Re: [osg-users] Build osgEarth for android?
Hi, Chris Hanson,do you have build osgearth for android? If you have finished,could you send me an email? Thank you! Cheers, Mu -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=51330#51330 ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
Re: [osg-users] Build osgEarth for android?
At this time, we are still working on this. On Sun, Dec 2, 2012 at 11:24 PM, Mu Xing szzx...@gmail.com wrote: Hi, Chris Hanson,do you have build osgearth for android? If you have finished,could you send me an email? Thank you! Cheers, Mu -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=51330#51330 ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org -- Chris 'Xenon' Hanson, omo sanza lettere. xe...@alphapixel.com http://www.alphapixel.com/ Training • Consulting • Contracting 3D • Scene Graphs (Open Scene Graph/OSG) • OpenGL 2 • OpenGL 3 • OpenGL 4 • GLSL • OpenGL ES 1 • OpenGL ES 2 • OpenCL Digital Imaging • GIS • GPS • Telemetry • Cryptography • Digital Audio • LIDAR • Kinect • Embedded • Mobile • iPhone/iPad/iOS • Android @alphapixel https://twitter.com/alphapixel facebook.com/alphapixel (775) 623-PIXL [7495] ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
Re: [osg-users] Build osgEarth for android?
We are working on this right now. You may want to just wait a few weeks, as there will likely be a number of changes to assist the build process shortly. -- Chris 'Xenon' Hanson, omo sanza lettere. xe...@alphapixel.com http://www.alphapixel.com/ Training • Consulting • Contracting 3D • Scene Graphs (Open Scene Graph/OSG) • OpenGL 2 • OpenGL 3 • OpenGL 4 • GLSL • OpenGL ES 1 • OpenGL ES 2 • OpenCL Digital Imaging • GIS • GPS • Telemetry • Cryptography • Digital Audio • LIDAR • Kinect • Embedded • Mobile • iPhone/iPad/iOS • Android ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
Re: [osg-users] Build osgEarth for android?
Hi, I have build OSG for Android(cmake setings for OpenGL ES1.1),and it work on Android no problem. Then I add osgEarth source to OSG,put osgEarthDrivers file in osgPlugins file,build it .I have get the osgEarth's lib,includes libosgEarth.a libosgEarhtAnnotation.a libosgEarthFeatures.a libosgEarthSymbology.a libosgEarthUtil.a and libosgdb_earth.a libosgdb_osgearth_gdal.a etc. After,I link the need lib to the project,run it.The problem comes with the ANR in logcat.I pull /data/anr/traces.txt out,open it, the context's: DALVIK THREADS: main prio=5 tid=1 WAIT |group=main sCount=1 dsCount=0 s=N obj=0x4001d968 self=0xcd28 |sysTid=5740 nice=0 sched=0/0 cgrp=default handle=-1345017816 at java.lang.object.wait(Native Method) -waiting on 0x4008cbe0 (a android.opengl.GLSurfaceView$GLThreadManager) at java.lang.object.wait(object.java:288) at android.opengl.GLSurfaceView$GLThread.onWindowResize(GLSurfaceView.java:1486) at android.opengl.GLSurfaceView.SurfaceChanged(GLSurfaceView.java:495) ... ... ... I think it maybe onCreate() use too time,So I create a new thread in GLSurfaceView.Renderer.But the problem is remain as before. How can I get the osgEarth working,Is anybody can help me or give me same advices? Thank you! Cheers, MuXing -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=50165#50165 ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org