Re: [osg-users] The growing draw bar in the stats handler

2008-07-10 Thread Rick Pingry
Yes indeed, disabling SLI returned by bars to normal.

That reminds me.  As we are making this game, and hoping someday to
distribute it, is there some information we should distribute about cards
that work well / do not work well with OSG?  Perhaps this is actually an
OpenGL thing and there is some kind of OpenGL resource?

Thanks
-- Rick

On Thu, Jul 10, 2008 at 10:38 AM, Robert Osfield <[EMAIL PROTECTED]>
wrote:

> On Thu, Jul 10, 2008 at 3:28 PM, Rick Pingry <[EMAIL PROTECTED]>
> wrote:
> > I have dual NVIDIA GeForce 8400 GS cards in an SLI configuration.
> >
> > James, Are you seeing the long orange bar in the stats window?
>
> Could you disable the SLI and see what happens.
>
> Robert.
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Re: [osg-users] The growing draw bar in the stats handler

2008-07-10 Thread Robert Osfield
On Thu, Jul 10, 2008 at 3:28 PM, Rick Pingry <[EMAIL PROTECTED]> wrote:
> I have dual NVIDIA GeForce 8400 GS cards in an SLI configuration.
>
> James, Are you seeing the long orange bar in the stats window?

Could you disable the SLI and see what happens.

Robert.
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Re: [osg-users] The growing draw bar in the stats handler

2008-07-10 Thread James Killian
nope

if I ever do I'll post back To me all the times I've used it... it
appeared to work flawlessly.

- Original Message - 
From: "Rick Pingry" <[EMAIL PROTECTED]>
To: "OpenSceneGraph Users" 
Sent: Thursday, July 10, 2008 9:28 AM
Subject: Re: [osg-users] The growing draw bar in the stats handler


> I have dual NVIDIA GeForce 8400 GS cards in an SLI configuration.
>
> James, Are you seeing the long orange bar in the stats window?
>
> On Thu, Jul 10, 2008 at 10:23 AM, James Killian
<[EMAIL PROTECTED]>
> wrote:
>
> >
> > I have ran Rick's app on my machine (using XP, dual monitors, and NVidia
> > 6200) I did not see any of these problems.
> >
> > - Original Message -
> > From: "Wojciech Lewandowski" <[EMAIL PROTECTED]>
> > To: "OpenSceneGraph Users" 
> > Sent: Thursday, July 10, 2008 5:00 AM
> > Subject: Re: [osg-users] The growing draw bar in the stats handler
> >
> >
> >  > Hi Rick and Robert,
> > >
> > > I mentioned this problem few months ago. Happened on Windows XP and
> > Vista.
> > > It seemed to dissapear with more recent NVidia drivers though (ver
169.xx
> > > and larger).  I don't remember exactly but I think it was present only
on
> > > dual monitors. Do you by any chance have dual view config ?
> > >
> > > Cheers,
> > > Wojtek Lewandowski
> > >
> > >
> > > > The short bars are probably the initial state of the bars that
haven't
> > > > been initialized yet.
> > > >
> > > > As for your single really long bar, this suggests that the GPU is
> > > > stalled doing something for a very long time...
> > > >
> > > > It could possibly be a bug in the stats collection.  The stats
> > > > collection has been working fine for a year now, so I don't think
> > > > there is a problem on the OSG side, but perhaps you've uncovered a
bug
> > > > in the driver.
> > > >
> > > > Robert.
> > > >
> > > > On Thu, Jul 10, 2008 at 3:14 AM,  <[EMAIL PROTECTED]> wrote:
> > > >> Something else I noticed that I thought was strange was that the
> > orange
> > > >> GPU
> > > >> bar has 8 short blocks all drawn in the first frame.  I have
included
> > an
> > > >> image to show.  What does this mean?  When I look at a smaller
model,
> > the
> > > >> Orange block fills alll along the lower bar.
> > > >>
> > > >>
> > > >>
> > > >> On Wed, Jul 9, 2008 at 9:46 PM, <[EMAIL PROTECTED]> wrote:
> > > >>>
> > > >>> Hello all,
> > > >>>
> > > >>> I recently added a stats handler to our game viewer.  Something I
> > > >>> noticed
> > > >>> is that if you have the stats window open, showing the bars, that
the
> > > >>> draw
> > > >>> bar grows and grows.  The framerate starts dropping and gets
slower.
> > If
> > > >>> I
> > > >>> turn the bars off, the framerate returns to 60.  When I turn the
bars
> > > >>> back
> > > >>> on, the draw bar is suddenly back where it was when I turned it
off,
> > and
> > > >>> starts growing again.
> > > >>>
> > > >>> I noticed this does not happen if I have a fairly trivial model,
and
> > it
> > > >>> does not happen in osgviewer at all (as far as I can tell), using
the
> > > >>> same
> > > >>> model I had in my game viewer.  What could I be doing wrong?
> > > >>>
> > > >>> Thanks
> > > >>> -- Rick
> > > >>
> > > >>
> > > >> --
> > > >>>> Rick
> > > >> Check us out at http://fringe-online.com/
> > > >> ___
> > > >> osg-users mailing list
> > > >> osg-users@lists.openscenegraph.org
> > > >>
> >
http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
> > > >>
> > > >>
> > > > ___
> > > > osg-users mailing list
> > > > osg-users@lists.openscenegraph.org
> > > >
> >
http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
> > >
> > > ___
> > > osg-users mailing list
> > > osg-users@lists.openscenegraph.org
> > >
> >
http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
> > >
> >
> > ___
> > osg-users mailing list
> > osg-users@lists.openscenegraph.org
> >
http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
> >
>
>
>
> -- 
> >> Rick
> Check us out at http://fringe-online.com/
>






