Re: [osg-users] 2.8.3 testing

2010-03-23 Thread Stephan Huber
Hi Paul,

Am 22.03.10 17:31, schrieb Paul Martz:
 1. XCode project files need to be updated. (Stephan, will you have any
 time to contribute this in the near future, or do we need another
 volunteer?)

Can you merge revision [10006] into the osg-2.8 branch? this will fix a
compile-issue when compiling for 64bit and the xcode-projects.

http://www.openscenegraph.org/projects/osg/changeset/10006/OpenSceneGraph/trunk

thanks,

Stephan
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Re: [osg-users] 2.8.3 testing

2010-03-23 Thread Cedric Pinson
-BEGIN PGP SIGNED MESSAGE-
Hash: SHA1

On 03/23/2010 03:13 AM, Paul Martz wrote:
 Thanks, Cedric. I found r10362 had this change, and it's now merged
 into the 2.8 branch. I definitely get different results, but
 haven't had a chance to compare to trunk, so if you could please
 take a look and let me know if it's now correct, I'd appreciate
 it. -Paul

I did a svn update and check all animation examples, it works as expected.

Cheers,
Cedric




 Cedric Pinson wrote: On 03/22/10 22:03, Cedric Pinson wrote:
 On 03/22/10 20:15, Robert Osfield wrote:
 Hi Cedric, On Mon, Mar 22, 2010 at 7:08 PM, Cedric Pinson
 cedric.pin...@plopbyte.net wrote:
 I tried osgAnimation with this release, and there is
 difference with the trunk behavior. The test is to use
 osganimationhardware with bignathan.osg the one with the
 trunk works as expected and the one in this release seems
 to blend multiple animations.

 It looks like the clone problem... because i instanciate
 multiple
 item
 from the input. I will try to check it this evening
 Didn't you provide updated .osg files for the changes in
 osgAnimation? Could there be a coupling between other
 changes in OpenSceneGraph-Data and which version of
 osgAnimation you have? I presume 2.8.3 will need to have a
 new OpenSceneGraph-Data made from it's own svn/trunk.
 Robert. ___
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 http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org





 I dont know yet the format should be the same if osgAnimation is
 synced to trunk, so i am doing some diff to check where it
 could have a problem

 Cheers, Cedric

 I think i get it comes from node.cpp:

 diff Node.cpp ~/dev/osg-trunk-svn/src/osg/Node.cpp 77c77 
 _updateCallback(node._updateCallback), ---
 _updateCallback(copyop(node._updateCallback.get())),
 80c80  _cullCallback(node._cullCallback), ---
 _cullCallback(copyop(node._cullCallback.get())),


 copying Node.cpp into the release 2.8.3 works as expected

 Cheers, Cedric


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Provide OpenGL services around OpenSceneGraph and more
+33 659 598 614 Cedric Pinson mailto:cedric.pin...@plopbyte.net
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Re: [osg-users] 2.8.3 testing

2010-03-23 Thread Andy Skinner
I was able to build from the updated 2.8 branch last night.  This morning I was 
able to telnet to a mac and run osgconv without complaints about not being able 
to get to the display.  That was the case we were testing before.

thanks
andy

 -Original Message-
 From: osg-users-boun...@lists.openscenegraph.org [mailto:osg-users-
 boun...@lists.openscenegraph.org] On Behalf Of Paul Martz
 Sent: Monday, March 22, 2010 6:27 PM
 To: OpenSceneGraph Users
 Subject: Re: [osg-users] 2.8.3 testing
 
 Chuck Seberino wrote:
  Andy and Paul -
 
  I submitted a fix for this (r10927) which reorders some of the ifdef
 checking so that it works properly under OSX.
 
 Thanks, r10927 is now merged onto the 2.8 branch. Andy, let me know how
 that works for you. (I wasn't seeing this problem on 32bit OS X 10.5; I
 do a ccmake to generate makefiles and build with gcc on the command
 line, apparently a different configuration from you?)
 
 And, sorry I wasn't able to get to this sooner. We had a temporary
 internet outage in the area. Back online now (obviously).
 -Paul
 
 
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Re: [osg-users] 2.8.3 testing

2010-03-23 Thread Jean-Sébastien Guay

Hi Paul,


Building now, Windows 7 64 bit, VC9 sp1, 32 bit build. After building
I'll test what I can.


Builds fine. I've also set up a nightly build (called Whitestar_vc9sp1 
(2.8 branch)).


As for testing, I've tested a few models in osgviewer, as well as the 
fbx plugin and the dae plugin. The fbx plugin seems to indeed have all 
the latest fixes, and the dae plugin is missing several fixes (as expected).


Other than that, could you make a list of what 2.8.3 is supposed to fix 
over 2.8.2, and from that list maybe we can devise a list of tests to 
run to confirm that those things, at least, are really fixed?


Tomorrow I'll test 2.8.3 in our software which will make for a more 
complete test.


J-S
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Re: [osg-users] 2.8.3 testing

2010-03-23 Thread Paul Martz

Jean-Sébastien Guay wrote:

Hi Paul,


Building now, Windows 7 64 bit, VC9 sp1, 32 bit build. After building
I'll test what I can.


Builds fine. I've also set up a nightly build (called Whitestar_vc9sp1 
(2.8 branch)).


