Re: [osg-users] 2.8.3 testing
Hi Paul, Am 22.03.10 17:31, schrieb Paul Martz: 1. XCode project files need to be updated. (Stephan, will you have any time to contribute this in the near future, or do we need another volunteer?) Can you merge revision [10006] into the osg-2.8 branch? this will fix a compile-issue when compiling for 64bit and the xcode-projects. http://www.openscenegraph.org/projects/osg/changeset/10006/OpenSceneGraph/trunk thanks, Stephan ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
Re: [osg-users] 2.8.3 testing
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 On 03/23/2010 03:13 AM, Paul Martz wrote: Thanks, Cedric. I found r10362 had this change, and it's now merged into the 2.8 branch. I definitely get different results, but haven't had a chance to compare to trunk, so if you could please take a look and let me know if it's now correct, I'd appreciate it. -Paul I did a svn update and check all animation examples, it works as expected. Cheers, Cedric Cedric Pinson wrote: On 03/22/10 22:03, Cedric Pinson wrote: On 03/22/10 20:15, Robert Osfield wrote: Hi Cedric, On Mon, Mar 22, 2010 at 7:08 PM, Cedric Pinson cedric.pin...@plopbyte.net wrote: I tried osgAnimation with this release, and there is difference with the trunk behavior. The test is to use osganimationhardware with bignathan.osg the one with the trunk works as expected and the one in this release seems to blend multiple animations. It looks like the clone problem... because i instanciate multiple item from the input. I will try to check it this evening Didn't you provide updated .osg files for the changes in osgAnimation? Could there be a coupling between other changes in OpenSceneGraph-Data and which version of osgAnimation you have? I presume 2.8.3 will need to have a new OpenSceneGraph-Data made from it's own svn/trunk. Robert. ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org I dont know yet the format should be the same if osgAnimation is synced to trunk, so i am doing some diff to check where it could have a problem Cheers, Cedric I think i get it comes from node.cpp: diff Node.cpp ~/dev/osg-trunk-svn/src/osg/Node.cpp 77c77 _updateCallback(node._updateCallback), --- _updateCallback(copyop(node._updateCallback.get())), 80c80 _cullCallback(node._cullCallback), --- _cullCallback(copyop(node._cullCallback.get())), copying Node.cpp into the release 2.8.3 works as expected Cheers, Cedric ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org - -- Provide OpenGL services around OpenSceneGraph and more +33 659 598 614 Cedric Pinson mailto:cedric.pin...@plopbyte.net http://www.plopbyte.net -BEGIN PGP SIGNATURE- Version: GnuPG v2.0.14 (GNU/Linux) Comment: Using GnuPG with Mozilla - http://enigmail.mozdev.org/ iEYEARECAAYFAkuokVkACgkQs6ZHzVQN0IjWBQCfZA+pCEt8InP7a95HJubJdP5W vd4AoJZWQlDQjkRRkmba+GE2cDQrHRtK =y6E2 -END PGP SIGNATURE- attachment: cedric_pinson.vcf___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
Re: [osg-users] 2.8.3 testing
I was able to build from the updated 2.8 branch last night. This morning I was able to telnet to a mac and run osgconv without complaints about not being able to get to the display. That was the case we were testing before. thanks andy -Original Message- From: osg-users-boun...@lists.openscenegraph.org [mailto:osg-users- boun...@lists.openscenegraph.org] On Behalf Of Paul Martz Sent: Monday, March 22, 2010 6:27 PM To: OpenSceneGraph Users Subject: Re: [osg-users] 2.8.3 testing Chuck Seberino wrote: Andy and Paul - I submitted a fix for this (r10927) which reorders some of the ifdef checking so that it works properly under OSX. Thanks, r10927 is now merged onto the 2.8 branch. Andy, let me know how that works for you. (I wasn't seeing this problem on 32bit OS X 10.5; I do a ccmake to generate makefiles and build with gcc on the command line, apparently a different configuration from you?) And, sorry I wasn't able to get to this sooner. We had a temporary internet outage in the area. Back online now (obviously). -Paul ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users- openscenegraph.org ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
Re: [osg-users] 2.8.3 testing
Hi Paul, Building now, Windows 7 64 bit, VC9 sp1, 32 bit build. After building I'll test what I can. Builds fine. I've also set up a nightly build (called Whitestar_vc9sp1 (2.8 branch)). As for testing, I've tested a few models in osgviewer, as well as the fbx plugin and the dae plugin. The fbx plugin seems to indeed have all the latest fixes, and the dae plugin is missing several fixes (as expected). Other than that, could you make a list of what 2.8.3 is supposed to fix over 2.8.2, and from that list maybe we can devise a list of tests to run to confirm that those things, at least, are really fixed? Tomorrow I'll test 2.8.3 in our software which will make for a more complete test. J-S -- __ Jean-Sebastien Guayjean-sebastien.g...@cm-labs.com http://www.cm-labs.com/ http://whitestar02.webhop.org/ ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
Re: [osg-users] 2.8.3 testing
