Re: [Paraview] save 'Surface LIC' as texture
Hi Burlen, thanks a lot. I found the spots. Best Jens Henrik P.S: if someone else searches for them, look here: https://gitlab.kitware.com/vtk/vtk/blob/master/Rendering/LIC/vtkSurfaceLICPainter.cxx line 2693 From: Burlen Loring [burlen.lor...@gmail.com] Sent: Friday, June 05, 2015 6:03 PM To: Göbbert, Jens Henrik; paraview@paraview.org Subject: Re: [Paraview] save 'Surface LIC' as texture cd into VTK/Rendering/OpenGL and grep for vtkTextureIO::Write, you'll find all the spots I was saving textures. There are some preprocessor macros to enable it. Good luck. On 6/5/2015 1:34 AM, Göbbert, Jens Henrik wrote: Hi Burlen, thanks for your answer. But somehow bad news for me :) I will try to add this feature than - it might help others, too. Can you give me some more hints where I can find this mechanism for sucking textures back from the gpu and perhaps even how to use it for debugging? Best Jens Henrik From: Burlen Loring [burlen.lor...@gmail.commailto:burlen.lor...@gmail.com] Sent: Thursday, June 04, 2015 5:45 PM To: Göbbert, Jens Henrik; paraview@paraview.orgmailto:paraview@paraview.org Subject: Re: [Paraview] save 'Surface LIC' as texture I think it could be done if you're willing to hack into PV. There is already some mechanism in there for sucking textures back from the gpu and writing them to disk for debugging. It's not exactly what you need but at least will illustrate pulling data from GPU. a potential issue with this idea is that the result from the LIC is very view dependent, you may be restricted to use same view settings in your app/blender. maybe better just to write the LIC shader in blender. On 06/04/2015 04:07 AM, Göbbert, Jens Henrik wrote: Hello everyone, I am using ParaView for some time now and love its representation of vector fields on surfaces by 'SurfaceLIC' (http://www.paraview.org/Wiki/ParaView/Line_Integral_Convolution).http://www.paraview.org/Wiki/ParaView/Line_Integral_Convolution%29. Beyond that, lots of other representations of scientific data are of course simply great I would like to save this textures and the geometrie (incl. texture coordinates) of the surface to view it later in our own OpenGL virtual reality application (or Blender). ParaView can load textures (http://www.paraview.org/Wiki/ParaView:Texture), but how can I save them ? Does anyone has an idea ... including source code modifications, which might make things like that possible. Best, Jens Henrik ___ Powered by www.kitware.comhttp://www.kitware.com Visit other Kitware open-source projects at http://www.kitware.com/opensource/opensource.html Please keep messages on-topic and check the ParaView Wiki at: http://paraview.org/Wiki/ParaView Search the list archives at: http://markmail.org/search/?q=ParaView Follow this link to subscribe/unsubscribe: http://public.kitware.com/mailman/listinfo/paraview ___ Powered by www.kitware.com Visit other Kitware open-source projects at http://www.kitware.com/opensource/opensource.html Please keep messages on-topic and check the ParaView Wiki at: http://paraview.org/Wiki/ParaView Search the list archives at: http://markmail.org/search/?q=ParaView Follow this link to subscribe/unsubscribe: http://public.kitware.com/mailman/listinfo/paraview
Re: [Paraview] save 'Surface LIC' as texture
Hi Burlen, thanks for your answer. But somehow bad news for me :) I will try to add this feature than - it might help others, too. Can you give me some more hints where I can find this mechanism for sucking textures back from the gpu and perhaps even how to use it for debugging? Best Jens Henrik From: Burlen Loring [burlen.lor...@gmail.com] Sent: Thursday, June 04, 2015 5:45 PM To: Göbbert, Jens Henrik; paraview@paraview.org Subject: Re: [Paraview] save 'Surface LIC' as texture I think it could be done if you're willing to hack into PV. There is already some mechanism in there for sucking textures back from the gpu and writing them to disk for debugging. It's not exactly what you need but at least will illustrate pulling data from GPU. a potential issue with this idea is that the result from the LIC is very view dependent, you may be restricted to use same view settings in your app/blender. maybe better just to write the LIC shader in blender. On 06/04/2015 04:07 AM, Göbbert, Jens Henrik wrote: Hello everyone, I am using ParaView for some time now and love its representation of vector fields on surfaces by 'SurfaceLIC' (http://www.paraview.org/Wiki/ParaView/Line_Integral_Convolution).http://www.paraview.org/Wiki/ParaView/Line_Integral_Convolution%29. Beyond that, lots of other representations of scientific data are of course simply great I would like to save this textures and the geometrie (incl. texture coordinates) of the surface to view it later in our own OpenGL virtual reality application (or Blender). ParaView can load textures (http://www.paraview.org/Wiki/ParaView:Texture), but how can I save them ? Does anyone has an idea ... including source code modifications, which might make things like that possible. Best, Jens Henrik ___ Powered by www.kitware.comhttp://www.kitware.com Visit other Kitware open-source projects at http://www.kitware.com/opensource/opensource.html Please keep messages on-topic and check the ParaView Wiki at: http://paraview.org/Wiki/ParaView Search the list archives at: http://markmail.org/search/?q=ParaView Follow this link to subscribe/unsubscribe: http://public.kitware.com/mailman/listinfo/paraview ___ Powered by www.kitware.com Visit other Kitware open-source projects at http://www.kitware.com/opensource/opensource.html Please keep messages on-topic and check the ParaView Wiki at: http://paraview.org/Wiki/ParaView Search the list archives at: http://markmail.org/search/?q=ParaView Follow this link to subscribe/unsubscribe: http://public.kitware.com/mailman/listinfo/paraview
Re: [Paraview] save 'Surface LIC' as texture
