Re: [osg-users] Conan C++ dependency manager

2018-06-28 Thread Julien Valentin
Hi,

I forgot to add the plugin path to PATH in the script
You can contribute to add something like this and make a PR...

it would be something like it
osgPlongins="release dependant plugin path"
self.env_info.PATH.append(os.path.join(self.package_folder, osgPlongins))

Cheers


cfjob wrote:
> Hi,
> I encounter a problem that the osgDB::readImageFile can not read the image 
> files.
> I know that the osgDB need related plugins to read files, and I uploaded the 
> osgPlugins folder with other osg libs. It seems conan didn't let osg find the 
> plugins, did anyone encounter similar problem? How to deal with it?
> 
> 
> mp3butcher wrote:
> > You can test current recipes and improve them...
> > https://github.com/mp3butcher/osg_conan_recipe
> > 
> > Edit:
> > Here's a blog from a guy that have more experience with conan than me
> > https://www.micheleadduci.net/blog/2017/02/05/Fourteen-days-with-conan/
> > It points some CMake limitations I haven't experienced with Ubuntu and 
> > win32 package...
> > 
> > 
> > Chris Hanson wrote:
> > > I've been hoping for Conan support for OSG for some time.
> > > 
> > > Python is a complex tool, but powerful, and I'm willing to accept its 
> > > complexity in return for what it can do.
> > > 
> > > 
> > > On Sun, Feb 4, 2018 at 2:05 PM, Julien Valentin < ()> wrote:
> > > 
> > > > https://www.youtube.com/watch?v=nLdB1ErncBg 
> > > > (https://www.youtube.com/watch?v=nLdB1ErncBg)
> > > > 
> > > > 
> > > > mp3butcher wrote:
> > > > 
> > > > > Thanks for the link
> > > > > I didn't know this tool, i should test it
> > > > > 
> > > > > In conan, there's tools to download, to unzip, to invoke system 
> > > > > package manager, virtual runtime environment (manage env vars)
> > > > > python makes conan sexy and flexible.
> > > > > Further it manages dependancies (will dl what missing 
> > > > > -sourcesORbuilt- for the recipe you wanna build package for)
> > > > > I know they're trying to do business with package hosting, but who 
> > > > > can blame them
> > > > > 
> > > > > I don't know if all these features are included in hunter...
> > > > > If you have knowledge about hunter, can you provide us a simple 
> > > > > example apply to osg win32 package?
> > > > > 
> > > > > Cheers
> > > > > 
> > > > > 
> > > > > remoe wrote:
> > > > > 
> > > > > > Hi All,
> > > > > > 
> > > > > > Why they use python? Python itself has complicated dependencies. 
> > > > > > Someone has wrote a CMake based system:
> > > > > > 
> > > > > > https://github.com/ruslo/hunter (https://github.com/ruslo/hunter)
> > > > > > 
> > > > > > Or write your own in GoLang :)
> > > > > > 
> > > > > > Cheers,
> > > > > > Remo
> > > > > > 
> > > > > 
> > > > > 
> > > > 
> > > > 
> > > > --
> > > > Read this topic online here:
> > > > http://forum.openscenegraph.org/viewtopic.php?p=72923#72923 
> > > > (http://forum.openscenegraph.org/viewtopic.php?p=72923#72923)
> > > > 
> > > > 
> > > > 
> > > > 
> > > > 
> > > > ___
> > > > osg-users mailing list
> > > >  ()
> > > > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
> > > >  
> > > > (http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org)
> > > > 
> > > > 
> > > > 
> > > 
> > > 
> > > 
> > > 
> > > -- 
> > > Chris 'Xenon' Hanson, omo sanza lettere.  http://www.alphapixel.com/ 
> > > (http://www.alphapixel.com/)
> > > Training • Consulting • Contracting
> > > 3D • Scene Graphs (Open Scene Graph/OSG) • OpenGL 2 • OpenGL 3 • OpenGL 4 
> > > • GLSL • OpenGL ES 1 • OpenGL ES 2 • OpenCL
> > > Legal/IP • Forensics • Imaging • UAVs • GIS • GPS • osgEarth • Terrain • 
> > > Telemetry • Cryptography • LIDAR • Embedded • Mobile • iPhone/iPad/iOS • 
> > > Android
> > > @alphapixel (https://twitter.com/alphapixel) facebook.com/alphapixel 
> > > (http://facebook.com/alphapixel) (775) 623-PIXL [7495]
> > > 
> > >  --
> > > Post generated by Mail2Forum
> > 
> 



Twirling twirling twirling toward freedom

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Re: [osg-users] Conan C++ dependency manager

2018-06-28 Thread Ben Chern
Hi,
I encounter a problem that the osgDB::readImageFile can not read the image 
files.
I know that the osgDB need related plugins to read files, and I uploaded the 
osgPlugins folder with other osg libs. It seems conan didn't let osg find the 
plugins, did anyone encounter similar problem? How to deal with it?