Jean-Sébastien Guay wrote: Hi Paul, Building now, Windows 7 64 bit, VC9 sp1, 32 bit build. After building I'll test what I can. Builds fine. I've also set up a nightly build (called Whitestar_vc9sp1 (2.8 branch)). Thanks. I'm also running daily CDash builds for Windows and Darwin/OSX, though we still have the reporting issue with Darwin that I've mentioned before. (The Darwin build fails to report any errors when the build fails, and always reports that the build took less than a minute even though it clearly takes about 40 minutes. Not sure what's going wrong here.) As for testing, I've tested a few models in osgviewer, as well as the fbx plugin and the dae plugin. The fbx plugin seems to indeed have all the latest fixes, and the dae plugin is missing several fixes (as expected). I have to apologize about the dae plugin. I was just too chicken to go through with the merge, after a couple attempts. :-( Other than that, could you make a list of what 2.8.3 is supposed to fix over 2.8.2, and from that list maybe we can devise a list of tests to run to confirm that those things, at least, are really fixed? The wiki page has a bullet point summary of major changes, plus also contains a nearly complete list of revisions merged from trunk: http://www.openscenegraph.org/projects/osg/wiki/Support/283release Are you after more info than that? (Perhaps a more human-readable list of changes, instead of just revision numbers?) Tomorrow I'll test 2.8.3 in our software which will make for a more complete test. Thanks. I'm also testing with my external projects. -Paul ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
Re: [osg-users] 2.8.3 testing
Hi Paul, I have to apologize about the dae plugin. I was just too chicken to go through with the merge, after a couple attempts. :-( Hehe, no problem. It can be in a 2.8.4 eventually, if 2.10 takes too much time. For now our projects that need it can run off of SVN trunk while in development. When we come to the point of distributing them, it would be nice to link to an available stable release, but we'll see then. Other than that, could you make a list of what 2.8.3 is supposed to fix over 2.8.2, and from that list maybe we can devise a list of tests to run to confirm that those things, at least, are really fixed? The wiki page has a bullet point summary of major changes, plus also contains a nearly complete list of revisions merged from trunk: http://www.openscenegraph.org/projects/osg/wiki/Support/283release Are you after more info than that? (Perhaps a more human-readable list of changes, instead of just revision numbers?) I was thinking of a list of specific command lines we could run to test, but perhaps that's too much to ask (though it would make life easier for testers, thus increase the chances that more people will test). I guess if I build our internal projects against it and test that it would be sufficient. Thanks, J-S -- __ Jean-Sebastien Guayjean-sebastien.g...@cm-labs.com http://www.cm-labs.com/ http://whitestar02.webhop.org/ ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
Re: [osg-users] 2.8.3 testing
Jim Brooks wrote: Had compile errors on FreeBSD 8. Fixed with these two lines: src/OpenThreads/pthreads/CMakLists.txt IF(HAVE_PTHREAD_SETAFFINITY_NP) IF(NOT CMAKE_SYSTEM_NAME MATCHES FreeBSD) #---fix--- ADD_DEFINITIONS(-DHAVE_PTHREAD_SETAFFINITY_NP) ENDIF(NOT CMAKE_SYSTEM_NAME MATCHES FreeBSD) #---fix--- Thanks; let's discuss this in osg-submissions where Robert has already replied. -Paul ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
[osg-users] 2.8.3 testing
Hi all -- Here's an update on the 2.8.3 release, and a plea for testing. The 2.8.3 release is slightly behind my original schedule, but nonetheless getting close to a release candidate. ISSUES: There are two open issues at this point: 1. XCode project files need to be updated. (Stephan, will you have any time to contribute this in the near future, or do we need another volunteer?) 2. Updates to the DAE plugin and osgManipulators nodekit. These are late feature requests. I'm concerned about updating these two modules. The changes for both these modules are not limited to the modules themselves, and require changes to core OSG and elsewhere. Many changes on trunk often depend on previous changes, and chasing all of them down with a high level of confidence is difficult. It would certainly introduce issues if I missed any required changes. Let me make this suggestion: Let's leave DAE and osgManipulators out of the 2.8.3 release. If someone really wants them, and can't wait for v2.10 (or v3.0), then we could do a 2.8.4 release. The benefit of this approach is that it doesn't prevent 2.8.3 from getting out the door in a timely fashion, should merging these changes produce instability that would otherwise delay the release. Does this make sense? TESTING: Please test the 2.8 branch if you have time. For convenience, here's the 2.8 branch URL: http://www.openscenegraph.org/svn/osg/OpenSceneGraph/branches/OpenSceneGraph-2.8 I'd appreciate build/run testing for the following platforms and features: Platforms: Mac 10.5/10.6 32/64bit Windows XP/Vista/7, 32/64bit *nix, 32/64bit Features (latest stuff from trunk): osgAnimation nodekit FBX plugin 3ds plugin (esp writer capability) ImageIO plugin QuickTime plugin Inventor plugin ply plugin ffmpeg plugin There were also minor bug fixes to the 3dc, ac, dds, and flt plugins. When you send a test report, please mention which plugins you are building, as not all plugins build by default of course. Once we get the XCode project files updated, I'll tag a release candidate, and further candidates will follow as needed. I'm still hoping for a 31 March release date. If we start testing now, this should give us plenty of time for testing and resolving issues. Thanks! -Paul ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
