[osg-users] [vpb] Large VPB Database build fails without
Hi, I try to build a database with DEM but without textures. After 317 tasks it fails and has still 1595182 tasks pending. After the fail it blacklists the one machine and so finishes the run. The log file of one of these tasks is the following: Code: 0.129: Adding terrainTile 5.253: getTaskName(5,33,0) no nest, 6 12 5.253: DataSet::_run() 6 12 17.588 : started DataSet::createDestination(13) 17.637 : Time for after_reproject 0.049001 17.686 : local_extents = xMin() -180.00 180.00 17.686 : yMin() -60.00 60.00 17.686 : AR=3.00 C1=3 R1=1 17.686 : createNewDestinationGraph 17.926 : Time for _destinationGraph->computeMaximumSourceResolution() = 0.00 17.926 : Time for createDestinationGraph 0.240480 17.926 : Time for after_computeNeighbours 0.10 17.926 : completed DataSet::createDestination(13) 17.926 : Error: no destination graph built, cannot proceed with build. 17.926 : Time to write out DatabaseRevision::FileList - FilesAdded terrain_subtile_L5_X33_Y0/terrain_L5_X33_Y0.osgb.task.0.added, 0 17.926 : Time to write out DatabaseRevision::FileList - FilesRemoved terrain_subtile_L5_X33_Y0/terrain_L5_X33_Y0.osgb.task.0.removed, 0 17.926 : Time to write out DatabaseRevision::FileList - FilesModified terrain_subtile_L5_X33_Y0/terrain_L5_X33_Y0.osgb.task.0.modified, 0 17.926 : Elapsed time = 17.926306 The situation is the same if i resume the build with Code: vpbmaster --tasks build_master.tasks It reloads all tasks from file and than again fails on the identical tasks. I don't know why osgdem complains about the missing destination graph with Code: Error: no destination graph built, cannot proceed with build. Any idea why it fails? my system is: Kubuntu 10.04 64 bit. Kernel 2.6.38-11-generic 12GB RAM OSG and VPB from trunk last week. Thank you for your help, Torben -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=43278#43278 ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
Re: [osg-users] [vpb] Large VPB Database build fails without
Hi Torben, You'll need to track down which tasks have failed and then look at the associated log output for that task to see what might have gone wrong. Robert. On Sun, Oct 9, 2011 at 12:12 PM, Torben Dannhauer wrote: > Hi, > > I try to build a database with DEM but without textures. > After 317 tasks it fails and has still 1595182 tasks pending. After the fail > it blacklists the one machine and so finishes the run. > > The log file of one of these tasks is the following: > > Code: > > 0.129 : Adding terrainTile > 5.253 : getTaskName(5,33,0) no nest, 6 12 > 5.253 : DataSet::_run() 6 12 > 17.588 : started DataSet::createDestination(13) > 17.637 : Time for after_reproject 0.049001 > 17.686 : local_extents = xMin() -180.00 180.00 > 17.686 : yMin() -60.00 60.00 > 17.686 : AR=3.00 C1=3 R1=1 > 17.686 : createNewDestinationGraph > 17.926 : Time for _destinationGraph->computeMaximumSourceResolution() = > 0.00 > 17.926 : Time for createDestinationGraph 0.240480 > 17.926 : Time for after_computeNeighbours 0.10 > 17.926 : completed DataSet::createDestination(13) > 17.926 : Error: no destination graph built, cannot proceed with build. > 17.926 : Time to write out DatabaseRevision::FileList - FilesAdded > terrain_subtile_L5_X33_Y0/terrain_L5_X33_Y0.osgb.task.0.added, 0 > 17.926 : Time to write out DatabaseRevision::FileList - FilesRemoved > terrain_subtile_L5_X33_Y0/terrain_L5_X33_Y0.osgb.task.0.removed, 0 > 17.926 : Time to write out DatabaseRevision::FileList - FilesModified > terrain_subtile_L5_X33_Y0/terrain_L5_X33_Y0.osgb.task.0.modified, 0 > 17.926 : Elapsed time = 17.926306 > > > > > The situation is the same if i resume the build with > > Code: > > vpbmaster --tasks build_master.tasks > > > > It reloads all tasks from file and than again fails on the identical tasks. > > I don't know why osgdem complains about the missing destination graph with > > Code: > > Error: no destination graph built, cannot proceed with build. > > > > > Any idea why it fails? > > my system is: > Kubuntu 10.04 64 bit. > Kernel 2.6.38-11-generic > 12GB RAM > OSG and VPB from trunk last week. > > > > Thank you for your help, > Torben > > -- > Read this topic online here: > http://forum.openscenegraph.org/viewtopic.php?p=43278#43278 > > > > > > ___ > osg-users mailing list > osg-users@lists.openscenegraph.org > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