Thanks. I'm also running daily CDash builds for Windows and Darwin/OSX, 
though we still have the reporting issue with Darwin that I've mentioned 
before. (The Darwin build fails to report any errors when the build 
fails, and always reports that the build took less than a minute even 
though it clearly takes about 40 minutes. Not sure what's going wrong here.)


As for testing, I've tested a few models in osgviewer, as well as the 
fbx plugin and the dae plugin. The fbx plugin seems to indeed have all 
the latest fixes, and the dae plugin is missing several fixes (as 
expected).


I have to apologize about the dae plugin. I was just too chicken to go 
through with the merge, after a couple attempts. :-(


Other than that, could you make a list of what 2.8.3 is supposed to fix 
over 2.8.2, and from that list maybe we can devise a list of tests to 
run to confirm that those things, at least, are really fixed?


The wiki page has a bullet point summary of major changes, plus also 
contains a nearly complete list of revisions merged from trunk:

  http://www.openscenegraph.org/projects/osg/wiki/Support/283release
Are you after more info than that? (Perhaps a more human-readable list 
of changes, instead of just revision numbers?)


Tomorrow I'll test 2.8.3 in our software which will make for a more 
complete test.


Thanks. I'm also testing with my external projects.
   -Paul



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Re: [osg-users] 2.8.3 testing

2010-03-23 Thread Jean-Sébastien Guay

Hi Paul,


I have to apologize about the dae plugin. I was just too chicken to go
through with the merge, after a couple attempts. :-(


Hehe, no problem. It can be in a 2.8.4 eventually, if 2.10 takes too 
much time. For now our projects that need it can run off of SVN trunk 
while in development. When we come to the point of distributing them, it 
would be nice to link to an available stable release, but we'll see then.



Other than that, could you make a list of what 2.8.3 is supposed to
fix over 2.8.2, and from that list maybe we can devise a list of tests
to run to confirm that those things, at least, are really fixed?


The wiki page has a bullet point summary of major changes, plus also
contains a nearly complete list of revisions merged from trunk:
http://www.openscenegraph.org/projects/osg/wiki/Support/283release
Are you after more info than that? (Perhaps a more human-readable list
of changes, instead of just revision numbers?)


I was thinking of a list of specific command lines we could run to test, 
but perhaps that's too much to ask (though it would make life easier for 
testers, thus increase the chances that more people will test). I guess 
if I build our internal projects against it and test that it would be 
sufficient.


Thanks,

J-S
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Re: [osg-users] 2.8.3 testing

2010-03-23 Thread Paul Martz

Jim Brooks wrote:

Had compile errors on FreeBSD 8.
Fixed with these two lines:

src/OpenThreads/pthreads/CMakLists.txt

IF(HAVE_PTHREAD_SETAFFINITY_NP)

 IF(NOT CMAKE_SYSTEM_NAME MATCHES FreeBSD)   #---fix---

ADD_DEFINITIONS(-DHAVE_PTHREAD_SETAFFINITY_NP)

 ENDIF(NOT CMAKE_SYSTEM_NAME MATCHES FreeBSD)  #---fix---



Thanks; let's discuss this in osg-submissions where Robert has already 
replied.

   -Paul


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[osg-users] 2.8.3 testing

2010-03-22 Thread Paul Martz

Hi all -- Here's an update on the 2.8.3 release, and a plea for testing.

The 2.8.3 release is slightly behind my original schedule, but 
nonetheless getting close to a release candidate.


ISSUES: There are two open issues at this point:

1. XCode project files need to be updated. (Stephan, will you have any 
time to contribute this in the near future, or do we need another 
volunteer?)


2. Updates to the DAE plugin and osgManipulators nodekit. These are late 
feature requests.


I'm concerned about updating these two modules. The changes for both 
these modules are not limited to the modules themselves, and require 
changes to core OSG and elsewhere. Many changes on trunk often depend on 
previous changes, and chasing all of them down with a high level of 
confidence is difficult. It would certainly introduce issues if I missed 
any required changes.


Let me make this suggestion: Let's leave DAE and osgManipulators out of 
the 2.8.3 release. If someone really wants them, and can't wait for 
v2.10 (or v3.0), then we could do a 2.8.4 release. The benefit of this 
approach is that it doesn't prevent 2.8.3 from getting out the door in a 
timely fashion, should merging these changes produce instability that 
would otherwise delay the release.


Does this make sense?

TESTING: Please test the 2.8 branch if you have time. For convenience, 
here's the 2.8 branch URL:


http://www.openscenegraph.org/svn/osg/OpenSceneGraph/branches/OpenSceneGraph-2.8

I'd appreciate build/run testing for the following platforms and features:

  Platforms:
Mac 10.5/10.6 32/64bit
Windows XP/Vista/7, 32/64bit
*nix, 32/64bit
  Features (latest stuff from trunk):
osgAnimation nodekit
FBX plugin
3ds plugin (esp writer capability)
ImageIO plugin
QuickTime plugin
Inventor plugin
ply plugin
ffmpeg plugin

There were also minor bug fixes to the 3dc, ac, dds, and flt plugins.

When you send a test report, please mention which plugins you are 
building, as not all plugins build by default of course.


Once we get the XCode project files updated, I'll tag a release 
candidate, and further candidates will follow as needed. I'm still 
hoping for a 31 March release date. If we start testing now, this should 
give us plenty of time for testing and resolving issues.