Re: [osg-users] 2.8.3 testing
Hello Paul, On Mar 22, 2010, at 11:31 AM, Paul Martz wrote: Hi all -- Here's an update on the 2.8.3 release, and a plea for testing. The 2.8.3 release is slightly behind my original schedule, but nonetheless getting close to a release candidate. ISSUES: There are two open issues at this point: 1. XCode project files need to be updated. (Stephan, will you have any time to contribute this in the near future, or do we need another volunteer?) 2. Updates to the DAE plugin and osgManipulators nodekit. These are late feature requests. I'm concerned about updating these two modules. The changes for both these modules are not limited to the modules themselves, and require changes to core OSG and elsewhere. Many changes on trunk often depend on previous changes, and chasing all of them down with a high level of confidence is difficult. It would certainly introduce issues if I missed any required changes. Let me make this suggestion: Let's leave DAE and osgManipulators out of the 2.8.3 release. If someone really wants them, and can't wait for v2.10 (or v3.0), then we could do a 2.8.4 release. The benefit of this approach is that it doesn't prevent 2.8.3 from getting out the door in a timely fashion, should merging these changes produce instability that would otherwise delay the release. Does this make sense? I think so. Thanks for putting the release together. Doug ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
Re: [osg-users] 2.8.3 testing
I just got OpenSceneGraph-2.8, and tried to build on OS X. I'm getting an error in OpenThreads/Atomic, complaining that int32_t does not name a type. I'm following the unix instructions, doing configure and then make. I had just build the trunk (at least the first part) and got past this. Have I got it set up incorrectly, or is there a problem on 2.8? thanks andy -Original Message- From: osg-users-boun...@lists.openscenegraph.org [mailto:osg-users- boun...@lists.openscenegraph.org] On Behalf Of Paul Martz Sent: Monday, March 22, 2010 12:31 PM To: OpenSceneGraph Users Subject: [osg-users] 2.8.3 testing Hi all -- Here's an update on the 2.8.3 release, and a plea for testing. The 2.8.3 release is slightly behind my original schedule, but nonetheless getting close to a release candidate. ISSUES: There are two open issues at this point: 1. XCode project files need to be updated. (Stephan, will you have any time to contribute this in the near future, or do we need another volunteer?) 2. Updates to the DAE plugin and osgManipulators nodekit. These are late feature requests. I'm concerned about updating these two modules. The changes for both these modules are not limited to the modules themselves, and require changes to core OSG and elsewhere. Many changes on trunk often depend on previous changes, and chasing all of them down with a high level of confidence is difficult. It would certainly introduce issues if I missed any required changes. Let me make this suggestion: Let's leave DAE and osgManipulators out of the 2.8.3 release. If someone really wants them, and can't wait for v2.10 (or v3.0), then we could do a 2.8.4 release. The benefit of this approach is that it doesn't prevent 2.8.3 from getting out the door in a timely fashion, should merging these changes produce instability that would otherwise delay the release. Does this make sense? TESTING: Please test the 2.8 branch if you have time. For convenience, here's the 2.8 branch URL: http://www.openscenegraph.org/svn/osg/OpenSceneGraph/branches/OpenScene Graph-2.8 I'd appreciate build/run testing for the following platforms and features: Platforms: Mac 10.5/10.6 32/64bit Windows XP/Vista/7, 32/64bit *nix, 32/64bit Features (latest stuff from trunk): osgAnimation nodekit FBX plugin 3ds plugin (esp writer capability) ImageIO plugin QuickTime plugin Inventor plugin ply plugin ffmpeg plugin There were also minor bug fixes to the 3dc, ac, dds, and flt plugins. When you send a test report, please mention which plugins you are building, as not all plugins build by default of course. Once we get the XCode project files updated, I'll tag a release candidate, and further candidates will follow as needed. I'm still hoping for a 31 March release date. If we start testing now, this should give us plenty of time for testing and resolving issues. Thanks! -Paul ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users- openscenegraph.org ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
Re: [osg-users] 2.8.3 testing