Re: [osg-users] [vpb] Large VPB Database build fails without
I was seeing a similar (perhaps the same) problem a while back. I was also trying to build a database without imagery (just DTED only). I got sidetracked with other tasks so I wasn't able to chase down the problem. I was running an older version of OSG (2.9.8 I believe) and VPB on a Fedora core 13 machine. Resources were not a problem with this machine (12GB RAM, 16T disk space, Nvidia 9800 GTX card) so I doubt that was the problem. I too would be interested to find out what's causing the build failure you're seeing... -Shayne -Original Message- From: osg-users-boun...@lists.openscenegraph.org [mailto:osg-users-boun...@lists.openscenegraph.org] On Behalf Of Torben Dannhauer Sent: Sunday, October 09, 2011 5:12 AM To: osg-users@lists.openscenegraph.org Subject: [osg-users] [vpb] Large VPB Database build fails without Hi, I try to build a database with DEM but without textures. After 317 tasks it fails and has still 1595182 tasks pending. After the fail it blacklists the one machine and so finishes the run. The log file of one of these tasks is the following: Code: 0.129: Adding terrainTile 5.253: getTaskName(5,33,0) no nest, 6 12 5.253: DataSet::_run() 6 12 17.588 : started DataSet::createDestination(13) 17.637 : Time for after_reproject 0.049001 17.686 : local_extents = xMin() -180.00 180.00 17.686 : yMin() -60.00 60.00 17.686 : AR=3.00 C1=3 R1=1 17.686 : createNewDestinationGraph 17.926 : Time for _destinationGraph->computeMaximumSourceResolution() = 0.00 17.926 : Time for createDestinationGraph 0.240480 17.926 : Time for after_computeNeighbours 0.10 17.926 : completed DataSet::createDestination(13) 17.926 : Error: no destination graph built, cannot proceed with build. 17.926 : Time to write out DatabaseRevision::FileList - FilesAdded terrain_subtile_L5_X33_Y0/terrain_L5_X33_Y0.osgb.task.0.added, 0 17.926 : Time to write out DatabaseRevision::FileList - FilesRemoved terrain_subtile_L5_X33_Y0/terrain_L5_X33_Y0.osgb.task.0.removed, 0 17.926 : Time to write out DatabaseRevision::FileList - FilesModified terrain_subtile_L5_X33_Y0/terrain_L5_X33_Y0.osgb.task.0.modified, 0 17.926 : Elapsed time = 17.926306 The situation is the same if i resume the build with Code: vpbmaster --tasks build_master.tasks It reloads all tasks from file and than again fails on the identical tasks. I don't know why osgdem complains about the missing destination graph with Code: Error: no destination graph built, cannot proceed with build. Any idea why it fails? my system is: Kubuntu 10.04 64 bit. Kernel 2.6.38-11-generic 12GB RAM OSG and VPB from trunk last week. Thank you for your help, Torben -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=43278#43278 ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.or g ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
Re: [osg-users] [vpb] Large VPB Database build fails without
Hi Shayne, thanks for your feedback! In my case it's also definitly no my machine. Currently it builds a database with a bluemarbleNG texture as workaround and that build is scheduled for another two days. Then I can go on chasing the bug with roberts/your? help. I also added a single output line to the Taskmanager.cpp to make it more verbose. I'll send it as a submission asap. Thank you! Cheers, Torben -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=4#4 ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
Re: [osg-users] [vpb] Large VPB Database build fails without
Torben, When I get around to it, I will try to debug things on my end. I've been swamped with other priorities. I just wanted to inform you that I've seen the same problem when trying to build a database with DTED only (no imagery). If I add the imagery, things work fine as you have said... Regards, -Shayne -Original Message- From: osg-users-boun...@lists.openscenegraph.org [mailto:osg-users-boun...@lists.openscenegraph.org] On Behalf Of Torben Dannhauer Sent: Tuesday, October 11, 2011 1:41 PM To: osg-users@lists.openscenegraph.org Subject: Re: [osg-users] [vpb] Large VPB Database build fails without Hi Shayne, thanks for your feedback! In my case it's also definitly no my machine. Currently it builds a database with a bluemarbleNG texture as workaround and that build is scheduled for another two days. Then I can go on chasing the bug with roberts/your? help. I also added a single output line to the Taskmanager.cpp to make it more verbose. I'll send it as a submission asap. Thank you! Cheers, Torben -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=4#4 ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.or g ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