Thanks!
  -Paul


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Re: [osg-users] 2.8.3 testing

2010-03-22 Thread Doug McCorkle

Hello Paul,

On Mar 22, 2010, at 11:31 AM, Paul Martz wrote:

Hi all -- Here's an update on the 2.8.3 release, and a plea for  
testing.


The 2.8.3 release is slightly behind my original schedule, but
nonetheless getting close to a release candidate.

ISSUES: There are two open issues at this point:

1. XCode project files need to be updated. (Stephan, will you have any
time to contribute this in the near future, or do we need another
volunteer?)

2. Updates to the DAE plugin and osgManipulators nodekit. These are  
late

feature requests.

I'm concerned about updating these two modules. The changes for both
these modules are not limited to the modules themselves, and require
changes to core OSG and elsewhere. Many changes on trunk often  
depend on

previous changes, and chasing all of them down with a high level of
confidence is difficult. It would certainly introduce issues if I  
missed

any required changes.

Let me make this suggestion: Let's leave DAE and osgManipulators out  
of

the 2.8.3 release. If someone really wants them, and can't wait for
v2.10 (or v3.0), then we could do a 2.8.4 release. The benefit of this
approach is that it doesn't prevent 2.8.3 from getting out the door  
in a

timely fashion, should merging these changes produce instability that
would otherwise delay the release.

Does this make sense?

I think so.

Thanks for putting the release together.

Doug

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Re: [osg-users] 2.8.3 testing

2010-03-22 Thread Andy Skinner
I just got OpenSceneGraph-2.8, and tried to build on OS X.

I'm getting an error in OpenThreads/Atomic, complaining that int32_t does not 
name a type.

I'm following the unix instructions, doing configure and then make.

I had just build the trunk (at least the first part) and got past this.

Have I got it set up incorrectly, or is there a problem on 2.8?

thanks
andy

 -Original Message-
 From: osg-users-boun...@lists.openscenegraph.org [mailto:osg-users-
 boun...@lists.openscenegraph.org] On Behalf Of Paul Martz
 Sent: Monday, March 22, 2010 12:31 PM
 To: OpenSceneGraph Users
 Subject: [osg-users] 2.8.3 testing
 
 Hi all -- Here's an update on the 2.8.3 release, and a plea for
 testing.
 
 The 2.8.3 release is slightly behind my original schedule, but
 nonetheless getting close to a release candidate.
 
 ISSUES: There are two open issues at this point:
 
 1. XCode project files need to be updated. (Stephan, will you have any
 time to contribute this in the near future, or do we need another
 volunteer?)
 
 2. Updates to the DAE plugin and osgManipulators nodekit. These are
 late
 feature requests.
 
 I'm concerned about updating these two modules. The changes for both
 these modules are not limited to the modules themselves, and require
 changes to core OSG and elsewhere. Many changes on trunk often depend
 on
 previous changes, and chasing all of them down with a high level of
 confidence is difficult. It would certainly introduce issues if I
 missed
 any required changes.
 
 Let me make this suggestion: Let's leave DAE and osgManipulators out of
 the 2.8.3 release. If someone really wants them, and can't wait for
 v2.10 (or v3.0), then we could do a 2.8.4 release. The benefit of this
 approach is that it doesn't prevent 2.8.3 from getting out the door in
 a
 timely fashion, should merging these changes produce instability that
 would otherwise delay the release.
 
 Does this make sense?
 
 TESTING: Please test the 2.8 branch if you have time. For convenience,
 here's the 2.8 branch URL:
 
 http://www.openscenegraph.org/svn/osg/OpenSceneGraph/branches/OpenScene
 Graph-2.8
 
 I'd appreciate build/run testing for the following platforms and
 features:
 
Platforms:
  Mac 10.5/10.6 32/64bit
  Windows XP/Vista/7, 32/64bit
  *nix, 32/64bit
Features (latest stuff from trunk):
  osgAnimation nodekit
  FBX plugin
  3ds plugin (esp writer capability)
  ImageIO plugin
  QuickTime plugin
  Inventor plugin
  ply plugin
  ffmpeg plugin
 
 There were also minor bug fixes to the 3dc, ac, dds, and flt plugins.
 
 When you send a test report, please mention which plugins you are
 building, as not all plugins build by default of course.
 
 Once we get the XCode project files updated, I'll tag a release
 candidate, and further candidates will follow as needed. I'm still
 hoping for a 31 March release date. If we start testing now, this
 should
 give us plenty of time for testing and resolving issues.
 
 Thanks!
-Paul
 
 
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Re: [osg-users] 2.8.3 testing

2010-03-22 Thread Chuck Seberino
Andy and Paul -

I submitted a fix for this (r10927) which reorders some of the ifdef checking 
so that it works properly under OSX.

Chuck

On Mar 22, 2010, at 9:47 AM, Andy Skinner wrote:

 I just got OpenSceneGraph-2.8, and tried to build on OS X.
 
 I'm getting an error in OpenThreads/Atomic, complaining that int32_t does not 
 name a type.
 
 I'm following the unix instructions, doing configure and then make.
 
 I had just build the trunk (at least the first part) and got past this.
 
