Re: [PD] pyext on OSX

2007-03-03 Thread Thomas Grill
Hey Marius,
no idea, it works for me, apart from the thing that you must convert  
the incoming symbol arg to str before using it with urlopen

f = urllib.urlopen(str(arg))

greetings,
Thomas

PS: just updated the binary on http://g.org/ext/beta although it  
think that nothin has changed


Am 03.03.2007 um 01:30 schrieb marius schebella:

 import sys,urllib

 print Script initialized

 try:
   print Script arguments: ,sys.argv
 except:
   print


 def printpage(arg):
   import urllib
   f = urllib.urlopen(arg)
   # Read from the object, storing the page's contents in 's'.
   s = f.read()
   f.close()
   print (s)

--
Thomas Grill
http://g.org



___
PD-list@iem.at mailing list
UNSUBSCRIBE and account-management - 
http://lists.puredata.info/listinfo/pd-list


Re: [PD] PD Workshop files

2007-03-03 Thread IOhannes m zmoelnig
jared wrote:
 Hello all,
 
 I'm using wget to try and download the tutorial files here:
 
 http://pure-data.cvs.sourceforge.net/pure-data/doc/tutorials/
 
 Does anyone know what I have to type into the command line to download
 successfully?  

have you tried

wget -r http://pure-data.cvs.sourceforge.net/pure-data/doc/tutorials/;

and

wget --help

or wget /h (i don't know, i am not on windows)


mfg,.adr
IOhannes

___
PD-list@iem.at mailing list
UNSUBSCRIBE and account-management - 
http://lists.puredata.info/listinfo/pd-list


Re: [PD] pyext on OSX (marius schebella)

2007-03-03 Thread christian woerner
for me your python-function worked without complaining,

maybe you are using the (somewhat reduced) python version which ships with 
macosx.

if so, you could consider getting a full python distribution.
for ex. the prebuilt binaries from pythonmac at:

http://www.pythonmac.org/packages/
christian

Hi,
I am trying python for the first time on osx and somehow I have problems
loading some libraries (for example urllib). maybe my script is wrong,
but I cannot test it, because pd crashes when I import urllib.
marius.

import sys,urllib

print Script initialized

try:
   print Script arguments: ,sys.argv
except:
   print


def printpage(arg):
   import urllib
   f = urllib.urlopen(arg)
   # Read from the object, storing the page's contents in 's'.
   s = f.read()
   f.close()
   print (s)

_
MSN Amor: busca tu ½ naranja http://latam.msn.com/amor/


___
PD-list@iem.at mailing list
UNSUBSCRIBE and account-management - 
http://lists.puredata.info/listinfo/pd-list


Re: [PD] PD Workshop files

2007-03-03 Thread IOhannes m zmoelnig
jared wrote:
 Hello all,
 
 I'm using wget to try and download the tutorial files here:
 
 http://pure-data.cvs.sourceforge.net/pure-data/doc/tutorials/
 
 Does anyone know what I have to type into the command line to download
 successfully?  


and i forgot 2 links:
http://www.gnu.org/software/wget/faq.html
and the all-wise trash heap:
http://www.google.com/search?q=wget+directory


btw, i really recommend that you bookmark a link to
http://www.google.com/ as it is certainly a valuable resource of
information in the internet.


mfga.dsr
IOhannes

___
PD-list@iem.at mailing list
UNSUBSCRIBE and account-management - 
http://lists.puredata.info/listinfo/pd-list


Re: [PD] pyext on OSX (marius schebella)

2007-03-03 Thread Thomas Grill

 maybe you are using the (somewhat reduced) python version which ships with 
 macosx.
   
should work with the shipped version as well... Marius' problem don't 
seem to be related to missing functionality

greetings,
Thomas

-- 
Thomas Grill
http://g.org



___
PD-list@iem.at mailing list
UNSUBSCRIBE and account-management - 
http://lists.puredata.info/listinfo/pd-list


Re: [PD] pyext on OSX (marius schebella)

2007-03-03 Thread Thomas Grill


marius schebella schrieb:
 thank you for your answers. weird. I can run the (sligtly modified) 
 script from the commandline. but when I try to load it into Pd then it 
 crashes. both py and pyext work with other scripts, but as soon as I 
 try to import urllib (or sgmllib) pd crashes, even without defining a 
 function.
Does it also crash if you load urllib not in the functions but in the 
beginning of the script?
 I just tried the new beta version of dyn~ (crashed)
Would you mind to elaborate what exactly crashed? Your recursive 
self-destructive patch?

