Re: [osg-users] Terrain generator compatible with OSG
Sorry for the slight thread hijack - but does anyone know of a free artificial terrain builder that is in any way compatible with OSG? I would just like some interesting looking terrain (mountains etc) to use when demoing some software - and because it's boring to be testing with the same sample surface all the time. I used to have some toy software that would start with a flat plain and erode river valleys, run glaciers, create mountains etc - there must be something like that out there. thanks Martin -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=17728#17728 ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
Re: [osg-users] Terrain generator compatible with OSG
Robert Osfield wrote: > Hi Felipe, > If you are needing to populate your world with lots of cultral data > like roads, forests, rivers, towns, cars etc Robert, I'm curious, while working in VPB/OSGDEM I see some code intending to support extrusion of polygons into buildings and something that looks like support for maybe inserting models into the scenegraph. Can you clarify how far along those options are, and if any of it is functional? If it's incomplete, I might keep my eyes open for a client who would be open to underwriting finishing that functionality in the future. Currently I don't know what is finished and works, and what isn't/doesn't. -- Chris 'Xenon' Hanson, omo sanza lettere Xenon AlphaPixel.com PixelSense Landsat processing now available! http://www.alphapixel.com/demos/ "There is no Truth. There is only Perception. To Perceive is to Exist." - Xen ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
Re: [osg-users] Terrain generator compatible with OSG
Hi Felipe, If you are needing to populate your world with lots of cultral data like roads, forests, rivers, towns, cars etc. then you'll need a 3rd party modeling program, or come up with your own scheme for inserting the extra models onto to your prepared terrain. Given you are doing a final year project my guess is that you won't have a budget to purchase software, and won't have much time for creating the art path tools. There is chance that some companies might provide student licenses, so perhaps getting 3rd party tools won't be off limits. Either way I would keep you core goals modest and achievable, and if you are able to achieve them in the available time then elaborate later. Robert. On Mon, Sep 28, 2009 at 7:12 PM, Felipe Lemus wrote: > Hi, > > Thanks both for your answers. Sorry, but I have been disconnected the last > week. I am doing my final year project. I have designed a multimodal > interface for control and monitor UAVs (Unmanned Aerial Vehicles). I have > many tools: Head Tracking, Touch screens, 3D sound, etc... > > But I want to design with OGS a scenario with a plane with a mobile camera > following a road in a 3D space and simulate a real situation for the station. > So I only need a 3D scenario with a road, and I will add models imported form > 3D studio like cars, trucks, etc... > > I am trying to install the programs that you recommended me, Jason. Thanks > for the help. All new ideas are welcome!!! > > Thank you! > > Cheers, > Felipe > > -- > Read this topic online here: > http://forum.openscenegraph.org/viewtopic.php?p=17687#17687 > > > > > > ___ > osg-users mailing list > osg-users@lists.openscenegraph.org > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
Re: [osg-users] Terrain generator compatible with OSG
Felipe Lemus wrote: > I am trying to install the programs that you recommended me, Jason. Thanks > for the help. All new ideas are welcome!!! The decision between VirtualPlanetBuilder and OSGEarth comes down to whether you want to pre-build a database from the source data (VPB) or have the scen built on-the-fly from the source data (OSGEarth). They both have their advantages. VPB scenes are very fast to load, all the difficult work having been done up front during the VPB scene build stage. OSGEarth can more easily display up-to-date changing terrain/ortho data as it builds it all on the fly. > Thank you! > Cheers, > Felipe -- Chris 'Xenon' Hanson, omo sanza lettere Xenon AlphaPixel.com PixelSense Landsat processing now available! http://www.alphapixel.com/demos/ "There is no Truth. There is only Perception. To Perceive is to Exist." - Xen ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
Re: [osg-users] Terrain generator compatible with OSG
Hi, Thanks both for your answers. Sorry, but I have been disconnected the last week. I am doing my final year project. I have designed a multimodal interface for control and monitor UAVs (Unmanned Aerial Vehicles). I have many tools: Head Tracking, Touch screens, 3D sound, etc... But I want to design with OGS a scenario with a plane with a mobile camera following a road in a 3D space and simulate a real situation for the station. So I only need a 3D scenario with a road, and I will add models imported form 3D studio like cars, trucks, etc... I am trying to install the programs that you recommended me, Jason. Thanks for the help. All new ideas are welcome!!! Thank you! Cheers, Felipe -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=17687#17687 ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
Re: [osg-users] Terrain generator compatible with OSG
Felipe Lemus wrote: > Hi, > I am looking for a terrain generator that was compatible with OSG and if it > was possible easy to use. Do you know some one? > I try it with Terragen 2 and Geocontrol2 but without succes. > I have Autodesk 3ds MAX 2010, could I save my projects in the old format .3ds > to do that? I can probably give you some advice if I have a better idea of what you're starting with, what you need to do, and what you need to end up with. Do you have contours in AutoCAD, or a TIN, or what? And, what was your terrain originally -- a DEM, or contours? > Cheers, > Felipe -- Chris 'Xenon' Hanson, omo sanza lettere Xenon AlphaPixel.com PixelSense Landsat processing now available! http://www.alphapixel.com/demos/ "There is no Truth. There is only Perception. To Perceive is to Exist." - Xen ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
Re: [osg-users] Terrain generator compatible with OSG
Hi Felipe, If you are looking to build terrain databases from geospatial source data I would recommend looking at osgEarth (http://www.osgearth.org) and VirtualPlanetBuilder ( http://www.openscenegraph.org/projects/VirtualPlanetBuilder). These projects allow you to generate paged terrain databases that are meant to work with OpenSceneGraph and are both easy to use. Thanks, Jason On Tue, Sep 22, 2009 at 7:02 AM, Felipe Lemus wrote: > Hi, > > I am looking for a terrain generator that was compatible with OSG and if it > was possible easy to use. Do you know some one? > I try it with Terragen 2 and Geocontrol2 but without succes. > I have Autodesk 3ds MAX 2010, could I save my projects in the old format > .3ds to do that? > > Thank you! > > Cheers, > Felipe > > -- > Read this topic online here: > http://forum.openscenegraph.org/viewtopic.php?p=17544#17544 > > > > > > ___ > osg-users mailing list > osg-users@lists.openscenegraph.org > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org