[osg-users] Cache system...
Hi All, I'm looking for some thoughts, and advice, on the cache process within OSG. Essentially a while ago (OSG1.2) I wrote an app that implemented its own node/texture cache in memory as I didn't want to be writing things to the file system as permissions were potentially a problem. I'm now looking at rewriting in OSG2.8, and trying to get a handle on whether the cacheing offered by OSG has changed at all. Essentially I want to cache objects in a memory cache, rather than to file. As far as I can see this isn't an option within OSG2.8, but I wanted to check if others new anything to the contrary ? Thanks for any help/comments. Neil. ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
[osg-users] Cache system...
Hi All, I'm looking for some thoughts, and advice, on the cache process within OSG. Essentially a while ago (OSG1.2) I wrote an app that implemented its own node/texture cache in memory as I didn't want to be writing things to the file system as permissions were potentially a problem. I'm now looking at rewriting in OSG2.8, and trying to get a handle on whether the cacheing offered by OSG has changed at all. Essentially I want to cache objects in a memory cache, rather than to file. As far as I can see this isn't an option within OSG2.8, but I wanted to check if others new anything to the contrary ? Thanks for any help/comments. Neil. ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
Re: [osg-users] Cache system...
Hi Stephan, Thanks for coming back to me. I think I confused myself with the filecache concept. thanks for the hint. I've now tracked through and found out what is happening, so it looks like I don't need to implement my own cache, which is great. Thanks again. neil. Stephan Maximilian Huber ratzf...@digitalmind.de wrote: Hi neil, neil.hug...@tesco.net schrieb: Hi All, I'm looking for some thoughts, and advice, on the cache process within OSG. Essentially a while ago (OSG1.2) I wrote an app that implemented its own node/texture cache in memory as I didn't want to be writing things to the file system as permissions were potentially a problem. I'm now looking at rewriting in OSG2.8, and trying to get a handle on whether the cacheing offered by OSG has changed at all. Essentially I want to cache objects in a memory cache, rather than to file. As far as I can see this isn't an option within OSG2.8, but I wanted to check if others new anything to the contrary ? Thanks for any help/comments. Have you tried the internal cache of osg? I think it defaults to off, so you have to switch it on via: osgDB::ReaderWriter::Options* options = new osgDB::ReaderWriter::Options(); options-setObjectCacheHint(osgDB::ReaderWriter::CACHE_ALL); osgDB::Registry::instance()-setOptions(options); For more infos see the documentation of osgDB::ReaderWriter::Options HTH, Stephan ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org