greetings,
Thomas

-- 
Thomas Grill
http://g.org



___
PD-list@iem.at mailing list
UNSUBSCRIBE and account-management - 
http://lists.puredata.info/listinfo/pd-list


Re: [PD] pyext on OSX (marius schebella)

2007-03-03 Thread marius schebella
thank you for your answers. weird. I can run the (sligtly modified) 
script from the commandline. but when I try to load it into Pd then it 
crashes. both py and pyext work with other scripts, but as soon as I try 
to import urllib (or sgmllib) pd crashes, even without defining a function.
I just tried the new beta version of dyn~ (crashed), and will also try 
to get the full python version.
the shipped version, btw, is 2.3.5 from aug 19, compiled with gcc 4.0.1.
marius.

Thomas Grill wrote:
 
 maybe you are using the (somewhat reduced) python version which ships 
 with macosx.
   
 should work with the shipped version as well... Marius' problem don't 
 seem to be related to missing functionality
 
 greetings,
 Thomas
 


___
PD-list@iem.at mailing list
UNSUBSCRIBE and account-management - 
http://lists.puredata.info/listinfo/pd-list


Re: [PD] Google Summer of Code WIKI

2007-03-03 Thread Jamie Bullock
On Thu, 2007-03-01 at 21:20 +0100, Tim Blechmann wrote:

 
 i've been changing some emails with stefano d'angelo, who is starting to
 write a plugin wrapper, which is supposed to work with different plugin
 backends (vst, ladspa ...) ... a pluggo for pd could make use of this
 project in order to support several platforms out of the box. i guess,
 stefano doesn't have a working prototype, yet, but it's probably a good
 idea to join the development resources in order do avoid duplicate work.
 his project website is http://sourceforge.net/projects/naspro/
 
 in general, from my knowledge of the pd architecture, running pd in a
 plugin environment would require some non-trival changes, it can't be
 just implemented on top of the current implementation. which means, in
 some way, this has to be incorporated into vanilla pd ... 
 

Maybe this is a very naive solution, but couldn't we solve the problem
of getting audio data from PD into non-jack apps (that support some kind
of plugin), by writing a very simple (LADSPA, VST, AU etc.) plugin that
acts as a jack client. 

e.g.:

Audacity - LADSPA jack client plugin - jack - PD - jack - LADSPA
jack client plugin - Audacity

The simplest case would use one 'jack client plugin' instance for each
audio channel to/from PD.

I've been meaning to implement this for a while, and maybe there's a
glaring flaw, but I can't see it right now..

Jamie




___
PD-list@iem.at mailing list
UNSUBSCRIBE and account-management - 
http://lists.puredata.info/listinfo/pd-list


Re: [PD] Google Summer of Code WIKI

2007-03-03 Thread Georg Holzmann
Hallo!

 Audacity - LADSPA jack client plugin - jack - PD - jack - LADSPA
 jack client plugin - Audacity

But AFAIK this is already possible - at least in Ardour I did something 
like that (but the problem is, that you cannot automate the parameters ..)

LG
Georg

___
PD-list@iem.at mailing list
UNSUBSCRIBE and account-management - 
http://lists.puredata.info/listinfo/pd-list


Re: [PD] pd joystick

2007-03-03 Thread raul diaz

Hi list, Hi Hans!

Where can I find documentation about [hidin] object.
There is no hidin help in Pd-extended

Saludos!


2007/3/3, Hans-Christoph Steiner [EMAIL PROTECTED]:



[hid] on Mac OS X and GNU/Linux, [hidin] on Windows.  And yes, they
are in Pd-extended.

.hc

On Mar 1, 2007, at 7:45 PM, Matteo Sisti Sette wrote:

 Hi,

 I was looking for an external to receive data from a standard
 joystick (at
 least for windows).
 I only found the pd_joystick one that can be downloaded here:

 http://crca.ucsd.edu/~jsarlo/pd/

 It works fine, but it has a huge design flaw in that the number of
 outlets
 depends on the number of axes of the joystick detected at startup.
 This makes it nearly useless in most serious patch development
 situations.
 I don't need to explain why, do I?

 Dose anyone know some better and more pd-minded alternative?
 Well, I guess pd-extended includes some, doesn'tit? however I would
 like to
 download just the joystick external rather than the whole pd-
 extended, so it
 would be fine to know how it's called etc.

