile_L5_X32_Y5/terrain_L5_X32_Y5.osgb.task.0.modified, 0
> 1.272        : Elapsed time = 1.271738
>
>
>
>
> Do you have an idea why vpbmaster does not build the destination graph 
> correctly?
>
>
> Thank you!
>
> Cheers,
> Torben
>
> --
> Read this topic online here:
> http://forum.openscenegraph.org/viewtopic.php?p=43458#43458
>
>
>
>
>
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