cd into VTK/Rendering/OpenGL and grep for vtkTextureIO::Write, you'll find all the spots I was saving textures. There are some preprocessor macros to enable it. Good luck. On 6/5/2015 1:34 AM, Göbbert, Jens Henrik wrote: Hi Burlen, thanks for your answer. But somehow bad news for me :) I will try to add this feature than - it might help others, too. Can you give me some more hints where I can find this mechanism for sucking textures back from the gpu and perhaps even how to use it for debugging? Best Jens Henrik *From:* Burlen Loring [burlen.lor...@gmail.com] *Sent:* Thursday, June 04, 2015 5:45 PM *To:* Göbbert, Jens Henrik; paraview@paraview.org *Subject:* Re: [Paraview] save 'Surface LIC' as texture I think it could be done if you're willing to hack into PV. There is already some mechanism in there for sucking textures back from the gpu and writing them to disk for debugging. It's not exactly what you need but at least will illustrate pulling data from GPU. a potential issue with this idea is that the result from the LIC is very view dependent, you may be restricted to use same view settings in your app/blender. maybe better just to write the LIC shader in blender. On 06/04/2015 04:07 AM, Göbbert, Jens Henrik wrote: Hello everyone, I am using ParaView for some time now and love its representation of vector fields on surfaces by 'SurfaceLIC' (http://www.paraview.org/Wiki/ParaView/Line_Integral_Convolution). http://www.paraview.org/Wiki/ParaView/Line_Integral_Convolution%29. Beyond that, lots of other representations of scientific data are of course simply great I would like to save this textures and the geometrie (incl. texture coordinates) of the surface to view it later in our own OpenGL virtual reality application (or Blender). ParaView can load textures (http://www.paraview.org/Wiki/ParaView:Texture), but how can I save them ? Does anyone has an idea ... including source code modifications, which might make things like that possible. Best, Jens Henrik ___ Powered bywww.kitware.com Visit other Kitware open-source projects athttp://www.kitware.com/opensource/opensource.html Please keep messages on-topic and check the ParaView Wiki at:http://paraview.org/Wiki/ParaView Search the list archives at:http://markmail.org/search/?q=ParaView Follow this link to subscribe/unsubscribe: http://public.kitware.com/mailman/listinfo/paraview ___ Powered by www.kitware.com Visit other Kitware open-source projects at http://www.kitware.com/opensource/opensource.html Please keep messages on-topic and check the ParaView Wiki at: http://paraview.org/Wiki/ParaView Search the list archives at: http://markmail.org/search/?q=ParaView Follow this link to subscribe/unsubscribe: http://public.kitware.com/mailman/listinfo/paraview
Re: [Paraview] save 'Surface LIC' as texture
I think it could be done if you're willing to hack into PV. There is already some mechanism in there for sucking textures back from the gpu and writing them to disk for debugging. It's not exactly what you need but at least will illustrate pulling data from GPU. a potential issue with this idea is that the result from the LIC is very view dependent, you may be restricted to use same view settings in your app/blender. maybe better just to write the LIC shader in blender. On 06/04/2015 04:07 AM, Göbbert, Jens Henrik wrote: Hello everyone, I am using ParaView for some time now and love its representation of vector fields on surfaces by 'SurfaceLIC' (http://www.paraview.org/Wiki/ParaView/Line_Integral_Convolution). http://www.paraview.org/Wiki/ParaView/Line_Integral_Convolution%29. Beyond that, lots of other representations of scientific data are of course simply great I would like to save this textures and the geometrie (incl. texture coordinates) of the surface to view it later in our own OpenGL virtual reality application (or Blender). ParaView can load textures (http://www.paraview.org/Wiki/ParaView:Texture), but how can I save them ? Does anyone has an idea ... including source code modifications, which might make things like that possible. Best, Jens Henrik ___ Powered by www.kitware.com Visit other Kitware open-source projects at http://www.kitware.com/opensource/opensource.html Please keep messages on-topic and check the ParaView Wiki at: http://paraview.org/Wiki/ParaView Search the list archives at: http://markmail.org/search/?q=ParaView Follow this link to subscribe/unsubscribe: http://public.kitware.com/mailman/listinfo/paraview ___ Powered by www.kitware.com Visit other Kitware open-source projects at http://www.kitware.com/opensource/opensource.html Please keep messages on-topic and check the ParaView Wiki at: http://paraview.org/Wiki/ParaView Search the list archives at: http://markmail.org/search/?q=ParaView Follow this link to subscribe/unsubscribe: http://public.kitware.com/mailman/listinfo/paraview
[Paraview] save 'Surface LIC' as texture
Hello everyone, I am using ParaView for some time now and love its representation of vector fields on surfaces by 'SurfaceLIC' (http://www.paraview.org/Wiki/ParaView/Line_Integral_Convolution). Beyond that, lots of other representations of scientific data are of course simply great I would like to save this textures and the geometrie (incl. texture coordinates) of the surface to view it later in our own OpenGL virtual reality application (or Blender). ParaView can load textures (http://www.paraview.org/Wiki/ParaView:Texture), but how can I save them ? Does anyone has an idea ... including source code modifications, which might make things like that possible. Best, Jens Henrik ___ Powered by www.kitware.com Visit other Kitware open-source projects at http://www.kitware.com/opensource/opensource.html Please keep messages on-topic and check the ParaView Wiki at: http://paraview.org/Wiki/ParaView Search the list archives at: http://markmail.org/search/?q=ParaView Follow this link to subscribe/unsubscribe: http://public.kitware.com/mailman/listinfo/paraview