Re: [PD] Re: Looping

2007-02-03 Thread patrick
another way is to use xgroove (an external by thomas grill). there's a 
cross-fading (end mixed with start).


pat

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Re: [PD] Data structure loop selection

2007-02-03 Thread Steffen


On 03/02/2007, at 2.27, raul diaz wrote:

- Is it possible to show  the $1 value in the canvas name: 1_sample  
instead of $1_sample? (That's not necessarily but I'm cusious)


You can set the canvas name by

[label new-canvas-name(
|
[send canvas-receive-symbol]

See attached pd patch for a lill' more detail.



set-canvas-name.pd
Description: Binary data



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Re: [PD] Data structure loop selection

2007-02-03 Thread Frank Barknecht
Hallo,
raul diaz hat gesagt: // raul diaz wrote:

 I have made an abstraction for a table loop selection with data structure.
 That's the first I made with data structure, so I suposse there are some
 mistakes 

There's a big mistake where you do the data subpatch traversal: There
is no subpatch [pd 1_table] in your patch but still you try to do a
[traverse pd-1_table(. Instead there is a [pd $1_table] subpatch. 
You should use something like 
 
 [symbol pd-$1_table]
 |
 [traverse $1(

instead, if you're using Pd 0.40, or 

 [symbol $1_table]
 |
 [makefilename pd-%s]
 |
 [traverse $1(

for older Pds.

 and some things I would like to improve:
 - I would like to limit init and end point rango between 0 and 100, that way
 I could't drag either the init point down to 0 or the end point up to 100.

Check out the 09.scaling.pd help patch in the docs. You need to use a
different syntax to paint, it looks something like this x(0:100)(0:100)

However for what you want to do, you need to change other parts of the
patch as well and intruduce a dummy-X-coordinate. See attached
patch.


 - I don't know why I have two times the init and end markers (I only want
 one init marker and another end marker)

Probably one was saved with the patch. If you clear the subpatch and
put the markers on again, everything's fine.

 - How can I modify either the init or end markers from an external value
 (via receive)

You can send and receive pointers. Just get a pointer to one of the
markers using for example traversal, then send that pointer somewhere,
where you have a [set init x] object or so. 

You can also store the received pointer in a [pointer] object, if you
want to reuse it several times just like a [float] or [symbol].

Ciao
-- 
 Frank Barknecht _ __footils.org_ __goto10.org__
#N struct limited float x float y float dummy-x;
#N canvas 408 231 450 300 10;
#N canvas 383 206 852 549 limited 1;
#X text 83 153 Red: No scaling applied:;
#X text 80 206 Black: scaling applied;
#X obj 669 429 pointer;
#X obj 669 343 makefilename pd-%s;
#X obj 669 320 symbol subpatch;
#X obj 492 326 inlet;
#X obj 492 346 t b a;
#X obj 82 80 route select;
#X obj 82 103 outlet;
#X msg 669 408 traverse \$1 \, bang;
#X obj 82 53 struct limited float x float y float dummy-x;
#X obj 492 463 append limited x y dummy-x;
#X text 409 146 border;
#X msg 544 322 painter;
#X obj 410 179 drawpolygon 666 1 0 0 0 100 100 100 100 0 0 0;
#X msg 716 365 \; \$1 clear;
#X obj 669 366 t a a;
#X obj 84 177 drawpolygon 900 3 dummy-x 0 dummy-x 50;
#X obj 81 229 drawpolygon 0 3 dummy-x(0:100)(0:100) 50 dummy-x(0:100)(0:100)
100;
#X msg 492 423 100 100 30;
#X obj 199 82 drawnumber dummy-x 0 -20 0 dummy-x=;
#X text 82 315 Blue: Funky scaling;
#X obj 81 345 drawpolygon 8 3 dummy-x(0:100)(10:110) 50 dummy-x(50:1)(100:50)
100;
#X connect 2 0 11 3;
#X connect 3 0 16 0;
#X connect 4 0 3 0;
#X connect 5 0 6 0;
#X connect 6 0 19 0;
#X connect 6 1 4 0;
#X connect 7 0 8 0;
#X connect 9 0 2 0;
#X connect 10 0 7 0;
#X connect 13 0 6 0;
#X connect 16 0 9 0;
#X connect 16 1 15 0;
#X connect 19 0 11 0;
#X restore 75 67 pd limited;
#N canvas 0 0 450 300 painter 1;
#X scalar limited 100 100 51 \;;
#X restore 235 68 pd painter;
#X msg 75 42 painter;
#X connect 2 0 0 0;
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Re: [PD] flext, fluid~, readanysf~, and FLEXT_USE_CMEM (or don't)

