Re: [osg-users] Extracting embedded Textures

2008-09-24 Thread Robert Osfield
Hi Frank,

On Tue, Sep 23, 2008 at 6:26 PM, Evans, Frank [EMAIL PROTECTED] wrote:
 Thanks once again for the incredibly fast response. Up to now I've been
 using the OsgDotNet wrappers, so writing a Custom Visitor class means
 maintaining and updating the wrappers as well. At least, if I understand
 the solution correctly. I will of course make every effort to leverage
 the native loader.

Wrappers do have their disadvantages, but if you go this route then
you do need to accept that their at times when you have to dig down to
the metal to get the job done.  If this means helping maintain the
wrappers then this no bad thing - you'll get updates to the latest OSG
features/bug features as well as ability to solve some of your
problems.

The alternatively of writing a whole loader for an undocumented and
varying file format sounds like far more work now and in the long run.

Robert.
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Re: [osg-users] Extracting embedded Textures

2008-09-24 Thread Evans, Frank
Thanks Paul. Yes, I see what you mean. The code does indeed serve as a
format spec. I'm going work on Robert's visitor-node suggestion this
weekend,  but having insight into the underlying format makes things a
lot easier.

BTW, on the subject of Java/.NET wrappers I've had a lot of success with
IKVM in the last year. 
http://www.ikvm.net/index.html
That is, maintaining code in java and compiling the jars into CLR
assemblies.  I haven't tried it with JNI, but IKVM supports JNI, so it
might be possible to maintaining a single OSG wrapper library for both
runtimes. IKVM is a great tool, but its important to use it
appropriately. I use it for class loaders, and helper classes. I
wouldn't use it for rendering.


-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Paul
Speed
Sent: Wednesday, September 24, 2008 1:11 AM
To: OpenSceneGraph Users
Subject: Re: [osg-users] Extracting embedded Textures


I almost hate to draw attention to this but just in case it ever
matters...

For various reasons, I ended up writing some IVE readers in Java. 
Mostly because I had some .ive files that no version of OSG I had 
available would load correctly.  And partly because this is the sort of 
thing that feeds an odd manic part of my brain.

At any rate, the stuff is implemented to allow code configurable 
profiles because I was pretty sure I was going to have to hack a 
non-standard version.  The result of which is something that is almost 
like documentation... in code:
http://meta-jb.cvs.sourceforge.net/meta-jb/sandbox/src/java/org/progeeks
/osg/io/StandardIveConfiguration.java?revision=1.11view=markup

Each supported object type has an individual object profile with field 
types added (with an optional version designator).

I never finished it so there are some objects that aren't defined yet 
but I got it to the point that it could load all of my own IVE files and

I was able to determine more about what was wrong with my bad ones. 
There have also been some changes in the IVE format that are harder to 
configure this way (byte ordering changes, etc.)... one day I may even 
get back to it.

Not sure it's at all useful, but it does centrally describe (in a way) 
the IVE format... with a little translation.  Other than that, it's 
probably only useful to me. :)

-Paul

Evans, Frank wrote:
 Thanks once again for the incredibly fast response. Up to now I've
been
 using the OsgDotNet wrappers, so writing a Custom Visitor class means
 maintaining and updating the wrappers as well. At least, if I
understand
 the solution correctly. I will of course make every effort to leverage
 the native loader.
 
 
 
 -Original Message-
 From: [EMAIL PROTECTED]
 [mailto:[EMAIL PROTECTED] On Behalf Of
Robert
 Osfield
 Sent: Tuesday, September 23, 2008 12:53 PM
 To: OpenSceneGraph Users
 Subject: Re: [osg-users] Extracting embedded Textures
 
 
 On Tue, Sep 23, 2008 at 5:45 PM, Evans, Frank [EMAIL PROTECTED]
wrote:
 Thanks Robert, grinding through the learning curve now. Getting to
the
 vertices was easy (getVertexArray). Was looking for something similar
 for image/textures.
 
 It's straight forward, just look at the NodeVisitor examples I
 mentioned.
 
 Is there any documentation on the IVE format? A spec file?
 
 No there is no spec file, it is not meant to be read in a non native
 way like an interchanges format such Collada.
 
 Given you have a perfectly serviceable loader it'd be madness to try
 and read it by hand, please just use my suggestion.
 
 Robert.
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[osg-users] Extracting embedded Textures

2008-09-23 Thread Evans, Frank
I need to extract the embedded textures in IVE files for use in another
application. 
osgconv is not an option. Need to do it programmatically via the API. 

1. Is there any mechanism, direct or circuitous, for getting a handle on
an embedded texture in an IVE file?
2. Is there any spec document for the IVE format?

Thanks in advance


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Re: [osg-users] Extracting embedded Textures

2008-09-23 Thread Robert Osfield
HI Frank,

Just load the .ive file then use a custom NodeVisitor to traverse the
scene and on encoutering StateSet on the Node and Drawables check from
Texture, then the Image's attached to the Textures.   There a examples
of NodeVisitor all over the OSG, and even some that do searches for
textures.  The osgUtil::GLObjectVisitor wouldn't be a bad guide for
you.

Robert.

On Tue, Sep 23, 2008 at 3:23 PM, Evans, Frank [EMAIL PROTECTED] wrote:
 I need to extract the embedded textures in IVE files for use in another
 application.
 osgconv is not an option. Need to do it programmatically via the API.

 1. Is there any mechanism, direct or circuitous, for getting a handle on an
 embedded texture in an IVE file?
 2. Is there any spec document for the IVE format?

 Thanks in advanceā€¦.

