Re: [osg-users] Polygon budget estimate for OSG ?

2012-05-14 Thread Christian Buchner
That estimate would be provided by running benchmarks with scenes of
varying complexity.

Record FPS vs. polygon count. Pressing the s key in osgviewer a
couple of times will also yield some detailed statistics about the
number of primitives in the scene, and more.

Christian
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Re: [osg-users] Polygon budget estimate for OSG ?

2012-05-14 Thread Robert Osfield
Hi Maia,

On 9 May 2012 15:18, Maia Randria
veneree.randrianari...@crulrg.ulaval.ca wrote:
 I'd like to know if there is a way to estimate the polygon budget supported 
 by OSG ? I understand that it would depend on the hardware, the models, etc.

The OSG itself sets no limits of how many polygons/vertices you can
use, the limit is entirely down to the hardware and drivers that you
using so the question really should be what can your
hardware/OS/drivers support.  The OSG itself can't answer this
question - no drivers or hardware provide this information, so you
have to do some tests yourself to see what the hardware can handle.

Robert.
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Re: [osg-users] Polygon budget estimate for OSG ?

2012-05-14 Thread Maia Randria
Hi,

Thank you very much for replying, I'll some tests then with our hardware.

Cheers,
Maia

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[osg-users] Polygon budget estimate for OSG ?

2012-05-09 Thread Maia Randria
Hi,

I'd like to know if there is a way to estimate the polygon budget supported by 
OSG ? I understand that it would depend on the hardware, the models, etc. 

Thank you!

Cheers,
Maia

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Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=47615#47615





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