Re: [osg-users] Visualization of an image + depth map

2011-02-07 Thread Stefan Walk

On 7 Feb 2011, at 17:06, Chris 'Xenon' Hanson wrote:

> On 2/7/2011 5:00 AM, Stefan Walk wrote:
>> I'm looking for a way to visualize an image (dimensions somewhere between 
>> 640x480  and 1280x960) from a calibrated camera + a dense depth map 
>> (estimated from a stereo pair). With this information, i can compute the 3D 
>> coordinates of the regions that produced each pixel, and I'd like to 
>> visualize that. Ideally, when the virtual camera is positioned like the 
>> physical camera was, the visualization should just look like the image, and 
>> the 3d structure becomes apparent when moving the camera. Does 
>> OpenSceneGraph provide a convenient way to do that (I'm unfamiliar with it, 
>> I'm looking for the right tools to do this task now)? If yes, are there 
>> examples that are close to what I want to do? I've looked at osgpointsprite, 
>> which seems kind of appropriate, when i take the blending out and reenable 
>> the depth test, however the sprites don't change size when the camera is 
>> moved, is that changeable? 
> 
>  Is this from a Kinect device, or something similar?

Depends on how you define "similar". The Kinect gains depth information by 
having a laser projector and a camera looking at the projection, in my case I 
have two camera views (for example from a camera like 
http://www.ptgrey.com/products/bbxb3/bumblebeeXB3_stereo_camera.asp) and 
compute the depth map from that.

Best regards,
Stefan___
osg-users mailing list
osg-users@lists.openscenegraph.org
http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org


Re: [osg-users] Visualization of an image + depth map

2011-02-07 Thread Chris 'Xenon' Hanson
On 2/7/2011 5:00 AM, Stefan Walk wrote:
> I'm looking for a way to visualize an image (dimensions somewhere between 
> 640x480  and 1280x960) from a calibrated camera + a dense depth map 
> (estimated from a stereo pair). With this information, i can compute the 3D 
> coordinates of the regions that produced each pixel, and I'd like to 
> visualize that. Ideally, when the virtual camera is positioned like the 
> physical camera was, the visualization should just look like the image, and 
> the 3d structure becomes apparent when moving the camera. Does OpenSceneGraph 
> provide a convenient way to do that (I'm unfamiliar with it, I'm looking for 
> the right tools to do this task now)? If yes, are there examples that are 
> close to what I want to do? I've looked at osgpointsprite, which seems kind 
> of appropriate, when i take the blending out and reenable the depth test, 
> however the sprites don't change size when the camera is moved, is that 
> changeable? 

  Is this from a Kinect device, or something similar?

> Best regards,
> Stefan

-- 
Chris 'Xenon' Hanson, omo sanza lettere. xe...@alphapixel.com 
http://www.alphapixel.com/
  Digital Imaging. OpenGL. Scene Graphs. GIS. GPS. Training. Consulting. 
Contracting.
"There is no Truth. There is only Perception. To Perceive is to Exist." - 
Xen
___
osg-users mailing list
osg-users@lists.openscenegraph.org
http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org


[osg-users] Visualization of an image + depth map

2011-02-07 Thread Stefan Walk
Hi,

I'm looking for a way to visualize an image (dimensions somewhere between 
640x480  and 1280x960) from a calibrated camera + a dense depth map (estimated 
from a stereo pair). With this information, i can compute the 3D coordinates of 
the regions that produced each pixel, and I'd like to visualize that. Ideally, 
when the virtual camera is positioned like the physical camera was, the 
visualization should just look like the image, and the 3d structure becomes 
apparent when moving the camera. Does OpenSceneGraph provide a convenient way 
to do that (I'm unfamiliar with it, I'm looking for the right tools to do this 
task now)? If yes, are there examples that are close to what I want to do? I've 
looked at osgpointsprite, which seems kind of appropriate, when i take the 
blending out and reenable the depth test, however the sprites don't change size 
when the camera is moved, is that changeable? 

Best regards,
Stefan
___
osg-users mailing list
osg-users@lists.openscenegraph.org
http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org