Andy and Paul - I submitted a fix for this (r10927) which reorders some of the ifdef checking so that it works properly under OSX. Chuck On Mar 22, 2010, at 9:47 AM, Andy Skinner wrote: I just got OpenSceneGraph-2.8, and tried to build on OS X. I'm getting an error in OpenThreads/Atomic, complaining that int32_t does not name a type. I'm following the unix instructions, doing configure and then make. I had just build the trunk (at least the first part) and got past this. Have I got it set up incorrectly, or is there a problem on 2.8? thanks andy -Original Message- From: osg-users-boun...@lists.openscenegraph.org [mailto:osg-users- boun...@lists.openscenegraph.org] On Behalf Of Paul Martz Sent: Monday, March 22, 2010 12:31 PM To: OpenSceneGraph Users Subject: [osg-users] 2.8.3 testing Hi all -- Here's an update on the 2.8.3 release, and a plea for testing. The 2.8.3 release is slightly behind my original schedule, but nonetheless getting close to a release candidate. ISSUES: There are two open issues at this point: 1. XCode project files need to be updated. (Stephan, will you have any time to contribute this in the near future, or do we need another volunteer?) 2. Updates to the DAE plugin and osgManipulators nodekit. These are late feature requests. I'm concerned about updating these two modules. The changes for both these modules are not limited to the modules themselves, and require changes to core OSG and elsewhere. Many changes on trunk often depend on previous changes, and chasing all of them down with a high level of confidence is difficult. It would certainly introduce issues if I missed any required changes. Let me make this suggestion: Let's leave DAE and osgManipulators out of the 2.8.3 release. If someone really wants them, and can't wait for v2.10 (or v3.0), then we could do a 2.8.4 release. The benefit of this approach is that it doesn't prevent 2.8.3 from getting out the door in a timely fashion, should merging these changes produce instability that would otherwise delay the release. Does this make sense? TESTING: Please test the 2.8 branch if you have time. For convenience, here's the 2.8 branch URL: http://www.openscenegraph.org/svn/osg/OpenSceneGraph/branches/OpenScene Graph-2.8 I'd appreciate build/run testing for the following platforms and features: Platforms: Mac 10.5/10.6 32/64bit Windows XP/Vista/7, 32/64bit *nix, 32/64bit Features (latest stuff from trunk): osgAnimation nodekit FBX plugin 3ds plugin (esp writer capability) ImageIO plugin QuickTime plugin Inventor plugin ply plugin ffmpeg plugin There were also minor bug fixes to the 3dc, ac, dds, and flt plugins. When you send a test report, please mention which plugins you are building, as not all plugins build by default of course. Once we get the XCode project files updated, I'll tag a release candidate, and further candidates will follow as needed. I'm still hoping for a 31 March release date. If we start testing now, this should give us plenty of time for testing and resolving issues. Thanks! -Paul ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users- openscenegraph.org ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
Re: [osg-users] 2.8.3 testing
Hi Paul, Hi all -- Here's an update on the 2.8.3 release, and a plea for testing. Building now, Windows 7 64 bit, VC9 sp1, 32 bit build. After building I'll test what I can. Let me make this suggestion: Let's leave DAE and osgManipulators out of the 2.8.3 release. If someone really wants them, and can't wait for v2.10 (or v3.0), then we could do a 2.8.4 release. The benefit of this approach is that it doesn't prevent 2.8.3 from getting out the door in a timely fashion, should merging these changes produce instability that would otherwise delay the release. Does this make sense? Makes sense, you've already got a lot in the release, which means more chances that things might break... Though being the one who asked for updates to the DAE plugin I would prefer if it could be done, but I understand that it was a late request. Thanks for all your efforts on this, J-S -- __ Jean-Sebastien Guayjean-sebastien.g...@cm-labs.com http://www.cm-labs.com/ http://whitestar02.webhop.org/ ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
Re: [osg-users] 2.8.3 testing
Does that mean I need to wait for it to get onto 2.8? Or that it is there? thanks andy -Original Message- From: osg-users-boun...@lists.openscenegraph.org [mailto:osg-users- boun...@lists.openscenegraph.org] On Behalf Of Chuck Seberino Sent: Monday, March 22, 2010 1:00 PM To: OpenSceneGraph Users Subject: Re: [osg-users] 2.8.3 testing Andy and Paul - I submitted a fix for this (r10927) which reorders some of the ifdef checking so that it works properly under OSX. Chuck On Mar 22, 2010, at 9:47 AM, Andy Skinner wrote: I just got OpenSceneGraph-2.8, and tried to build on OS X. I'm getting an error in OpenThreads/Atomic, complaining that int32_t does not name a type. I'm following the unix instructions, doing configure and then make. I had just build the trunk (at least the first part) and got past this. Have I got it set up incorrectly, or is there a problem on 2.8? thanks andy -Original Message- From: osg-users-boun...@lists.openscenegraph.org [mailto:osg-users- boun...@lists.openscenegraph.org] On Behalf Of Paul Martz Sent: Monday, March 22, 2010 12:31 PM To: OpenSceneGraph Users Subject: [osg-users] 2.8.3 testing Hi all -- Here's an update on the 2.8.3 release, and a plea for testing. The 2.8.3 release is slightly behind my original schedule, but nonetheless getting close to a release candidate. ISSUES: There are two open issues at this point: 1. XCode project files need to be updated. (Stephan, will you have any time to contribute this in the near future, or do we need another volunteer?) 