Re: [osg-users] [Not OSG related question] Virtual memory management on Windows

2008-06-26 Thread Serge Lages
Thanks a lot for your explanation Gordon, I ended to the same conclusion,
I'll need to go to a 64bits platform. I'll install an XP 64, and not a Linux
David... :)

Thanks again !

On Thu, Jun 26, 2008 at 12:30 AM, Gordon Tomlinson 
[EMAIL PROTECTED] wrote:

  Hi



 There's many issues why you will struggle with this and no it's not just a
 windows issues it effects other OS's some do a better job off moving the
 issues forward but they will still crop up



 Simplest solution is to go to a 64bit OS with a good 8gb or more.



 There is another limitation you will hit on 32bit windows is you can only
 have an address space per process of 1.8gb , other OS's such as Unix's and
 Linux's do a much better job and get you near the true 32bit limit



 Another problem is that you need a contiguous memory area for malloc/new on
 windows  this is a  big problem ,



 Some of the reasons why this is an issue is that Windows has already eaten
 up a chunk of the available memory, not only with programs , services ,
 dll's being loaded they sadly  simply  don't get then next serial  memory
 address, they may be load smack bang in the middle of the address space, so
 straight away that can l half the size of the max malloc/new you can do. As
 you load more programs more dll's the longer windows is running the more
 fragmented the memory will get and the smaller the max malloc/new can create
 will get lower, the MAC's OS's are the best at handling this sort of thing
 and Linux is typically better than window's



 What you can try is all the normal traditional tips, only run [processes,
 services that absolutely need to  etc see
 http://www.vis-sim.com/vega/vegafaq1.htm#f39 ( needs modernizing but the
 gist is valid)



 This use be a big problem back in the heyday of IRIX, it would load is
  system SO's(dll's)  smack bang in the middle of memory the same for
 programs. What had to be do there was to force the system to load its libs
 either high or low and you has to rebase the loading address of all the SO's
 your program used.



 You can do a similar thing in Windows and for all your dll's to re-base and
 control were they load. If you do that the final  trick is that as some as
 your application starts you need to create the large memory stuff straight
 away, otherwise your address space will get fragmented and your back to
 square one



 At my company we have to handle multi-terra byte imagery and have to use
 processes like I have described, so it can be done. you just need an
 engineer that knows this hard stuff, thankfully  we have an engineer that
 does ;) and no you cannot have him ;)







 __
 *Gordon Tomlinson *

 Email   : [EMAIL PROTECTED]
 YIM/AIM : *gordon3dBrit*
 MSN IM  : [EMAIL PROTECTED]
 Website : *www.vis-sim.com www.gordontomlinson.com*

 __



 *From:* [EMAIL PROTECTED] [mailto:
 [EMAIL PROTECTED] *On Behalf Of *David Callu
 *Sent:* Wednesday, June 25, 2008 3:05 PM
 *To:* OpenSceneGraph Users
 *Subject:* Re: [osg-users] [Not OSG related question] Virtual memory
 management on Windows



 power linux Serge ;-).

 Regards
 David Callu

 2008/6/25 Serge Lages [EMAIL PROTECTED]:

 Hi all,

 I have a question not related to OSG but I can't find any answer, and this
 is something that some of you probably knows. That's why I try here to find
 some help.

 Here is my problem : I have a big image database with some images larger
 than 1.5Go uncompressed, and I fail to load them (Win XP SP2 32bits with
 Visual Studio 8). My computer has 3Go of virtual memory and the option /3GB
 is activated on the system. In this document (page 13) :

 http://actes.sstic.org/SSTIC05/Vulnerabilites_et_gestion_des_limites_memoire/SSTIC05-article-Delalleau-Vulnerabilites_et_gestion_des_limites_memoire.pdf
 It says it's not possible to allocate more than 1.3Go in one call, and it's
 actually the limit where it crashs. If I do 2 allocations of 1Go each, it
 works, but 1 allocation of 1.4Go crashs...

 Has someone any idea if it's possible to change this limit ? My only hope
 will be to make smaller images, or even to develop under Linux ? :)
 Thanks in advance !

 --
 Serge Lages
 http://www.tharsis-software.com
 ___
 osg-users mailing list
 osg-users@lists.openscenegraph.org
 http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org



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-- 
Serge Lages
http://www.tharsis-software.com
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Re: [osg-users] [Not OSG related question] Virtual memory management on Windows

2008-06-25 Thread David Callu
power linux Serge ;-).

Regards
David Callu

2008/6/25 Serge Lages [EMAIL PROTECTED]:

 Hi all,

 I have a question not related to OSG but I can't find any answer, and this
 is something that some of you probably knows. That's why I try here to find
 some help.