Re: [osg-users] [vpb] Large VPB Database build fails without
Just a followup on this problem... If I run osgdem directly on the dted files, things build just fine. If I run vpbmaster on exactly the same dted files, it blows up with the error "no destination graph built, cannot proceed with build" in one of the tasks. It's not clear to me why osgdem works and vpbmaster does not on the same data set... :? Shayne -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=44747#44747 ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
Re: [osg-users] [vpb] Large VPB Database build fails without
Hi Shayne, Yesterday me large database finished after more then one month precessing on 12 threads. Maybe we can now fix this issue. It's interesting that osgdem can build the identical database without errors! I'll try to recreate the problem in a small DB in the next week. Thank you! Cheers, Torben -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=44749#44749 ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
Re: [osg-users] [vpb] Large VPB Database build fails without
Hi Shayne, On 10 January 2012 23:37, Shayne Tueller wrote: > Just a followup on this problem... > > If I run osgdem directly on the dted files, things build just fine. > > If I run vpbmaster on exactly the same dted files, it blows up with the error > "no destination graph built, cannot proceed with build" in one of the tasks. > > It's not clear to me why osgdem works and vpbmaster does not on the same data > set... :? I can't say what is wrong with the build from the details you've provided, so I'll have to provide some general comments. vpbmaster creates a set of individual osgdem tasks that will be run to build the database. As there are multiple osgdem's running in parallel during a build you want to avoid each osgdem having to do it's own reprojection of any input data that needs to be converted into the destination coordinate system. To get round this issue you can use vpbcache to build a cached set of reprojected images and then pass this cache to vpbmaster and in term the osgdem so they'll know to use the cached reprojected versions of the data, or simply reproject the data into the required coordinates system prior to calling vpbmaster. Robert. ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
Re: [osg-users] [vpb] Large VPB Database build fails without
Hi Robert, this issues seems to be independent from reprojection aspects: it occurs as soon as a database setup contains DEM data wich is not covered with texture data. All data is reprojected in the corrected way. Regarding the latter I am sure because I used exactly the same data later on for my database - I was simply not able to exclude texture data from my DB to avoid this issue.. Thank you! Cheers, Torben -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=44756#44756 ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
Re: [osg-users] [vpb] Large VPB Database build fails without
I agree with Torben here. There is no usage of texture or images anywhere in this problem. Only elevation data is being fed to vpbmaster when the hiccup occurs. What's strange is that running a single osgdem on the problem as a whole builds the database just fine. It's when osgdem runs in a subset role via vpbmaster that things blow up. If I issue the command vpbmaster --TERRAIN --geocentric -d /my/dted/path -o elev.ive or osgdem --run-path /my/dted/path -s build_master.source --subtile 2 0 4 (the task that fails) it blows up. On the other hand if I do osgdem --TERRAIN --geocentric -d /my/dted/path -o elev.ive It builds just fine and I can use osgviewer to look at the resultant terrain. -Shayne -Original Message- From: osg-users-boun...@lists.openscenegraph.org [mailto:osg-users-boun...@lists.openscenegraph.org] On Behalf Of Torben Dannhauer Sent: Wednesday, January 11, 2012 6:01 AM To: osg-users@lists.openscenegraph.org Subject: Re: [osg-users] [vpb] Large VPB Database build fails without Hi Robert, this issues seems to be independent from reprojection aspects: it occurs as soon as a database setup contains DEM data wich is not covered with texture data. All data is reprojected in the corrected way. Regarding the latter I am sure because I used exactly the same data later on for my database - I was simply not able to exclude texture data from my DB to avoid this issue.. Thank you! Cheers, Torben -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=44756#44756 ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.or g ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