2007-02-03 Thread Frank Barknecht
Hallo,
Bryan Jurish hat gesagt: // Bryan Jurish wrote:

 First, make sure you're not really delete()ing a NULL pointer ;-)  That
 said, I do think we've stumbled onto the same bug, and that there's
 something going horribly wrong (possibly because of mis-use and/or
 misunderstanding of flext's conventions) particularly when flext objects
 are not self-contained, and call functions from 3rd-party shared
 libraries (e.g. fluid~ -- libfluid; readanysf~ -- libogg, libvorbis,
 libmad, libflac, etc.; your resoncomb~ -- libSndObj).  

Hm, maybe fluid~ should go back to being a pure C/Pd external like it
was in its prevous life as iiwu~?  Max-users didn't seem interested in
it (or just not willing to compile) anyways, one even wrote a new,
pure C Max external for fluidsynth instead of compiling the
flext-fluid~. So the cross-platformness I was hoping to achieve didn't
work out in practice.

Ciao
-- 
 Frank Barknecht _ __footils.org_ __goto10.org__

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Re: [PD] flext, fluid~, readanysf~, and FLEXT_USE_CMEM (or don't)

2007-02-03 Thread Koray Tahiroglu

hello,

for those who are interested in to use fluid~ with soundfont  
instruments under OSX, here it is the before -flext compiled  
fluid~.pd_darwin file. It works fine in my machine under OSX  10.4.8  
and Pd-0.39.2-extended-test7, but I never tried with any other machine.

http://www.puredata.org/Members/korayt/pdfiles/fluid~pd_darwin.tgz/

Koray.

-
M.Koray Tahiroglu
Media Lab,UIAH
http://mlab.uiah.fi/~korayt/
tel: +358 50 939 02 33 ( in Finland only)
tel: +90 533 712 8245





On Feb 3, 2007, at 1:00 PM, [EMAIL PROTECTED] wrote:


Message: 8
Date: Sat, 3 Feb 2007 10:32:44 +0100
From: Frank Barknecht [EMAIL PROTECTED]
Subject: Re: [PD] flext, fluid~, readanysf~, and FLEXT_USE_CMEM (or
don't)
To: pd-list@iem.at
Message-ID: [EMAIL PROTECTED]
Content-Type: text/plain; charset=us-ascii

Hallo,
Bryan Jurish hat gesagt: // Bryan Jurish wrote:

First, make sure you're not really delete()ing a NULL pointer ;-)   
That

said, I do think we've stumbled onto the same bug, and that there's
something going horribly wrong (possibly because of mis-use and/or
misunderstanding of flext's conventions) particularly when flext  
objects

are not self-contained, and call functions from 3rd-party shared
libraries (e.g. fluid~ -- libfluid; readanysf~ -- libogg,  
libvorbis,

libmad, libflac, etc.; your resoncomb~ -- libSndObj).


Hm, maybe fluid~ should go back to being a pure C/Pd external like it
was in its prevous life as iiwu~?  Max-users didn't seem interested in
it (or just not willing to compile) anyways, one even wrote a new,
pure C Max external for fluidsynth instead of compiling the
flext-fluid~. So the cross-platformness I was hoping to achieve didn't
work out in practice.

Ciao
--
 Frank Barknecht _ __footils.org_ __goto10.org__



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Re: [PD] flext, fluid~, readanysf~, and FLEXT_USE_CMEM (or don't)

2007-02-03 Thread Koray Tahiroglu
sorry for misinformation in the previous email, but this was also  
compiled under Flext (probably done with the version 0.4.0 or 0.4.1 I  
am not sure anymore), and it works with fluidsynth-1.0.6.


Koray.

