[osg-users] An entity that could build OSG?

2019-07-22 Thread A Z
Is it possible for someone on this forum that can point
me in the direction of an entity, pay or otherwise,
that can build the latest stable version of OSG for me?

I am not using Microsoft Visual Studio, but am using
the GNU TDM C++ 64 bit compiler.  Because of this,
I can't use the offered build MSVC from Objexx Engineering.
For the TDM, the bit profile for the .lib or .a files have
to be different.

I am also discovering that the CMAKE build system
is plain too much for me.

Is there someone here in the know, with an addressing
response for me kindly?
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Re: [osg-users] An entity that could build OSG?

2019-07-23 Thread Robert Osfield
Hi ?

I don't know any contractors using WIndows with the TDM compilers so can't
provide any suggestions on who might be able to help you.

Looking only TDM looks just to be GNU tool chain for Mingw, in which case
it should be able to just build the OSG from the command line following
unix style usage i.e.

   > cd OpenSceneGraph
   > cmake .
   > make -j 4
   > make install

There are lots of options controllable via cmake, for cmake it's best just
to learn it, it's now the defacto standard build generator used in open
source projects so the time you invest in learning it will benefit your
work far beyond the OSG.

Robert.

On Tue, 23 Jul 2019 at 06:19, A Z  wrote:

> Is it possible for someone on this forum that can point
> me in the direction of an entity, pay or otherwise,
> that can build the latest stable version of OSG for me?
>
> I am not using Microsoft Visual Studio, but am using
> the GNU TDM C++ 64 bit compiler.  Because of this,
> I can't use the offered build MSVC from Objexx Engineering.
> For the TDM, the bit profile for the .lib or .a files have
> to be different.
>
> I am also discovering that the CMAKE build system
> is plain too much for me.
>
> Is there someone here in the know, with an addressing
> response for me kindly?
> ___
> osg-users mailing list
> osg-users@lists.openscenegraph.org
> http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
>
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Re: [osg-users] An entity that could build OSG?

2019-07-23 Thread Zachary1234
Thank you for your response.

I am using Windows 10 64 bit home edition.
I am using the TDM Windows 64 bit c++ compiler.
I have installed 64 bit Windows cmake, on my path.

I find that when I type 

cmake .

I am told the following, about a file that cmake does not possess:

What should be done in face of this particular issue?

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Re: [osg-users] An entity that could build OSG?

2019-07-24 Thread Robert Osfield
On Wed, 24 Jul 2019 at 04:33, Zachary1234  wrote:

> I am using Windows 10 64 bit home edition.
> I am using the TDM Windows 64 bit c++ compiler.
> I have installed 64 bit Windows cmake, on my path.
>
> I find that when I type
>
> cmake .
>
> I am told the following, about a file that cmake does not possess:
>
> What should be done in face of this particular issue?
>

This is a pretty basic error, CMake not being able to find a C compiler.
So your either CMake itself is struggling to find things because they
aren't in standard paths or you simply don't have a compiler.  This isn't
something we can help with as you are the one with the non standard setup.
My recommendation would be to check the CMake forums to see what they say
about it. They also have support lists.

Robert.
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Re: [osg-users] An entity that could build OSG?

2019-07-24 Thread Chris Djali
Hi,

Try using the GUI version of CMake - if you select the compiler you want to use 
as the generator, it'll try looking for that compiler instead of defaulting to 
NMake makefiles, which usually use Visual C++.

Cheers,
Chris

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Re: [osg-users] An entity that could build OSG?

2019-07-24 Thread Zachary1234
To who it may concern,

I have already got TDM mentioned in my PATH variable in Windows.
I have been using the graphical version of cmake, 64 bits, for Windows.
If I leave configure and generate on the default native compiler, things seem 
to behave.

I have just pressed Configure followed by Generate, without
tinkering with any settings.

My Configure said the following:

