Re: [osg-users] OSG : Animated Maya Models on Windows
Hi, You have a Maya exporter: http://maya2osg.sourceforge.net/ but I am not sure that it exports animation (it was planned to be done in 2010). Another option could be exporting your scene from Maya to 3DS Max, and there is a well-maintained exporter Max-OSG: http://sourceforge.net/projects/osgmaxexp/ You have also Blender exporter: https://github.com/cedricpinson/osgexport Take the 2.5 version, look at : https://github.com/cedricpinson/osgexport/blob/master/blender-2.5/exporter/osg/__init__.py and see that it supports Blender 2.63 right now. Cedric is always updating it. Maia -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=53911#53911 ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
[osg-users] OSG : Animated Maya Models on Windows
So, it seems Collada2.2 on Windows with Visual Studio 2012 is just a no-go.. Autodesk doesn't have an FBX that works with VS2012 yet, and the beta they have doesn't work with OSG. what's the current way of getting animated models from a tool like Maya into OpenSceneGraph? -- Randall Hand www.yeraze.com ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
Re: [osg-users] OSG : Animated Maya Models on Windows
Try Blender. There is exporter for Blender directly into OSG including animations Nick On Wed, May 1, 2013 at 9:58 PM, Randall Hand randall.h...@gmail.com wrote: So, it seems Collada2.2 on Windows with Visual Studio 2012 is just a no-go.. Autodesk doesn't have an FBX that works with VS2012 yet, and the beta they have doesn't work with OSG. what's the current way of getting animated models from a tool like Maya into OpenSceneGraph? -- Randall Hand www.yeraze.com ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org -- trajce nikolov nick ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
Re: [osg-users] OSG : Animated Maya Models on Windows
Hi, Well, I can only find an OSG exporter for an older version of Blender, which I can't find any good way to import from Maya (Collada seems the usual way, but Maya does 1.5 and this older Blender only reads 1.4). ... Thank you! Cheers, Randall -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=53882#53882 ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
Re: [osg-users] OSG : Animated Maya Models on Windows
Try this one https://github.com/cedricpinson/osgexport The ones on the Blender website are obsolete indeed Nick On Thu, May 2, 2013 at 5:31 AM, Randall Hand randall.h...@gmail.com wrote: Hi, Well, I can only find an OSG exporter for an older version of Blender, which I can't find any good way to import from Maya (Collada seems the usual way, but Maya does 1.5 and this older Blender only reads 1.4). ... Thank you! Cheers, Randall -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=53882#53882 ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org -- trajce nikolov nick ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org