Re: [osg-users] Sim/Frame Time/Stamp in shader

2015-01-01 Thread Conan Doyle
Ok. thanks... not sure why it didn't show up on my grep...  Thanks for the 
reply.

CD


Trajce Nikolov NICK wrote:
> Hi Conan,
> 
> 
> yes, there is. Here is the grep of osg_
> 
> find . -name '*.cpp' -exec grep osg_ {} +
> ./CubeMapGenerator.cpp:void CubeMapGenerator::generateMap(bool use_osg_system)
> ./CubeMapGenerator.cpp:    if (use_osg_system) {
> ./SceneView.cpp:    osg::Uniform* uniform = 
> _localStateSet->getOrCreateUniform("osg_FrameNumber",osg::Uniform::UNSIGNED_INT);
> ./SceneView.cpp:    osg::Uniform* uniform = 
> _localStateSet->getOrCreateUniform("osg_FrameTime",osg::Uniform::FLOAT);
> ./SceneView.cpp:    osg::Uniform* uniform = 
> _localStateSet->getOrCreateUniform("osg_DeltaFrameTime",osg::Uniform::FLOAT);
> ./SceneView.cpp:    osg::Uniform* uniform = 
> _localStateSet->getOrCreateUniform("osg_SimulationTime",osg::Uniform::FLOAT);
> ./SceneView.cpp:    osg::Uniform* uniform = 
> _localStateSet->getOrCreateUniform("osg_DeltaSimulationTime",osg::Uniform::FLOAT);
> ./SceneView.cpp:    osg::Uniform* uniform = 
> _localStateSet->getOrCreateUniform("osg_ViewMatrix",osg::Uniform::FLOAT_MAT4);
> ./SceneView.cpp:    osg::Uniform* uniform = 
> _localStateSet->getOrCreateUniform("osg_ViewMatrixInverse",osg::Uniform::FLOAT_MAT4);
> 
> 
> 
> On Thu, Jan 1, 2015 at 6:08 PM, Conan Doyle < ()> wrote:
> 
> > Hi,
> > 
> > Does OSG have a GLSL uniform for current sim time similar the osg_* 
> > uniforms (osg_color etc.)?
> > 
> > CD
> > 
> > ...
> > 
> > Thank you!
> > 
> > Cheers,
> > Conan
> > 
> > --
> > Read this topic online here:
> > http://forum.openscenegraph.org/viewtopic.php?p=62214#62214 
> > (http://forum.openscenegraph.org/viewtopic.php?p=62214#62214)
> > 
> > 
> > 
> > 
> > 
> > ___
> > osg-users mailing list
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> > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org 
> > (http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org)
> > 
> 
> 
> 
> -- 
> trajce nikolov nick
> 
>  --
> Post generated by Mail2Forum


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Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=62216#62216





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Re: [osg-users] Sim/Frame Time/Stamp in shader

2015-01-01 Thread Trajce Nikolov NICK
Hi Conan,

yes, there is. Here is the grep of osg_

find . -name '*.cpp' -exec grep osg_ {} +
./CubeMapGenerator.cpp:void CubeMapGenerator::generateMap(bool
use_osg_system)
./CubeMapGenerator.cpp:if (use_osg_system) {
./SceneView.cpp:osg::Uniform* uniform =
_localStateSet->getOrCreateUniform("osg_FrameNumber",osg::Uniform::UNSIGNED_INT);
./SceneView.cpp:osg::Uniform* uniform =
_localStateSet->getOrCreateUniform("osg_FrameTime",osg::Uniform::FLOAT);
./SceneView.cpp:osg::Uniform* uniform =
_localStateSet->getOrCreateUniform("osg_DeltaFrameTime",osg::Uniform::FLOAT);
./SceneView.cpp:osg::Uniform* uniform =
_localStateSet->getOrCreateUniform("osg_SimulationTime",osg::Uniform::FLOAT);
./SceneView.cpp:osg::Uniform* uniform =
_localStateSet->getOrCreateUniform("osg_DeltaSimulationTime",osg::Uniform::FLOAT);
./SceneView.cpp:osg::Uniform* uniform =
_localStateSet->getOrCreateUniform("osg_ViewMatrix",osg::Uniform::FLOAT_MAT4);
./SceneView.cpp:osg::Uniform* uniform =
_localStateSet->getOrCreateUniform("osg_ViewMatrixInverse",osg::Uniform::FLOAT_MAT4);


On Thu, Jan 1, 2015 at 6:08 PM, Conan Doyle  wrote:

> Hi,
>
> Does OSG have a GLSL uniform for current sim time similar the osg_*
> uniforms (osg_color etc.)?
>
> CD
>
> ...
>
> Thank you!
>
> Cheers,
> Conan
>
> --
> Read this topic online here:
> http://forum.openscenegraph.org/viewtopic.php?p=62214#62214
>
>
>
>
>
> ___
> osg-users mailing list
> osg-users@lists.openscenegraph.org
> http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
>



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