2. Updates to the DAE plugin and osgManipulators nodekit. These are late feature requests. I'm concerned about updating these two modules. The changes for both these modules are not limited to the modules themselves, and require changes to core OSG and elsewhere. Many changes on trunk often depend on previous changes, and chasing all of them down with a high level of confidence is difficult. It would certainly introduce issues if I missed any required changes. Let me make this suggestion: Let's leave DAE and osgManipulators out of the 2.8.3 release. If someone really wants them, and can't wait for v2.10 (or v3.0), then we could do a 2.8.4 release. The benefit of this approach is that it doesn't prevent 2.8.3 from getting out the door in a timely fashion, should merging these changes produce instability that would otherwise delay the release. Does this make sense? TESTING: Please test the 2.8 branch if you have time. For convenience, here's the 2.8 branch URL: http://www.openscenegraph.org/svn/osg/OpenSceneGraph/branches/OpenScene Graph-2.8 I'd appreciate build/run testing for the following platforms and features: Platforms: Mac 10.5/10.6 32/64bit Windows XP/Vista/7, 32/64bit *nix, 32/64bit Features (latest stuff from trunk): osgAnimation nodekit FBX plugin 3ds plugin (esp writer capability) ImageIO plugin QuickTime plugin Inventor plugin ply plugin ffmpeg plugin There were also minor bug fixes to the 3dc, ac, dds, and flt plugins. When you send a test report, please mention which plugins you are building, as not all plugins build by default of course. Once we get the XCode project files updated, I'll tag a release candidate, and further candidates will follow as needed. I'm still hoping for a 31 March release date. If we start testing now, this should give us plenty of time for testing and resolving issues. Thanks! -Paul ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users- openscenegraph.org ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users- openscenegraph.org ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users- openscenegraph.org ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
Re: [osg-users] 2.8.3 testing
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 On 03/22/2010 05:31 PM, Paul Martz wrote: Hi all -- Here's an update on the 2.8.3 release, and a plea for testing. The 2.8.3 release is slightly behind my original schedule, but nonetheless getting close to a release candidate. ISSUES: There are two open issues at this point: 1. XCode project files need to be updated. (Stephan, will you have any time to contribute this in the near future, or do we need another volunteer?) 2. Updates to the DAE plugin and osgManipulators nodekit. These are late feature requests. I'm concerned about updating these two modules. The changes for both these modules are not limited to the modules themselves, and require changes to core OSG and elsewhere. Many changes on trunk often depend on previous changes, and chasing all of them down with a high level of confidence is difficult. It would certainly introduce issues if I missed any required changes. Let me make this suggestion: Let's leave DAE and osgManipulators out of the 2.8.3 release. If someone really wants them, and can't wait for v2.10 (or v3.0), then we could do a 2.8.4 release. The benefit of this approach is that it doesn't prevent 2.8.3 from getting out the door in a timely fashion, should merging these changes produce instability that would otherwise delay the release. Does this make sense? TESTING: Please test the 2.8 branch if you have time. For convenience, here's the 2.8 branch URL: http://www.openscenegraph.org/svn/osg/OpenSceneGraph/branches/OpenSceneGraph-2.8 I'd appreciate build/run testing for the following platforms and features: Platforms: Mac 10.5/10.6 32/64bit Windows XP/Vista/7, 32/64bit *nix, 32/64bit Features (latest stuff from trunk): osgAnimation nodekit Hi Paul, I tried osgAnimation with this release, and there is difference with the trunk behavior. The test is to use osganimationhardware with bignathan.osg the one with the trunk works as expected and the one in this release seems to blend multiple animations. It looks like the clone problem... because i instanciate multiple item from the input. I will try to check it this evening Cheers, Cedric FBX plugin 3ds plugin (esp writer capability) ImageIO plugin QuickTime plugin Inventor plugin ply plugin ffmpeg plugin There were also minor bug fixes to the 3dc, ac, dds, and flt plugins. When you send a test report, please mention which plugins you are building, as not all plugins build by default of course. Once we get the XCode project files updated, I'll tag a release candidate, and further candidates will follow as needed. I'm still hoping for a 31 March release date. If we start testing now, this should give us plenty of time for testing and resolving issues. Thanks! -Paul ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org - -- Provide OpenGL services around OpenSceneGraph and more +33 659 598 614 Cedric Pinson mailto:cedric.pin...@plopbyte.net http://www.plopbyte.net -BEGIN PGP SIGNATURE- Version: GnuPG v2.0.14 (GNU/Linux) Comment: Using GnuPG with Mozilla - http://enigmail.mozdev.org/ iEYEARECAAYFAkunwBYACgkQs6ZHzVQN0IhTXgCeLEUVR8TDky5auyaxv2DwOOez jmoAnRZVzeCpOdci9A9aPXMwn4lzMkyP =2zW5 -END PGP SIGNATURE- attachment: cedric_pinson.vcf___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