 Thank you
 M.


 ___
 PD-list@iem.at mailing list
 UNSUBSCRIBE and account-management - http://lists.puredata.info/
 listinfo/pd-list




Using ReBirth is like trying to play an 808 with a long stick.-
David Zicarelli



___
PD-list@iem.at mailing list
UNSUBSCRIBE and account-management -
http://lists.puredata.info/listinfo/pd-list





--
Raul Diaz Poblete
*
[EMAIL PROTECTED]
Ciudad Real [Spain]
___
PD-list@iem.at mailing list
UNSUBSCRIBE and account-management - 
http://lists.puredata.info/listinfo/pd-list


Re: [PD] pyext on OSX (marius schebella)

2007-03-03 Thread marius schebella
ok, stupid, but I mixed up dyn an py and replaced dyn, but not py.
now, with the corrected beta version everything is working.
marius.

Thomas Grill wrote:
 
 
 marius schebella schrieb:
 thank you for your answers. weird. I can run the (sligtly modified) 
 script from the commandline. but when I try to load it into Pd then it 
 crashes. both py and pyext work with other scripts, but as soon as I 
 try to import urllib (or sgmllib) pd crashes, even without defining a 
 function.
 Does it also crash if you load urllib not in the functions but in the 
 beginning of the script?
 I just tried the new beta version of dyn~ (crashed)
 Would you mind to elaborate what exactly crashed? Your recursive 
 self-destructive patch?
 
 greetings,
 Thomas
 


___
PD-list@iem.at mailing list
UNSUBSCRIBE and account-management - 
http://lists.puredata.info/listinfo/pd-list


Re: [PD] gem-models

2007-03-03 Thread Cypod

In part 4 you demonstrate uv mapping with a bitmap. Have you successfully
got those uv mapped bitmaps onto geometry within gem? Do you just include
the bmp in the same folder with the obj and mtl?

On 3/2/07, Malte Steiner [EMAIL PROTECTED] wrote:


I made a while ago a 4 part wingstutorial which might help. Wings is
great for lowpoly modelling , read realtime 3D objects.

http://www.block4.com/index.php?id=65

Cheers,

Malte
--
Malte Steiner
media art + development
-www.block4.com-

next events:
2.3. DJ together with Xyramat at The Thing Party, Buttclub Hamburg

___
PD-list@iem.at mailing list
UNSUBSCRIBE and account-management -
http://lists.puredata.info/listinfo/pd-list





--
B~
www.cypod.co.nr
___
PD-list@iem.at mailing list
UNSUBSCRIBE and account-management - 
http://lists.puredata.info/listinfo/pd-list


[PD] Memento global and local saving?

2007-03-03 Thread Luke Iannini (pd)
Hallo,
I suppose this question is for Frank, though maybe others have already
found the solution.

I have converted all of my abstractions to use Memento, and I'm
following the rradical design style so that I can build complex
patches, then save their entire states.  Samplers, oscillators,
sequencers, envelopes, it's all working wonderfully.  But!  Often I've
wanted to just save one unit's settings without grabbing the entirety
of my opened patches.

I'll describe my setup first, and make an example if it is not sufficient.

Unnecessarily verbose description follows:
I have a sampler unit with speed, loop points, interpolation,
crossfades and so on (based on the lovely xgroove, thanks Thomas!).  I
usually load up 16 of these to use with drum pads, named like
/sampler1, /sampler2 etc.  It would be awesome to be able to set up
one of these units with all these parameters (say, a sound loop,
trimmed to 1 event, played at 3/4x speed, with no loop), and then save
that setup for later.

Then later, my 16 samplers are open, and 12 are active with a nice
setup.  Now I want to load that drum loop with those settings (my
event, 3/4x speed, no loop) without affecting the other 12 sample
units.

I know that if I load up a blank patchwindow and setup, say,
/sampler7, and save, I'll end up with a settings file with just
/sampler7.  But (A), that method would only be useful if I pre-planned
the setup (what if I want to save a single instance after I've setup
many others? (yes, I could trim the file manually : ) )).  And (B)
that saved file is only useful for a sampler labeled /sampler7, so it
can't be arbitrarily loaded into /sampler15 (again, short of editing
the file).

So!  If I haven't proven myself completely inept at implementing
memento, is there a method for this?  I believe it is possible (I
think a very specific request to the RRADICAL pool, plus a restore
that ignores the original labelname and substitutes the current
labelname...), but I guess Frank will have an insight before I can
type a single [list append] : ).