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Re: [osg-users] The growing draw bar in the stats handler

2008-07-10 Thread Rick Pingry
I have dual NVIDIA GeForce 8400 GS cards in an SLI configuration.

James, Are you seeing the long orange bar in the stats window?

On Thu, Jul 10, 2008 at 10:23 AM, James Killian <[EMAIL PROTECTED]>
wrote:

>
> I have ran Rick's app on my machine (using XP, dual monitors, and NVidia
> 6200) I did not see any of these problems.
>
> - Original Message -
> From: "Wojciech Lewandowski" <[EMAIL PROTECTED]>
> To: "OpenSceneGraph Users" 
> Sent: Thursday, July 10, 2008 5:00 AM
> Subject: Re: [osg-users] The growing draw bar in the stats handler
>
>
>  > Hi Rick and Robert,
> >
> > I mentioned this problem few months ago. Happened on Windows XP and
> Vista.
> > It seemed to dissapear with more recent NVidia drivers though (ver 169.xx
> > and larger).  I don't remember exactly but I think it was present only on
> > dual monitors. Do you by any chance have dual view config ?
> >
> > Cheers,
> > Wojtek Lewandowski
> >
> >
> > > The short bars are probably the initial state of the bars that haven't
> > > been initialized yet.
> > >
> > > As for your single really long bar, this suggests that the GPU is
> > > stalled doing something for a very long time...
> > >
> > > It could possibly be a bug in the stats collection.  The stats
> > > collection has been working fine for a year now, so I don't think
> > > there is a problem on the OSG side, but perhaps you've uncovered a bug
> > > in the driver.
> > >
> > > Robert.
> > >
> > > On Thu, Jul 10, 2008 at 3:14 AM,  <[EMAIL PROTECTED]> wrote:
> > >> Something else I noticed that I thought was strange was that the
> orange
> > >> GPU
> > >> bar has 8 short blocks all drawn in the first frame.  I have included
> an
> > >> image to show.  What does this mean?  When I look at a smaller model,
> the
> > >> Orange block fills alll along the lower bar.
> > >>
> > >>
> > >>
> > >> On Wed, Jul 9, 2008 at 9:46 PM, <[EMAIL PROTECTED]> wrote:
> > >>>
> > >>> Hello all,
> > >>>
> > >>> I recently added a stats handler to our game viewer.  Something I
> > >>> noticed
> > >>> is that if you have the stats window open, showing the bars, that the
> > >>> draw
> > >>> bar grows and grows.  The framerate starts dropping and gets slower.
> If
> > >>> I
> > >>> turn the bars off, the framerate returns to 60.  When I turn the bars
> > >>> back
> > >>> on, the draw bar is suddenly back where it was when I turned it off,
> and
> > >>> starts growing again.
> > >>>
> > >>> I noticed this does not happen if I have a fairly trivial model, and
> it
> > >>> does not happen in osgviewer at all (as far as I can tell), using the
> > >>> same
> > >>> model I had in my game viewer.  What could I be doing wrong?
> > >>>
> > >>> Thanks
> > >>> -- Rick
> > >>
> > >>
> > >> --
> > >>>> Rick
> > >> Check us out at http://fringe-online.com/
> > >> ___
> > >> osg-users mailing list
> > >> osg-users@lists.openscenegraph.org
> > >>
> http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
> > >>
> > >>
> > > ___
> > > osg-users mailing list
> > > osg-users@lists.openscenegraph.org
> > >
> http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
> >
> > ___
> > osg-users mailing list
> > osg-users@lists.openscenegraph.org
> >
> http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
> >
>
> ___
> osg-users mailing list
> osg-users@lists.openscenegraph.org
> http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
>