Re: [osg-users] 2.8.3 testing
Hi Cedric, On Mon, Mar 22, 2010 at 7:08 PM, Cedric Pinson cedric.pin...@plopbyte.net wrote: I tried osgAnimation with this release, and there is difference with the trunk behavior. The test is to use osganimationhardware with bignathan.osg the one with the trunk works as expected and the one in this release seems to blend multiple animations. It looks like the clone problem... because i instanciate multiple item from the input. I will try to check it this evening Didn't you provide updated .osg files for the changes in osgAnimation? Could there be a coupling between other changes in OpenSceneGraph-Data and which version of osgAnimation you have? I presume 2.8.3 will need to have a new OpenSceneGraph-Data made from it's own svn/trunk. Robert. ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
Re: [osg-users] 2.8.3 testing
Andy, The fix is in trunk, but hasn't been merged into the 2.8 branch yet. Chuck On Mar 22, 2010, at 10:44 AM, Andy Skinner wrote: Does that mean I need to wait for it to get onto 2.8? Or that it is there? thanks andy -Original Message- From: osg-users-boun...@lists.openscenegraph.org [mailto:osg-users- boun...@lists.openscenegraph.org] On Behalf Of Chuck Seberino Sent: Monday, March 22, 2010 1:00 PM To: OpenSceneGraph Users Subject: Re: [osg-users] 2.8.3 testing Andy and Paul - I submitted a fix for this (r10927) which reorders some of the ifdef checking so that it works properly under OSX. Chuck On Mar 22, 2010, at 9:47 AM, Andy Skinner wrote: I just got OpenSceneGraph-2.8, and tried to build on OS X. I'm getting an error in OpenThreads/Atomic, complaining that int32_t does not name a type. I'm following the unix instructions, doing configure and then make. I had just build the trunk (at least the first part) and got past this. Have I got it set up incorrectly, or is there a problem on 2.8? thanks andy -Original Message- From: osg-users-boun...@lists.openscenegraph.org [mailto:osg-users- boun...@lists.openscenegraph.org] On Behalf Of Paul Martz Sent: Monday, March 22, 2010 12:31 PM To: OpenSceneGraph Users Subject: [osg-users] 2.8.3 testing Hi all -- Here's an update on the 2.8.3 release, and a plea for testing. The 2.8.3 release is slightly behind my original schedule, but nonetheless getting close to a release candidate. ISSUES: There are two open issues at this point: 1. XCode project files need to be updated. (Stephan, will you have any time to contribute this in the near future, or do we need another volunteer?) 2. Updates to the DAE plugin and osgManipulators nodekit. These are late feature requests. I'm concerned about updating these two modules. The changes for both these modules are not limited to the modules themselves, and require changes to core OSG and elsewhere. Many changes on trunk often depend on previous changes, and chasing all of them down with a high level of confidence is difficult. It would certainly introduce issues if I missed any required changes. Let me make this suggestion: Let's leave DAE and osgManipulators out of the 2.8.3 release. If someone really wants them, and can't wait for v2.10 (or v3.0), then we could do a 2.8.4 release. The benefit of this approach is that it doesn't prevent 2.8.3 from getting out the door in a timely fashion, should merging these changes produce instability that would otherwise delay the release. Does this make sense? TESTING: Please test the 2.8 branch if you have time. For convenience, here's the 2.8 branch URL: http://www.openscenegraph.org/svn/osg/OpenSceneGraph/branches/OpenScene Graph-2.8 I'd appreciate build/run testing for the following platforms and features: Platforms: Mac 10.5/10.6 32/64bit Windows XP/Vista/7, 32/64bit *nix, 32/64bit Features (latest stuff from trunk): osgAnimation nodekit FBX plugin 3ds plugin (esp writer capability) ImageIO plugin QuickTime plugin Inventor plugin ply plugin ffmpeg plugin There were also minor bug fixes to the 3dc, ac, dds, and flt plugins. When you send a test report, please mention which plugins you are building, as not all plugins build by default of course. Once we get the XCode project files updated, I'll tag a release candidate, and further candidates will follow as needed. I'm still hoping for a 31 March release date. If we start testing now, this should give us plenty of time for testing and resolving issues. Thanks! -Paul ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users- openscenegraph.org ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users- openscenegraph.org ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users- openscenegraph.org ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
Re: [osg-users] 2.8.3 testing