 Have I got it set up incorrectly, or is there a problem on 2.8?
 
 thanks
 andy
 
 -Original Message-
 From: osg-users-boun...@lists.openscenegraph.org [mailto:osg-users-
 boun...@lists.openscenegraph.org] On Behalf Of Paul Martz
 Sent: Monday, March 22, 2010 12:31 PM
 To: OpenSceneGraph Users
 Subject: [osg-users] 2.8.3 testing
 
 Hi all -- Here's an update on the 2.8.3 release, and a plea for
 testing.
 
 The 2.8.3 release is slightly behind my original schedule, but
 nonetheless getting close to a release candidate.
 
 ISSUES: There are two open issues at this point:
 
 1. XCode project files need to be updated. (Stephan, will you have any
 time to contribute this in the near future, or do we need another
 volunteer?)
 
 2. Updates to the DAE plugin and osgManipulators nodekit. These are
 late
 feature requests.
 
 I'm concerned about updating these two modules. The changes for both
 these modules are not limited to the modules themselves, and require
 changes to core OSG and elsewhere. Many changes on trunk often depend
 on
 previous changes, and chasing all of them down with a high level of
 confidence is difficult. It would certainly introduce issues if I
 missed
 any required changes.
 
 Let me make this suggestion: Let's leave DAE and osgManipulators out of
 the 2.8.3 release. If someone really wants them, and can't wait for
 v2.10 (or v3.0), then we could do a 2.8.4 release. The benefit of this
 approach is that it doesn't prevent 2.8.3 from getting out the door in
 a
 timely fashion, should merging these changes produce instability that
 would otherwise delay the release.
 
 Does this make sense?
 
 TESTING: Please test the 2.8 branch if you have time. For convenience,
 here's the 2.8 branch URL:
 
 http://www.openscenegraph.org/svn/osg/OpenSceneGraph/branches/OpenScene
 Graph-2.8
 
 I'd appreciate build/run testing for the following platforms and
 features:
 
   Platforms:
 Mac 10.5/10.6 32/64bit
 Windows XP/Vista/7, 32/64bit
 *nix, 32/64bit
   Features (latest stuff from trunk):
 osgAnimation nodekit
 FBX plugin
 3ds plugin (esp writer capability)
 ImageIO plugin
 QuickTime plugin
 Inventor plugin
 ply plugin
 ffmpeg plugin
 
 There were also minor bug fixes to the 3dc, ac, dds, and flt plugins.
 
 When you send a test report, please mention which plugins you are
 building, as not all plugins build by default of course.
 
 Once we get the XCode project files updated, I'll tag a release
 candidate, and further candidates will follow as needed. I'm still
 hoping for a 31 March release date. If we start testing now, this
 should
 give us plenty of time for testing and resolving issues.
 
 Thanks!
   -Paul
 
 
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Re: [osg-users] 2.8.3 testing

2010-03-22 Thread Jean-Sébastien Guay

Hi Paul,


Hi all -- Here's an update on the 2.8.3 release, and a plea for testing.


Building now, Windows 7 64 bit, VC9 sp1, 32 bit build. After building 
I'll test what I can.



Let me make this suggestion: Let's leave DAE and osgManipulators out of
the 2.8.3 release. If someone really wants them, and can't wait for
v2.10 (or v3.0), then we could do a 2.8.4 release. The benefit of this
approach is that it doesn't prevent 2.8.3 from getting out the door in a
timely fashion, should merging these changes produce instability that
would otherwise delay the release.

Does this make sense?


Makes sense, you've already got a lot in the release, which means more 
chances that things might break... Though being the one who asked for 
updates to the DAE plugin I would prefer if it could be done, but I 
understand that it was a late request.


Thanks for all your efforts on this,

J-S
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Re: [osg-users] 2.8.3 testing

2010-03-22 Thread Andy Skinner
Does that mean I need to wait for it to get onto 2.8?  Or that it is there?

thanks
andy

 -Original Message-
 From: osg-users-boun...@lists.openscenegraph.org [mailto:osg-users-
 boun...@lists.openscenegraph.org] On Behalf Of Chuck Seberino
 Sent: Monday, March 22, 2010 1:00 PM
 To: OpenSceneGraph Users
 Subject: Re: [osg-users] 2.8.3 testing
 
 Andy and Paul -
 
 I submitted a fix for this (r10927) which reorders some of the ifdef
 checking so that it works properly under OSX.
 
 Chuck
 
 On Mar 22, 2010, at 9:47 AM, Andy Skinner wrote:
 
  I just got OpenSceneGraph-2.8, and tried to build on OS X.
 
  I'm getting an error in OpenThreads/Atomic, complaining that int32_t
 does not name a type.
 
  I'm following the unix instructions, doing configure and then make.
 
  I had just build the trunk (at least the first part) and got past
 this.
 
  Have I got it set up incorrectly, or is there a problem on 2.8?
 
  thanks
  andy
 
  -Original Message-
  From: osg-users-boun...@lists.openscenegraph.org [mailto:osg-users-
  boun...@lists.openscenegraph.org] On Behalf Of Paul Martz
  Sent: Monday, March 22, 2010 12:31 PM
  To: OpenSceneGraph Users
  Subject: [osg-users] 2.8.3 testing
 
  Hi all -- Here's an update on the 2.8.3 release, and a plea for
  testing.
 
  The 2.8.3 release is slightly behind my original schedule, but
  nonetheless getting close to a release candidate.
 