-
M.Koray Tahiroglu
Media Lab,UIAH
http://mlab.uiah.fi/~korayt/
tel: +358 50 939 02 33 ( in Finland only)
tel: +90 533 712 8245





On Feb 3, 2007, at 2:07 PM, Koray Tahiroglu wrote:


hello,

for those who are interested in to use fluid~ with soundfont  
instruments under OSX, here it is the before -flext compiled  
fluid~.pd_darwin file. It works fine in my machine under OSX   
10.4.8 and Pd-0.39.2-extended-test7, but I never tried with any  
other machine.

http://www.puredata.org/Members/korayt/pdfiles/fluid~pd_darwin.tgz/

Koray.

-
M.Koray Tahiroglu
Media Lab,UIAH
http://mlab.uiah.fi/~korayt/
tel: +358 50 939 02 33 ( in Finland only)
tel: +90 533 712 8245





On Feb 3, 2007, at 1:00 PM, [EMAIL PROTECTED] wrote:


Message: 8
Date: Sat, 3 Feb 2007 10:32:44 +0100
From: Frank Barknecht [EMAIL PROTECTED]
Subject: Re: [PD] flext, fluid~, readanysf~, and FLEXT_USE_CMEM (or
don't)
To: pd-list@iem.at
Message-ID: [EMAIL PROTECTED]
Content-Type: text/plain; charset=us-ascii

Hallo,
Bryan Jurish hat gesagt: // Bryan Jurish wrote:

First, make sure you're not really delete()ing a NULL  
pointer ;-)  That

said, I do think we've stumbled onto the same bug, and that there's
something going horribly wrong (possibly because of mis-use and/or
misunderstanding of flext's conventions) particularly when flext  
objects

are not self-contained, and call functions from 3rd-party shared
libraries (e.g. fluid~ -- libfluid; readanysf~ -- libogg,  
libvorbis,

libmad, libflac, etc.; your resoncomb~ -- libSndObj).


Hm, maybe fluid~ should go back to being a pure C/Pd external like it
was in its prevous life as iiwu~?  Max-users didn't seem  
interested in

it (or just not willing to compile) anyways, one even wrote a new,
pure C Max external for fluidsynth instead of compiling the
flext-fluid~. So the cross-platformness I was hoping to achieve  
didn't

work out in practice.

Ciao
--
 Frank Barknecht _ __footils.org_ __goto10.org__



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[PD] tom hanks

2007-02-03 Thread hard off

warning, this patch may contain a badly drawn picture of tom hanks.


tom_hanks.pd
Description: Binary data
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Re: [PD] tom hanks

2007-02-03 Thread Frank Barknecht
Hallo,
hard off hat gesagt: // hard off wrote:

 warning, this patch may contain a badly drawn picture of tom hanks.

Tom Hanks? That's this skater from the PS2 games, right? 

Ciao
-- 
 Frank Barknecht _ __footils.org_ __goto10.org__

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Re: [PD] flext, fluid~, readanysf~, and FLEXT_USE_CMEM (or don't)

2007-02-03 Thread Tim Blechmann
On Sat, 2007-02-03 at 10:32 +0100, Frank Barknecht wrote:
 
  First, make sure you're not really delete()ing a NULL pointer ;-)
 That
  said, I do think we've stumbled onto the same bug, and that there's
  something going horribly wrong (possibly because of mis-use and/or
  misunderstanding of flext's conventions) particularly when flext
 objects
  are not self-contained, and call functions from 3rd-party shared
  libraries (e.g. fluid~ -- libfluid; readanysf~ -- libogg,
 libvorbis,
  libmad, libflac, etc.; your resoncomb~ -- libSndObj).  
 
 Hm, maybe fluid~ should go back to being a pure C/Pd external like it
 was in its prevous life as iiwu~?  Max-users didn't seem interested in
 it (or just not willing to compile) anyways, one even wrote a new,
 pure C Max external for fluidsynth instead of compiling the
 flext-fluid~. So the cross-platformness I was hoping to achieve didn't
 work out in practice. 

the overloading of the memory allocation functions in flext seems to be
only a problem on linux (iirc, thomas could never really reproduce it on
osx/windows). i've had the same problems one or two years ago, and for
me i fixed it, by writing my own custom scons build system for
flext/flexternals, that enforces same preprocessor definitons on _all_
externals and ensures the rebuilding of objects, in case of header file
changes.