(Further: I think that I could use SSSAD or rig up something external
to memento, but it would be pretty excellent to have a system that was
capable of both so that I am not rigging up multiple commun-like
objects to every control!)

Regards,
Luke

___
PD-list@iem.at mailing list
UNSUBSCRIBE and account-management - 
http://lists.puredata.info/listinfo/pd-list


Re: [PD] Google Summer of Code WIKI

2007-03-03 Thread Kyle Klipowicz
There already is a jack VST and Audio Unit for OSX, that's not the
issue. What I really want is to just be able to run one master app (my
DAW) and have everything else loaded from there, so that I don't have
to do the whole 30 mins of configuring and opening corresponding files
and settings, stored in directories across the computer thing.

It's a pain to have to adjust and load setting after setting when it
could all be saved in a nice project file in a professional sequencer
app. For those of us who like what Pd has to offer as a bus insert or
midi filter or general audio swiss army knife, we don't want to deal
with multiples of files all over the place in different spots, we just
want to have a nice compact project space that contains everything in
an intuitive way, so we can just touch and go, and save everything so
that we can open the project back up again exactly how we left it, all
automation and everything stored in the project.

Managing automation in Pd has not been a quick and dirty thing for me,
and I'd prefer to leave that task to software that I'm comfortable
with. But to have a custom synth or effect or midi chain filter or
integrated graphics show work seamlessly from my DAW once I load one
single project file is the holy grail to me.

Having 5 programs open and trying to wrangle the routing between them
for a half hour to get a song playing is less than ideal. A Pluggo for
Pd would help minimize the time and frustration of this by compressing
it all into one file that references a bank of subordinate plugins.

~Kyle

On 3/3/07, Jamie Bullock [EMAIL PROTECTED] wrote:
 On Thu, 2007-03-01 at 21:20 +0100, Tim Blechmann wrote:

 
  i've been changing some emails with stefano d'angelo, who is starting to
  write a plugin wrapper, which is supposed to work with different plugin
  backends (vst, ladspa ...) ... a pluggo for pd could make use of this
  project in order to support several platforms out of the box. i guess,
  stefano doesn't have a working prototype, yet, but it's probably a good
  idea to join the development resources in order do avoid duplicate work.
  his project website is http://sourceforge.net/projects/naspro/
 
  in general, from my knowledge of the pd architecture, running pd in a
  plugin environment would require some non-trival changes, it can't be
  just implemented on top of the current implementation. which means, in
  some way, this has to be incorporated into vanilla pd ...
 

 Maybe this is a very naive solution, but couldn't we solve the problem
 of getting audio data from PD into non-jack apps (that support some kind
 of plugin), by writing a very simple (LADSPA, VST, AU etc.) plugin that
 acts as a jack client.

 e.g.:

 Audacity - LADSPA jack client plugin - jack - PD - jack - LADSPA
 jack client plugin - Audacity

 The simplest case would use one 'jack client plugin' instance for each
 audio channel to/from PD.

 I've been meaning to implement this for a while, and maybe there's a
 glaring flaw, but I can't see it right now..

 Jamie




 ___
 PD-list@iem.at mailing list
 UNSUBSCRIBE and account-management - 
 http://lists.puredata.info/listinfo/pd-list



-- 

http://theradioproject.com
http://perhapsidid.blogspot.com

(()()()(()))()()())(
(())(())()(((
))(__
_())(()))___
(((000)))oOO

___
PD-list@iem.at mailing list
UNSUBSCRIBE and account-management - 
http://lists.puredata.info/listinfo/pd-list


[PD] [textfile] behavior

2007-03-03 Thread David F. Place

Pd:

I am writing a sequencer using Pd and have bumped into the following 
problem.  I would like to be able to position the textfile object to 
start playback from a certain record.   The approach I have taken works 
for small files, but breaks down for large files.  I've abstracted the 
behavior into the attached patch. textfileBug.pd


I suspect that it reflects some inadequacy in my understanding of Pd, 
but just in case it is a bug, here are my system specs.


