Re: [Paraview] Surface representation inconsistency
Hello. For the first issue, I don't know. For the second issue, the Gouraud lighting is active only on surface with normals. Paraview considers data as 3D volume, even if you are reading surface data. So, you have to use the Extract Surface filter, then the Generate Surface Normals fiter. Gouraud lighting would be applied on the Generate Surface Normals object. 1. Inconsistent rendered images between still and interactive as shown in the first two pictures. It should be showing the muscle blockset during interaction instead of the skeletal blockset. It appears that last known render is still presiding in the memory during interaction. How can I flush it? 2. Inconsistent lighting effect on different objects as depicted in the last image. Changing from Flat to Gouraud does not affecting the left side object, it still would apply Flat lighting, which in turn causing it to appear pixelated. How do I remedy this? -- Richard GRENON ONERA Departement d'Aerodynamique Appliquee - DAAP/ACI 8 rue des Vertugadins 92190 MEUDON - FRANCE phone : +33 1 46 73 42 17 fax : +33 1 46 73 41 46 mailto:richard.gre...@onera.fr http://www.onera.fr ___ Powered by www.kitware.com Visit other Kitware open-source projects at http://www.kitware.com/opensource/opensource.html Please keep messages on-topic and check the ParaView Wiki at: http://paraview.org/Wiki/ParaView Follow this link to subscribe/unsubscribe: http://www.paraview.org/mailman/listinfo/paraview
Re: [Paraview] Surface representation inconsistency
Hi Richard, Your recipe seems to be working in reverse, i.e. taking effect during interaction but not while still rendering. How do I counteract this behavior? Thank you and regards, Den -Original Message- From: Richard Grenon [mailto:richard.gre...@onera.fr] Sent: 17 March 2014 4:51 PM To: paraview@paraview.org; den.fai...@infovalley.net.my Subject: Re: [Paraview] Surface representation inconsistency Hello. For the first issue, I don't know. For the second issue, the Gouraud lighting is active only on surface with normals. Paraview considers data as 3D volume, even if you are reading surface data. So, you have to use the Extract Surface filter, then the Generate Surface Normals fiter. Gouraud lighting would be applied on the Generate Surface Normals object. 1. Inconsistent rendered images between still and interactive as shown in the first two pictures. It should be showing the muscle blockset during interaction instead of the skeletal blockset. It appears that last known render is still presiding in the memory during interaction. How can I flush it? 2. Inconsistent lighting effect on different objects as depicted in the last image. Changing from Flat to Gouraud does not affecting the left side object, it still would apply Flat lighting, which in turn causing it to appear pixelated. How do I remedy this? -- Richard GRENON ONERA Departement d'Aerodynamique Appliquee - DAAP/ACI 8 rue des Vertugadins 92190 MEUDON - FRANCE phone : +33 1 46 73 42 17 fax : +33 1 46 73 41 46 mailto:richard.gre...@onera.fr http://www.onera.fr ___ Powered by www.kitware.com Visit other Kitware open-source projects at http://www.kitware.com/opensource/opensource.html Please keep messages on-topic and check the ParaView Wiki at: http://paraview.org/Wiki/ParaView Follow this link to subscribe/unsubscribe: http://www.paraview.org/mailman/listinfo/paraview
Re: [Paraview] Surface representation inconsistency
Hi Richard, For the record, the pixelated dataset has a point/cell count of 4369/17282 (the other dataset has 955/3820). In term of memory footprint, I don't think 0.51 MB should be of any concern. Tried the Immediate Mode Rendering but the same result occurred - good interactive quality, bad still quality. Thank you and regards, Den -Original Message- From: Richard Grenon [mailto:richard.gre...@onera.fr] Sent: 17 March 2014 7:51 PM To: Den Fairol Cc: paraview@paraview.org Subject: Re: [Paraview] Surface representation inconsistency Hi Den, I am not sure where your problem comes from. I suspect the reason is you have a very large dataset, so try to alter some render settings. Use the menu Edit-Settings, select Render View, and the box Use Immediate Mode Rendering should be checked (look at the image). If the box is not checked, display lists are used. Display lists improve performance for small datasets but are not recommended for large datasets due to excessive memory usage and long display list creation times. Look at the message when the mouse is over the box. Richard. Le 17/03/2014 10:52, Den Fairol a écrit : Hi Richard, Your recipe seems to be working in reverse, i.e. taking effect during interaction but not while still rendering. How do I counteract this behavior? Thank you and regards, Den -- Richard GRENON ONERA Departement d'Aerodynamique Appliquee - DAAP/ACI 8 rue des Vertugadins 92190 MEUDON - FRANCE phone : +33 1 46 73 42 17 fax : +33 1 46 73 41 46 mailto:richard.gre...@onera.fr http://www.onera.fr ___ Powered by www.kitware.com Visit other Kitware open-source projects at http://www.kitware.com/opensource/opensource.html Please keep messages on-topic and check the ParaView Wiki at: http://paraview.org/Wiki/ParaView Follow this link to subscribe/unsubscribe: http://www.paraview.org/mailman/listinfo/paraview