mp3butcher wrote:
> You can test current recipes and improve them...
> https://github.com/mp3butcher/osg_conan_recipe
> 
> Edit:
> Here's a blog from a guy that have more experience with conan than me
> https://www.micheleadduci.net/blog/2017/02/05/Fourteen-days-with-conan/
> It points some CMake limitations I haven't experienced with Ubuntu and win32 
> package...
> 
> 
> Chris Hanson wrote:
> > I've been hoping for Conan support for OSG for some time.
> > 
> > Python is a complex tool, but powerful, and I'm willing to accept its 
> > complexity in return for what it can do.
> > 
> > 
> > On Sun, Feb 4, 2018 at 2:05 PM, Julien Valentin < ()> wrote:
> > 
> > > https://www.youtube.com/watch?v=nLdB1ErncBg 
> > > (https://www.youtube.com/watch?v=nLdB1ErncBg)
> > > 
> > > 
> > > mp3butcher wrote:
> > > 
> > > > Thanks for the link
> > > > I didn't know this tool, i should test it
> > > > 
> > > > In conan, there's tools to download, to unzip, to invoke system package 
> > > > manager, virtual runtime environment (manage env vars)
> > > > python makes conan sexy and flexible.
> > > > Further it manages dependancies (will dl what missing -sourcesORbuilt- 
> > > > for the recipe you wanna build package for)
> > > > I know they're trying to do business with package hosting, but who can 
> > > > blame them
> > > > 
> > > > I don't know if all these features are included in hunter...
> > > > If you have knowledge about hunter, can you provide us a simple example 
> > > > apply to osg win32 package?
> > > > 
> > > > Cheers
> > > > 
> > > > 
> > > > remoe wrote:
> > > > 
> > > > > Hi All,
> > > > > 
> > > > > Why they use python? Python itself has complicated dependencies. 
> > > > > Someone has wrote a CMake based system:
> > > > > 
> > > > > https://github.com/ruslo/hunter (https://github.com/ruslo/hunter)
> > > > > 
> > > > > Or write your own in GoLang :)
> > > > > 
> > > > > Cheers,
> > > > > Remo
> > > > > 
> > > > 
> > > > 
> > > 
> > > 
> > > --
> > > Read this topic online here:
> > > http://forum.openscenegraph.org/viewtopic.php?p=72923#72923 
> > > (http://forum.openscenegraph.org/viewtopic.php?p=72923#72923)
> > > 
> > > 
> > > 
> > > 
> > > 
> > > ___
> > > osg-users mailing list
> > >  ()
> > > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org 
> > > (http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org)
> > > 
> > > 
> > > 
> > 
> > 
> > 
> > 
> > -- 
> > Chris 'Xenon' Hanson, omo sanza lettere.  http://www.alphapixel.com/ 
> > (http://www.alphapixel.com/)
> > Training • Consulting • Contracting
> > 3D • Scene Graphs (Open Scene Graph/OSG) • OpenGL 2 • OpenGL 3 • OpenGL 4 • 
> > GLSL • OpenGL ES 1 • OpenGL ES 2 • OpenCL
> > Legal/IP • Forensics • Imaging • UAVs • GIS • GPS • osgEarth • Terrain • 
> > Telemetry • Cryptography • LIDAR • Embedded • Mobile • iPhone/iPad/iOS • 
> > Android
> > @alphapixel (https://twitter.com/alphapixel) facebook.com/alphapixel 
> > (http://facebook.com/alphapixel) (775) 623-PIXL [7495]
> > 
> >  --
> > Post generated by Mail2Forum
> 


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Re: [osg-users] Conan C++ dependency manager

2018-02-05 Thread Julien Valentin
You can test current recipes and improve them...


Chris Hanson wrote:
> I've been hoping for Conan support for OSG for some time.
> 
> Python is a complex tool, but powerful, and I'm willing to accept its 
> complexity in return for what it can do.
> 
> 
> On Sun, Feb 4, 2018 at 2:05 PM, Julien Valentin < ()> wrote:
> 
> > https://www.youtube.com/watch?v=nLdB1ErncBg 
> > (https://www.youtube.com/watch?v=nLdB1ErncBg)
> > 
> > 
> > mp3butcher wrote:
> > 
> > > Thanks for the link
> > > I didn't know this tool, i should test it
> > > 
> > > In conan, there's tools to download, to unzip, to invoke system package 
> > > manager, virtual runtime environment (manage env vars)
> > > python makes conan sexy and flexible.
> > > Further it manages dependancies (will dl what missing -sourcesORbuilt- 
> > > for the recipe you wanna build package for)
> > > I know they're trying to do business with package hosting, but who can 
> > > blame them
> > > 
> > > I don't know if all these features are included in hunter...
> > > If you have knowledge about hunter, can you provide us a simple example 
> > > apply to osg win32 package?
> > > 
> > > Cheers
> > > 
> > > 
> > > remoe wrote:
> > > 
> > > > Hi All,
> > > > 
> > > > Why they use python? Python itself has complicated dependencies. 
> > > > Someone has wrote a CMake based system:
> > > > 
> > > > https://github.com/ruslo/hunter (https://github.com/ruslo/hunter)
> > > > 
> > > > Or write your own in GoLang :)
> > > > 
> > > > Cheers,
> > > > Remo
> > > > 
> > > 
> > > 
> > 
> > 
> > --
> > Read this topic online here:
> > http://forum.openscenegraph.org/viewtopic.php?p=72923#72923 
> > (http://forum.openscenegraph.org/viewtopic.php?p=72923#72923)
> > 
> > 
> > 
> > 
> > 
> > ___
> > osg-users mailing list
> >  ()
> > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org 
> > (http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org)
> > 
> > 
> > 
> 
> 
> 
> 
> -- 
> Chris 'Xenon' Hanson, omo sanza lettere.  http://www.alphapixel.com/ 
> (http://www.alphapixel.com/)
> Training • Consulting • Contracting
> 3D • Scene Graphs (Open Scene Graph/OSG) • OpenGL 2 • OpenGL 3 • OpenGL 4 • 
> GLSL • OpenGL ES 1 • OpenGL ES 2 • OpenCL
> Legal/IP • Forensics • Imaging • UAVs • GIS • GPS • osgEarth • Terrain • 
> Telemetry • Cryptography • LIDAR • Embedded • Mobile • iPhone/iPad/iOS • 
> Android
> @alphapixel (https://twitter.com/alphapixel) facebook.com/alphapixel 
> (http://facebook.com/alphapixel) (775) 623-PIXL [7495]
> 
>  --
> Post generated by Mail2Forum


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Re: [osg-users] Conan C++ dependency manager

2018-02-04 Thread Chris Hanson
I've been hoping for Conan support for OSG for some time.