cheers ... tim

--
[EMAIL PROTECTED]ICQ: 96771783
http://www.mokabar.tk

Avoid the world, it's just a lot of dust and drag and means nothing in
the end.
  Jack Kerouac


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[PD] [ot] electronic music in Denmark

2007-02-03 Thread Thomas Grill

Hej all,
i'm in Copenhagen right now for other reasons than music, but i'm  
wondering whether there are any PDers here who can share info about  
the local scene.
Is someone interested in meeting up in the next couple of days (i'm  
here until Thursday) or give me some advice about spots for  
electronic/improvised/experimental music or respective concerts?


mange tak!
Thomas

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Re: [PD] [ot] electronic music in Denmark

2007-02-03 Thread eva sjuve

here are some links
if I weren't buzy installing a new linux box I would
choose crackcore night at turbotown

http://myspace.com/klubargot
http://www.subotnick.dk/
http://komponent.dk/
http://www.aux.dk/events
http://www.myspace.com/dadaklub
http://www.geiger.dk/
http://turbotown.dk/index.html
http://www.plex-musikteater.dk/

-eva


Thomas Grill wrote:

Hej all,
i'm in Copenhagen right now for other reasons than music, but i'm 
wondering whether there are any PDers here who can share info about the 
local scene.
Is someone interested in meeting up in the next couple of days (i'm here 
until Thursday) or give me some advice about spots for 
electronic/improvised/experimental music or respective concerts?


mange tak!
Thomas

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Re: [PD] FFT convolution with vasp

2007-02-03 Thread Thomas Grill

Hi Kevin,
sorry for not anwering earlier - i'm abroad an not very netty at the  
moment.
VASP offers non-granular Fourier transformation, which enables non- 
windowed convolution.
Convolution translates to multiplication in the spectral domain,  
therefore just  fourier-transform your two buffers (zero-padded to  
the same size) into the spectral domain, multiply the results,  
transform back, there you go.


greetings,
Thomas


Am 02.02.2007 um 19:42 schrieb Kevin McCoy:


Hello all,

I would like to hear how some FFT-based convolution sounds with  
VASP, which claims to leave fewer artifacts than the hann-windowed  
realtime FFT, but the included example convolution does not  
produce results for me - I load the sound files and send them to  
the tables via wedit but the final table (I think it's called  
buf_res) does not receive anything - in other words, no results.


I'm looking to do something like the timbre stamp FFT example in  
Pd's documentation - I've gotten so many wild and beautiful sounds  
from running tabread4~ based samples against each other through  
this, but the quality is not always very crisp.  If anyone has any  
patches or info, let me know.


Thanks!
Kevin

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Re: [PD] FFT convolution with vasp

2007-02-03 Thread Kevin McCoy

Wow, didn't know it was that simple.  I'll give it a shot later and report
back.  Thanks!

K

On 2/3/07, Thomas Grill [EMAIL PROTECTED] wrote:


Hi Kevin,sorry for not anwering earlier - i'm abroad an not very netty at
the moment.
VASP offers non-granular Fourier transformation, which enables
non-windowed convolution.
Convolution translates to multiplication in the spectral domain, therefore
just  fourier-transform your two buffers (zero-padded to the same size) into
the spectral domain, multiply the results, transform back, there you go.

greetings,
Thomas


Am 02.02.2007 um 19:42 schrieb Kevin McCoy:

Hello all,

I would like to hear how some FFT-based convolution sounds with VASP,
which claims to leave fewer artifacts than the hann-windowed realtime FFT,
but the included example convolution does not produce results for me - I
load the sound files and send them to the tables via wedit but the final
table (I think it's called buf_res) does not receive anything - in other
words, no results.

I'm looking to do something like the timbre stamp FFT example in Pd's
documentation - I've gotten so many wild and beautiful sounds from running
tabread4~ based samples against each other through this, but the quality is
not always very crisp.  If anyone has any patches or info, let me know.

Thanks!
Kevin

--



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Re: [PD] pd-made tetris

2007-02-03 Thread Kevin McCoy

Wow.  That's really all I have to say!  I almost died when I heard the
music!

Nice work,
Kevin

On 2/3/07, Matteo Sisti Sette [EMAIL PROTECTED] wrote:


Hi all,

I've already posted this in a forum, but thought I may post it here as
well.
This is the tetris game in a pd patch. Standard plain MP's pd.

