Hi GammerMax?
How can I use different shadow-map for different object.
For example, I have a big plane and two trees on it. When I
put these 3 objects into one ShadowScene texture stretches too much.
Two ShadowScene doesn't work together, so I can't use more than one
texture by object.
I don't think the current shadow map implementation can support this.
You're welcome to dive in and code it up, or you could use a more modern
shadow technique like Parallel-Split Shadow Map (in OSG now, but a bit
buggy) or the upcoming LiSPSM (after 2.6).
Hope this helps,
J-S
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Jean-Sebastien Guay[EMAIL PROTECTED]
http://www.cm-labs.com/
http://whitestar02.webhop.org/
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