Python is a complex tool, but powerful, and I'm willing to accept its
complexity in return for what it can do.

On Sun, Feb 4, 2018 at 2:05 PM, Julien Valentin 
wrote:

> https://www.youtube.com/watch?v=nLdB1ErncBg
>
>
> mp3butcher wrote:
> > Thanks for the link
> > I didn't know this tool, i should test it
> >
> > In conan, there's tools to download, to unzip, to invoke system package
> manager, virtual runtime environment (manage env vars)
> > python makes conan sexy and flexible.
> > Further it manages dependancies (will dl what missing -sourcesORbuilt-
> for the recipe you wanna build package for)
> > I know they're trying to do business with package hosting, but who can
> blame them
> >
> > I don't know if all these features are included in hunter...
> > If you have knowledge about hunter, can you provide us a simple example
> apply to osg win32 package?
> >
> > Cheers
> >
> >
> > remoe wrote:
> > > Hi All,
> > >
> > > Why they use python? Python itself has complicated dependencies.
> Someone has wrote a CMake based system:
> > >
> > > https://github.com/ruslo/hunter
> > >
> > > Or write your own in GoLang :)
> > >
> > > Cheers,
> > > Remo
> >
>
>
> --
> Read this topic online here:
> http://forum.openscenegraph.org/viewtopic.php?p=72923#72923
>
>
>
>
>
> ___
> osg-users mailing list
> osg-users@lists.openscenegraph.org
> http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
>



-- 
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http://www.alphapixel.com/
Training • Consulting • Contracting
3D • Scene Graphs (Open Scene Graph/OSG) • OpenGL 2 • OpenGL 3 • OpenGL 4 •
GLSL • OpenGL ES 1 • OpenGL ES 2 • OpenCL
Legal/IP • Forensics • Imaging • UAVs • GIS • GPS •
osgEarth • Terrain • Telemetry • Cryptography • LIDAR • Embedded • Mobile •
iPhone/iPad/iOS • Android
@alphapixel  facebook.com/alphapixel (775)
623-PIXL [7495]
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Re: [osg-users] Conan C++ dependency manager

2018-02-04 Thread Julien Valentin
https://www.youtube.com/watch?v=nLdB1ErncBg


mp3butcher wrote:
> Thanks for the link
> I didn't know this tool, i should test it
> 
> In conan, there's tools to download, to unzip, to invoke system package 
> manager, virtual runtime environment (manage env vars) 
> python makes conan sexy and flexible.
> Further it manages dependancies (will dl what missing -sourcesORbuilt- for 
> the recipe you wanna build package for) 
> I know they're trying to do business with package hosting, but who can blame 
> them
> 
> I don't know if all these features are included in hunter...
> If you have knowledge about hunter, can you provide us a simple example apply 
> to osg win32 package?  
> 
> Cheers
> 
> 
> remoe wrote:
> > Hi All,
> > 
> > Why they use python? Python itself has complicated dependencies. Someone 
> > has wrote a CMake based system:
> > 
> > https://github.com/ruslo/hunter 
> > 
> > Or write your own in GoLang :)
> > 
> > Cheers,
> > Remo
> 


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Re: [osg-users] Conan C++ dependency manager

2018-02-04 Thread Julien Valentin
Thanks for the link
I didn't know this tool, i should test it

In conan, there's tools to download, to unzip, to invoke system package 
manager, virtual runtime environment (manage env vars) 
python makes conan sexy and flexible.
Further it manages dependancies (will dl what missing -sourcesORbuilt- for the 
recipe you wanna build package for) 
I know they're trying to do business with package hosting, but who can blame 
them

I don't know if all these features are included in hunter...
If you have knowledge about hunter, can you provide us a simple example apply 
to osg win32 package?  

Cheers


remoe wrote:
> Hi All,
> 
> Why they use python? Python itself has complicated dependencies. Someone has 
> wrote a CMake based system:
> 
> https://github.com/ruslo/hunter 
> 
> Or write your own in GoLang :)
> 
> Cheers,
> Remo


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Re: [osg-users] Conan C++ dependency manager

2018-02-04 Thread Remo Eichenberger
Hi All,

Why they use python? Python itself has complicated dependencies. Someone has 
wrote a CMake based system:

https://github.com/ruslo/hunter 

Or write your own in GoLang :)

Cheers,
Remo

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Re: [osg-users] Conan C++ dependency manager

2018-01-15 Thread Jordi Torres
Hi Julien,

-1 on spaces to tabs

You started a flame war... :)

Cheers.

