Re: [osg-users] osgGA::TrackballManipulator hyper sensitive on re-activation

2015-04-29 Thread Trajce Nikolov NICK
Hi Robert,

I will  give me some time please

Nick

On Wed, Apr 29, 2015 at 4:31 PM, Robert Osfield robert.osfi...@gmail.com
wrote:

 Hi Nick,

 This sounds like a bit of bug - the special case of no node being
 attached is obvious not being handled well.

 Any chance you could create an example that illustrates this problem?

 Robert.

 On 28 April 2015 at 18:49, Trajce Nikolov NICK
 trajce.nikolov.n...@gmail.com wrote:
  It happens when there is no node attached to the CameraMainpulator and
  home(..) is called. Then some undefined behavior is presented by the
  manipulator .. I have found work-around so please ignore
 
  Nick
 
  On Tue, Apr 28, 2015 at 6:23 PM, Trajce Nikolov NICK
  trajce.nikolov.n...@gmail.com wrote:
 
  Hi all,
 
  I am having a case where I have to switch between Camera Manipulators.
 All
  works well, only when I re-activate the TrackballManipulator from some
 off
  state, it becomes hyper sensitive. I am reading the code now to try to
 find
  something. Any hint will help
 
  Thanks as always!
 
  Nick
 
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  trajce nikolov nick
 
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Re: [osg-users] osgGA::TrackballManipulator hyper sensitive on re-activation

2015-04-29 Thread Robert Osfield
Hi Nick,

This sounds like a bit of bug - the special case of no node being
attached is obvious not being handled well.

Any chance you could create an example that illustrates this problem?

Robert.

On 28 April 2015 at 18:49, Trajce Nikolov NICK
trajce.nikolov.n...@gmail.com wrote:
 It happens when there is no node attached to the CameraMainpulator and
 home(..) is called. Then some undefined behavior is presented by the
 manipulator .. I have found work-around so please ignore

 Nick

 On Tue, Apr 28, 2015 at 6:23 PM, Trajce Nikolov NICK
 trajce.nikolov.n...@gmail.com wrote:

 Hi all,

 I am having a case where I have to switch between Camera Manipulators. All
 works well, only when I re-activate the TrackballManipulator from some off
 state, it becomes hyper sensitive. I am reading the code now to try to find
 something. Any hint will help

 Thanks as always!

 Nick

 --
 trajce nikolov nick




 --
 trajce nikolov nick

 ___
 osg-users mailing list
 osg-users@lists.openscenegraph.org
 http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

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Re: [osg-users] osgGA::TrackballManipulator hyper sensitive on re-activation

2015-04-28 Thread Trajce Nikolov NICK
It happens when there is no node attached to the CameraMainpulator and
home(..) is called. Then some undefined behavior is presented by the
manipulator .. I have found work-around so please ignore

Nick

On Tue, Apr 28, 2015 at 6:23 PM, Trajce Nikolov NICK 
trajce.nikolov.n...@gmail.com wrote:

 Hi all,

 I am having a case where I have to switch between Camera Manipulators. All
 works well, only when I re-activate the TrackballManipulator from some
 off state, it becomes hyper sensitive. I am reading the code now to try
 to find something. Any hint will help

 Thanks as always!

 Nick

 --
 trajce nikolov nick




-- 
trajce nikolov nick
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