Unzip the archive and run tetris.pd

Bye
M.

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Re: [PD] Data structure loop selection

2007-02-03 Thread raul diaz

Hi list, Hi Frank!

Thanks Steffen and Frank for your help!

I have remake my abstraction and I think now there is no mistake.
Now I want to create my array $1_sample dynamically, but message array
doesn't work.
I receive error: Bad arguments for message 'array' to object 'canvas'.
Any suggestion?

Saludos.

--
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*
[EMAIL PROTECTED]
Ciudad Real [Spain]
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Re: [PD] Data structure loop selection

2007-02-03 Thread raul diaz

Sorry...I forgot to attached my patch!

2007/2/3, raul diaz [EMAIL PROTECTED]:


Hi list, Hi Frank!

Thanks Steffen and Frank for your help!

I have remake my abstraction and I think now there is no mistake.
Now I want to create my array $1_sample dynamically, but message array
doesn't work.
I receive error: Bad arguments for message 'array' to object 'canvas'.
Any suggestion?

Saludos.




--
Raul Diaz Poblete
*
[EMAIL PROTECTED]
Ciudad Real [Spain]


sample.rar
Description: application/rar
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Re: [PD] Data structure loop selection

2007-02-03 Thread Peter Plessas

Hi, did you try table instead of array?
AFAIK, array is just the GUI-variant of table...

lg, Peter

raul diaz wrote:

Hi list, Hi Frank!

Thanks Steffen and Frank for your help!

I have remake my abstraction and I think now there is no mistake.
Now I want to create my array $1_sample dynamically, but message array
doesn't work.
I receive error: Bad arguments for message 'array' to object 'canvas'.
Any suggestion?

Saludos.




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Re: [PD] tom hanks

2007-02-03 Thread hard off

no, that's tony hawk.  tom hanks is an actor.  his acting is nearly as
bad as my jokes.

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Re: [PD] pd-made tetris

2007-02-03 Thread Nikola Jeremic

hey, i just love it :)

On 2/3/07, Matteo Sisti Sette [EMAIL PROTECTED] wrote:


Hi all,

I've already posted this in a forum, but thought I may post it here as
well.
This is the tetris game in a pd patch. Standard plain MP's pd.

Unzip the archive and run tetris.pd

Bye
M.

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Re: [PD] Data structure loop selection

2007-02-03 Thread Peter Plessas

Hi,

ah you are trying to create an object inside a subpatch, right (scripting)?
Then the correct syntax would be:

[obj 10 10 table(
 |
 |
[s pd-1_table]

where 1_table is the name of a subpatch, so i am not sure if you are 
to append the suffix .pd

10 10 is the X and Y position of the object.

There are some docs online about pd-scripting:

http://puredata.org/community/pdwiki/PdInternalMessages/?searchterm=pd-msg

lg,P

raul diaz wrote:

Hi!

Hi, did you try table instead of array?

AFAIK, array is just the GUI-variant of table...



Either table or array doesn't work.
I use the next scheme:

|table(
|
|s pd-1_table.pd|

I don't know why!?




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Re: [PD] Data structure loop selection

2007-02-03 Thread raul diaz

Thanks Peter!

Now I can create a table object with your messages.
But the problem is that I don't want to create a subpatch with a table.
Instead of that I would like to create a table in a existing subpatch
($1_table) with all my data structure markers. Maybe it's better to create
first my subpatch $1_table with your messages and then create all the data
structure inside.

Anyway, thanks a lot and regards.

2007/2/3, Peter Plessas [EMAIL PROTECTED]:


Hi,

ah you are trying to create an object inside a subpatch, right
(scripting)?
Then the correct syntax would be:

[obj 10 10 table(
  |
  |
[s pd-1_table]

where 1_table is the name of a subpatch, so i am not sure if you are
to append the suffix .pd
10 10 is the X and Y position of the object.

There are some docs online about pd-scripting:

http://puredata.org/community/pdwiki/PdInternalMessages/?searchterm=pd-msg

lg,P




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*
[EMAIL PROTECTED]
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Re: [PD] Data structure loop selection

2007-02-03 Thread Peter Plessas

Hi,

just a quick one, other people might give better advice though:
Afaik the target (f.e. subpatch) must exist before you can script. Why? 
Because you have to know the name of your target, f.e. [pd target].
Although even your main (root) patch has such an unique name (some 
number i think), you would have to find it out (perhaps it is the same 
as the $0 variable), or use the (deprecated?) [namecanvas] object to 
explicitely name your patch.


