[osg-users] Declaring and using Vec3d and other.
Hi, If I use in the main: Vec4d C1 = Vec4d (1, 1,1, 1); Then the vector has garbage in it. But if I declare Vec4d C1 = Vec4d(); before main, then I can use the setter in the main to put some values in it, and it works. Why is that? How does that work? Thank you! -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=19311#19311 ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
Re: [osg-users] Declaring and using Vec3d and other.
Hi Danny, I'm not aware of any bugs related to copying Vec4d's - doing what you quote has been done for many years without problems, I would recommend that you double check your own code and your build to see if something has gone amiss. Robert. On Sat, Nov 7, 2009 at 9:36 AM, Danny Riflko do_th...@luukku.com wrote: Hi, If I use in the main: Vec4d C1 = Vec4d (1, 1,1, 1); Then the vector has garbage in it. But if I declare Vec4d C1 = Vec4d(); before main, then I can use the setter in the main to put some values in it, and it works. Why is that? How does that work? Thank you! -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=19311#19311 ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
Re: [osg-users] Declaring and using Vec3d and other.
Robert Osfield wrote: Hi Danny, I'm not aware of any bugs related to copying Vec4d's - doing what you quote has been done for many years without problems, I would recommend that you double check your own code and your build to see if something has gone amiss. Yeah, what you're doing should be fine. If it's not working, provide more info an a very simple, compilable example. And what platform/compiler you're working on. -- Chris 'Xenon' Hanson, omo sanza lettere Xenon AlphaPixel.com PixelSense Landsat processing now available! http://www.alphapixel.com/demos/ There is no Truth. There is only Perception. To Perceive is to Exist. - Xen ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
Re: [osg-users] Declaring and using Vec3d and other.
Hello, it seems the error I was referring to was simply because I debugged (Step Into) with release mode in Visual C++ 2008 Express Edition. Here is a screenshot. The content of C12 is garbage. So it was a noob question. robertosfield, could you remove my e-mail from the post? The bots can pick it for spamming. -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=19322#19322 attachment: harjoitus1.PNG___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
Re: [osg-users] Declaring and using Vec3d and other.
Can't you simply edit the post and delete the e-mail. -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=19329#19329 ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
Re: [osg-users] Declaring and using Vec3d and other.
Danny Riflko do_th...@luukku.com wrote: Can't you simply edit the post and delete the e-mail. No, because the forum is actually attached to a mailing list where your posts are re-posted automatically. We wouldn't be able to reply back to you without the e-mail. Regards, Jan signature.asc Description: This is a digitally signed message part. ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org