I'll look at this shortly. Andy, if you're really aggressive, you could merge it onto your local copy and let me know if it fixes things. Kind of pre-test it for me. But I'll get to it soon. -Paul Chuck Seberino wrote: Andy, The fix is in trunk, but hasn't been merged into the 2.8 branch yet. Chuck On Mar 22, 2010, at 10:44 AM, Andy Skinner wrote: Does that mean I need to wait for it to get onto 2.8? Or that it is there? thanks andy -Original Message- From: osg-users-boun...@lists.openscenegraph.org [mailto:osg-users- boun...@lists.openscenegraph.org] On Behalf Of Chuck Seberino Sent: Monday, March 22, 2010 1:00 PM To: OpenSceneGraph Users Subject: Re: [osg-users] 2.8.3 testing Andy and Paul - I submitted a fix for this (r10927) which reorders some of the ifdef checking so that it works properly under OSX. Chuck On Mar 22, 2010, at 9:47 AM, Andy Skinner wrote: I just got OpenSceneGraph-2.8, and tried to build on OS X. I'm getting an error in OpenThreads/Atomic, complaining that int32_t does not name a type. I'm following the unix instructions, doing configure and then make. I had just build the trunk (at least the first part) and got past this. Have I got it set up incorrectly, or is there a problem on 2.8? thanks andy -Original Message- From: osg-users-boun...@lists.openscenegraph.org [mailto:osg-users- boun...@lists.openscenegraph.org] On Behalf Of Paul Martz Sent: Monday, March 22, 2010 12:31 PM To: OpenSceneGraph Users Subject: [osg-users] 2.8.3 testing Hi all -- Here's an update on the 2.8.3 release, and a plea for testing. The 2.8.3 release is slightly behind my original schedule, but nonetheless getting close to a release candidate. ISSUES: There are two open issues at this point: 1. XCode project files need to be updated. (Stephan, will you have any time to contribute this in the near future, or do we need another volunteer?) 2. Updates to the DAE plugin and osgManipulators nodekit. These are late feature requests. I'm concerned about updating these two modules. The changes for both these modules are not limited to the modules themselves, and require changes to core OSG and elsewhere. Many changes on trunk often depend on previous changes, and chasing all of them down with a high level of confidence is difficult. It would certainly introduce issues if I missed any required changes. Let me make this suggestion: Let's leave DAE and osgManipulators out of the 2.8.3 release. If someone really wants them, and can't wait for v2.10 (or v3.0), then we could do a 2.8.4 release. The benefit of this approach is that it doesn't prevent 2.8.3 from getting out the door in a timely fashion, should merging these changes produce instability that would otherwise delay the release. Does this make sense? TESTING: Please test the 2.8 branch if you have time. For convenience, here's the 2.8 branch URL: http://www.openscenegraph.org/svn/osg/OpenSceneGraph/branches/OpenScene Graph-2.8 I'd appreciate build/run testing for the following platforms and features: Platforms: Mac 10.5/10.6 32/64bit Windows XP/Vista/7, 32/64bit *nix, 32/64bit Features (latest stuff from trunk): osgAnimation nodekit FBX plugin 3ds plugin (esp writer capability) ImageIO plugin QuickTime plugin Inventor plugin ply plugin ffmpeg plugin There were also minor bug fixes to the 3dc, ac, dds, and flt plugins. When you send a test report, please mention which plugins you are building, as not all plugins build by default of course. Once we get the XCode project files updated, I'll tag a release candidate, and further candidates will follow as needed. I'm still hoping for a 31 March release date. If we start testing now, this should give us plenty of time for testing and resolving issues. Thanks! -Paul ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users- openscenegraph.org ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users- openscenegraph.org ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users- openscenegraph.org ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
Re: [osg-users] 2.8.3 testing
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 On 03/22/10 20:15, Robert Osfield wrote: Hi Cedric, On Mon, Mar 22, 2010 at 7:08 PM, Cedric Pinson cedric.pin...@plopbyte.net wrote: I tried osgAnimation with this release, and there is difference with the trunk behavior. The test is to use osganimationhardware with bignathan.osg the one with the trunk works as expected and the one in this release seems to blend multiple animations. It looks like the clone problem... because i instanciate multiple item from the input. I will try to check it this evening Didn't you provide updated .osg files for the changes in osgAnimation? Could there be a coupling between other changes in OpenSceneGraph-Data and which version of osgAnimation you have? I presume 2.8.3 will need to have a new OpenSceneGraph-Data made from it's own svn/trunk. Robert. ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org I dont know yet the format should be the same if osgAnimation is synced to trunk, so i am doing some diff to check where it could have a problem Cheers, Cedric - -- Provide OpenGL services around OpenSceneGraph and more +33 659 598 614 Cedric Pinson mailto:cedric.pin...@plopbyte.net http://www.plopbyte.net -BEGIN PGP SIGNATURE- Version: GnuPG v2.0.14 (GNU/Linux) Comment: Using GnuPG with Mozilla - http://enigmail.mozdev.org/ iEYEARECAAYFAkun2xgACgkQs6ZHzVQN0IiDtgCfbDSI+307x11VlJYmIGWPswye qSoAmgJtI0rFhokgGTythiWjQ3c2O6Zm =imYJ -END PGP SIGNATURE- attachment: cedric_pinson.vcf___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