-- 
>> Rick
Check us out at http://fringe-online.com/
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Re: [osg-users] The growing draw bar in the stats handler

2008-07-10 Thread James Killian

I have ran Rick's app on my machine (using XP, dual monitors, and NVidia
6200) I did not see any of these problems.

- Original Message - 
From: "Wojciech Lewandowski" <[EMAIL PROTECTED]>
To: "OpenSceneGraph Users" 
Sent: Thursday, July 10, 2008 5:00 AM
Subject: Re: [osg-users] The growing draw bar in the stats handler


> Hi Rick and Robert,
>
> I mentioned this problem few months ago. Happened on Windows XP and Vista.
> It seemed to dissapear with more recent NVidia drivers though (ver 169.xx
> and larger).  I don't remember exactly but I think it was present only on
> dual monitors. Do you by any chance have dual view config ?
>
> Cheers,
> Wojtek Lewandowski
>
>
> > The short bars are probably the initial state of the bars that haven't
> > been initialized yet.
> >
> > As for your single really long bar, this suggests that the GPU is
> > stalled doing something for a very long time...
> >
> > It could possibly be a bug in the stats collection.  The stats
> > collection has been working fine for a year now, so I don't think
> > there is a problem on the OSG side, but perhaps you've uncovered a bug
> > in the driver.
> >
> > Robert.
> >
> > On Thu, Jul 10, 2008 at 3:14 AM,  <[EMAIL PROTECTED]> wrote:
> >> Something else I noticed that I thought was strange was that the orange
> >> GPU
> >> bar has 8 short blocks all drawn in the first frame.  I have included
an
> >> image to show.  What does this mean?  When I look at a smaller model,
the
> >> Orange block fills alll along the lower bar.
> >>
> >>
> >>
> >> On Wed, Jul 9, 2008 at 9:46 PM, <[EMAIL PROTECTED]> wrote:
> >>>
> >>> Hello all,
> >>>
> >>> I recently added a stats handler to our game viewer.  Something I
> >>> noticed
> >>> is that if you have the stats window open, showing the bars, that the
> >>> draw
> >>> bar grows and grows.  The framerate starts dropping and gets slower.
If
> >>> I
> >>> turn the bars off, the framerate returns to 60.  When I turn the bars
> >>> back
> >>> on, the draw bar is suddenly back where it was when I turned it off,
and
> >>> starts growing again.
> >>>
> >>> I noticed this does not happen if I have a fairly trivial model, and
it
> >>> does not happen in osgviewer at all (as far as I can tell), using the
> >>> same
> >>> model I had in my game viewer.  What could I be doing wrong?
> >>>
> >>> Thanks
> >>> -- Rick
> >>
> >>
> >> --
> >>>> Rick
> >> Check us out at http://fringe-online.com/
> >> ___
> >> osg-users mailing list
> >> osg-users@lists.openscenegraph.org
> >>
http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
> >>
> >>
> > ___
> > osg-users mailing list
> > osg-users@lists.openscenegraph.org
> >
http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
>
> ___
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> osg-users@lists.openscenegraph.org
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>

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Re: [osg-users] The growing draw bar in the stats handler

2008-07-10 Thread Jean-Sébastien Guay

Hi Rick,

Now I do not have the growing Draw callback, but everything still shows 
the orange bar across the entire screen.  I am getting 60 fps ok, so I 
don't get the bar.  I am sure it is probably still a driver issue 
somewhere.  I still also have these long orange bars and big spaces in 
my stats display I do not understand, but atleast the performance does 
not degrade.


