Re: [osg-users] Cullind Data

2008-11-25 Thread Paul Martz
Seems like you could use a Camera pre-draw callback to put OpenGL into
feedback mode, and a post-draw callback to return to render mode and
retrieve the results. This would be awfully slow, not recommended for real
time rendering.
   -Paul
 


  _  

From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of oren david
Sent: Monday, November 24, 2008 9:20 PM
To: osg-users@lists.openscenegraph.org
Subject: [osg-users] Cullind Data


Hello, 
I need to know the vertex of all the polygon I'm about to draw on screen
(after the culling has choosen the right ones), what is the right approach??

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Re: [osg-users] Cullind Data

2008-11-24 Thread Ümit Uzun
Hi David,

Actually I can't understand what do you mean but if you want to control
every vertex after projecting screen to window coordinates and culled too,
you should use GLSL.

vec4 culledVertex = ( gl_ModelViewProjectionMatrix * gl_Vertex );

You can control every vertex by this command.

Regards.

2008/11/25 oren david <[EMAIL PROTECTED]>

> Hello,I need to know the vertex of all the polygon I'm about to draw on
> screen (after the culling has choosen the right ones), what is the right
> approach??
>
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> osg-users@lists.openscenegraph.org
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>


-- 
Ümit Uzun
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[osg-users] Cullind Data

2008-11-24 Thread oren david
Hello,I need to know the vertex of all the polygon I'm about to draw on
screen (after the culling has choosen the right ones), what is the right
approach??
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