So either someone comes up with a better explanation or you try creating 
that one subpatch by hand, and after that, start scripting objects, 
messages, etc. inside.


Search the mailing-list archives as well.

good luck,

BTW: you left graz again, didn't you?

Peter

raul diaz wrote:

Thanks Peter!

Now I can create a table object with your messages.
But the problem is that I don't want to create a subpatch with a table.
Instead of that I would like to create a table in a existing subpatch
($1_table) with all my data structure markers. Maybe it's better to create
first my subpatch $1_table with your messages and then create all the data
structure inside.

Anyway, thanks a lot and regards.

2007/2/3, Peter Plessas [EMAIL PROTECTED]:


Hi,

ah you are trying to create an object inside a subpatch, right
(scripting)?
Then the correct syntax would be:

[obj 10 10 table(
  |
  |
[s pd-1_table]

where 1_table is the name of a subpatch, so i am not sure if you are
to append the suffix .pd
10 10 is the X and Y position of the object.

There are some docs online about pd-scripting:

http://puredata.org/community/pdwiki/PdInternalMessages/?searchterm=pd-msg 



lg,P






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Re: [PD] Data structure loop selection

2007-02-03 Thread raul diaz

Sorry, maybe I might give a better explanation.

I want to create all my loop selection each loadbang. So, I could clear the
subpatch (f.e.$1_table) at loadbang and after that I create my array and my
data structure markers. This way, I avoid to duplicate data structure
markers.
But, if there is another way to create my data structure markers in a
existing subpatch (f.e.$1_table) without duplicate risk, it will be perfect
too.


BTW: you left graz again, didn't you?


I was in graz during last year, until juny. I would like to visit graz in

sprig...maybe at springseven festival!

Saludos.

--
Raul Diaz Poblete
*
[EMAIL PROTECTED]
Ciudad Real [Spain]
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Re: [PD] tom hanks

2007-02-03 Thread Chuckk Hubbard

LOL
It looks just like him.
Do you know that people here are known to say about a movie I forget
what it's about, but it has Tom Hanks, so you know it's good.?


On 2/3/07, hard off [EMAIL PROTECTED] wrote:

warning, this patch may contain a badly drawn picture of tom hanks.


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[PD] RE: [GEM-dev] Re: pix_video and dv1394 capture on Edgy

2007-02-03 Thread Thoralf Schulze
hi ivica/all,

--- Ivica Ico Bukvic [EMAIL PROTECTED] wrote:


 Based on my tests I am suspecting that this is a
 lib/distro-independent
 issue, and as such am also wondering what will
 happen with pd/gem on Linux
 in 6 months when most of the other distros pump out
 their next release with
 libs similar to Edgy (maybe some of them already
 are?) leaving gem video for

hey, this prophecy became true here on gentoo
yesterday: same symptoms as you described, dv input
hardly worked at all: doing the driver 1 / open
/dev/1394 magic made it work sometimes, altough the
chroma and luma planes were appearantly swapped (red
became blue and vice versa, pix_colormatrix with a 0 0
1 0 1 0 1 0 0 matrix corrected this).
today i re-compiled gem from cvs, and now it doesn't
work at all :-(
i had the idea to frameserve video into gem, but that
concept doesn't seem to exist on linux yet. both
ffmpeg and dvgrab are able to output to a pipe, but
that doesn't help very much in this case. hopefully
avisynth 3 will become usable soon, making gem
gstreamer-aware might also be a good idea ... I've
read that you also tried vloopback, have you had any
success with this?

with kind regards,
thoralf.






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Re: [PD] tom hanks

2007-02-03 Thread Frank Barknecht
Hallo,
hard off hat gesagt: // hard off wrote:

 no, that's tony hawk.  tom hanks is an actor.  his acting is nearly as
 bad as my jokes.