Do you have an ATI/AMD video card by any chance? I think the GPU stats
depend on an NVidia extension, so perhaps that's how they show up when
that extension is not present...

J-S
--
__
Jean-Sebastien Guay[EMAIL PROTECTED]
   http://www.cm-labs.com/
http://whitestar02.webhop.org/

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Re: [osg-users] The growing draw bar in the stats handler

2008-07-10 Thread rpingry
It seems that getting a driver update did the trick.  I have a pretty new
setup, so I was surprised there would be new drivers out there, but indeed
there were.

Now I do not have the growing Draw callback, but everything still shows the
orange bar across the entire screen.  I am getting 60 fps ok, so I don't get
the bar.  I am sure it is probably still a driver issue somewhere.  I still
also have these long orange bars and big spaces in my stats display I do not
understand, but atleast the performance does not degrade.

Thanks
-- Rick

On Thu, Jul 10, 2008 at 7:34 AM, Martin Naylor <[EMAIL PROTECTED]>
wrote:

>  Hello,
>
> Been a while since I have posted and am just trying to catch up and rebuild
> OSG so I could be way off ;-).
>
> Are you running any kind of power saving options, such as cool and quiet?
>
> I seem to remember this happened to me when you had power saving options
> enabled and the model displaying was using particles or something like that?
>
> Of course that's on Windows J
>
> Cheers
>
>
>
> Martin Naylor.
>
>
>
>
>
> *From:* [EMAIL PROTECTED] [mailto:
> [EMAIL PROTECTED] *On Behalf Of *
> [EMAIL PROTECTED]
> *Sent:* 10 July 2008 03:43
> *To:* OpenSceneGraph Users
> *Subject:* Re: [osg-users] The growing draw bar in the stats handler
>
>
>
> Some more information:
>
>
>
> I have noticed that this strange behavior only seems to happen on certain
> models.  In others, the orange bar fills all along the lower bar.  I
> included a picture.  Somthing I see there is that the other bars take up
> very little of the space.  I am only getting 15 fps, but most of the bar is
> empty.
>
>
>
> -- Rick
>
> On Wed, Jul 9, 2008 at 10:14 PM, <[EMAIL PROTECTED]> wrote:
>
> Something else I noticed that I thought was strange was that the orange GPU
> bar has 8 short blocks all drawn in the first frame.  I have included an
> image to show.  What does this mean?  When I look at a smaller model, the
> Orange block fills alll along the lower bar.
>
>
>
>
>
>
>
> On Wed, Jul 9, 2008 at 9:46 PM, <[EMAIL PROTECTED]> wrote:
>
> Hello all,
>
>
>
> I recently added a stats handler to our game viewer.  Something I noticed
> is that if you have the stats window open, showing the bars, that the draw
> bar grows and grows.  The framerate starts dropping and gets slower.  If I
> turn the bars off, the framerate returns to 60.  When I turn the bars back
> on, the draw bar is suddenly back where it was when I turned it off, and
> starts growing again.
>
>
>
> I noticed this does not happen if I have a fairly trivial model, and it
> does not happen in osgviewer at all (as far as I can tell), using the same
> model I had in my game viewer.  What could I be doing wrong?
>
>
>
> Thanks
>
> -- Rick
>
>
>
> --
> >> Rick
> Check us out at http://fringe-online.com/
>
>
>
>
> --
> >> Rick
> Check us out at http://fringe-online.com/
>
> ___
> osg-users mailing list
> osg-users@lists.openscenegraph.org
> http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
>
>


-- 
>> Rick
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Re: [osg-users] The growing draw bar in the stats handler

2008-07-10 Thread Martin Naylor
Hello,

Been a while since I have posted and am just trying to catch up and rebuild
OSG so I could be way off ;-).