2018-01-14 14:27 GMT+01:00 michael kapelko :

> Hi.
> I think the community (including me) is currently in the 'get it done
> and we'll use it' mode. So do it whatever way you like, then everybody
> will be eager to test and use it.
>
> On 14 January 2018 at 00:34, Julien Valentin 
> wrote:
> > Hi all,
> >
> > The recipe only works for win32 for the moment...i'll continue that on
> my free time.
> > However, i'm kind of concern about huge source copy involved in conan...
> >
> > Perhaps it's time to change switch spaces to tabs on git to releave my
> poor hdd (headers only are 4Mo!?)
> >
> > The transition seams managed in git itself:
> > https://stackoverflow.com/questions/2316677/can-git-
> automatically-switch-between-spaces-and-tabs
> >
> > What do you think of it?
> >
> >
> > Cheers
> >
> >
> > kornerr wrote:
> >> Julien, don't forget to include step by step guide(s) on how to build
> >> OpenSceneGraph for Linux, macOS, and Windows once you're done with the
> >> first iteration.
> >> I'm sure other people would try Conan then, too.
> >>
> >> On 11 January 2018 at 12:29, Julien Valentin <> wrote:
> >>
> >> > Hi
> >> > Okay, i'm happy that conan induces such an enthusiasm,
> >> > My plan is to create a repo for all osg ecosystem:
> >> > -top directory (packagename, OpenSceneGraph, osgEarth, osgAudio...)
> >> > -subdirs containing versionned recipe
> >> >
> >> > But I don't have all the necessary knowledge of its mecanism in order
> to tell my vision is the good one. So anyone more familiar with conan have
> to stop me if I say bullshit.
> >> > Here's my 2 main observations that would require deepest knowledge of
> conan
> >> > 1)conan seams to manage built package itself in custom directory so
> we can't forsee that
> >> > 2)conan is userspace so we can't manage environement variables or any
> root stuff
> >> >
> >> > it forces me to choose an alternative to classic
> "one-directory-per-lib" + add directories to PATH
> >> > The solution I used in the recipe is to let user install all his
> recipe from the same directory and put all recipes libraries into commons
> bin,lib,include with a custom deploy() method
> >> > It's bad but I havent figured how conan manage its paths ... My
> paranoia tells me it is there they try to create dependancy to conan rules
> (and chain us in their system) but i'm not sure.
> >> >
> >> > Cheers
> >> >
> >> >
> >> >
> >> > cfjob wrote:
> >> >
> >> > > Hi,
> >> > > Great to see integrate osg to conan.
> >> > > Users could use osg from conan without having to rebuild it.
> >> > > ...
> >> > >
> >> > > Thank you!
> >> > >
> >> > > Cheers,
> >> > > Ben
> >> > >
> >> >
> >> >
> >> > --
> >> > Read this topic online here:
> >> > http://forum.openscenegraph.org/viewtopic.php?p=72722#72722
> >> >
> >> >
> >> >
> >> >
> >> >
> >> > ___
> >> > osg-users mailing list
> >> >
> >> > http://lists.openscenegraph.org/listinfo.cgi/osg-users-
> openscenegraph.org
> >> >
> >> ___
> >> osg-users mailing list
> >>
> >> http://lists.openscenegraph.org/listinfo.cgi/osg-users-
> openscenegraph.org
> >>
> >>  --
> >> Post generated by Mail2Forum
> >
> >
> > --
> > Read this topic online here:
> > http://forum.openscenegraph.org/viewtopic.php?p=72748#72748
> >
> >
> >
> >
> >
> > ___
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Re: [osg-users] Conan C++ dependency manager

2018-01-14 Thread michael kapelko
Hi.
I think the community (including me) is currently in the 'get it done
and we'll use it' mode. So do it whatever way you like, then everybody
will be eager to test and use it.

On 14 January 2018 at 00:34, Julien Valentin  wrote:
> Hi all,
>
> The recipe only works for win32 for the moment...i'll continue that on my 
> free time.
> However, i'm kind of concern about huge source copy involved in conan...
>
> Perhaps it's time to change switch spaces to tabs on git to releave my poor 
> hdd (headers only are 4Mo!?)
>
> The transition seams managed in git itself:
> https://stackoverflow.com/questions/2316677/can-git-automatically-switch-between-spaces-and-tabs
>
> What do you think of it?
>
>
> Cheers
>
>
> kornerr wrote:
>> Julien, don't forget to include step by step guide(s) on how to build
>> OpenSceneGraph for Linux, macOS, and Windows once you're done with the
>> first iteration.
>> I'm sure other people would try Conan then, too.
>>
>> On 11 January 2018 at 12:29, Julien Valentin <> wrote:
>>
>> > Hi
>> > Okay, i'm happy that conan induces such an enthusiasm,
>> > My plan is to create a repo for all osg ecosystem:
>> > -top directory (packagename, OpenSceneGraph, osgEarth, osgAudio...)
>> > -subdirs containing versionned recipe
>> >
>> > But I don't have all the necessary knowledge of its mecanism in order to 
>> > tell my vision is the good one. So anyone more familiar with conan have to 
>> > stop me if I say bullshit.
>> > Here's my 2 main observations that would require deepest knowledge of conan
>> > 1)conan seams to manage built package itself in custom directory so we 
>> > can't forsee that
>> > 2)conan is userspace so we can't manage environement variables or any root 
>> > stuff
>> >
>> > it forces me to choose an alternative to classic "one-directory-per-lib" + 
>> > add directories to PATH
>> > The solution I used in the recipe is to let user install all his recipe 
>> > from the same directory and put all recipes libraries into commons 
>> > bin,lib,include with a custom deploy() method
>> > It's bad but I havent figured how conan manage its paths ... My paranoia 
>> > tells me it is there they try to create dependancy to conan rules (and 
>> > chain us in their system) but i'm not sure.
>> >
>> > Cheers
>> >
>> >
>> >
>> > cfjob wrote:
>> >
>> > > Hi,
>> > > Great to see integrate osg to conan.
>> > > Users could use osg from conan without having to rebuild it.
>> > > ...
>> > >
>> > > Thank you!
>> > >
>> > > Cheers,
>> > > Ben
>> > >
>> >
>> >
>> > --
>> > Read this topic online here:
>> > http://forum.openscenegraph.org/viewtopic.php?p=72722#72722
>> >
>> >
>> >
>> >
>> >
>> > ___
>> > osg-users mailing list
>> >
>> > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
>> >
>> ___
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>>
>> http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
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>
>
> --
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> http://forum.openscenegraph.org/viewtopic.php?p=72748#72748
>
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Re: [osg-users] Conan C++ dependency manager