Actually I know about Tom and Tony, my jokes are just as bad. ;)

Ciao
-- 
 Frank Barknecht _ __footils.org_ __goto10.org__

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[PD] xYzee! - an audio toy for PD

2007-02-03 Thread [EMAIL PROTECTED]
- Name - xYzee!
- Purpose - Audio pattern generation
- Desc. - 2 voices Synth/sequencer
- Status - v 0.999.
- Home - https://puredata.info/Members/AlbertoZ/xYzee/
- Cost - 2 kudos :-)

Longer Description:

xYzee! is a small instrument for PD that
generates 2-voices random/deterministic melodic patterns.
It uses the powerful bassemu external as the main
audio engine. A message-based sequencer drives
the pattern generation and effects (multi-tap and
reverb) are added at the end of the chain.
Scale mapping is part of the game, nearly 50 scales
are in!.

Grab xYzee! together with docs, samples of the presets
at the following address:

https://puredata.info/Members/AlbertoZ/xYzee/

Unpack the archive wherever you want and
open XYZ_main.pd. Turn on the audio of PD and
set the volume in the patch.
Note: you need cyclone library for the phase scope.

Note for Mac OSX users: unfortunately xYzee! will not work
for you (yet). It is based on bassemu and
I was only able to compile it for Windows and for Linux,
since I don't have any OSX near me.
If you want to contribute
with a bassemu.pd_darwin you are welcome!

I don't really know how useful is this patch.
Probably, at the end, it is just an exercise.
Anyway I enjoyed coding it since, with some tweaking
I got interesting (at least for me) sounds.

Thats all folks! Any feedback is welcome.

Have fun,

Alberto Zin

http://puredata.org/Members/AlbertoZ


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Re: [PD] ..

2007-02-03 Thread hard off

the most foolproof way is to write the complete path to your sample,
eg c:/audio/samples/sample.wav

the easiest way is to put your sample in the same folder as your
patch, and then use only one dot before the filename, eg [read -resize
./sample.wav arrayname(

you could also put the sample in a folder inside the folder where your
patch is, and use [read -resize ./folder/sample.wav arrayname(








On 2/4/07, [EMAIL PROTECTED] [EMAIL PROTECTED] wrote:

Anyone figure out how to write path shortcuts in messages? In the
[soundfiler] object's help patch, for example, [read ../sound/bell.aiff
array2( accesses lib/pd/doc/sound/bell.aiff. I tried opening a patch
using the .. then /sound/ and copied the file to the same directory
as bell.aiff. the file didnt open however. Ok.

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security tools, free access to millions of high-quality videos from
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Re: [PD] xYzee! - an audio toy for PD

2007-02-03 Thread hard off

nice, the mp3 samples sound great.  i'm on osx and not sure how to
compile a pd_darwin file yet, so i can't help with porting the
bassemu~ external, but this patch looks useful juts for the scales and
arpeggio effects and stuff. cheers alberto.

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Re: [PD] xYzee! - an audio toy for PD

2007-02-03 Thread Josh Steiner
this is so damned amazing. 



[EMAIL PROTECTED] wrote:

- Name - xYzee!
- Purpose - Audio pattern generation
- Desc. - 2 voices Synth/sequencer 
- Status - v 0.999.
- Home - https://puredata.info/Members/AlbertoZ/xYzee/ 
- Cost - 2 kudos :-)


Longer Description:
 
xYzee! is a small instrument for PD that 
generates 2-voices random/deterministic melodic patterns.
It uses the powerful bassemu external as the main 
audio engine. A message-based sequencer drives

the pattern generation and effects (multi-tap and
reverb) are added at the end of the chain.  
Scale mapping is part of the game, nearly 50 scales

are in!.

Grab xYzee! together with docs, samples of the presets
at the following address:

https://puredata.info/Members/AlbertoZ/xYzee/

Unpack the archive wherever you want and
open XYZ_main.pd. Turn on the audio of PD and
set the volume in the patch.
Note: you need cyclone library for the phase scope.

Note for Mac OSX users: unfortunately xYzee! will not work
for you (yet). It is based on bassemu and 
I was only able to compile it for Windows and for Linux,
since I don't have any OSX near me. 
If you want to contribute
with a bassemu.pd_darwin you are welcome!  


I don't really know how useful is this patch.
Probably, at the end, it is just an exercise.
Anyway I enjoyed coding it since, with some tweaking
I got interesting (at least for me) sounds. 
 
