Re: [osg-users] Using MVPW in a Resizeable Window.

2011-01-18 Thread David Glenn

Skylark wrote:
 Hi David,
 
 
  You don't recall by chance any fixes that were made after the OSG 2.8.1 
  release based on resizing issues?
  
 
 Not off the top of my head, no. It might be interesting to set a 
 breakpoint in the resize event handler and see if it ever gets there 
 when it should. But anyways, if you've got it working the way you want, 
 that's fine too. :-)
 
 J-S
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Oh yea, the resize event handler is being called. I actually have two points 
where resizing is used:

One is the resizing event routine that is called every time the Whole Window is 
resized, and the Second is where a tab slider is at where you can make the 
controls disappear - to get the most maximum view.


D Glenn (a.k.a David Glenn) - Moving Heaven and Earth!

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Re: [osg-users] Using MVPW in a Resizeable Window.

2011-01-11 Thread David Glenn

Skylark wrote:
 Hi David,
 
 
  Well, I got something working for now! What I had to do was to call
  
  hudCamera-setProjectionMatrixAsOrtho2D(0,  windowWidth  ,0,  
  windowHeight  );
  
  for every time I resize the OSG window. Fortunately I have a resize command 
  for the window to do just that. I had to add the function there and 
  someplace else that is activated when a tab is moved. Tested this out and 
  that seemed to fix the problem so far.
  
 
 Hmmm, if you're using the *new* window width and height in that call to 
 setProjectionMatrixAsOrtho2D, then you're probably doing the same thing 
 as if you'd set the projection resize policy to something other than 
 FIXED on your ortho camera... I would think...
 
 J-S
 -- 
 __
 Jean-Sebastien Guay
 http://www.cm-labs.com/
 http://whitestar02.webhop.org/
 ___
 osg-users mailing list
 
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Yea! You would think so (and I have the resizing policy set to default). Still, 
this is the only way that I was able to get it to work. Either QT is doing 
something weird with OSG or there might be a bug! As far as I can tell, I'm 
passing on all the resize events that I know of to OSG from QT! You don't 
recall by chance any fixes that were made after the OSG 2.8.1 release based on 
resizing issues?


D Glenn (a.k.a David Glenn) - Moving Heaven and Earth!

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Re: [osg-users] Using MVPW in a Resizeable Window.

2011-01-11 Thread Jean-Sébastien Guay

Hi David,


You don't recall by chance any fixes that were made after the OSG 2.8.1 release 
based on resizing issues?


Not off the top of my head, no. It might be interesting to set a 
breakpoint in the resize event handler and see if it ever gets there 
when it should. But anyways, if you've got it working the way you want, 
that's fine too. :-)


J-S
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Re: [osg-users] Using MVPW in a Resizeable Window.

2011-01-10 Thread David Glenn

Skylark wrote:
 Hi David,
 
 
  BTW: does anyone remember what is the Default setting for the projection 
  resizing policy?
  
 
 Yes, I mentioned in my previous post it was HORIZONTAL :-)
 
 I think it means it will use the resized horizontal values and the new 
 aspect ratio to calculate the new vertical values (i.e. it gives 
 priority to the horizontal dimension). But I'm not sure.
 
 J-S
 -- 
 __
 Jean-Sebastien Guay
 http://www.cm-labs.com/
 http://whitestar02.webhop.org/
 ___
 osg-users mailing list
 
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Well J-S when I got to the code today I did find out that I has set the 
setProjectionResizePolicy to FIXED and I did commented that code out, but when 
I tried it, it has no effect on the problem - when I resize the window I still 
get a delta that moves to the right and up! Can't figure why!

Well that was a good try anyway!

D Glenn


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Re: [osg-users] Using MVPW in a Resizeable Window.

2011-01-10 Thread Jean-Sebastien Guay
Hi David,

 Well J-S when I got to the code today I did find out that I has set the 
 setProjectionResizePolicy to FIXED and I did commented that code out, but 
 when I tried it, it has no effect on the problem - when I resize the window I 
 still get a delta that moves to the right and up! Can't figure why!

Then you'll have to break out the debugger and put some
camera-getProjectionMatrixAsOrtho(...) in some places and see why
it's not matching what you expect, and perhaps reproject / reposition
the objects once the window has been resized.

Hope this helps,

J-S
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Re: [osg-users] Using MVPW in a Resizeable Window.

2011-01-10 Thread David Glenn

Skylark wrote:
 Hi David,
 
 
  Well J-S when I got to the code today I did find out that I has set the 
  setProjectionResizePolicy to FIXED and I did commented that code out, but 
  when I tried it, it has no effect on the problem - when I resize the window 
  I still get a delta that moves to the right and up! Can't figure why!
  
 
 Then you'll have to break out the debugger and put some
 camera-getProjectionMatrixAsOrtho(...) in some places and see why
 it's not matching what you expect, and perhaps reproject / reposition
 the objects once the window has been resized.
 
 Hope this helps,
 
 J-S
 -- 
 __
 Jean-Sebastien Guay    
                         http://whitestar02.webhop.org/
 ___
 osg-users mailing list
 
 http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
 
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Well, I got something working for now! What I had to do was to call

hudCamera-setProjectionMatrixAsOrtho2D(0,  windowWidth  ,0,  windowHeight  
); 

for every time I resize the OSG window. Fortunately I have a resize command for 
the window to do just that. I had to add the function there and someplace else 
that is activated when a tab is moved. Tested this out and that seemed to fix 
the problem so far.  