2018-01-13 Thread Julien Valentin
Hi all,

The recipe only works for win32 for the moment...i'll continue that on my free 
time.
However, i'm kind of concern about huge source copy involved in conan...

Perhaps it's time to change switch spaces to tabs on git to releave my poor hdd 
(headers only are 4Mo!?)

The transition seams managed in git itself:
https://stackoverflow.com/questions/2316677/can-git-automatically-switch-between-spaces-and-tabs

What do you think of it?


Cheers


kornerr wrote:
> Julien, don't forget to include step by step guide(s) on how to build
> OpenSceneGraph for Linux, macOS, and Windows once you're done with the
> first iteration.
> I'm sure other people would try Conan then, too.
> 
> On 11 January 2018 at 12:29, Julien Valentin <> wrote:
> 
> > Hi
> > Okay, i'm happy that conan induces such an enthusiasm,
> > My plan is to create a repo for all osg ecosystem:
> > -top directory (packagename, OpenSceneGraph, osgEarth, osgAudio...)
> > -subdirs containing versionned recipe
> > 
> > But I don't have all the necessary knowledge of its mecanism in order to 
> > tell my vision is the good one. So anyone more familiar with conan have to 
> > stop me if I say bullshit.
> > Here's my 2 main observations that would require deepest knowledge of conan
> > 1)conan seams to manage built package itself in custom directory so we 
> > can't forsee that
> > 2)conan is userspace so we can't manage environement variables or any root 
> > stuff
> > 
> > it forces me to choose an alternative to classic "one-directory-per-lib" + 
> > add directories to PATH
> > The solution I used in the recipe is to let user install all his recipe 
> > from the same directory and put all recipes libraries into commons 
> > bin,lib,include with a custom deploy() method
> > It's bad but I havent figured how conan manage its paths ... My paranoia 
> > tells me it is there they try to create dependancy to conan rules (and 
> > chain us in their system) but i'm not sure.
> > 
> > Cheers
> > 
> > 
> > 
> > cfjob wrote:
> > 
> > > Hi,
> > > Great to see integrate osg to conan.
> > > Users could use osg from conan without having to rebuild it.
> > > ...
> > > 
> > > Thank you!
> > > 
> > > Cheers,
> > > Ben
> > > 
> > 
> > 
> > --
> > Read this topic online here:
> > http://forum.openscenegraph.org/viewtopic.php?p=72722#72722
> > 
> > 
> > 
> > 
> > 
> > ___
> > osg-users mailing list
> > 
> > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
> > 
> ___
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> 
> http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
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Re: [osg-users] Conan C++ dependency manager

2018-01-11 Thread michael kapelko
Julien, don't forget to include step by step guide(s) on how to build
OpenSceneGraph for Linux, macOS, and Windows once you're done with the
first iteration.
I'm sure other people would try Conan then, too.

On 11 January 2018 at 12:29, Julien Valentin  wrote:
> Hi
> Okay, i'm happy that conan induces such an enthusiasm,
> My plan is to create a repo for all osg ecosystem:
> -top directory (packagename, OpenSceneGraph, osgEarth, osgAudio...)
> -subdirs containing versionned recipe
>
> But I don't have all the necessary knowledge of its mecanism in order to tell 
> my vision is the good one. So anyone more familiar with conan have to stop me 
> if I say bullshit.
> Here's my 2 main observations that would require deepest knowledge of conan
> 1)conan seams to manage built package itself in custom directory so we can't 
> forsee that
> 2)conan is userspace so we can't manage environement variables or any root 
> stuff
>
> it forces me to choose an alternative to classic "one-directory-per-lib" + 
> add directories to PATH
> The solution I used in the recipe is to let user install all his recipe from 
> the same directory and put all recipes libraries into commons bin,lib,include 
> with a custom deploy() method
> It's bad but I havent figured how conan manage its paths ... My paranoia 
> tells me it is there they try to create dependancy to conan rules (and chain 
> us in their system) but i'm not sure.
>
> Cheers
>
>
>
> cfjob wrote:
>> Hi,
>> Great to see integrate osg to conan.
>> Users could use osg from conan without having to rebuild it.
>> ...
>>
>> Thank you!
>>
>> Cheers,
>> Ben
>
>
> --
> Read this topic online here:
> http://forum.openscenegraph.org/viewtopic.php?p=72722#72722
>
>
>
>
>
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Re: [osg-users] Conan C++ dependency manager

2018-01-11 Thread Julien Valentin
Hi
Okay, i'm happy that conan induces such an enthusiasm,
My plan is to create a repo for all osg ecosystem:
-top directory (packagename, OpenSceneGraph, osgEarth, osgAudio...)
-subdirs containing versionned recipe

But I don't have all the necessary knowledge of its mecanism in order to tell 
my vision is the good one. So anyone more familiar with conan have to stop me 
if I say bullshit. 
Here's my 2 main observations that would require deepest knowledge of conan
1)conan seams to manage built package itself in custom directory so we can't 
forsee that 
2)conan is userspace so we can't manage environement variables or any root stuff

it forces me to choose an alternative to classic "one-directory-per-lib" + add 
directories to PATH
The solution I used in the recipe is to let user install all his recipe from 
the same directory and put all recipes libraries into commons bin,lib,include 
with a custom deploy() method
It's bad but I havent figured how conan manage its paths ... My paranoia tells 
me it is there they try to create dependancy to conan rules (and chain us in 
their system) but i'm not sure.