  ISSUES: There are two open issues at this point:
 
  1. XCode project files need to be updated. (Stephan, will you have
 any
  time to contribute this in the near future, or do we need another
  volunteer?)
 
  2. Updates to the DAE plugin and osgManipulators nodekit. These are
  late
  feature requests.
 
  I'm concerned about updating these two modules. The changes for both
  these modules are not limited to the modules themselves, and require
  changes to core OSG and elsewhere. Many changes on trunk often
 depend
  on
  previous changes, and chasing all of them down with a high level of
  confidence is difficult. It would certainly introduce issues if I
  missed
  any required changes.
 
  Let me make this suggestion: Let's leave DAE and osgManipulators out
 of
  the 2.8.3 release. If someone really wants them, and can't wait for
  v2.10 (or v3.0), then we could do a 2.8.4 release. The benefit of
 this
  approach is that it doesn't prevent 2.8.3 from getting out the door
 in
  a
  timely fashion, should merging these changes produce instability
 that
  would otherwise delay the release.
 
  Does this make sense?
 
  TESTING: Please test the 2.8 branch if you have time. For
 convenience,
  here's the 2.8 branch URL:
 
 
 http://www.openscenegraph.org/svn/osg/OpenSceneGraph/branches/OpenScene
  Graph-2.8
 
  I'd appreciate build/run testing for the following platforms and
  features:
 
Platforms:
  Mac 10.5/10.6 32/64bit
  Windows XP/Vista/7, 32/64bit
  *nix, 32/64bit
Features (latest stuff from trunk):
  osgAnimation nodekit
  FBX plugin
  3ds plugin (esp writer capability)
  ImageIO plugin
  QuickTime plugin
  Inventor plugin
  ply plugin
  ffmpeg plugin
 
  There were also minor bug fixes to the 3dc, ac, dds, and flt
 plugins.
 
  When you send a test report, please mention which plugins you are
  building, as not all plugins build by default of course.
 
  Once we get the XCode project files updated, I'll tag a release
  candidate, and further candidates will follow as needed. I'm still
  hoping for a 31 March release date. If we start testing now, this
  should
  give us plenty of time for testing and resolving issues.
 
  Thanks!
-Paul
 
 
  ___
  osg-users mailing list
  osg-users@lists.openscenegraph.org
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  openscenegraph.org
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Re: [osg-users] 2.8.3 testing

2010-03-22 Thread Cedric Pinson
-BEGIN PGP SIGNED MESSAGE-
Hash: SHA1

On 03/22/2010 05:31 PM, Paul Martz wrote:
 Hi all -- Here's an update on the 2.8.3 release, and a plea for
 testing.

 The 2.8.3 release is slightly behind my original schedule, but
 nonetheless getting close to a release candidate.

 ISSUES: There are two open issues at this point:

 1. XCode project files need to be updated. (Stephan, will you have
 any time to contribute this in the near future, or do we need
 another volunteer?)

 2. Updates to the DAE plugin and osgManipulators nodekit. These
 are late feature requests.

 I'm concerned about updating these two modules. The changes for
 both these modules are not limited to the modules themselves, and
 require changes to core OSG and elsewhere. Many changes on trunk
 often depend on previous changes, and chasing all of them down with
 a high level of confidence is difficult. It would certainly
 introduce issues if I missed any required changes.

 Let me make this suggestion: Let's leave DAE and osgManipulators
 out of the 2.8.3 release. If someone really wants them, and can't
 wait for v2.10 (or v3.0), then we could do a 2.8.4 release. The
 benefit of this approach is that it doesn't prevent 2.8.3 from
 getting out the door in a timely fashion, should merging these
 changes produce instability that would otherwise delay the
 release.

 Does this make sense?

 TESTING: Please test the 2.8 branch if you have time. For
 convenience, here's the 2.8 branch URL:

 http://www.openscenegraph.org/svn/osg/OpenSceneGraph/branches/OpenSceneGraph-2.8




I'd appreciate build/run testing for the following platforms and
 features:

 Platforms: Mac 10.5/10.6 32/64bit Windows XP/Vista/7, 32/64bit
 *nix, 32/64bit Features (latest stuff from trunk): osgAnimation
 nodekit

Hi Paul,

I tried osgAnimation with this release, and there is difference with
the trunk behavior.
The test is to use osganimationhardware with bignathan.osg
the one with the trunk works as expected
and the one in this release seems to blend multiple animations.

It looks like the clone problem... because i instanciate multiple item
from the input. I will try to check it this evening
Cheers,
Cedric

 FBX plugin 3ds plugin (esp writer capability) ImageIO plugin
 QuickTime plugin Inventor plugin ply plugin ffmpeg plugin

 There were also minor bug fixes to the 3dc, ac, dds, and flt
 plugins.

 When you send a test report, please mention which plugins you are
 building, as not all plugins build by default of course.

 Once we get the XCode project files updated, I'll tag a release
 candidate, and further candidates will follow as needed. I'm still
 hoping for a 31 March release date. If we start testing now, this
 should give us plenty of time for testing and resolving issues.