 Here is my problem : I have a big image database with some images larger
 than 1.5Go uncompressed, and I fail to load them (Win XP SP2 32bits with
 Visual Studio 8). My computer has 3Go of virtual memory and the option /3GB
 is activated on the system. In this document (page 13) :

 http://actes.sstic.org/SSTIC05/Vulnerabilites_et_gestion_des_limites_memoire/SSTIC05-article-Delalleau-Vulnerabilites_et_gestion_des_limites_memoire.pdf
 It says it's not possible to allocate more than 1.3Go in one call, and it's
 actually the limit where it crashs. If I do 2 allocations of 1Go each, it
 works, but 1 allocation of 1.4Go crashs...

 Has someone any idea if it's possible to change this limit ? My only hope
 will be to make smaller images, or even to develop under Linux ? :)
 Thanks in advance !

 --
 Serge Lages
 http://www.tharsis-software.com
 ___
 osg-users mailing list
 osg-users@lists.openscenegraph.org
 http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org


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Re: [osg-users] [Not OSG related question] Virtual memory management on Windows

2008-06-25 Thread Gordon Tomlinson
Hi 

 

There's many issues why you will struggle with this and no it's not just a
windows issues it effects other OS's some do a better job off moving the
issues forward but they will still crop up

 

Simplest solution is to go to a 64bit OS with a good 8gb or more.

 

There is another limitation you will hit on 32bit windows is you can only
have an address space per process of 1.8gb , other OS's such as Unix's and
Linux's do a much better job and get you near the true 32bit limit

 

Another problem is that you need a contiguous memory area for malloc/new on
windows  this is a  big problem , 

 

Some of the reasons why this is an issue is that Windows has already eaten
up a chunk of the available memory, not only with programs , services ,
dll's being loaded they sadly  simply  don't get then next serial  memory
address, they may be load smack bang in the middle of the address space, so
straight away that can l half the size of the max malloc/new you can do. As
you load more programs more dll's the longer windows is running the more
fragmented the memory will get and the smaller the max malloc/new can create
will get lower, the MAC's OS's are the best at handling this sort of thing
and Linux is typically better than window's

 

What you can try is all the normal traditional tips, only run [processes,
services that absolutely need to  etc see
http://www.vis-sim.com/vega/vegafaq1.htm#f39 ( needs modernizing but the
gist is valid)

 

This use be a big problem back in the heyday of IRIX, it would load is
system SO's(dll's)  smack bang in the middle of memory the same for
programs. What had to be do there was to force the system to load its libs
either high or low and you has to rebase the loading address of all the SO's
your program used.

 

You can do a similar thing in Windows and for all your dll's to re-base and
control were they load. If you do that the final  trick is that as some as
your application starts you need to create the large memory stuff straight
away, otherwise your address space will get fragmented and your back to
square one

 

At my company we have to handle multi-terra byte imagery and have to use
processes like I have described, so it can be done. you just need an
engineer that knows this hard stuff, thankfully  we have an engineer that
does ;) and no you cannot have him ;)

 

 

 

__
Gordon Tomlinson 

Email   :  mailto:[EMAIL PROTECTED] [EMAIL PROTECTED]
YIM/AIM : gordon3dBrit
MSN IM  :  mailto:[EMAIL PROTECTED]
[EMAIL PROTECTED]
Website :  http://www.vis-sim.com www.vis-sim.com
http://www.gordontomlinson.com www.gordontomlinson.com 

__

 

From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of David Callu
Sent: Wednesday, June 25, 2008 3:05 PM
To: OpenSceneGraph Users
Subject: Re: [osg-users] [Not OSG related question] Virtual memory
management on Windows

 

power linux Serge ;-).

Regards
David Callu

2008/6/25 Serge Lages [EMAIL PROTECTED]:

Hi all,

I have a question not related to OSG but I can't find any answer, and this
is something that some of you probably knows. That's why I try here to find
some help.

Here is my problem : I have a big image database with some images larger
than 1.5Go uncompressed, and I fail to load them (Win XP SP2 32bits with
Visual Studio 8). My computer has 3Go of virtual memory and the option /3GB
is activated on the system. In this document (page 13) :
http://actes.sstic.org/SSTIC05/Vulnerabilites_et_gestion_des_limites_memoire
/SSTIC05-article-Delalleau-Vulnerabilites_et_gestion_des_limites_memoire.pdf
It says it's not possible to allocate more than 1.3Go in one call, and it's
actually the limit where it crashs. If I do 2 allocations of 1Go each, it
works, but 1 allocation of 1.4Go crashs...

Has someone any idea if it's possible to change this limit ? My only hope
will be to make smaller images, or even to develop under Linux ? :)
Thanks in advance !

-- 
Serge Lages
http://www.tharsis-software.com 
___
osg-users mailing list
osg-users@lists.openscenegraph.org
http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

 

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