 ___
 osg-users mailing list
 osg-users@lists.openscenegraph.org
 http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org


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Re: [osg-users] Extracting embedded Textures

2008-09-23 Thread Evans, Frank
Thanks Robert, grinding through the learning curve now. Getting to the
vertices was easy (getVertexArray). Was looking for something similar
for image/textures.

Is there any documentation on the IVE format? A spec file?

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Robert
Osfield
Sent: Tuesday, September 23, 2008 10:28 AM
To: OpenSceneGraph Users
Subject: Re: [osg-users] Extracting embedded Textures


HI Frank,

Just load the .ive file then use a custom NodeVisitor to traverse the
scene and on encoutering StateSet on the Node and Drawables check from
Texture, then the Image's attached to the Textures.   There a examples
of NodeVisitor all over the OSG, and even some that do searches for
textures.  The osgUtil::GLObjectVisitor wouldn't be a bad guide for
you.

Robert.

On Tue, Sep 23, 2008 at 3:23 PM, Evans, Frank [EMAIL PROTECTED] wrote:
 I need to extract the embedded textures in IVE files for use in
another
 application.
 osgconv is not an option. Need to do it programmatically via the API.

 1. Is there any mechanism, direct or circuitous, for getting a handle
on an
 embedded texture in an IVE file?
 2. Is there any spec document for the IVE format?

 Thanks in advance

 ___
 osg-users mailing list
 osg-users@lists.openscenegraph.org

http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.or
g


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Re: [osg-users] Extracting embedded Textures

2008-09-23 Thread Robert Osfield
On Tue, Sep 23, 2008 at 5:45 PM, Evans, Frank [EMAIL PROTECTED] wrote:
 Thanks Robert, grinding through the learning curve now. Getting to the
 vertices was easy (getVertexArray). Was looking for something similar
 for image/textures.

It's straight forward, just look at the NodeVisitor examples I mentioned.

 Is there any documentation on the IVE format? A spec file?

No there is no spec file, it is not meant to be read in a non native
way like an interchanges format such Collada.

Given you have a perfectly serviceable loader it'd be madness to try
and read it by hand, please just use my suggestion.

Robert.
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Re: [osg-users] Extracting embedded Textures

2008-09-23 Thread Evans, Frank
Thanks once again for the incredibly fast response. Up to now I've been
using the OsgDotNet wrappers, so writing a Custom Visitor class means
maintaining and updating the wrappers as well. At least, if I understand
the solution correctly. I will of course make every effort to leverage
the native loader.



-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Robert
Osfield
Sent: Tuesday, September 23, 2008 12:53 PM
To: OpenSceneGraph Users
Subject: Re: [osg-users] Extracting embedded Textures


On Tue, Sep 23, 2008 at 5:45 PM, Evans, Frank [EMAIL PROTECTED] wrote:
 Thanks Robert, grinding through the learning curve now. Getting to the
 vertices was easy (getVertexArray). Was looking for something similar
 for image/textures.

It's straight forward, just look at the NodeVisitor examples I
mentioned.

 Is there any documentation on the IVE format? A spec file?

No there is no spec file, it is not meant to be read in a non native
way like an interchanges format such Collada.

Given you have a perfectly serviceable loader it'd be madness to try
and read it by hand, please just use my suggestion.

Robert.
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g
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Re: [osg-users] Extracting embedded Textures

2008-09-23 Thread Paul Speed

I almost hate to draw attention to this but just in case it ever matters...

For various reasons, I ended up writing some IVE readers in Java. 
Mostly because I had some .ive files that no version of OSG I had 
available would load correctly.  And partly because this is the sort of 
thing that feeds an odd manic part of my brain.


At any rate, the stuff is implemented to allow code configurable 
profiles because I was pretty sure I was going to have to hack a 
non-standard version.  The result of which is something that is almost 
like documentation... in code:

http://meta-jb.cvs.sourceforge.net/meta-jb/sandbox/src/java/org/progeeks/osg/io/StandardIveConfiguration.java?revision=1.11view=markup

Each supported object type has an individual object profile with field 
types added (with an optional version designator).


I never finished it so there are some objects that aren't defined yet 
but I got it to the point that it could load all of my own IVE files and 
I was able to determine more about what was wrong with my bad ones. 
There have also been some changes in the IVE format that are harder to 
configure this way (byte ordering changes, etc.)... one day I may even 
get back to it.


Not sure it's at all useful, but it does centrally describe (in a way) 
the IVE format... with a little translation.  Other than that, it's 
probably only useful to me. :)


-Paul

Evans, Frank wrote:

Thanks once again for the incredibly fast response. Up to now I've been
using the OsgDotNet wrappers, so writing a Custom Visitor class means
maintaining and updating the wrappers as well. At least, if I understand
the solution correctly. I will of course make every effort to leverage
the native loader.



-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Robert
Osfield
Sent: Tuesday, September 23, 2008 12:53 PM
To: OpenSceneGraph Users
Subject: Re: [osg-users] Extracting embedded Textures


On Tue, Sep 23, 2008 at 5:45 PM, Evans, Frank [EMAIL PROTECTED] wrote:

Thanks Robert, grinding through the learning curve now. Getting to the
vertices was easy (getVertexArray). Was looking for something similar
for image/textures.


It's straight forward, just look at the NodeVisitor examples I
mentioned.


Is there any documentation on the IVE format? A spec file?


No there is no spec file, it is not meant to be read in a non native
way like an interchanges format such Collada.

Given you have a perfectly serviceable loader it'd be madness to try
and read it by hand, please just use my suggestion.

Robert.
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g
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