 Thanks! -Paul


 ___ osg-users mailing
 list osg-users@lists.openscenegraph.org
 http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org




- --

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http://www.plopbyte.net
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Re: [osg-users] 2.8.3 testing

2010-03-22 Thread Robert Osfield
Hi Cedric,

On Mon, Mar 22, 2010 at 7:08 PM, Cedric Pinson
cedric.pin...@plopbyte.net wrote:
 I tried osgAnimation with this release, and there is difference with
 the trunk behavior.
 The test is to use osganimationhardware with bignathan.osg
 the one with the trunk works as expected
 and the one in this release seems to blend multiple animations.

 It looks like the clone problem... because i instanciate multiple item
 from the input. I will try to check it this evening

Didn't you provide updated .osg files for the changes in osgAnimation?
 Could there be a coupling between other changes in
OpenSceneGraph-Data and which version of osgAnimation you have?  I
presume 2.8.3 will need to have a new OpenSceneGraph-Data made from
it's own svn/trunk.

Robert.
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Re: [osg-users] 2.8.3 testing

2010-03-22 Thread Chuck Seberino
Andy,

The fix is in trunk, but hasn't been merged into the 2.8 branch yet.

Chuck
On Mar 22, 2010, at 10:44 AM, Andy Skinner wrote:

 Does that mean I need to wait for it to get onto 2.8?  Or that it is there?
 
 thanks
 andy
 
 -Original Message-
 From: osg-users-boun...@lists.openscenegraph.org [mailto:osg-users-
 boun...@lists.openscenegraph.org] On Behalf Of Chuck Seberino
 Sent: Monday, March 22, 2010 1:00 PM
 To: OpenSceneGraph Users
 Subject: Re: [osg-users] 2.8.3 testing
 
 Andy and Paul -
 
 I submitted a fix for this (r10927) which reorders some of the ifdef
 checking so that it works properly under OSX.
 
 Chuck
 
 On Mar 22, 2010, at 9:47 AM, Andy Skinner wrote:
 
 I just got OpenSceneGraph-2.8, and tried to build on OS X.
 
 I'm getting an error in OpenThreads/Atomic, complaining that int32_t
 does not name a type.
 
 I'm following the unix instructions, doing configure and then make.
 
 I had just build the trunk (at least the first part) and got past
 this.
 
 Have I got it set up incorrectly, or is there a problem on 2.8?
 
 thanks
 andy
 
 -Original Message-
 From: osg-users-boun...@lists.openscenegraph.org [mailto:osg-users-
 boun...@lists.openscenegraph.org] On Behalf Of Paul Martz
 Sent: Monday, March 22, 2010 12:31 PM
 To: OpenSceneGraph Users
 Subject: [osg-users] 2.8.3 testing
 
 Hi all -- Here's an update on the 2.8.3 release, and a plea for
 testing.
 
 The 2.8.3 release is slightly behind my original schedule, but
 nonetheless getting close to a release candidate.
 
 ISSUES: There are two open issues at this point:
 
 1. XCode project files need to be updated. (Stephan, will you have
 any
 time to contribute this in the near future, or do we need another
 volunteer?)
 
 2. Updates to the DAE plugin and osgManipulators nodekit. These are
 late
 feature requests.
 
 I'm concerned about updating these two modules. The changes for both
 these modules are not limited to the modules themselves, and require
 changes to core OSG and elsewhere. Many changes on trunk often
 depend
 on
 previous changes, and chasing all of them down with a high level of
 confidence is difficult. It would certainly introduce issues if I
 missed
 any required changes.
 
 Let me make this suggestion: Let's leave DAE and osgManipulators out
 of
 the 2.8.3 release. If someone really wants them, and can't wait for
 v2.10 (or v3.0), then we could do a 2.8.4 release. The benefit of
 this
 approach is that it doesn't prevent 2.8.3 from getting out the door
 in
 a
 timely fashion, should merging these changes produce instability
 that
 would otherwise delay the release.
 
 Does this make sense?
 
 TESTING: Please test the 2.8 branch if you have time. For
 convenience,
 here's the 2.8 branch URL:
 
 
 http://www.openscenegraph.org/svn/osg/OpenSceneGraph/branches/OpenScene
 Graph-2.8
 
 I'd appreciate build/run testing for the following platforms and
 features:
 
  Platforms:
Mac 10.5/10.6 32/64bit
Windows XP/Vista/7, 32/64bit
*nix, 32/64bit
  Features (latest stuff from trunk):
osgAnimation nodekit
FBX plugin
3ds plugin (esp writer capability)
ImageIO plugin
QuickTime plugin
Inventor plugin
ply plugin
ffmpeg plugin
 
 There were also minor bug fixes to the 3dc, ac, dds, and flt
 plugins.
 
 When you send a test report, please mention which plugins you are
 building, as not all plugins build by default of course.
 
 Once we get the XCode project files updated, I'll tag a release
 candidate, and further candidates will follow as needed. I'm still
 hoping for a 31 March release date. If we start testing now, this
 should
 give us plenty of time for testing and resolving issues.
 
 Thanks!
  -Paul
 
 
 ___
 osg-users mailing list
 osg-users@lists.openscenegraph.org
 http://lists.openscenegraph.org/listinfo.cgi/osg-users-
 openscenegraph.org
 ___
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 http://lists.openscenegraph.org/listinfo.cgi/osg-users-
 openscenegraph.org
 
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Re: [osg-users] 2.8.3 testing

2010-03-22 Thread Paul Martz

I'll look at this shortly.