Re: [osg-users] [vpb] Large VPB Database build fails without
Hi, Just to let you know, I regulary build DEM only data sets and havent run into this problem, so it might be something to do with your particular data. Having said that, I always manually specify the output bounds so maybe that is why I havent had an issue. An examaple command I run is: vpbmaster.exe --run-path "D:\BuildArea\CanberraDTED2" --geocentric -ge -180 -90 360 180 --add --layer 0 --tile-terrain-size 32 --tile-image-size 256 --layer-inheritance no -l 99 -d "..\CanberraDTED2_Data" -o "data/CanberraDTED2.ive" The bit specifying the bounds is -ge -180 -90 360 180. I will try a test using your commands when I back at the office and let you know if I can reproduce the problem. Cheers, Brad -Original Message- From: osg-users-boun...@lists.openscenegraph.org [mailto:osg-users-boun...@lists.openscenegraph.org] On Behalf Of Tueller, Shayne R Civ USAF AFMC 519 SMXS/MXDEC Sent: Thursday, 12 January 2012 6:20 AM To: osg-users@lists.openscenegraph.org Subject: Re: [osg-users] [vpb] Large VPB Database build fails without I agree with Torben here. There is no usage of texture or images anywhere in this problem. Only elevation data is being fed to vpbmaster when the hiccup occurs. What's strange is that running a single osgdem on the problem as a whole builds the database just fine. It's when osgdem runs in a subset role via vpbmaster that things blow up. If I issue the command vpbmaster --TERRAIN --geocentric -d /my/dted/path -o elev.ive or osgdem --run-path /my/dted/path -s build_master.source --subtile 2 0 4 (the task that fails) it blows up. On the other hand if I do osgdem --TERRAIN --geocentric -d /my/dted/path -o elev.ive It builds just fine and I can use osgviewer to look at the resultant terrain. -Shayne -Original Message- From: osg-users-boun...@lists.openscenegraph.org [mailto:osg-users-boun...@lists.openscenegraph.org] On Behalf Of Torben Dannhauer Sent: Wednesday, January 11, 2012 6:01 AM To: osg-users@lists.openscenegraph.org Subject: Re: [osg-users] [vpb] Large VPB Database build fails without Hi Robert, this issues seems to be independent from reprojection aspects: it occurs as soon as a database setup contains DEM data wich is not covered with texture data. All data is reprojected in the corrected way. Regarding the latter I am sure because I used exactly the same data later on for my database - I was simply not able to exclude texture data from my DB to avoid this issue.. Thank you! Cheers, Torben -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=44756#44756 ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.or g ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org - DISCLAIMER: This e-mail transmission and any documents, files and previous e-mail messages attached to it are private and confidential. They may contain proprietary or copyright material or information that is subject to legal professional privilege. They are for the use of the intended recipient only. Any unauthorised viewing, use, disclosure, copying, alteration, storage or distribution of, or reliance on, this message is strictly prohibited. No part may be reproduced, adapted or transmitted without the written permission of the owner. If you have received this transmission in error, or are not an authorised recipient, please immediately notify the sender by return email, delete this message and all copies from your e-mail system, and destroy any printed copies. Receipt by anyone other than the intended recipient should not be deemed a waiver of any privilege or protection. Thales Australia does not warrant or represent that this e-mail or any documents, files and previous e-mail messages attached are error or virus free. - ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
Re: [osg-users] [vpb] Large VPB Database build fails without
Hi Brad, that would be great! Thank you! Cheers, Torben -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=44764#44764 ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