Are you running any kind of power saving options, such as cool and quiet?

I seem to remember this happened to me when you had power saving options
enabled and the model displaying was using particles or something like that?

Of course that's on Windows J

Cheers

 

Martin Naylor.

 

 

From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of
[EMAIL PROTECTED]
Sent: 10 July 2008 03:43
To: OpenSceneGraph Users
Subject: Re: [osg-users] The growing draw bar in the stats handler

 

Some more information:

 

I have noticed that this strange behavior only seems to happen on certain
models.  In others, the orange bar fills all along the lower bar.  I
included a picture.  Somthing I see there is that the other bars take up
very little of the space.  I am only getting 15 fps, but most of the bar is
empty.

 

-- Rick

On Wed, Jul 9, 2008 at 10:14 PM, <[EMAIL PROTECTED]> wrote:

Something else I noticed that I thought was strange was that the orange GPU
bar has 8 short blocks all drawn in the first frame.  I have included an
image to show.  What does this mean?  When I look at a smaller model, the
Orange block fills alll along the lower bar.

 



 

On Wed, Jul 9, 2008 at 9:46 PM, <[EMAIL PROTECTED]> wrote:

Hello all,

 

I recently added a stats handler to our game viewer.  Something I noticed is
that if you have the stats window open, showing the bars, that the draw bar
grows and grows.  The framerate starts dropping and gets slower.  If I turn
the bars off, the framerate returns to 60.  When I turn the bars back on,
the draw bar is suddenly back where it was when I turned it off, and starts
growing again.

 

I noticed this does not happen if I have a fairly trivial model, and it does
not happen in osgviewer at all (as far as I can tell), using the same model
I had in my game viewer.  What could I be doing wrong?

 

Thanks

-- Rick





-- 
>> Rick
Check us out at http://fringe-online.com/ 




-- 
>> Rick
Check us out at http://fringe-online.com/ 

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Re: [osg-users] The growing draw bar in the stats handler

2008-07-10 Thread Wojciech Lewandowski

Hi Rick and Robert,

I mentioned this problem few months ago. Happened on Windows XP and Vista. 
It seemed to dissapear with more recent NVidia drivers though (ver 169.xx 
and larger).  I don't remember exactly but I think it was present only on 
dual monitors. Do you by any chance have dual view config ?


Cheers,
Wojtek Lewandowski



The short bars are probably the initial state of the bars that haven't
been initialized yet.

As for your single really long bar, this suggests that the GPU is
stalled doing something for a very long time...

It could possibly be a bug in the stats collection.  The stats
collection has been working fine for a year now, so I don't think
there is a problem on the OSG side, but perhaps you've uncovered a bug
in the driver.

Robert.

On Thu, Jul 10, 2008 at 3:14 AM,  <[EMAIL PROTECTED]> wrote:
Something else I noticed that I thought was strange was that the orange 
GPU

bar has 8 short blocks all drawn in the first frame.  I have included an
image to show.  What does this mean?  When I look at a smaller model, the
Orange block fills alll along the lower bar.



On Wed, Jul 9, 2008 at 9:46 PM, <[EMAIL PROTECTED]> wrote:


Hello all,

I recently added a stats handler to our game viewer.  Something I 
noticed
is that if you have the stats window open, showing the bars, that the 
draw
bar grows and grows.  The framerate starts dropping and gets slower.  If 
I
turn the bars off, the framerate returns to 60.  When I turn the bars 
back

on, the draw bar is suddenly back where it was when I turned it off, and
starts growing again.

I noticed this does not happen if I have a fairly trivial model, and it
does not happen in osgviewer at all (as far as I can tell), using the 
same

model I had in my game viewer.  What could I be doing wrong?

Thanks
-- Rick



--

Rick

Check us out at http://fringe-online.com/
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Re: [osg-users] The growing draw bar in the stats handler

2008-07-10 Thread Robert Osfield
The short bars are probably the initial state of the bars that haven't
been initialized yet.

