[osg-users] example of porting of scenegraph to native client, possible OSG port

2011-09-15 Thread Sergey Kurdakov
Hi

>I thought someone at Google had already done this last year?

this was work in progress and few things were added to support this, but as
far as I remember not finished.

but anyway API has changed so new effort is needed.

Regards
Sergey

On Fri, Sep 16, 2011 at 8:15 AM, Chris 'Xenon' Hanson
wrote:

> On 9/15/2011 9:20 PM, Sergey Kurdakov wrote:
> > Hi All,
> > for quite a while I thought that porting OSG to Nacl would open many
> interesting
> > opportunities
>
>   I thought someone at Google had already done this last year?
>
> > Regards
> > Sergey
> >
> >
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> >
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>
>
> --
> Chris 'Xenon' Hanson, omo sanza lettere. xe...@alphapixel.com
> http://www.alphapixel.com/
>  Digital Imaging. OpenGL. Scene Graphs. GIS. GPS. Training. Consulting.
> Contracting.
>"There is no Truth. There is only Perception. To Perceive is to Exist."
> - Xen
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Re: [osg-users] example of porting of scenegraph to native client, possible OSG port

2011-09-15 Thread Chris 'Xenon' Hanson
On 9/15/2011 9:20 PM, Sergey Kurdakov wrote:
> Hi All,
> for quite a while I thought that porting OSG to Nacl would open many 
> interesting
> opportunities

  I thought someone at Google had already done this last year?

> Regards
> Sergey
> 
> 
> ___
> osg-users mailing list
> osg-users@lists.openscenegraph.org
> http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org


-- 
Chris 'Xenon' Hanson, omo sanza lettere. xe...@alphapixel.com 
http://www.alphapixel.com/
  Digital Imaging. OpenGL. Scene Graphs. GIS. GPS. Training. Consulting. 
Contracting.
"There is no Truth. There is only Perception. To Perceive is to Exist." - 
Xen
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[osg-users] example of porting of scenegraph to native client, possible OSG port

2011-09-15 Thread Sergey Kurdakov
Hi All,

for quite a while I thought that porting OSG to Nacl would open many
interesting opportunities

just seen a native client port of rival Ogre3D

http://ogre3d-nacl-demos.googlecode.com/svn/trunk/ogre/ogre.html

it is how to move from VC to nacl ( cmake solution )

http://www.ogre3d.org/forums/viewtopic.php?f=4&t=66394

here is code

https://docs.google.com/leaf?id=0BzHCK1hf14h2YjgyNjgwMTYtNDJlZS00ZGI1LTlkMjItNmI4MTcxM2ZhZWU0&hl=en_US


as OSG supports OpenGL ES - it looks like it also could be ported to Nacl.

while it would be better if I got a look at it by myself, but maybe someone
will be interested in attempt to port.

At least it is now possible for devs and soon will be available for any
Chrome users ( since ver 15 ).


Regards
Sergey
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