Thats all folks! Any feedback is welcome. 


Have fun,

Alberto Zin

http://puredata.org/Members/AlbertoZ


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--

tasty electronic music vittles  --  bluevitriol.com
the only music blog you need--  playtherecords.com
you are the dj.  interactive music  --  improbableorchestra.com
random observations of the bizarre  --  vitriolix.com


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Re: [PD]OT-What would you name this function?

2007-02-03 Thread Charles Henry

I have a feeling it's very well-known...one case is to have fH=2*fL,
which is the Morley wavelet...

On 2/3/07, Charles Henry [EMAIL PROTECTED] wrote:

There's a function I think could be useful for system response measurement:
f(x)=sin(pi*(fH-fL)*t)*cos(pi*(fH+fL)*t)/t

it's basically the ideal bandpass function, it's fourier transform is
0.5 between fL and fH and 0 everywhere else.  There's another related
signal, the sinc... but what should this one be called?
cosinc is already taken--it's the name of the derivative of the
sinc.  sincos?  sounds silly
Chuck



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[PD] the state of VST plugins in Pd

2007-02-03 Thread David NG McCallum

Hi all,

I know that there was some activity going on at some point with using
VST plugins in Pd, and I got the impression that there were several
unrelated objects, or legacy objects, and I was never really sure
which the current VST object was for Pd (plugin~? vst~?). So…

Is it currently possible to host VST objects in OS X in Pd? Which
object should I be using? CVS? Is compilation straightforward?

Thanks!
David

ps. My question also goes for LADSPA, does the old plugin~ work for
LADSPA in os x?

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Re: [PD] the state of VST plugins in Pd

2007-02-03 Thread carmen
On Sat Feb 03, 2007 at 10:11:34PM -0500, David NG McCallum wrote:
 Hi all,
 
 I know that there was some activity going on at some point with using
 VST plugins in Pd, and I got the impression that there were several
 unrelated objects, or legacy objects, and I was never really sure
 which the current VST object was for Pd (plugin~? vst~?). So…
 
 Is it currently possible to host VST objects in OS X in Pd? Which
 object should I be using? CVS? Is compilation straightforward?
 
 Thanks!
 David
 
 ps. My question also goes for LADSPA, does the old plugin~ work for
 LADSPA in os x?

both tgrill's vst~ and plugin~ should work on OSX with trivial modifications. i 
suggest you just try compiling them, after collecting the requisite SDKs.

 
 -- 
 __ _  _  _  __ _
 http://sintheta.org
 
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Re: [PD] ..

2007-02-03 Thread Chuckk Hubbard

I just use:

[bang(
|
[openpanel]
|
[symbol]
|
[read $1 array(

Although that doesn't answer your question.

-Chuckk

On 2/3/07, hard off [EMAIL PROTECTED] wrote:

the most foolproof way is to write the complete path to your sample,
eg c:/audio/samples/sample.wav

the easiest way is to put your sample in the same folder as your
patch, and then use only one dot before the filename, eg [read -resize
./sample.wav arrayname(

you could also put the sample in a folder inside the folder where your
patch is, and use [read -resize ./folder/sample.wav arrayname(








On 2/4/07, [EMAIL PROTECTED] [EMAIL PROTECTED] wrote:
 Anyone figure out how to write path shortcuts in messages? In the
 [soundfiler] object's help patch, for example, [read ../sound/bell.aiff
 array2( accesses lib/pd/doc/sound/bell.aiff. I tried opening a patch
 using the .. then /sound/ and copied the file to the same directory
 as bell.aiff. the file didnt open however. Ok.
 
 Check out the new AOL.  Most comprehensive set of free safety and
 security tools, free access to millions of high-quality videos from
 across the web, free AOL Mail and more.


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[PD]OT-What would you name this function?

2007-02-03 Thread Charles Henry

There's a function I think could be useful for system response measurement:
f(x)=sin(pi*(fH-fL)*t)*cos(pi*(fH+fL)*t)/t

it's basically the ideal bandpass function, it's fourier transform is
0.5 between fL and fH and 0 everywhere else.  There's another related
signal, the sinc... but what should this one be called?
cosinc is already taken--it's the name of the derivative of the
sinc.  sincos?  sounds silly
Chuck

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