Re: [osg-users] 2.8.3 testing
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 On 03/22/10 22:03, Cedric Pinson wrote: On 03/22/10 20:15, Robert Osfield wrote: Hi Cedric, On Mon, Mar 22, 2010 at 7:08 PM, Cedric Pinson cedric.pin...@plopbyte.net wrote: I tried osgAnimation with this release, and there is difference with the trunk behavior. The test is to use osganimationhardware with bignathan.osg the one with the trunk works as expected and the one in this release seems to blend multiple animations. It looks like the clone problem... because i instanciate multiple item from the input. I will try to check it this evening Didn't you provide updated .osg files for the changes in osgAnimation? Could there be a coupling between other changes in OpenSceneGraph-Data and which version of osgAnimation you have? I presume 2.8.3 will need to have a new OpenSceneGraph-Data made from it's own svn/trunk. Robert. ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org I dont know yet the format should be the same if osgAnimation is synced to trunk, so i am doing some diff to check where it could have a problem Cheers, Cedric I think i get it comes from node.cpp: diff Node.cpp ~/dev/osg-trunk-svn/src/osg/Node.cpp 77c77 _updateCallback(node._updateCallback), - --- _updateCallback(copyop(node._updateCallback.get())), 80c80 _cullCallback(node._cullCallback), - --- _cullCallback(copyop(node._cullCallback.get())), copying Node.cpp into the release 2.8.3 works as expected Cheers, Cedric - -- Provide OpenGL services around OpenSceneGraph and more +33 659 598 614 Cedric Pinson mailto:cedric.pin...@plopbyte.net http://www.plopbyte.net -BEGIN PGP SIGNATURE- Version: GnuPG v2.0.14 (GNU/Linux) Comment: Using GnuPG with Mozilla - http://enigmail.mozdev.org/ iEYEARECAAYFAkun4HMACgkQs6ZHzVQN0Ij7fACeIapSBIod7TLbJMg4zLvyIpVQ ppwAoIYKZD1H1bCecbdZ2TpBTNghxmw/ =o67H -END PGP SIGNATURE- attachment: cedric_pinson.vcf___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
Re: [osg-users] 2.8.3 testing
Chuck Seberino wrote: Andy and Paul - I submitted a fix for this (r10927) which reorders some of the ifdef checking so that it works properly under OSX. Thanks, r10927 is now merged onto the 2.8 branch. Andy, let me know how that works for you. (I wasn't seeing this problem on 32bit OS X 10.5; I do a ccmake to generate makefiles and build with gcc on the command line, apparently a different configuration from you?) And, sorry I wasn't able to get to this sooner. We had a temporary internet outage in the area. Back online now (obviously). -Paul ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
Re: [osg-users] 2.8.3 testing
Thanks, Cedric. I found r10362 had this change, and it's now merged into the 2.8 branch. I definitely get different results, but haven't had a chance to compare to trunk, so if you could please take a look and let me know if it's now correct, I'd appreciate it. -Paul Cedric Pinson wrote: -BEGIN PGP SIGNED MESSAGE- Hash: SHA1 On 03/22/10 22:03, Cedric Pinson wrote: On 03/22/10 20:15, Robert Osfield wrote: Hi Cedric, On Mon, Mar 22, 2010 at 7:08 PM, Cedric Pinson cedric.pin...@plopbyte.net wrote: I tried osgAnimation with this release, and there is difference with the trunk behavior. The test is to use osganimationhardware with bignathan.osg the one with the trunk works as expected and the one in this release seems to blend multiple animations. It looks like the clone problem... because i instanciate multiple item from the input. I will try to check it this evening Didn't you provide updated .osg files for the changes in osgAnimation? Could there be a coupling between other changes in OpenSceneGraph-Data and which version of osgAnimation you have? I presume 2.8.3 will need to have a new OpenSceneGraph-Data made from it's own svn/trunk. Robert. ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org I dont know yet the format should be the same if osgAnimation is synced to trunk, so i am doing some diff to check where it could have a problem Cheers, Cedric I think i get it comes from node.cpp: diff Node.cpp ~/dev/osg-trunk-svn/src/osg/Node.cpp 77c77 _updateCallback(node._updateCallback), - --- _updateCallback(copyop(node._updateCallback.get())), 80c80 _cullCallback(node._cullCallback), - --- _cullCallback(copyop(node._cullCallback.get())), copying Node.cpp into the release 2.8.3 works as expected Cheers, Cedric - -- Provide OpenGL services around OpenSceneGraph and more +33 659 598 614 Cedric Pinson mailto:cedric.pin...@plopbyte.net http://www.plopbyte.net -BEGIN PGP SIGNATURE- Version: GnuPG v2.0.14 (GNU/Linux) Comment: Using GnuPG with Mozilla - http://enigmail.mozdev.org/ iEYEARECAAYFAkun4HMACgkQs6ZHzVQN0Ij7fACeIapSBIod7TLbJMg4zLvyIpVQ ppwAoIYKZD1H1bCecbdZ2TpBTNghxmw/ =o67H -END PGP SIGNATURE- ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
Re: [osg-users] 2.8.3 testing
Had compile errors on FreeBSD 8. Fixed with these two lines: src/OpenThreads/pthreads/CMakLists.txt IF(HAVE_PTHREAD_SETAFFINITY_NP) IF(NOT CMAKE_SYSTEM_NAME MATCHES FreeBSD) #---fix--- ADD_DEFINITIONS(-DHAVE_PTHREAD_SETAFFINITY_NP) ENDIF(NOT CMAKE_SYSTEM_NAME MATCHES FreeBSD) #---fix--- ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org