[osg-users] Sim/Frame Time/Stamp in shader

2015-01-01 Thread Conan Doyle
Hi,

Does OSG have a GLSL uniform for current sim time similar the osg_* uniforms 
(osg_color etc.)?

CD

... 

Thank you!

Cheers,
Conan

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Re: [osg-users] Sim/Frame Time/Stamp in shader

2015-01-01 Thread Trajce Nikolov NICK
Hi Conan,

yes, there is. Here is the grep of osg_

find . -name '*.cpp' -exec grep osg_ {} +
./CubeMapGenerator.cpp:void CubeMapGenerator::generateMap(bool
use_osg_system)
./CubeMapGenerator.cpp:if (use_osg_system) {
./SceneView.cpp:osg::Uniform* uniform =
_localStateSet-getOrCreateUniform(osg_FrameNumber,osg::Uniform::UNSIGNED_INT);
./SceneView.cpp:osg::Uniform* uniform =
_localStateSet-getOrCreateUniform(osg_FrameTime,osg::Uniform::FLOAT);
./SceneView.cpp:osg::Uniform* uniform =
_localStateSet-getOrCreateUniform(osg_DeltaFrameTime,osg::Uniform::FLOAT);
./SceneView.cpp:osg::Uniform* uniform =
_localStateSet-getOrCreateUniform(osg_SimulationTime,osg::Uniform::FLOAT);
./SceneView.cpp:osg::Uniform* uniform =
_localStateSet-getOrCreateUniform(osg_DeltaSimulationTime,osg::Uniform::FLOAT);
./SceneView.cpp:osg::Uniform* uniform =
_localStateSet-getOrCreateUniform(osg_ViewMatrix,osg::Uniform::FLOAT_MAT4);
./SceneView.cpp:osg::Uniform* uniform =
_localStateSet-getOrCreateUniform(osg_ViewMatrixInverse,osg::Uniform::FLOAT_MAT4);


On Thu, Jan 1, 2015 at 6:08 PM, Conan Doyle o...@celticblues.com wrote:

 Hi,

 Does OSG have a GLSL uniform for current sim time similar the osg_*
 uniforms (osg_color etc.)?

 CD

 ...

 Thank you!

 Cheers,
 Conan

 --
 Read this topic online here:
 http://forum.openscenegraph.org/viewtopic.php?p=62214#62214





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Re: [osg-users] Sim/Frame Time/Stamp in shader

2015-01-01 Thread Conan Doyle
Ok. thanks... not sure why it didn't show up on my grep...  Thanks for the 
reply.

CD


Trajce Nikolov NICK wrote:
 Hi Conan,
 
 
 yes, there is. Here is the grep of osg_
 
 find . -name '*.cpp' -exec grep osg_ {} +
 ./CubeMapGenerator.cpp:void CubeMapGenerator::generateMap(bool use_osg_system)
 ./CubeMapGenerator.cpp:    if (use_osg_system) {
 ./SceneView.cpp:    osg::Uniform* uniform = 
 _localStateSet-getOrCreateUniform(osg_FrameNumber,osg::Uniform::UNSIGNED_INT);
 ./SceneView.cpp:    osg::Uniform* uniform = 
 _localStateSet-getOrCreateUniform(osg_FrameTime,osg::Uniform::FLOAT);
 ./SceneView.cpp:    osg::Uniform* uniform = 
 _localStateSet-getOrCreateUniform(osg_DeltaFrameTime,osg::Uniform::FLOAT);
 ./SceneView.cpp:    osg::Uniform* uniform = 
 _localStateSet-getOrCreateUniform(osg_SimulationTime,osg::Uniform::FLOAT);
 ./SceneView.cpp:    osg::Uniform* uniform = 
 _localStateSet-getOrCreateUniform(osg_DeltaSimulationTime,osg::Uniform::FLOAT);
 ./SceneView.cpp:    osg::Uniform* uniform = 
 _localStateSet-getOrCreateUniform(osg_ViewMatrix,osg::Uniform::FLOAT_MAT4);
 ./SceneView.cpp:    osg::Uniform* uniform = 
 _localStateSet-getOrCreateUniform(osg_ViewMatrixInverse,osg::Uniform::FLOAT_MAT4);
 
 
 
 On Thu, Jan 1, 2015 at 6:08 PM, Conan Doyle  () wrote:
 
  Hi,
  
  Does OSG have a GLSL uniform for current sim time similar the osg_* 
  uniforms (osg_color etc.)?
  
  CD
  
  ...
  
  Thank you!
  
  Cheers,
  Conan
  
  --
  Read this topic online here:
  http://forum.openscenegraph.org/viewtopic.php?p=62214#62214 
  (http://forum.openscenegraph.org/viewtopic.php?p=62214#62214)
  
  
  
  
  
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  (http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org)
  
 
 
 
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