Cheers



cfjob wrote:
> Hi,
> Great to see integrate osg to conan.
> Users could use osg from conan without having to rebuild it.
> ... 
> 
> Thank you!
> 
> Cheers,
> Ben


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Re: [osg-users] Conan C++ dependency manager

2018-01-10 Thread Ben Chern
Hi,
Great to see integrate osg to conan.
Users could use osg from conan without having to rebuild it.
... 

Thank you!

Cheers,
Ben

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Re: [osg-users] Conan C++ dependency manager

2018-01-10 Thread Julien Valentin
@korner
I rethink of your idea to merge recipe into master but I think a dedicated repo 
for per release conan recipes would be best for package maintenance (one recipe 
involving multiple different arch packages, one per release allows the number 
of potential differents packages to be controllable).

Cheers 


kornerr wrote:
> Hi.
> May be introduce some sort of subdirectory (like
> osg_src/packaging/conan) into the main OSG source tree as a pull
> request?
> Having separate repository doesn't seem correct.
> 
> On 10 January 2018 at 02:13, Julien Valentin <> wrote:
> 
> > 
> > mp3butcher wrote:
> > 
> > > Hi all
> > > I made my first step with conan and for that i made a recipe for osg3.4.0
> > > https://github.com/mp3butcher/osg_conan_recipe
> > > I also upload this bintray but it require approval to be public
> > > 
> > > I doubt to understood everything but it could be a great multiplatform 
> > > tool to aggregate the scattered osg eco system.
> > > 
> > > Just a few look at my script gives you an idea of what can be done and 
> > > not...It doesn't solve all problems but can represent an homogenous 
> > > solution to adress lib dependencies in user space
> > > 
> > > Feel free to give feedback and improvements via github
> > > Cheers
> > > 
> > > 
> > > robertosfield wrote:
> > > 
> > > > Hi All,
> > > > 
> > > > Below is an "Issue" posted on the openscengraph github page from an
> > > > non OSG developer touting for us to integrate the OSG with the Conan
> > > > C++ depency manager.
> > > > 
> > > > Personally, I'm not familiar with Conan, I have no use for itself
> > > > myself, I guess it might be useful to some in the community.  I don't
> > > > have time to go chasing it up myself as I have way too much on my
> > > > plate already, so I'll defer to the community as to whether it's worth
> > > > pursuing and doing any legwork required.
> > > > 
> > > > As it's really not an "Issue" relating to the OSG but a sales pitch it
> > > > really isn't appropriate place to clog up out Issue list so I'll be
> > > > closing it, but thought it be better at least tell the community about
> > > > it before I do so.
> > > > 
> > > > If you are interested than please look into it and report back to us
> > > > about what steps would need to be taken add the OSG into Conan mix.
> > > > 
> > > > Cheers,
> > > > Robert.
> > > > 
> > > > --- https://github.com/openscenegraph/OpenSceneGraph/issues/395 --
> > > > 
> > > > Hello,
> > > > Do you know about Conan?
> > > > Conan is modern dependency manager for C++. And will be great if your
> > > > library will be available via package manager for other developers.
> > > > 
> > > > Here you can find example, how you can create package for the library.
> > > > 
> > > > If you have any questions, just ask :-)
> > > > --
> > > > ___
> > > > osg-users mailing list
> > > > 
> > > > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
> > > > 
> > > > --
> > > > Post generated by Mail2Forum
> > > > 
> > > 
> > > 
> > 
> > 
> > --
> > Read this topic online here:
> > http://forum.openscenegraph.org/viewtopic.php?p=72699#72699
> > 
> > 
> > 
> > 
> > 
> > ___
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> > 
> > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
> > 
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Re: [osg-users] Conan C++ dependency manager

2018-01-10 Thread Chris Hanson
I think integrating Conan and OSG is a fantastic idea, and one I've wanted
to do but haven't had time in the past.

On Wed, Jan 10, 2018 at 8:50 AM, Julien Valentin  wrote:

