Re: [osg-users] Can we used OSG for ES 2.0 project on linux??
Hi bouffa, Now its compiling .Thanks a lot. Regards, RK> -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=31065#31065 ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
Re: [osg-users] Can we used OSG for ES 2.0 project on linux??
> > > I am getting this error. > > /OpenSceneGraph-2.9.8/src/osgQt/__/__/include/osgQt/moc_QGraphicsViewAdapter.cxx:11:2: > error: #error "The header file 'QGraphicsViewAdapter' doesn't include > ." > > Hi Rakesh, This problem concerns the cmake file src/osgQt/CmakeLists.txt. This was solved in revison 11634. You can just replace it with the file in the svn trunk. Mourad ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
Re: [osg-users] Can we used OSG for ES 2.0 project on linux??
Hi Robert, I have compiled osg 2.9.8 on linux system . I am getting this error. /OpenSceneGraph-2.9.8/src/osgQt/__/__/include/osgQt/moc_QGraphicsViewAdapter.cxx:11:2: error: #error "The header file 'QGraphicsViewAdapter' doesn't include ." I have gone through your reply in one of the thread. That we have to do touch . but even if i am doing touch and providing this its not working. /OpenSceneGraph-2.9.8/OpenSceneGraph-2.9.8$ touch incldue/osgQt/QGraphicsViewAdapter Please help me out First i am doing simple build not doing for ES 2.0 Rakesh -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=31045#31045 ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
Re: [osg-users] Can we used OSG for ES 2.0 project on linux??
Hi Robert, This link i got it . [url] http://www.openscenegraph.org/projects/osg/wiki/Community/OpenGL-ES [\url] i will try to compile according to this given link.Please provide me some sample if its available. -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=31043#31043 ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
Re: [osg-users] Can we used OSG for ES 2.0 project on linux??
On Wed, Aug 25, 2010 at 2:44 PM, Rakesh Parmar wrote: > Thanks for your reply .Can you please give me some link > where i can det documentation for compiling OSG with OPenGL ES 2.0 using > emulator and any ES 2.0 sample will be reall good for me. For details on how to compile the OSG against OpenGL ES see: http://www.openscenegraph.org/projects/osg/wiki/Community/OpenGL-ES Robert. ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
Re: [osg-users] Can we used OSG for ES 2.0 project on linux??
Hi Robert, Thanks for your reply .Can you please give me some link where i can det documentation for compiling OSG with OPenGL ES 2.0 using emulator and any ES 2.0 sample will be reall good for me. Regards, RK. -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=31040#31040 ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
Re: [osg-users] Can we used OSG for ES 2.0 project on linux??
Hi Rakesh, On Tue, Aug 24, 2010 at 3:24 PM, Rakesh Parmar wrote: > Can we used OSG for our ES 2.0 project on linux project . > I am asking because its still in beta duild no stable build. > Guys please help me out on this. Linux was the development platform I used for OpenGL ES 1.1 and 2.0 development. The code has been checked in at the end of the year, so while there hasn't been a stable release made since then the actual code itself is reasonably well established. In general the OSG code base in svn/trunk and dev releases is kept at a pretty high standard, any problems that are observed which seek to tackle as soon as we can and get a fix checked into svn/trunk. This means that svn/trunk and dev releases can often be more polished than the previous stable release. There are occasional regressions though, as you are working with an evolving code, so while in general you should be comfortable use developer versions you should also be prepared to help pitch in a get problems characterised and solved. Getting stuck in with the code base is a good thing for both yourselves and the OSG as whole, as you can help make sure it addresses your particular needs better as well as make sure the OSG code base stabilizes nicely for the next stable release. Robert. ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
[osg-users] Can we used OSG for ES 2.0 project on linux??
Hi list, Can we used OSG for our ES 2.0 project on linux project . I am asking because its still in beta duild no stable build. Guys please help me out on this. Thank you! Cheers, Rakesh -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=31007#31007 ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org