Pd 0.41
Fedora Core 4
64-bit AMD

Thanks,
dP

#N canvas 100 216 178 182 10;
#X obj 7 73 list trim;
#X obj 7 8 inlet;
#X obj 107 8 inlet;
#X obj 7 45 list prepend \$1;
#X obj 7 143 outlet;
#X obj 58 143 outlet;
#X obj 7 106 route \$1 \$2;
#X connect 0 0 6 0;
#X connect 1 0 3 0;
#X connect 2 0 3 1;
#X connect 3 0 0 0;
#X connect 6 0 4 0;
#X connect 6 1 5 0;
control mark 0;
This is mark 0;
control beat set 0;
do 0 attack 100 0 7 1.0;
do 1 attack 100 0 7 1.0;
do 2 release;
do 3 release;
wait 0.25;
wait 0.25;
wait 0.25;
wait 0.25;
control beat set 1;
do 0 attack 100 1 10 1.0;
wait 0.25;
wait 0.25;
wait 0.25;
wait 0.25;
control beat set 2;
do 0 attack 100 0 9 1.0;
do 1 attack 100 1 5 1.0;
wait 0.25;
wait 0.25;
wait 0.25;
wait 0.25;
control beat set 3;
do 0 attack 100 0 7 1.0;
do 1 attack 100 0 7 1.0;
wait 0.25;
wait 0.25;
wait 0.25;
wait 0.25;
control beat set 4;
do 0 attack 100 0 2 2.0;
do 2 attack 100 0 7 0.5;
do 3 release;
wait 0.25;
wait 0.25;
do 1 attack 100 1 5 1.0;
wait 0.25;
wait 0.25;
control beat set 5;
do 1 attack 100 0 2 1.0;
do 2 attack 100 0 10 0.5;
wait 0.25;
wait 0.25;
do 0 attack 100 0 0 2.0;
wait 0.25;
do 0 attack 100 1 10 1.0;
wait 0.25;
control beat set 6;
do 0 attack 100 0 0 2.0;
do 1 attack 100 0 4 1.0;
do 2 attack 100 0 9 0.5;
wait 0.25;
wait 0.25;
do 1 attack 100 1 5 1.0;
wait 0.25;
wait 0.25;
control beat set 7;
do 0 attack 100 1 10 1.0;
do 1 attack 100 0 7 1.0;
do 2 attack 100 0 7 0.5;
wait 0.25;
wait 0.25;
wait 0.25;
wait 0.25;
control beat set 8;
do 0 release;
do 1 attack 100 1 5 1.0;
do 2 attack 100 0 2 1.0;
do 3 attack 100 0 2 0.5;
wait 0.25;
wait 0.25;
do 0 attack 100 0 9 1.0;
wait 0.25;
wait 0.25;
control beat set 9;
do 3 attack 100 0 5 0.5;
wait 0.25;
wait 0.25;
do 0 attack 100 0 7 1.0;
do 1 attack 100 -1 4 1.0;
wait 0.25;
do 0 attack 100 1 5 1.0;
do 1 attack 100 0 2 1.0;
wait 0.25;
control beat set 10;
do 0 attack 100 0 7 1.0;
do 1 attack 100 0 0 1.0;
do 2 release;
do 3 attack 100 0 4 0.5;
wait 0.25;
wait 0.25;
wait 0.25;
wait 0.25;
control beat set 11;
do 0 attack 100 1 5 1.0;
do 1 attack 100 0 2 1.0;
do 3 attack 100 0 2 0.5;
wait 0.25;
wait 0.25;
wait 0.25;
wait 0.25;
control beat set 12;
do 0 release;
do 1 attack 100 0 4 1.0;
do 3 attack 100 0 9 0.5;
wait 0.25;
wait 0.25;
do 0 attack 100 0 0 2.0;
wait 0.25;
wait 0.25;
control beat set 13;
do 1 attack 100 1 5 1.0;
wait 0.25;
wait 0.25;
do 0 attack 100 1 10 1.0;
wait 0.25;
do 0 attack 100 0 9 1.0;
wait 0.25;
control beat set 14;
do 0 attack 100 1 10 1.0;
do 1 attack 100 1 10 0.5;
do 2 release;
do 3 attack 100 0 7 0.5;
wait 0.25;
wait 0.25;
do 0 attack 100 0 7 1.0;
wait 0.25;
do 1 attack 100 0 0 1.0;
wait 0.25;
control beat set 15;
do 1 attack 100 1 3 1.0;
wait 0.25;
wait 0.25;
do 0 attack 100 0 9 1.0;
do 1 attack 100 0 2 1.0;
do 3 attack 100 0 5 0.5;
wait 0.25;
wait 0.25;
control beat set 16;
do 3 attack 100 0 4 0.5;
wait 0.25;
do 1 attack 100 1 0 1.0;
wait 0.25;
do 0 attack 100 0 7 1.0;
do 1 attack 100 1 0 1.0;
wait 0.25;
do 0 attack 100 0 9 1.0;
wait 0.25;
control beat set 17;
do 0 attack 100 0 10 1.0;
do 3 attack 100 0 2 0.5;
wait 0.25;
do 0 attack 100 0 9 1.0;
wait 0.25;
do 0 attack 100 0 7 1.0;
do 1 attack 100 -1 11 0.5;
wait 0.25;
do 0 attack 100 1 5 1.0;
wait 0.25;
control mark 1;
This is mark 1;
control beat set 18;
do 0 attack 100 -1 4 1.0;
do 1 attack 100 0 0 1.0;
do 2 attack 100 0 0 1.0;
do 3 attack 100 0 0 0.5;
wait 0.25;
wait 0.25;
wait 0.25;
do 1 attack 100 0 2 1.0;
wait 0.25;
control beat set 19;
do 1 attack 100 0 4 1.0;
wait 0.25;
do 1 attack 100 1 5 1.0;
wait 0.25;
do 1 attack 100 0 7 1.0;
do 2 attack 100 0 10 0.5;
wait 0.25;
wait 0.25;
control beat set 20;
do 0 release;
do 2 attack 100 0 9 0.5;
do 3 release;
wait 0.25;
do 1 attack 100 1 5 1.0;
wait 0.25;
do 1 attack 100 1 5 1.0;
wait 0.25;
wait 0.25;
control beat set 21;
do 0 attack 100 0 7 1.0;
do 2 attack 100 0 7 0.5;
wait 0.25;
wait 0.25;
do 1 attack 100 -1 4 1.0;
wait 0.25;
wait 0.25;
control beat set 22;
do 0 attack 100 0 9 1.0;
do 1 attack 100 0 5 1.0;
do 2 attack 100 0 5 0.5;
do 3 attack 100 0 2 0.5;
wait 0.25;
wait 0.25;
do 1 attack 100 0 2 1.0;
wait 0.25;
wait 0.25;
control beat set 23;
do 3 attack 100 0 5 0.5;
wait 0.25;
do 1 attack 100 0 0 1.0;
wait 0.25;
do 0 attack 100 0 10 1.0;
do 1 attack 100 0 10 0.5;
wait 0.25;
do 1 attack 100 0 9 0.5;
wait 0.25;
control beat set 24;
do 0 attack 100 0 0 2.0;
do 1 attack 100 0 7 0.5;
do 2 release;
do 3 attack 100 0 4 0.5;
wait 0.25;
wait 0.25;
wait 0.25;
wait 0.25;
control beat set 25;
do 0 attack 100 0 2 2.0;
do 1 attack 100 0 9 0.5;
do 3 attack 

