Re: [osg-users] Build osgEarth for android?

2012-12-03 Thread Mu Xing
Hi,

   Chris Hanson,do you have build osgearth for android?
If you have finished,could you send me an email?
Thank you!

Cheers,
Mu

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Re: [osg-users] Build osgEarth for android?

2012-12-03 Thread Chris Hanson
At this time, we are still working on this.


On Sun, Dec 2, 2012 at 11:24 PM, Mu Xing szzx...@gmail.com wrote:

 Hi,

Chris Hanson,do you have build osgearth for android?
 If you have finished,could you send me an email?
 Thank you!

 Cheers,
 Mu

 --
 Read this topic online here:
 http://forum.openscenegraph.org/viewtopic.php?p=51330#51330





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-- 
Chris 'Xenon' Hanson, omo sanza lettere. xe...@alphapixel.com
http://www.alphapixel.com/
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Re: [osg-users] Build osgEarth for android?

2012-10-09 Thread Chris Hanson
  We are working on this right now. You may want to just wait a few weeks,
as there will likely be a number of changes to assist the build process
shortly.

-- 
Chris 'Xenon' Hanson, omo sanza lettere. xe...@alphapixel.com
http://www.alphapixel.com/
Training • Consulting • Contracting
3D • Scene Graphs (Open Scene Graph/OSG) • OpenGL 2 • OpenGL 3 • OpenGL 4 •
GLSL • OpenGL ES 1 • OpenGL ES 2 • OpenCL
Digital Imaging • GIS • GPS • Telemetry • Cryptography • Digital Audio •
LIDAR • Kinect • Embedded • Mobile • iPhone/iPad/iOS • Android
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Re: [osg-users] Build osgEarth for android?

2012-10-08 Thread Mu Xing
Hi,

 I have build OSG for Android(cmake setings for OpenGL ES1.1),and it work on 
Android no problem.
Then I add osgEarth source to OSG,put osgEarthDrivers file in osgPlugins 
file,build it .I have get the osgEarth's lib,includes libosgEarth.a 
libosgEarhtAnnotation.a libosgEarthFeatures.a libosgEarthSymbology.a 
libosgEarthUtil.a and libosgdb_earth.a libosgdb_osgearth_gdal.a etc.
After,I link the need lib to the project,run it.The problem comes with the 
ANR in logcat.I pull /data/anr/traces.txt out,open it, the context's:

DALVIK THREADS:
main prio=5 tid=1 WAIT
|group=main sCount=1 dsCount=0 s=N obj=0x4001d968 self=0xcd28
|sysTid=5740  nice=0 sched=0/0  cgrp=default handle=-1345017816
at java.lang.object.wait(Native Method)
-waiting on 0x4008cbe0 (a android.opengl.GLSurfaceView$GLThreadManager)
at java.lang.object.wait(object.java:288)
at android.opengl.GLSurfaceView$GLThread.onWindowResize(GLSurfaceView.java:1486)
at android.opengl.GLSurfaceView.SurfaceChanged(GLSurfaceView.java:495)
...
...
...

I think it maybe onCreate() use too time,So I create a new thread in 
GLSurfaceView.Renderer.But the problem is remain as before.
How can I get the osgEarth working,Is anybody can help me or give me same 
advices?

Thank you!

Cheers,
MuXing

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