Hi,
thank you for your answer. Now I have a new question.
How can I set the texture environment color?
Cheers,
Martin
-Ursprüngliche Nachricht-
Von: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] Im Auftrag von Ulrich
Hertlein
Gesendet: Samstag, 29. November 2008 07:06
An: OpenSceneGraph Users
Betreff: Re: [osg-users] TexEnv and BLEND
Hi Martin,
On 29/11/08 8:46 AM, Martin Großer wrote:
I used an object of osg::TexEnv and the mode Blend. But I don't know how
the texture color and the object color are combined?
Mode: add - object color + texture color
decal - object color - texture color
That would be subtract; decal modulates color according to texture
alpha.
modulate - object color * texture color
blend - object color ??? texture color
Can everybody explain the mode Blend??
The long version (and authoritative) is the Red Book (or man glTexEnv).
The short version (for a RGBA texture) is:
C = Cfrag * (1-Ctex) + Cconst * Ctex
A = Afrag * Atex
Basically, for the color channels, the texture color defines the blend
factor between the
fragment color (e.g. as determined by lighting or vertex color) and
Cconst, the texture
environment color. The texture alpha channel modulates the fragment alpha.
Cheers,
/ulrich
PS: Please don't hijack threads.
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