Re: [PD] Google Summer of Code WIKI

2007-03-03 Thread Luke Iannini (pd)
Yeah. Kyle pretty much summed it up there.  This is something I've
wanted badly since I first saw Pd.  It took me months to get a stable,
workable setup between Cubase and Pd, and even now, I could finally
take up knitting with the time a Pluggo for Pd would save me.  Futzing
with Jack and OS X IAC every time I want to make noise is a monstrous
PITA.

I've attempted building large sequencers to replace Cubase on multiple
occasions, but it just doesn't make sense to duplicate that effort
(and that's assuming Pd's data structures are ready for such a thing
performance-wise, which they are not).

So a huge vote for PluggoPd!

The Naspro project that Tim mentioned was exactly what I thought of
when I first saw this idea... I'm glad to see it is being developed;
the myriad plugin formats are a tedious situation.

Luke

On 3/3/07, Kyle Klipowicz [EMAIL PROTECTED] wrote:
 There already is a jack VST and Audio Unit for OSX, that's not the
 issue. What I really want is to just be able to run one master app (my
 DAW) and have everything else loaded from there, so that I don't have
 to do the whole 30 mins of configuring and opening corresponding files
 and settings, stored in directories across the computer thing.

 It's a pain to have to adjust and load setting after setting when it
 could all be saved in a nice project file in a professional sequencer
 app. For those of us who like what Pd has to offer as a bus insert or
 midi filter or general audio swiss army knife, we don't want to deal
 with multiples of files all over the place in different spots, we just
 want to have a nice compact project space that contains everything in
 an intuitive way, so we can just touch and go, and save everything so
 that we can open the project back up again exactly how we left it, all
 automation and everything stored in the project.

