Re: [osg-users] Can we used OSG for ES 2.0 project on linux??

2010-08-26 Thread Rakesh Parmar
Hi bouffa,

Now its compiling .Thanks a lot.

Regards,
RK>

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Re: [osg-users] Can we used OSG for ES 2.0 project on linux??

2010-08-25 Thread Mourad Boufarguine
>
>
> I am getting this error.
>
> /OpenSceneGraph-2.9.8/src/osgQt/__/__/include/osgQt/moc_QGraphicsViewAdapter.cxx:11:2:
> error: #error "The header file 'QGraphicsViewAdapter' doesn't include
> ."
>
>
 Hi Rakesh,

This problem concerns the cmake file src/osgQt/CmakeLists.txt. This was
solved in revison 11634.
You can just replace it with the file in the svn trunk.

Mourad
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Re: [osg-users] Can we used OSG for ES 2.0 project on linux??

2010-08-25 Thread Rakesh Parmar
Hi Robert,

 I have compiled osg 2.9.8 on linux system .
I am getting this error.

/OpenSceneGraph-2.9.8/src/osgQt/__/__/include/osgQt/moc_QGraphicsViewAdapter.cxx:11:2:
 error: #error "The header file 'QGraphicsViewAdapter' doesn't include 
."

I have gone through your reply in one of the thread.
That we have to do touch .
but even if i am doing touch and providing
this its not working.

/OpenSceneGraph-2.9.8/OpenSceneGraph-2.9.8$  touch 
incldue/osgQt/QGraphicsViewAdapter 

Please help me out

First i am doing simple build not doing for ES 2.0
Rakesh

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Re: [osg-users] Can we used OSG for ES 2.0 project on linux??

2010-08-25 Thread Rakesh Parmar
Hi Robert,

 This link i got it .
[url]
http://www.openscenegraph.org/projects/osg/wiki/Community/OpenGL-ES
[\url]
 
i will try to compile according to this given link.Please provide me some 
sample if its available.

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Re: [osg-users] Can we used OSG for ES 2.0 project on linux??

2010-08-25 Thread Robert Osfield
On Wed, Aug 25, 2010 at 2:44 PM, Rakesh Parmar  wrote:
>             Thanks for your reply .Can you please give me some link
> where i can det documentation for compiling OSG with OPenGL ES 2.0 using 
> emulator and any ES 2.0 sample will be reall good for me.

For details on how to compile the OSG against OpenGL ES see:

   http://www.openscenegraph.org/projects/osg/wiki/Community/OpenGL-ES

Robert.
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Re: [osg-users] Can we used OSG for ES 2.0 project on linux??

2010-08-25 Thread Rakesh Parmar
Hi Robert,

 Thanks for your reply .Can you please give me some link
where i can det documentation for compiling OSG with OPenGL ES 2.0 using 
emulator and any ES 2.0 sample will be reall good for me.

Regards,
RK.

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Re: [osg-users] Can we used OSG for ES 2.0 project on linux??

2010-08-24 Thread Robert Osfield
Hi Rakesh,

On Tue, Aug 24, 2010 at 3:24 PM, Rakesh Parmar  wrote:
> Can we used OSG for our ES 2.0 project on linux project .
> I am asking because its still in beta duild no stable build.
> Guys please help me out on this.

Linux was the development platform I used for OpenGL ES 1.1 and 2.0
development.  The code has been checked in at the end of the year, so
while there hasn't been a stable release made since then the actual
code itself is reasonably well established.

In general the OSG code base in svn/trunk and dev releases is kept at
a pretty high standard, any problems that are observed which seek to
tackle as soon as we can and get a fix checked into svn/trunk.  This
means that svn/trunk and dev releases can often be more polished than
the previous stable release.

There are occasional regressions though, as you are working with an
evolving code, so while in general you should be comfortable use
developer versions you should also be prepared to help pitch in a get
problems characterised and solved.  Getting stuck in with the code
base is a good thing for both yourselves and the OSG as whole, as you
can help make sure it addresses your particular needs better as well
as make sure the OSG code base stabilizes nicely for the next stable
release.

Robert.
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[osg-users] Can we used OSG for ES 2.0 project on linux??

2010-08-24 Thread Rakesh Parmar
Hi list,

Can we used OSG for our ES 2.0 project on linux project .
I am asking because its still in beta duild no stable build.
Guys please help me out on this. 

Thank you!

Cheers,
Rakesh

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