> Hi korner
>
> as the repo title says it's just an experiment
> I shared it but there are problems..just try it if you have the time to
> experiment these.
> As an example problem :
> I passed the night wandering why it didn't copy all headers but haven't
> found why
>
> cheers
>
>
> kornerr wrote:
> > Hi.
> > May be introduce some sort of subdirectory (like
> > osg_src/packaging/conan) into the main OSG source tree as a pull
> > request?
> > Having separate repository doesn't seem correct.
> >
> > On 10 January 2018 at 02:13, Julien Valentin <> wrote:
> >
> > >
> > > mp3butcher wrote:
> > >
> > > > Hi all
> > > > I made my first step with conan and for that i made a recipe for
> osg3.4.0
> > > > https://github.com/mp3butcher/osg_conan_recipe
> > > > I also upload this bintray but it require approval to be public
> > > >
> > > > I doubt to understood everything but it could be a great
> multiplatform tool to aggregate the scattered osg eco system.
> > > >
> > > > Just a few look at my script gives you an idea of what can be done
> and not...It doesn't solve all problems but can represent an homogenous
> solution to adress lib dependencies in user space
> > > >
> > > > Feel free to give feedback and improvements via github
> > > > Cheers
> > > >
> > > >
> > > > robertosfield wrote:
> > > >
> > > > > Hi All,
> > > > >
> > > > > Below is an "Issue" posted on the openscengraph github page from an
> > > > > non OSG developer touting for us to integrate the OSG with the
> Conan
> > > > > C++ depency manager.
> > > > >
> > > > > Personally, I'm not familiar with Conan, I have no use for itself
> > > > > myself, I guess it might be useful to some in the community.  I
> don't
> > > > > have time to go chasing it up myself as I have way too much on my
> > > > > plate already, so I'll defer to the community as to whether it's
> worth
> > > > > pursuing and doing any legwork required.
> > > > >
> > > > > As it's really not an "Issue" relating to the OSG but a sales
> pitch it
> > > > > really isn't appropriate place to clog up out Issue list so I'll be
> > > > > closing it, but thought it be better at least tell the community
> about
> > > > > it before I do so.
> > > > >
> > > > > If you are interested than please look into it and report back to
> us
> > > > > about what steps would need to be taken add the OSG into Conan mix.
> > > > >
> > > > > Cheers,
> > > > > Robert.
> > > > >
> > > > > --- https://github.com/openscenegraph/OpenSceneGraph/issues/395 --
> > > > >
> > > > > Hello,
> > > > > Do you know about Conan?
> > > > > Conan is modern dependency manager for C++. And will be great if
> your
> > > > > library will be available via package manager for other developers.
> > > > >
> > > > > Here you can find example, how you can create package for the
> library.
> > > > >
> > > > > If you have any questions, just ask :-)
> > > > > --
> > > > > ___
> > > > > osg-users mailing list
> > > > >
> > > > > http://lists.openscenegraph.org/listinfo.cgi/osg-users-
> openscenegraph.org
> > > > >
> > > > > --
> > > > > Post generated by Mail2Forum
> > > > >
> > > >
> > > >
> > >
> > >
> > > --
> > > Read this topic online here:
> > > http://forum.openscenegraph.org/viewtopic.php?p=72699#72699
> > >
> > >
> > >
> > >
> > >
> > > ___
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> > >
> > > http://lists.openscenegraph.org/listinfo.cgi/osg-users-
> openscenegraph.org
> > >
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Re: [osg-users] Conan C++ dependency manager

2018-01-10 Thread Julien Valentin
Hi korner

as the repo title says it's just an experiment
I shared it but there are problems..just try it if you have the time to 
experiment these.
As an example problem :
I passed the night wandering why it didn't copy all headers but haven't found 
why

cheers


kornerr wrote:
> Hi.
> May be introduce some sort of subdirectory (like
> osg_src/packaging/conan) into the main OSG source tree as a pull
> request?
> Having separate repository doesn't seem correct.
> 
> On 10 January 2018 at 02:13, Julien Valentin <> wrote:
> 
> > 
> > mp3butcher wrote:
> > 
> > > Hi all
> > > I made my first step with conan and for that i made a recipe for osg3.4.0
> > > https://github.com/mp3butcher/osg_conan_recipe
> > > I also upload this bintray but it require approval to be public
> > > 
> > > I doubt to understood everything but it could be a great multiplatform 
> > > tool to aggregate the scattered osg eco system.
> > > 
> > > Just a few look at my script gives you an idea of what can be done and 
> > > not...It doesn't solve all problems but can represent an homogenous 
> > > solution to adress lib dependencies in user space
> > > 
> > > Feel free to give feedback and improvements via github
> > > Cheers
> > > 
> > > 
> > > robertosfield wrote:
> > > 
> > > > Hi All,
> > > > 
> > > > Below is an "Issue" posted on the openscengraph github page from an
> > > > non OSG developer touting for us to integrate the OSG with the Conan
> > > > C++ depency manager.
> > > > 
> > > > Personally, I'm not familiar with Conan, I have no use for itself
> > > > myself, I guess it might be useful to some in the community.  I don't
> > > > have time to go chasing it up myself as I have way too much on my
> > > > plate already, so I'll defer to the community as to whether it's worth
> > > > pursuing and doing any legwork required.
> > > > 
> > > > As it's really not an "Issue" relating to the OSG but a sales pitch it
> > > > really isn't appropriate place to clog up out Issue list so I'll be
> > > > closing it, but thought it be better at least tell the community about
> > > > it before I do so.
> > > > 
> > > > If you are interested than please look into it and report back to us
> > > > about what steps would need to be taken add the OSG into Conan mix.
> > > > 
> > > > Cheers,
> > > > Robert.
> > > > 
> > > > --- https://github.com/openscenegraph/OpenSceneGraph/issues/395 --
> > > > 
> > > > Hello,
> > > > Do you know about Conan?
> > > > Conan is modern dependency manager for C++. And will be great if your
> > > > library will be available via package manager for other developers.
> > > > 
> > > > Here you can find example, how you can create package for the library.
> > > > 
> > > > If you have any questions, just ask :-)
> > > > --
> > > > ___
> > > > osg-users mailing list
> > > > 
> > > > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
> > > > 
> > > > --
> > > > Post generated by Mail2Forum
> > > > 
> > > 
> > > 
> > 
> > 
> > --
> > Read this topic online here:
> > http://forum.openscenegraph.org/viewtopic.php?p=72699#72699
> > 
> > 
> > 
> > 
> > 
> > ___
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> > 
> > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
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Re: [osg-users] Conan C++ dependency manager

2018-01-10 Thread michael kapelko
Hi.
May be introduce some sort of subdirectory (like
osg_src/packaging/conan) into the main OSG source tree as a pull
request?
Having separate repository doesn't seem correct.

