Hi Bill,
You most likely a hitting up againt backface culling culling the wrong
faces because you've inverted the windings by swapping the coords.
You'll either need to disable back face culling or swap the face that
is used for back face culling. This topic has already been discussed
today so please search the archives.
Robert.
On Mon, Mar 2, 2009 at 8:42 PM, Bill Sause osgfo...@tevs.eu wrote:
Hello,
I am trying to create a mirror view of a scene and my first instinct was to
just negate the left and right parameters of the osg::Camera
setProjectionMatrixAsFrustum() call; however, this is causing all of the
models to appear inverted instead of mirrored. When I mirror the scene
horizontally to create an upside-down view (by negating both the left and
right, and top and bottom parameters), everything looks fine. Is there
something I'm missing?
Thanks,
Bill
--
Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=7799#7799
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