Andy, if you're really aggressive, you could merge it onto your local 
copy and let me know if it fixes things. Kind of pre-test it for me. 
But I'll get to it soon.

   -Paul



Chuck Seberino wrote:

Andy,

The fix is in trunk, but hasn't been merged into the 2.8 branch yet.

Chuck
On Mar 22, 2010, at 10:44 AM, Andy Skinner wrote:


Does that mean I need to wait for it to get onto 2.8?  Or that it is there?

thanks
andy


-Original Message-
From: osg-users-boun...@lists.openscenegraph.org [mailto:osg-users-
boun...@lists.openscenegraph.org] On Behalf Of Chuck Seberino
Sent: Monday, March 22, 2010 1:00 PM
To: OpenSceneGraph Users
Subject: Re: [osg-users] 2.8.3 testing

Andy and Paul -

I submitted a fix for this (r10927) which reorders some of the ifdef
checking so that it works properly under OSX.

Chuck

On Mar 22, 2010, at 9:47 AM, Andy Skinner wrote:


I just got OpenSceneGraph-2.8, and tried to build on OS X.

I'm getting an error in OpenThreads/Atomic, complaining that int32_t

does not name a type.

I'm following the unix instructions, doing configure and then make.

I had just build the trunk (at least the first part) and got past

this.

Have I got it set up incorrectly, or is there a problem on 2.8?

thanks
andy


-Original Message-
From: osg-users-boun...@lists.openscenegraph.org [mailto:osg-users-
boun...@lists.openscenegraph.org] On Behalf Of Paul Martz
Sent: Monday, March 22, 2010 12:31 PM
To: OpenSceneGraph Users
Subject: [osg-users] 2.8.3 testing

Hi all -- Here's an update on the 2.8.3 release, and a plea for
testing.

The 2.8.3 release is slightly behind my original schedule, but
nonetheless getting close to a release candidate.

ISSUES: There are two open issues at this point:

1. XCode project files need to be updated. (Stephan, will you have

any

time to contribute this in the near future, or do we need another
volunteer?)

2. Updates to the DAE plugin and osgManipulators nodekit. These are
late
feature requests.

I'm concerned about updating these two modules. The changes for both
these modules are not limited to the modules themselves, and require
changes to core OSG and elsewhere. Many changes on trunk often

depend

on
previous changes, and chasing all of them down with a high level of
confidence is difficult. It would certainly introduce issues if I
missed
any required changes.

Let me make this suggestion: Let's leave DAE and osgManipulators out

of

the 2.8.3 release. If someone really wants them, and can't wait for
v2.10 (or v3.0), then we could do a 2.8.4 release. The benefit of

this

approach is that it doesn't prevent 2.8.3 from getting out the door

in

a
timely fashion, should merging these changes produce instability

that

would otherwise delay the release.

Does this make sense?

TESTING: Please test the 2.8 branch if you have time. For

convenience,

here's the 2.8 branch URL:



http://www.openscenegraph.org/svn/osg/OpenSceneGraph/branches/OpenScene

Graph-2.8

I'd appreciate build/run testing for the following platforms and
features:

 Platforms:
   Mac 10.5/10.6 32/64bit
   Windows XP/Vista/7, 32/64bit
   *nix, 32/64bit
 Features (latest stuff from trunk):
   osgAnimation nodekit
   FBX plugin
   3ds plugin (esp writer capability)
   ImageIO plugin
   QuickTime plugin
   Inventor plugin
   ply plugin
   ffmpeg plugin

There were also minor bug fixes to the 3dc, ac, dds, and flt

plugins.

When you send a test report, please mention which plugins you are
building, as not all plugins build by default of course.

Once we get the XCode project files updated, I'll tag a release
candidate, and further candidates will follow as needed. I'm still
hoping for a 31 March release date. If we start testing now, this
should
give us plenty of time for testing and resolving issues.

Thanks!
 -Paul


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Re: [osg-users] 2.8.3 testing

2010-03-22 Thread Cedric Pinson
-BEGIN PGP SIGNED MESSAGE-
Hash: SHA1

On 03/22/10 20:15, Robert Osfield wrote:
 Hi Cedric,

 On Mon, Mar 22, 2010 at 7:08 PM, Cedric Pinson
 cedric.pin...@plopbyte.net wrote:
 I tried osgAnimation with this release, and there is difference with
 the trunk behavior.
 The test is to use osganimationhardware with bignathan.osg
 the one with the trunk works as expected
 and the one in this release seems to blend multiple animations.

 It looks like the clone problem... because i instanciate multiple item
 from the input. I will try to check it this evening

 Didn't you provide updated .osg files for the changes in osgAnimation?
  Could there be a coupling between other changes in
 OpenSceneGraph-Data and which version of osgAnimation you have?  I
 presume 2.8.3 will need to have a new OpenSceneGraph-Data made from
 it's own svn/trunk.

