Re: [osg-users] Terrain generator compatible with OSG

2009-09-29 Thread Martin Beckett
Sorry for the slight thread hijack - but does anyone know of a free artificial 
terrain builder that is in any way compatible with OSG?

I would just like some interesting looking terrain (mountains etc) to use when 
demoing some software - and because it's boring to be testing with the same 
sample surface all the time.

I used to have some toy software that would start with a flat plain and erode 
river valleys, run glaciers, create mountains etc - there must be something 
like that out there.

thanks
Martin

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Re: [osg-users] Terrain generator compatible with OSG

2009-09-29 Thread Chris 'Xenon' Hanson
Robert Osfield wrote:
> Hi Felipe,
> If you are needing to populate your world with lots of cultral data
> like roads, forests, rivers, towns, cars etc

  Robert, I'm curious, while working in VPB/OSGDEM I see some code intending to 
support
extrusion of polygons into buildings and something that looks like support for 
maybe
inserting models into the scenegraph. Can you clarify how far along those 
options are, and
if any of it is functional? If it's incomplete, I might keep my eyes open for a 
client who
would be open to underwriting finishing that functionality in the future. 
Currently I
don't know what is finished and works, and what isn't/doesn't.

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Re: [osg-users] Terrain generator compatible with OSG

2009-09-29 Thread Robert Osfield
Hi Felipe,

If you are needing to populate your world with lots of cultral data
like roads, forests, rivers, towns, cars etc. then you'll need a 3rd
party modeling program, or come up with your own scheme for inserting
the extra models onto to your prepared terrain.  Given you are doing a
final year project my guess is that you won't have a budget to
purchase software, and won't have much time for creating the art path
tools.  There is chance that some companies might provide student
licenses, so perhaps getting 3rd party tools won't be off limits.

Either way I would keep you core goals modest and achievable, and if
you are able to achieve them in the available time then elaborate
later.

Robert.

On Mon, Sep 28, 2009 at 7:12 PM, Felipe Lemus  wrote:
> Hi,
>
> Thanks both for your answers. Sorry, but I have been disconnected the last 
> week. I am doing my final year project. I have designed a multimodal 
> interface for control and monitor UAVs (Unmanned Aerial Vehicles). I have 
> many tools: Head Tracking, Touch screens, 3D sound, etc...
>
> But I want to design with OGS a scenario with a plane with a mobile camera 
> following a road in a 3D space and simulate a real situation for the station. 
> So I only need a 3D scenario with a road, and I will add models imported form 
> 3D studio like cars, trucks, etc...
>
> I am trying to install the programs that you recommended me, Jason. Thanks 
> for the help. All new ideas are welcome!!!
>
> Thank you!
>
> Cheers,
> Felipe
>
> --
> Read this topic online here:
> http://forum.openscenegraph.org/viewtopic.php?p=17687#17687
>
>
>
>
>
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Re: [osg-users] Terrain generator compatible with OSG

2009-09-28 Thread Chris 'Xenon' Hanson
Felipe Lemus wrote:
> I am trying to install the programs that you recommended me, Jason. Thanks 
> for the help. All new ideas are welcome!!!

  The decision between VirtualPlanetBuilder and OSGEarth comes down to whether 
you want to
pre-build a database from the source data (VPB) or have the scen built 
on-the-fly from the
source data (OSGEarth). They both have their advantages. VPB scenes are very 
fast to load,
all the difficult work having been done up front during the VPB scene build 
stage.
OSGEarth can more easily display up-to-date changing terrain/ortho data as it 
builds it
all on the fly.

> Thank you!
> Cheers,
> Felipe

-- 
Chris 'Xenon' Hanson, omo sanza lettere  Xenon AlphaPixel.com
PixelSense Landsat processing now available! http://www.alphapixel.com/demos/
"There is no Truth. There is only Perception. To Perceive is to Exist." - Xen
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Re: [osg-users] Terrain generator compatible with OSG

2009-09-28 Thread Felipe Lemus
Hi,

Thanks both for your answers. Sorry, but I have been disconnected the last 
week. I am doing my final year project. I have designed a multimodal interface 
for control and monitor UAVs (Unmanned Aerial Vehicles). I have many tools: 
Head Tracking, Touch screens, 3D sound, etc... 

But I want to design with OGS a scenario with a plane with a mobile camera 
following a road in a 3D space and simulate a real situation for the station. 
So I only need a 3D scenario with a road, and I will add models imported form 
3D studio like cars, trucks, etc...

I am trying to install the programs that you recommended me, Jason. Thanks for 
the help. All new ideas are welcome!!!

Thank you!

Cheers,
Felipe

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http://forum.openscenegraph.org/viewtopic.php?p=17687#17687





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Re: [osg-users] Terrain generator compatible with OSG

2009-09-22 Thread Chris 'Xenon' Hanson
Felipe Lemus wrote:
> Hi,
> I am looking for a terrain generator that was compatible with OSG and if it 
> was possible easy to use. Do you know some one?
> I try it with Terragen 2 and Geocontrol2 but without succes.
> I have Autodesk 3ds MAX 2010, could I save my projects in the old format .3ds 
> to do that?

  I can probably give you some advice if I have a better idea of what you're 
starting
with, what you need to do, and what you need to end up with. Do you have 
contours in
AutoCAD, or a TIN, or what? And, what was your terrain originally -- a DEM, or 
contours?

> Cheers,
> Felipe

-- 
Chris 'Xenon' Hanson, omo sanza lettere  Xenon AlphaPixel.com
PixelSense Landsat processing now available! http://www.alphapixel.com/demos/
"There is no Truth. There is only Perception. To Perceive is to Exist." - Xen
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Re: [osg-users] Terrain generator compatible with OSG

2009-09-22 Thread Jason Beverage
Hi Felipe,

If you are looking to build terrain databases from geospatial source data I
would recommend looking at osgEarth (http://www.osgearth.org) and
VirtualPlanetBuilder (
http://www.openscenegraph.org/projects/VirtualPlanetBuilder).  These
projects allow you to generate paged terrain databases that are meant to
work with OpenSceneGraph and are both easy to use.

Thanks,

Jason

On Tue, Sep 22, 2009 at 7:02 AM, Felipe Lemus wrote:

> Hi,
>
> I am looking for a terrain generator that was compatible with OSG and if it
> was possible easy to use. Do you know some one?
> I try it with Terragen 2 and Geocontrol2 but without succes.
> I have Autodesk 3ds MAX 2010, could I save my projects in the old format
> .3ds to do that?
>
> Thank you!
>
> Cheers,
> Felipe
>
> --
> Read this topic online here:
> http://forum.openscenegraph.org/viewtopic.php?p=17544#17544
>
>
>
>
>
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