Tanks for the help J-S! 

D Glenn


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Re: [osg-users] Using MVPW in a Resizeable Window.

2011-01-10 Thread Jean-Sébastien Guay

Hi David,


Well, I got something working for now! What I had to do was to call

hudCamera-setProjectionMatrixAsOrtho2D(0,  windowWidth  ,0,  windowHeight  
);

for every time I resize the OSG window. Fortunately I have a resize command for 
the window to do just that. I had to add the function there and someplace else 
that is activated when a tab is moved. Tested this out and that seemed to fix 
the problem so far.


Hmmm, if you're using the *new* window width and height in that call to 
setProjectionMatrixAsOrtho2D, then you're probably doing the same thing 
as if you'd set the projection resize policy to something other than 
FIXED on your ortho camera... I would think...


J-S
--
__
Jean-Sebastien Guayjean-sebastien.g...@cm-labs.com
   http://www.cm-labs.com/
http://whitestar02.webhop.org/
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Re: [osg-users] Using MVPW in a Resizeable Window.

2011-01-07 Thread David Glenn

Skylark wrote:
 
 Just wondering, do you use this:
 
 hudCamera-setProjectionResizePolicy(osg::Camera::FIXED)
 
 It all depends on how you've set things up and how you want things to 
 behave. If you set as above, the projection will not change even if your 
 viewport changes size. This won't work if your marker in your HUD is 
 meant to follow some other object in the 3D scene, whose camera has a 
 different projection resize policy... Try the different policies and see 
 how they work for you, or check your main camera to see which policy it 
 uses (perhaps the default which is HORIZONTAL).
 


A Good point J-S! When I was writing this hud display stuff I was fallowing the 
OSG Heads Up Display example. It's been so long ago. I'd got to see if I 
blindly added that in for some reason! I don't recall doing that or why I would 
do that! Anyway, it might be worth experimenting with that!


Skylark wrote:
 
 On the other hand, you might have to save your 3D points somewhere and 
 reproject them when the window gets resized. You can either wire that in 
 your resizeGL function, or you can add a ResizedCallback to your 
 GraphicsContext (GraphicsWindow).
 
 It can be a pain to get everything match up correctly, but once you 
 understand how things fit together it all makes sense. You may also want 
 to place breakpoints and inspect the projection matrices (or the result 
 of getProjectionMatrixAsOrtho(), which is easier to interpret :-) ) 
 before and after the resize, and you'll understand what's going on.
 
 One page I like on the subject is
 
 http://www.songho.ca/opengl/gl_projectionmatrix.html
 
 it has nice diagrams, easy to read text and the math is well explained.
 
 Hope this helps,
 
 J-S
 -- 
 __
 Jean-Sebastien Guay
 http://www.cm-labs.com/
 http://whitestar02.webhop.org/
 ___
 osg-users mailing list
 
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Well, I check the first thing out Monday - I'm on my day off today! Let you 
know what happens! 

BTW: does anyone remember what is the Default setting for the projection 
resizing policy?

Thanks!

D Glenn


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Re: [osg-users] Using MVPW in a Resizeable Window.

2011-01-07 Thread Jean-Sébastien Guay

Hi David,


BTW: does anyone remember what is the Default setting for the projection 
resizing policy?


Yes, I mentioned in my previous post it was HORIZONTAL :-)

I think it means it will use the resized horizontal values and the new 
aspect ratio to calculate the new vertical values (i.e. it gives 
priority to the horizontal dimension). But I'm not sure.


J-S
--
__
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   http://www.cm-labs.com/
http://whitestar02.webhop.org/
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Re: [osg-users] Using MVPW in a Resizeable Window.

2011-01-06 Thread Jean-Sébastien Guay

Hi David,


I'm using the MVPW routine to convert a point 3D perspective so I can display a 
marker on to my Ortho2D heads up display camera:


Just wondering, do you use this:

hudCamera-setProjectionResizePolicy(osg::Camera::FIXED)

It all depends on how you've set things up and how you want things to 
behave. If you set as above, the projection will not change even if your 
viewport changes size. This won't work if your marker in your HUD is 
meant to follow some other object in the 3D scene, whose camera has a 
different projection resize policy... Try the different policies and see 
how they work for you, or check your main camera to see which policy it 
uses (perhaps the default which is HORIZONTAL).


On the other hand, you might have to save your 3D points somewhere and 
reproject them when the window gets resized. You can either wire that in 
your resizeGL function, or you can add a ResizedCallback to your 
GraphicsContext (GraphicsWindow).


It can be a pain to get everything match up correctly, but once you 
understand how things fit together it all makes sense. You may also want 
to place breakpoints and inspect the projection matrices (or the result 
of getProjectionMatrixAsOrtho(), which is easier to interpret :-) ) 
before and after the resize, and you'll understand what's going on.


One page I like on the subject is

http://www.songho.ca/opengl/gl_projectionmatrix.html

it has nice diagrams, easy to read text and the math is well explained.

Hope this helps,

J-S
--
__
Jean-Sebastien Guayjean-sebastien.g...@cm-labs.com
   http://www.cm-labs.com/
http://whitestar02.webhop.org/
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