Re: [osg-users] [vpb] Large VPB Database build fails without
Brad, Thanks for the feedback. Any further enlightenment you can provide would be most helpful. I don't know what source data Torben is using but I'm using raw DTED data (i.e. n41.dt1) geocell tiles. When I build from my source using just osgdem, things build fine. It's when I use vpbmaster that I run into problems...on the exact same data source. If it were problems associated with the data, I would think that I would see problems building with osgdem. On the output bounds, is there a need to specify these manually if the source data has this information in it already? If I do gdalinfo on each of my terrain files, it reports lat/lon corner coordinates as present... Again, thanks for your help. I can try what you suggest below to see if it makes any difference. Let us know if you find anything further... -Shayne -Original Message- From: osg-users-boun...@lists.openscenegraph.org [mailto:osg-users-boun...@lists.openscenegraph.org] On Behalf Of Christiansen, Brad Sent: Thursday, January 12, 2012 1:05 AM To: OpenSceneGraph Users Subject: Re: [osg-users] [vpb] Large VPB Database build fails without Hi, Just to let you know, I regulary build DEM only data sets and havent run into this problem, so it might be something to do with your particular data. Having said that, I always manually specify the output bounds so maybe that is why I havent had an issue. An examaple command I run is: vpbmaster.exe --run-path "D:\BuildArea\CanberraDTED2" --geocentric -ge -180 -90 360 180 --add --layer 0 --tile-terrain-size 32 --tile-image-size 256 --layer-inheritance no -l 99 -d "..\CanberraDTED2_Data" -o "data/CanberraDTED2.ive" The bit specifying the bounds is -ge -180 -90 360 180. I will try a test using your commands when I back at the office and let you know if I can reproduce the problem. Cheers, Brad -Original Message- From: osg-users-boun...@lists.openscenegraph.org [mailto:osg-users-boun...@lists.openscenegraph.org] On Behalf Of Tueller, Shayne R Civ USAF AFMC 519 SMXS/MXDEC Sent: Thursday, 12 January 2012 6:20 AM To: osg-users@lists.openscenegraph.org Subject: Re: [osg-users] [vpb] Large VPB Database build fails without I agree with Torben here. There is no usage of texture or images anywhere in this problem. Only elevation data is being fed to vpbmaster when the hiccup occurs. What's strange is that running a single osgdem on the problem as a whole builds the database just fine. It's when osgdem runs in a subset role via vpbmaster that things blow up. If I issue the command vpbmaster --TERRAIN --geocentric -d /my/dted/path -o elev.ive or osgdem --run-path /my/dted/path -s build_master.source --subtile 2 0 4 (the task that fails) it blows up. On the other hand if I do osgdem --TERRAIN --geocentric -d /my/dted/path -o elev.ive It builds just fine and I can use osgviewer to look at the resultant terrain. -Shayne -Original Message- From: osg-users-boun...@lists.openscenegraph.org [mailto:osg-users-boun...@lists.openscenegraph.org] On Behalf Of Torben Dannhauer Sent: Wednesday, January 11, 2012 6:01 AM To: osg-users@lists.openscenegraph.org Subject: Re: [osg-users] [vpb] Large VPB Database build fails without Hi Robert, this issues seems to be independent from reprojection aspects: it occurs as soon as a database setup contains DEM data wich is not covered with texture data. All data is reprojected in the corrected way. Regarding the latter I am sure because I used exactly the same data later on for my database - I was simply not able to exclude texture data from my DB to avoid this issue.. Thank you! Cheers, Torben -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=44756#44756 ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.or g ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.or g - DISCLAIMER: This e-mail transmission and any documents, files and previous e-mail messages attached to it are private and confidential. They may contain proprietary or copyright material or information that is subject to legal professional privilege. They are for the use of the intended recipient only. Any unauthorised viewing, use, disclosure, copying, alteration, storage or distribution of, or reliance on, this message is strictly prohibited. No part may be reproduced, adapted or transmitted without the written permission of the owner. If you have received this transmission in error, or are not an authorised recipient, please immediately notify the sender by return email, delete this message and all copies from your e-mail system, and destroy
