Re: [osg-users] the new glTF format by the Kronos Group

2015-12-01 Thread Erlend Sogge Heggen
More interoperability between OSG and glTF would be wonderful. If anyone starts 
working on something, be sure to let the glTF developers by dropping a note on 
this GitHub issue:

github.../KhronosGroup/glTF/issues/456

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Re: [osg-users] the new glTF format by the Kronos Group

2015-10-21 Thread Christian Buchner
Apologies for not proofreading my initial post as much. "a interesting"
should have been "interested".

Well, there is some source code in the Khronos github repository, but it's
mostly a Collada 2 glTF converter as well as some JavaScript code for
loading such content into WebGL I suppose.

So it seems the implementation of a reader plug-in would have to be mostly
from scratch. A writer plug-in might be slightly easier to come up with,
based on parts of the Collada 2 glTF converter.

Christian


2015-10-20 23:59 GMT+02:00 Jan Ciger :

> -BEGIN PGP SIGNED MESSAGE-
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> On 20/10/15 20:56, Chris Hanson wrote:
> > I could probably crank out a glTF loader in short work if anybody
> > was interested. I haven't had any clients come forth demanding one
> > yet, but it may happen. We'll see. Can't be any more complicated
> > than COLLADA! ;)
>
> Well, considering it is a part binary format, I wouldn't underestimate
> it :) It could be easily a similarly complex mess, only in a different
> way.
>
> J.
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[osg-users] the new glTF format by the Kronos Group

2015-10-20 Thread Christian Buchner
Hi all,

The Khronos group has published a specification for a data exchange and
transmission format for 3D objects and scenes, it appears

https://github.com/KhronosGroup/glTF

I think the OpenScenegraph community might be a interesting in implementing
a a file format plugin, or even come up with a standaloner viewer for this
format.

So far it is hard to tell if this format will be widely adopted. But having
support in OSG from an early point in time could either make OSG more
popular, or glTF...  ;)

Christian
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Re: [osg-users] the new glTF format by the Kronos Group

2015-10-20 Thread Jan Ciger
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Hello,

On 20/10/15 13:51, Christian Buchner wrote:
> Hi all,
> 
> The Khronos group has published a specification for a data exchange
> and transmission format for 3D objects and scenes, it appears
> 
> https://github.com/KhronosGroup/glTF
> 
> I think the OpenScenegraph community might be a interesting in 
> implementing a a file format plugin, or even come up with a
> standaloner viewer for this format.
> 
> So far it is hard to tell if this format will be widely adopted.
> But having support in OSG from an early point in time could either
> make OSG more popular, or glTF...  ;)

Interesting, I wasn't aware of something like this being in the works.
It could be useful to support, indeed. If someone is building a new
application, this could potentially save them some work, especially if
there will be tooling available.

On the other hand, I don't see much potential for this as an
interoperability format because I don't see major game/3D engine
vendors abandoning their proprietary "baked" asset for this. There is
 too much investment in their existing tooling already and a vendor
lock-in is a major factor in their interest too. E.g. Unity wouldn't
want to make it easier for their paying customers to jump ship to
Unreal (or vice versa). The same for the various asset stores these
companies are running - vendor lock-in is a major advantage there,
because they get to be the gatekeeper and collect toll.

J.

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Re: [osg-users] the new glTF format by the Kronos Group

2015-10-20 Thread Chris Hanson
I could probably crank out a glTF loader in short work if anybody was
interested. I haven't had any clients come forth demanding one yet, but it
may happen. We'll see. Can't be any more complicated than COLLADA! ;)

On Tue, Oct 20, 2015 at 12:36 PM, Jan Ciger  wrote:

> -BEGIN PGP SIGNED MESSAGE-
> Hash: SHA1
>
> Hello,
>
> On 20/10/15 13:51, Christian Buchner wrote:
> > Hi all,
> >
> > The Khronos group has published a specification for a data exchange
> > and transmission format for 3D objects and scenes, it appears
> >
> > https://github.com/KhronosGroup/glTF
> >
> > I think the OpenScenegraph community might be a interesting in
> > implementing a a file format plugin, or even come up with a
> > standaloner viewer for this format.
> >
> > So far it is hard to tell if this format will be widely adopted.
> > But having support in OSG from an early point in time could either
> > make OSG more popular, or glTF...  ;)
>
> Interesting, I wasn't aware of something like this being in the works.
> It could be useful to support, indeed. If someone is building a new
> application, this could potentially save them some work, especially if
> there will be tooling available.
>
> On the other hand, I don't see much potential for this as an
> interoperability format because I don't see major game/3D engine
> vendors abandoning their proprietary "baked" asset for this. There is
>  too much investment in their existing tooling already and a vendor
> lock-in is a major factor in their interest too. E.g. Unity wouldn't
> want to make it easier for their paying customers to jump ship to
> Unreal (or vice versa). The same for the various asset stores these
> companies are running - vendor lock-in is a major advantage there,
> because they get to be the gatekeeper and collect toll.
>
> J.
>
> -BEGIN PGP SIGNATURE-
> Version: GnuPG v2
>
> iD8DBQFWJom6n11XseNj94gRAob+AKC4Eln1nSCdMHpke3Xfru7j16Q8fwCfa4fw
> EZ7Kjzlr5DiW6M6QODDGzs4=
> =gXAU
> -END PGP SIGNATURE-
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> osg-users@lists.openscenegraph.org
> http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
>



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Re: [osg-users] the new glTF format by the Kronos Group

2015-10-20 Thread Jan Ciger
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On 20/10/15 20:56, Chris Hanson wrote:
> I could probably crank out a glTF loader in short work if anybody
> was interested. I haven't had any clients come forth demanding one
> yet, but it may happen. We'll see. Can't be any more complicated
> than COLLADA! ;)

Well, considering it is a part binary format, I wouldn't underestimate
it :) It could be easily a similarly complex mess, only in a different
way.

J.
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