On 10 January 2018 at 02:13, Julien Valentin  wrote:
>
> mp3butcher wrote:
>> Hi all
>> I made my first step with conan and for that i made a recipe for osg3.4.0
>> https://github.com/mp3butcher/osg_conan_recipe
>> I also upload this bintray but it require approval to be public
>>
>> I doubt to understood everything but it could be a great multiplatform tool 
>> to aggregate the scattered osg eco system.
>>
>> Just a few look at my script gives you an idea of what can be done and 
>> not...It doesn't solve all problems but can represent an homogenous solution 
>> to adress lib dependencies in user space
>>
>> Feel free to give feedback and improvements via github
>> Cheers
>>
>>
>> robertosfield wrote:
>> > Hi All,
>> >
>> > Below is an "Issue" posted on the openscengraph github page from an
>> > non OSG developer touting for us to integrate the OSG with the Conan
>> > C++ depency manager.
>> >
>> > Personally, I'm not familiar with Conan, I have no use for itself
>> > myself, I guess it might be useful to some in the community.  I don't
>> > have time to go chasing it up myself as I have way too much on my
>> > plate already, so I'll defer to the community as to whether it's worth
>> > pursuing and doing any legwork required.
>> >
>> > As it's really not an "Issue" relating to the OSG but a sales pitch it
>> > really isn't appropriate place to clog up out Issue list so I'll be
>> > closing it, but thought it be better at least tell the community about
>> > it before I do so.
>> >
>> > If you are interested than please look into it and report back to us
>> > about what steps would need to be taken add the OSG into Conan mix.
>> >
>> > Cheers,
>> > Robert.
>> >
>> > --- https://github.com/openscenegraph/OpenSceneGraph/issues/395 --
>> >
>> > Hello,
>> > Do you know about Conan?
>> > Conan is modern dependency manager for C++. And will be great if your
>> > library will be available via package manager for other developers.
>> >
>> > Here you can find example, how you can create package for the library.
>> >
>> > If you have any questions, just ask :-)
>> > --
>> > ___
>> > osg-users mailing list
>> >
>> > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
>> >
>> >  --
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>>
>
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>
>
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Re: [osg-users] Conan C++ dependency manager

2018-01-09 Thread Julien Valentin

mp3butcher wrote:
> Hi all
> I made my first step with conan and for that i made a recipe for osg3.4.0
> https://github.com/mp3butcher/osg_conan_recipe
> I also upload this bintray but it require approval to be public
> 
> I doubt to understood everything but it could be a great multiplatform tool 
> to aggregate the scattered osg eco system.
> 
> Just a few look at my script gives you an idea of what can be done and 
> not...It doesn't solve all problems but can represent an homogenous solution 
> to adress lib dependencies in user space
> 
> Feel free to give feedback and improvements via github
> Cheers
> 
> 
> robertosfield wrote:
> > Hi All,
> > 
> > Below is an "Issue" posted on the openscengraph github page from an
> > non OSG developer touting for us to integrate the OSG with the Conan
> > C++ depency manager.
> > 
> > Personally, I'm not familiar with Conan, I have no use for itself
> > myself, I guess it might be useful to some in the community.  I don't
> > have time to go chasing it up myself as I have way too much on my
> > plate already, so I'll defer to the community as to whether it's worth
> > pursuing and doing any legwork required.
> > 
> > As it's really not an "Issue" relating to the OSG but a sales pitch it
> > really isn't appropriate place to clog up out Issue list so I'll be
> > closing it, but thought it be better at least tell the community about
> > it before I do so.
> > 
> > If you are interested than please look into it and report back to us
> > about what steps would need to be taken add the OSG into Conan mix.
> > 
> > Cheers,
> > Robert.
> > 
> > --- https://github.com/openscenegraph/OpenSceneGraph/issues/395 --
> > 
> > Hello,
> > Do you know about Conan?
> > Conan is modern dependency manager for C++. And will be great if your
> > library will be available via package manager for other developers.
> > 
> > Here you can find example, how you can create package for the library.
> > 
> > If you have any questions, just ask :-)
> > --
> > ___
> > osg-users mailing list
> > 
> > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
> > 
> >  --
> > Post generated by Mail2Forum
> 


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[osg-users] Conan C++ dependency manager

2017-12-03 Thread Robert Osfield
Hi All,

Below is an "Issue" posted on the openscengraph github page from an
non OSG developer touting for us to integrate the OSG with the Conan
C++ depency manager.

Personally, I'm not familiar with Conan, I have no use for itself
myself, I guess it might be useful to some in the community.  I don't
have time to go chasing it up myself as I have way too much on my
plate already, so I'll defer to the community as to whether it's worth
pursuing and doing any legwork required.

As it's really not an "Issue" relating to the OSG but a sales pitch it
really isn't appropriate place to clog up out Issue list so I'll be
closing it, but thought it be better at least tell the community about
it before I do so.

If you are interested than please look into it and report back to us
about what steps would need to be taken add the OSG into Conan mix.

Cheers,
Robert.

--- https://github.com/openscenegraph/OpenSceneGraph/issues/395 --

Hello,
Do you know about Conan?
Conan is modern dependency manager for C++. And will be great if your
library will be available via package manager for other developers.

Here you can find example, how you can create package for the library.

If you have any questions, just ask :-)
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