 Managing automation in Pd has not been a quick and dirty thing for me,
 and I'd prefer to leave that task to software that I'm comfortable
 with. But to have a custom synth or effect or midi chain filter or
 integrated graphics show work seamlessly from my DAW once I load one
 single project file is the holy grail to me.

 Having 5 programs open and trying to wrangle the routing between them
 for a half hour to get a song playing is less than ideal. A Pluggo for
 Pd would help minimize the time and frustration of this by compressing
 it all into one file that references a bank of subordinate plugins.

 ~Kyle

 On 3/3/07, Jamie Bullock [EMAIL PROTECTED] wrote:
  On Thu, 2007-03-01 at 21:20 +0100, Tim Blechmann wrote:
 
  
   i've been changing some emails with stefano d'angelo, who is starting to
   write a plugin wrapper, which is supposed to work with different plugin
   backends (vst, ladspa ...) ... a pluggo for pd could make use of this
   project in order to support several platforms out of the box. i guess,
   stefano doesn't have a working prototype, yet, but it's probably a good
   idea to join the development resources in order do avoid duplicate work.
   his project website is http://sourceforge.net/projects/naspro/
  
   in general, from my knowledge of the pd architecture, running pd in a
   plugin environment would require some non-trival changes, it can't be
   just implemented on top of the current implementation. which means, in
   some way, this has to be incorporated into vanilla pd ...
  
 
  Maybe this is a very naive solution, but couldn't we solve the problem
  of getting audio data from PD into non-jack apps (that support some kind
  of plugin), by writing a very simple (LADSPA, VST, AU etc.) plugin that
  acts as a jack client.
 
  e.g.:
 
  Audacity - LADSPA jack client plugin - jack - PD - jack - LADSPA
  jack client plugin - Audacity
 
  The simplest case would use one 'jack client plugin' instance for each
  audio channel to/from PD.
 
  I've been meaning to implement this for a while, and maybe there's a
  glaring flaw, but I can't see it right now..
 
  Jamie
 
 
 
 
  ___
  PD-list@iem.at mailing list
  UNSUBSCRIBE and account-management - 
  http://lists.puredata.info/listinfo/pd-list
 


 --

 http://theradioproject.com
 http://perhapsidid.blogspot.com

 (()()()(()))()()())(
 (())(())()(((
 ))(__
 _())(()))___
 (((000)))oOO

 ___
 PD-list@iem.at mailing list
 UNSUBSCRIBE and account-management - 
 http://lists.puredata.info/listinfo/pd-list


___
PD-list@iem.at mailing list
UNSUBSCRIBE and account-management - 
http://lists.puredata.info/listinfo/pd-list


Re: [PD] Google Summer of Code WIKI

2007-03-03 Thread David Powers
I think this idea is awesome too ... very useful for me personally,
and would be sure to bring more PD users.
~David

On 3/3/07, Luke Iannini (pd) [EMAIL PROTECTED] wrote:
 Yeah. Kyle pretty much summed it up there.  This is something I've
 wanted badly since I first saw Pd.  It took me months to get a stable,
 workable setup between Cubase and Pd, and even now, I could finally
 take up knitting with the time a Pluggo for Pd would save me.  Futzing
 with Jack and OS X IAC every time I want to make noise is a monstrous
 PITA.

 I've attempted building large sequencers to replace Cubase on multiple
 occasions, but it just doesn't make sense to duplicate that effort
 (and that's assuming Pd's data structures are ready for such a thing
 performance-wise, which they are not).

 So a huge vote for PluggoPd!

 The Naspro project that Tim mentioned was exactly what I thought of
 when I first saw this idea... I'm glad to see it is being developed;
 the myriad plugin formats are a tedious situation.

 Luke

 On 3/3/07, Kyle Klipowicz [EMAIL PROTECTED] wrote:
  There already is a jack VST and Audio Unit for OSX, that's not the
  issue. What I really want is to just be able to run one master app (my
  DAW) and have everything else loaded from there, so that I don't have
  to do the whole 30 mins of configuring and opening corresponding files
  and settings, stored in directories across the computer thing.
 