 Robert.
 ___
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 osg-users@lists.openscenegraph.org
 http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

I dont know yet the format should be the same if osgAnimation is
synced to trunk, so i am doing some diff to check where it could have
a problem

Cheers,
Cedric

- -- 

Provide OpenGL services around OpenSceneGraph and more
+33 659 598 614 Cedric Pinson mailto:cedric.pin...@plopbyte.net
http://www.plopbyte.net
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Re: [osg-users] 2.8.3 testing

2010-03-22 Thread Cedric Pinson
-BEGIN PGP SIGNED MESSAGE-
Hash: SHA1

On 03/22/10 22:03, Cedric Pinson wrote:
 On 03/22/10 20:15, Robert Osfield wrote:
 Hi Cedric,

 On Mon, Mar 22, 2010 at 7:08 PM, Cedric Pinson
 cedric.pin...@plopbyte.net wrote:
 I tried osgAnimation with this release, and there is difference
 with the trunk behavior. The test is to use
 osganimationhardware with bignathan.osg the one with the trunk
 works as expected and the one in this release seems to blend
 multiple animations.

 It looks like the clone problem... because i instanciate
 multiple
 item
 from the input. I will try to check it this evening

 Didn't you provide updated .osg files for the changes in
 osgAnimation? Could there be a coupling between other changes in
 OpenSceneGraph-Data and which version of osgAnimation you have?
 I presume 2.8.3 will need to have a new OpenSceneGraph-Data made
 from it's own svn/trunk.

 Robert. ___ osg-users
 mailing list osg-users@lists.openscenegraph.org

 http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org



I dont know yet the format should be the same if osgAnimation is
 synced to trunk, so i am doing some diff to check where it could
 have a problem

 Cheers, Cedric

I think i get it comes from node.cpp:

diff Node.cpp ~/dev/osg-trunk-svn/src/osg/Node.cpp
77c77
 _updateCallback(node._updateCallback),
- ---
 _updateCallback(copyop(node._updateCallback.get())),
80c80
 _cullCallback(node._cullCallback),
- ---
 _cullCallback(copyop(node._cullCallback.get())),


copying Node.cpp into the release 2.8.3 works as expected

Cheers,
Cedric
- -- 

Provide OpenGL services around OpenSceneGraph and more
+33 659 598 614 Cedric Pinson mailto:cedric.pin...@plopbyte.net
http://www.plopbyte.net
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Re: [osg-users] 2.8.3 testing

2010-03-22 Thread Paul Martz

Chuck Seberino wrote:

Andy and Paul -

I submitted a fix for this (r10927) which reorders some of the ifdef checking 
so that it works properly under OSX.


Thanks, r10927 is now merged onto the 2.8 branch. Andy, let me know how 
that works for you. (I wasn't seeing this problem on 32bit OS X 10.5; I 
do a ccmake to generate makefiles and build with gcc on the command 
line, apparently a different configuration from you?)


And, sorry I wasn't able to get to this sooner. We had a temporary 
internet outage in the area. Back online now (obviously).

   -Paul


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Re: [osg-users] 2.8.3 testing

2010-03-22 Thread Paul Martz
Thanks, Cedric. I found r10362 had this change, and it's now merged into 
the 2.8 branch. I definitely get different results, but haven't had a 
chance to compare to trunk, so if you could please take a look and let 
me know if it's now correct, I'd appreciate it.

   -Paul



Cedric Pinson wrote:

-BEGIN PGP SIGNED MESSAGE-
Hash: SHA1

On 03/22/10 22:03, Cedric Pinson wrote:

On 03/22/10 20:15, Robert Osfield wrote:

Hi Cedric,
On Mon, Mar 22, 2010 at 7:08 PM, Cedric Pinson
cedric.pin...@plopbyte.net wrote:

I tried osgAnimation with this release, and there is difference
with the trunk behavior. The test is to use
osganimationhardware with bignathan.osg the one with the trunk
works as expected and the one in this release seems to blend
multiple animations.

It looks like the clone problem... because i instanciate
multiple

item

from the input. I will try to check it this evening

Didn't you provide updated .osg files for the changes in
osgAnimation? Could there be a coupling between other changes in
OpenSceneGraph-Data and which version of osgAnimation you have?
I presume 2.8.3 will need to have a new OpenSceneGraph-Data made
from it's own svn/trunk.
Robert. ___ osg-users
mailing list osg-users@lists.openscenegraph.org


http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org




I dont know yet the format should be the same if osgAnimation is

synced to trunk, so i am doing some diff to check where it could
have a problem

Cheers, Cedric


I think i get it comes from node.cpp:

diff Node.cpp ~/dev/osg-trunk-svn/src/osg/Node.cpp
77c77
 _updateCallback(node._updateCallback),
- ---

_updateCallback(copyop(node._updateCallback.get())),

80c80
 _cullCallback(node._cullCallback),
- ---

_cullCallback(copyop(node._cullCallback.get())),



copying Node.cpp into the release 2.8.3 works as expected

Cheers,
Cedric
- -- 


Provide OpenGL services around OpenSceneGraph and more
+33 659 598 614 Cedric Pinson mailto:cedric.pin...@plopbyte.net
http://www.plopbyte.net
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Re: [osg-users] 2.8.3 testing

2010-03-22 Thread Jim Brooks
Had compile errors on FreeBSD 8.
Fixed with these two lines:

src/OpenThreads/pthreads/CMakLists.txt

IF(HAVE_PTHREAD_SETAFFINITY_NP)
  IF(NOT CMAKE_SYSTEM_NAME MATCHES FreeBSD)   #---fix---
ADD_DEFINITIONS(-DHAVE_PTHREAD_SETAFFINITY_NP)
  ENDIF(NOT CMAKE_SYSTEM_NAME MATCHES FreeBSD)  #---fix---
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