**
The C compiler identification is GNU 5.1.0
The CXX compiler identification is GNU 5.1.0
Check for working C compiler: C:/Program Files/TDM-GCC/bin/gcc.exe
Check for working C compiler: C:/Program Files/TDM-GCC/bin/gcc.exe -- works
Detecting C compiler ABI info
Detecting C compiler ABI info - done
Detecting C compile features
Detecting C compile features - done
Check for working CXX compiler: C:/Program Files/TDM-GCC/bin/g++.exe
Check for working CXX compiler: C:/Program Files/TDM-GCC/bin/g++.exe -- works
Detecting CXX compiler ABI info
Detecting CXX compiler ABI info - done
Detecting CXX compile features
Detecting CXX compile features - done
Looking for pthread.h
Looking for pthread.h - found
Performing Test CMAKE_HAVE_LIBC_PTHREAD
Performing Test CMAKE_HAVE_LIBC_PTHREAD - Success
Found Threads: TRUE  
Found OpenGL: opengl32   
Could NOT find EGL (missing: EGL_LIBRARY EGL_INCLUDE_DIR) 
Checking windows version...
Performing Test GL_HEADER_HAS_GLINT64
Performing Test GL_HEADER_HAS_GLINT64 - Failed
Performing Test GL_HEADER_HAS_GLUINT64
Performing Test GL_HEADER_HAS_GLUINT64 - Failed
64 bit architecture detected
Could NOT find Freetype (missing: FREETYPE_LIBRARY FREETYPE_INCLUDE_DIRS) 
Could NOT find JPEG (missing: JPEG_LIBRARY JPEG_INCLUDE_DIR) 
Could NOT find Jasper (missing: JASPER_LIBRARIES JASPER_INCLUDE_DIR 
JPEG_LIBRARIES) 
Could NOT find LibXml2 (missing: LIBXML2_LIBRARY LIBXML2_INCLUDE_DIR) 
Could NOT find ZLIB (missing: ZLIB_INCLUDE_DIR) 
Could NOT find ZLIB (missing: ZLIB_INCLUDE_DIR) 
Could NOT find GDAL (missing: GDAL_LIBRARY GDAL_INCLUDE_DIR) (found version 
"GDAL_VERSION-NOTFOUND")
Could NOT find PkgConfig (missing: PKG_CONFIG_EXECUTABLE) 
Could NOT find CURL (missing: CURL_LIBRARY CURL_INCLUDE_DIR) 
Trying to find DCMTK expecting DCMTKConfig.cmake
Trying to find DCMTK expecting DCMTKConfig.cmake - failed
Trying to find DCMTK relying on FindDCMTK.cmake
Please set DCMTK_DIR and re-run configure (missing: DCMTK_config_INCLUDE_DIR 
DCMTK_dcmdata_INCLUDE_DIR DCMTK_dcmimage_INCLUDE_DIR DCMTK_dcmimgle_INCLUDE_DIR 
DCMTK_dcmjpeg_INCLUDE_DIR DCMTK_dcmjpls_INCLUDE_DIR DCMTK_dcmnet_INCLUDE_DIR 
DCMTK_dcmpstat_INCLUDE_DIR DCMTK_dcmqrdb_INCLUDE_DIR DCMTK_dcmsign_INCLUDE_DIR 
DCMTK_dcmsr_INCLUDE_DIR DCMTK_dcmtls_INCLUDE_DIR DCMTK_ofstd_INCLUDE_DIR 
DCMTK_oflog_INCLUDE_DIR) 
Could NOT find PkgConfig (missing: PKG_CONFIG_EXECUTABLE) 
Could NOT find GStreamer (missing: GSTREAMER_INCLUDE_DIRS GSTREAMER_LIBRARIES 
GSTREAMER_VERSION GSTREAMER_BASE_INCLUDE_DIRS GSTREAMER_BASE_LIBRARIES 
GSTREAMER_APP_INCLUDE_DIRS GSTREAMER_APP_LIBRARIES 
GSTREAMER_PBUTILS_INCLUDE_DIRS GSTREAMER_PBUTILS_LIBRARIES) (found version "")
Could NOT find SDL2 (missing: SDL2_INCLUDE_DIR) 
Could NOT find SDL (missing: SDL_LIBRARY SDL_INCLUDE_DIR) 
Could NOT find PkgConfig (missing: PKG_CONFIG_EXECUTABLE) 
Could NOT find PkgConfig (missing: PKG_CONFIG_EXECUTABLE) 
Could NOT find PkgConfig (missing: PKG_CONFIG_EXECUTABLE) 
Could NOT find JPEG (missing: JPEG_LIBRARY JPEG_INCLUDE_DIR) 
Could NOT find ZLIB (missing: ZLIB_INCLUDE_DIR) 
Could NOT find PNG (missing: PNG_LIBRARY PNG_PNG_INCLUDE_DIR) 
Could NOT find TIFF (missing: TIFF_LIBRARY TIFF_INCLUDE_DIR) 
g++ version 5.1.0 
Performing Test _OPENTHREADS_ATOMIC_USE_GCC_BUILTINS
Performing Test _OPENTHREADS_ATOMIC_USE_GCC_BUILTINS - Success
Performing Test _OPENTHREADS_ATOMIC_USE_MIPOSPRO_BUILTINS
Performing Test _OPENTHREADS_ATOMIC_USE_MIPOSPRO_BUILTINS - Failed
Performing Test _OPENTHREADS_ATOMIC_USE_SUN
Performing Test _OPENTHREADS_ATOMIC_USE_SUN - Failed
Performing Test _OPENTHREADS_ATOMIC_USE_WIN32_INTERLOCKED
Performing Test _OPENTHREADS_ATOMIC_USE_WIN32_INTERLOCKED - Success
Performing Test _OPENTHREADS_ATOMIC_USE_BSD_ATOMIC
Performing Test _OPENTHREADS_ATOMIC_USE_BSD_ATOMIC - Failed
Configuring done
**

With the Configure, it seems that if anything failed, the working alternative 
was found and used instead, with net success.

There were no Generate errors at all.

-So, my issue is that I need a bunch of .a or .lib files and the header files,
a bunch of .h files.  For reasons unknown to life as we know it, 
I have a directory tree with some files, but absolutely none of these,
as a search has revealed.  Do you have any clear suggestions what 
I should do with all my settings that come up in the red area, or what else,
to solve that malady?

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