Re: [osg-users] OSG : Animated Maya Models on Windows

2013-05-03 Thread Maia Randria
Hi,

You have a Maya exporter:
http://maya2osg.sourceforge.net/
but I am not sure that it exports animation (it was planned to be done in  
2010).

Another option could be exporting your scene from Maya to 3DS Max, and there is 
a well-maintained exporter Max-OSG:
http://sourceforge.net/projects/osgmaxexp/

You have also Blender exporter:
https://github.com/cedricpinson/osgexport

Take the 2.5 version, look at :
https://github.com/cedricpinson/osgexport/blob/master/blender-2.5/exporter/osg/__init__.py

and see that it supports Blender 2.63 right now. Cedric is always updating it.

Maia

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[osg-users] OSG : Animated Maya Models on Windows

2013-05-01 Thread Randall Hand
So, it seems Collada2.2 on Windows with Visual Studio 2012 is just a
no-go.. Autodesk doesn't have an FBX that works with VS2012 yet, and the
beta they have doesn't work with OSG.  what's the current way of getting
animated models from a tool like Maya into OpenSceneGraph?


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Re: [osg-users] OSG : Animated Maya Models on Windows

2013-05-01 Thread Trajce Nikolov NICK
Try Blender. There is exporter for Blender directly into OSG including
animations

Nick


On Wed, May 1, 2013 at 9:58 PM, Randall Hand randall.h...@gmail.com wrote:

 So, it seems Collada2.2 on Windows with Visual Studio 2012 is just a
 no-go.. Autodesk doesn't have an FBX that works with VS2012 yet, and the
 beta they have doesn't work with OSG.  what's the current way of getting
 animated models from a tool like Maya into OpenSceneGraph?


 --
 Randall Hand
 www.yeraze.com
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Re: [osg-users] OSG : Animated Maya Models on Windows

2013-05-01 Thread Randall Hand
Hi,

Well, I can only find an OSG exporter for an older version of Blender, which I 
can't find any good way to import from Maya (Collada seems the usual way, but 
Maya does 1.5 and this older Blender only reads 1.4).

... 

Thank you!

Cheers,
Randall

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Re: [osg-users] OSG : Animated Maya Models on Windows

2013-05-01 Thread Trajce Nikolov NICK
Try this one

https://github.com/cedricpinson/osgexport

The ones on the Blender website are obsolete indeed

Nick




On Thu, May 2, 2013 at 5:31 AM, Randall Hand randall.h...@gmail.com wrote:

 Hi,

 Well, I can only find an OSG exporter for an older version of Blender,
 which I can't find any good way to import from Maya (Collada seems the
 usual way, but Maya does 1.5 and this older Blender only reads 1.4).

 ...

 Thank you!

 Cheers,
 Randall

 --
 Read this topic online here:
 http://forum.openscenegraph.org/viewtopic.php?p=53882#53882





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