As for your single really long bar, this suggests that the GPU is
stalled doing something for a very long time...

It could possibly be a bug in the stats collection.  The stats
collection has been working fine for a year now, so I don't think
there is a problem on the OSG side, but perhaps you've uncovered a bug
in the driver.

Robert.

On Thu, Jul 10, 2008 at 3:14 AM,  <[EMAIL PROTECTED]> wrote:
> Something else I noticed that I thought was strange was that the orange GPU
> bar has 8 short blocks all drawn in the first frame.  I have included an
> image to show.  What does this mean?  When I look at a smaller model, the
> Orange block fills alll along the lower bar.
>
>
>
> On Wed, Jul 9, 2008 at 9:46 PM, <[EMAIL PROTECTED]> wrote:
>>
>> Hello all,
>>
>> I recently added a stats handler to our game viewer.  Something I noticed
>> is that if you have the stats window open, showing the bars, that the draw
>> bar grows and grows.  The framerate starts dropping and gets slower.  If I
>> turn the bars off, the framerate returns to 60.  When I turn the bars back
>> on, the draw bar is suddenly back where it was when I turned it off, and
>> starts growing again.
>>
>> I noticed this does not happen if I have a fairly trivial model, and it
>> does not happen in osgviewer at all (as far as I can tell), using the same
>> model I had in my game viewer.  What could I be doing wrong?
>>
>> Thanks
>> -- Rick
>
>
> --
>>> Rick
> Check us out at http://fringe-online.com/
> ___
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> http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
>
>
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Re: [osg-users] The growing draw bar in the stats handler

2008-07-10 Thread Robert Osfield
Hi Rick,

Could you try your app on another machine/hardware/OpenGL driver.

Robert.

On Thu, Jul 10, 2008 at 2:46 AM,  <[EMAIL PROTECTED]> wrote:
> Hello all,
>
> I recently added a stats handler to our game viewer.  Something I noticed is
> that if you have the stats window open, showing the bars, that the draw bar
> grows and grows.  The framerate starts dropping and gets slower.  If I turn
> the bars off, the framerate returns to 60.  When I turn the bars back on,
> the draw bar is suddenly back where it was when I turned it off, and starts
> growing again.
>
> I noticed this does not happen if I have a fairly trivial model, and it does
> not happen in osgviewer at all (as far as I can tell), using the same model
> I had in my game viewer.  What could I be doing wrong?
>
> Thanks
> -- Rick
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Re: [osg-users] The growing draw bar in the stats handler

2008-07-09 Thread rpingry
Something else I noticed that I thought was strange was that the orange GPU
bar has 8 short blocks all drawn in the first frame.  I have included an
image to show.  What does this mean?  When I look at a smaller model, the
Orange block fills alll along the lower bar.




On Wed, Jul 9, 2008 at 9:46 PM, <[EMAIL PROTECTED]> wrote:

> Hello all,
>
> I recently added a stats handler to our game viewer.  Something I noticed
> is that if you have the stats window open, showing the bars, that the draw
> bar grows and grows.  The framerate starts dropping and gets slower.  If I
> turn the bars off, the framerate returns to 60.  When I turn the bars back
> on, the draw bar is suddenly back where it was when I turned it off, and
> starts growing again.
>
> I noticed this does not happen if I have a fairly trivial model, and it
> does not happen in osgviewer at all (as far as I can tell), using the same
> model I had in my game viewer.  What could I be doing wrong?
>
> Thanks
> -- Rick
>



-- 
>> Rick
Check us out at http://fringe-online.com/
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[osg-users] The growing draw bar in the stats handler

2008-07-09 Thread rpingry
Hello all,

I recently added a stats handler to our game viewer.  Something I noticed is
that if you have the stats window open, showing the bars, that the draw bar
grows and grows.  The framerate starts dropping and gets slower.  If I turn
the bars off, the framerate returns to 60.  When I turn the bars back on,
the draw bar is suddenly back where it was when I turned it off, and starts
growing again.

I noticed this does not happen if I have a fairly trivial model, and it does
not happen in osgviewer at all (as far as I can tell), using the same model
I had in my game viewer.  What could I be doing wrong?

Thanks
-- Rick
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