Re: [osg-users] [vpb] Large VPB Database build fails without
Hi, I use SRTM full dataset and some hires inlays from http://www.viewfinderpanoramas.org/dem3.html (1arcs Alps and north europe data) and a commercial hi-res inlay. this data is according to gdalinfo correct, and it could be build with an overlay texture, but as apure DEM model it failed. due to the DB size I have never tried to build it in osgdem directly (700k tasks in vpbmaster). Cheers, Torben -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=44798#44798 ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
Re: [osg-users] [vpb] Large VPB Database build fails without obvious reason
Hi Robert, I already did this and posted the output. Here is die log file again: [code] 0.129: Adding terrainTile 5.253: getTaskName(5,33,0) no nest, 6 12 5.253: DataSet::_run() 6 12 17.588 : started DataSet::createDestination(13) 17.637 : Time for after_reproject 0.049001 17.686 : local_extents = xMin() -180.00 180.00 17.686 : yMin() -60.00 60.00 17.686 : AR=3.00 C1=3 R1=1 17.686 : createNewDestinationGraph 17.926 : Time for _destinationGraph->computeMaximumSourceResolution() = 0.00 17.926 : Time for createDestinationGraph 0.240480 17.926 : Time for after_computeNeighbours 0.10 17.926 : completed DataSet::createDestination(13) 17.926 : Error: no destination graph built, cannot proceed with build. 17.926 : Time to write out DatabaseRevision::FileList - FilesAdded terrain_subtile_L5_X33_Y0/terrain_L5_X33_Y0.osgb.task.0.added, 0 17.926 : Time to write out DatabaseRevision::FileList - FilesRemoved terrain_subtile_L5_X33_Y0/terrain_L5_X33_Y0.osgb.task.0.removed, 0 17.926 : Time to write out DatabaseRevision::FileList - FilesModified terrain_subtile_L5_X33_Y0/terrain_L5_X33_Y0.osgb.task.0.modified, 0 17.926 : Elapsed time = 17.926306 [code] Meanwhile I was able to disentangle the error a little bit: I discovered that if I only add DEM data (-d), then the number files tasks is much higher (more than twice) than with additional texture data (-d and -t). This make me assume that there is a bug, so it is not surprising that he fails in task 317 of 1.5 million trask with a strange error (see above). Additionally I discovered that me CUDA and/or NVTT integration seems to be erroneous. If I add " --compressor-nvtt" to the vpbmaster call, then it hangs in the tasks, osgdem seems to stall and is killed after 120sec by the kernel. If I remove that protection, it hangs infinite. without the --compressor string (and with textures) it works perfectly. Best regards, Torben ... Thank you! Cheers, Torben -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=43291#43291 ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
Re: [osg-users] [vpb] Large VPB Database build fails without obvious reason
Hi Torben, The next thing to do would be to take the osgdem options list in the .task file that failed and see what happens when you run osgdem directly. Robert. On Mon, Oct 10, 2011 at 11:48 AM, Torben Dannhauer wrote: > Hi Robert, > > I already did this and posted the output. > > Here is die log file again: > [code] > 0.129 : Adding terrainTile > 5.253 : getTaskName(5,33,0) no nest, 6 12 > 5.253 : DataSet::_run() 6 12 > 17.588 : started DataSet::createDestination(13) > 17.637 : Time for after_reproject 0.049001 > 17.686 : local_extents = xMin() -180.00 180.00 > 17.686 : yMin() -60.00 60.00 > 17.686 : AR=3.00 C1=3 R1=1 > 17.686 : createNewDestinationGraph > 17.926 : Time for _destinationGraph->computeMaximumSourceResolution() = > 0.00 > 17.926 : Time for createDestinationGraph 0.240480 > 17.926 : Time for after_computeNeighbours 0.10 > 17.926 : completed DataSet::createDestination(13) > 17.926 : Error: no destination graph built, cannot proceed with build. > 17.926 : Time to write out DatabaseRevision::FileList - FilesAdded > terrain_subtile_L5_X33_Y0/terrain_L5_X33_Y0.osgb.task.0.added, 0 > 17.926 : Time to write out DatabaseRevision::FileList - FilesRemoved > terrain_subtile_L5_X33_Y0/terrain_L5_X33_Y0.osgb.task.0.removed, 0 > 17.926 : Time to write out DatabaseRevision::FileList - FilesModified > terrain_subtile_L5_X33_Y0/terrain_L5_X33_Y0.osgb.task.0.modified, 0 > 17.926 : Elapsed time = 17.926306 > [code] > > Meanwhile I was able to disentangle the error a little bit: > > I discovered that if I only add DEM data (-d), then the number files tasks is > much higher (more than twice) than with additional texture data (-d and -t). > > This make me assume that there is a bug, so it is not surprising that he > fails in task 317 of 1.5 million trask with a strange error (see above). > > Additionally I discovered that me CUDA and/or NVTT integration seems to be > erroneous. > If I add " --compressor-nvtt" to the vpbmaster call, then it hangs in the > tasks, osgdem seems to stall and is killed after 120sec by the kernel. If I > remove that protection, it hangs infinite. > > without the --compressor string (and with textures) it works perfectly. > > Best regards, Torben > > > > ... > > > Thank you! > > Cheers, > Torben > > -- > Read this topic online here: > http://forum.openscenegraph.org/viewtopic.php?p=43291#43291 > > > > > > ___ > osg-users mailing list > osg-users@lists.openscenegraph.org > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
Re: [osg-users] [vpb] Large VPB Database build fails without obvious reason
Hi Robert, I ran the task file manually and the output is bassically the same as I listed already: Code: 0.018: Adding terrainTile 0.296: getTaskName(5,32,5) no nest, 6 12 0.296: DataSet::_run() 6 12 1.084: started DataSet::createDestination(13) 1.110: Time for after_reproject 0.025947 1.136: local_extents = xMin() -180.00 180.00 1.136: yMin() -60.00 60.00 1.136: AR=3.00 C1=3 R1=1 1.136: createNewDestinationGraph 1.272: Time for _destinationGraph->computeMaximumSourceResolution() = 0.00 1.272: Time for createDestinationGraph 0.135908 1.272: Time for after_computeNeighbours 0.06 1.272: completed DataSet::createDestination(13) 1.272: Error: no destination graph built, cannot proceed with build. 1.272: Time to write out DatabaseRevision::FileList - FilesAdded terrain_subtile_L5_X32_Y5/terrain_L5_X32_Y5.osgb.task.0.added, 0 1.272: Time to write out DatabaseRevision::FileList - FilesRemoved terrain_subtile_L5_X32_Y5/terrain_L5_X32_Y5.osgb.task.0.removed, 0 1.272: Time to write out DatabaseRevision::FileList - FilesModified terrain_subtile_L5_X32_Y5/terrain_L5_X32_Y5.osgb.task.0.modified, 0 1.272: Elapsed time = 1.271738 Do you have an idea why vpbmaster does not build the destination graph correctly? Thank you! Cheers, Torben -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=43458#43458 ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
Re: [osg-users] [vpb] Large VPB Database build fails without obvious reason
Hi Torben, There really isn't enough info in the log file to know what exactly is going on. Could be that this region is empty? One thing you could try is upping the OSG_NOTIFY_LEVEL to DEBUG and then running osgdem with the task file and then seeing if this reveals anything. Robert. On Wed, Oct 19, 2011 at 5:56 PM, Torben Dannhauer wrote: > Hi Robert, > > I ran the task file manually and the output is bassically the same as I > listed already: > > Code: > > 0.018 : Adding terrainTile > 0.296 : getTaskName(5,32,5) no nest, 6 12 > 0.296 : DataSet::_run() 6 12 > 1.084 : started DataSet::createDestination(13) > 1.110 : Time for after_reproject 0.025947 > 1.136 : local_extents = xMin() -180.00 180.00 > 1.136 : yMin() -60.00 60.00 > 1.136 : AR=3.00 C1=3 R1=1 > 1.136 : createNewDestinationGraph > 1.272 : Time for _destinationGraph->computeMaximumSourceResolution() = > 0.00 > 1.272 : Time for createDestinationGraph 0.135908 > 1.272 : Time for after_computeNeighbours 0.06 > 1.272 : completed DataSet::createDestination(13) > 1.272 : Error: no destination graph built, cannot proceed with build. > 1.272 : Time to write out DatabaseRevision::FileList - FilesAdded > terrain_subtile_L5_X32_Y5/terrain_L5_X32_Y5.osgb.task.0.added, 0 > 1.272 : Time to write out DatabaseRevision::FileList - FilesRemoved > terrain_subtile_L5_X32_Y5/terrain_L5_X32_Y5.osgb.task.0.removed, 0 > 1.272 : Time to write out DatabaseRevision::FileList - FilesModified > terrain_subtile_L5_X32_Y5/terrain_L5_X32_Y5.osgb.task.0.modified, 0 > 1.272 : Elapsed time = 1.271738 > > > > > Do you have an idea why vpbmaster does not build the destination graph > correctly? > > > Thank you! > > Cheers, > Torben > > -- > Read this topic online here: > http://forum.openscenegraph.org/viewtopic.php?p=43458#43458 > > > > > > ___ > osg-users mailing list > osg-users@lists.openscenegraph.org > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org