Re: [osg-users] default lighting

2012-04-15 Thread Andrey Ibe
Hi,

just a guess - try global ambient intensity.
i'm using this code:
Code:
osg::LightModel *lightModel = collisionStateSet ? 
dynamic_castosg::LightModel* 
(collisionStateSet-getAttribute(osg::StateAttribute::LIGHTMODEL)) : NULL;
if (lightModel) {
globalAmbientIntensity = lightModel-getAmbientIntensity();
}



Cheers,
Andrey

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Re: [osg-users] default lighting

2012-04-11 Thread Gianni Ambrosio
Hi All,
I was looking for an answer to the same question.

Regards
Gianni

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[osg-users] default lighting

2009-02-16 Thread Ben Axelrod
When I don't have any lights in my scene, and my viewer's lighting mode is set 
to no_light:

osgViewer::Viewer() - 
getCamera()-getView()-setLightingMode(osg::View::NO_LIGHT)

there is still some default lighting in the scene.  Where does this light come 
from, and how can I change it to be brighter or darker?

Thanks,
-Ben
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