  It's a pain to have to adjust and load setting after setting when it
  could all be saved in a nice project file in a professional sequencer
  app. For those of us who like what Pd has to offer as a bus insert or
  midi filter or general audio swiss army knife, we don't want to deal
  with multiples of files all over the place in different spots, we just
  want to have a nice compact project space that contains everything in
  an intuitive way, so we can just touch and go, and save everything so
  that we can open the project back up again exactly how we left it, all
  automation and everything stored in the project.
 
  Managing automation in Pd has not been a quick and dirty thing for me,
  and I'd prefer to leave that task to software that I'm comfortable
  with. But to have a custom synth or effect or midi chain filter or
  integrated graphics show work seamlessly from my DAW once I load one
  single project file is the holy grail to me.
 
  Having 5 programs open and trying to wrangle the routing between them
  for a half hour to get a song playing is less than ideal. A Pluggo for
  Pd would help minimize the time and frustration of this by compressing
  it all into one file that references a bank of subordinate plugins.
 
  ~Kyle
 
  On 3/3/07, Jamie Bullock [EMAIL PROTECTED] wrote:
   On Thu, 2007-03-01 at 21:20 +0100, Tim Blechmann wrote:
  
   
i've been changing some emails with stefano d'angelo, who is starting to
write a plugin wrapper, which is supposed to work with different plugin
backends (vst, ladspa ...) ... a pluggo for pd could make use of this
project in order to support several platforms out of the box. i guess,
stefano doesn't have a working prototype, yet, but it's probably a good
idea to join the development resources in order do avoid duplicate work.
his project website is http://sourceforge.net/projects/naspro/
   
in general, from my knowledge of the pd architecture, running pd in a
plugin environment would require some non-trival changes, it can't be
just implemented on top of the current implementation. which means, in
some way, this has to be incorporated into vanilla pd ...
   
  
   Maybe this is a very naive solution, but couldn't we solve the problem
   of getting audio data from PD into non-jack apps (that support some kind
   of plugin), by writing a very simple (LADSPA, VST, AU etc.) plugin that
   acts as a jack client.
  
   e.g.:
  
   Audacity - LADSPA jack client plugin - jack - PD - jack - LADSPA
   jack client plugin - Audacity
  
   The simplest case would use one 'jack client plugin' instance for each
   audio channel to/from PD.
  
   I've been meaning to implement this for a while, and maybe there's a
   glaring flaw, but I can't see it right now..
  
   Jamie
  
  
  
  
   ___
   PD-list@iem.at mailing list
   UNSUBSCRIBE and account-management - 
   http://lists.puredata.info/listinfo/pd-list
  
 
 
  --
 
  http://theradioproject.com
  http://perhapsidid.blogspot.com
 
  (()()()(()))()()())(
  (())(())()(((
  ))(__
  _())(()))___
  (((000)))oOO
 
  ___
  PD-list@iem.at mailing list
  UNSUBSCRIBE and account-management - 
  http://lists.puredata.info/listinfo/pd-list
 

 ___
 PD-list@iem.at mailing list
 UNSUBSCRIBE and 

Re: [PD] PD Workshop files

2007-03-03 Thread jared
Yeah, I've tried those and several others.  Thanks anyway.

jared

-Original Message-
From: IOhannes m zmoelnig [mailto:[EMAIL PROTECTED] 
Sent: Saturday, March 03, 2007 4:02 PM
To: jared
Cc: pd-list@iem.at
Subject: Re: [PD] PD Workshop files

jared wrote:
 Hello all,
 
 I'm using wget to try and download the tutorial files here:
 
 http://pure-data.cvs.sourceforge.net/pure-data/doc/tutorials/
 
 Does anyone know what I have to type into the command line to download
 successfully?  

have you tried

wget -r http://pure-data.cvs.sourceforge.net/pure-data/doc/tutorials/;

and

wget --help

or wget /h (i don't know, i am not on windows)


mfg,.adr
IOhannes


___
PD-list@iem.at mailing list
UNSUBSCRIBE and account-management - 
http://lists.puredata.info/listinfo/pd-list


Re: [PD] PD Workshop files

2007-03-03 Thread jared
and i forgot 2 links:
http://www.gnu.org/software/wget/faq.html
and the all-wise trash heap:
http://www.google.com/search?q=wget+directory

I've checked the faq.  No luck.


btw, i really recommend that you bookmark a link to
http://www.google.com/ as it is certainly a valuable resource of
information in the internet.

Yeah, I've heard of a little company called googleit's my
default homepage ;-)


Thanks anyway IOhannes.

Best,

Jared


___
PD-list@iem.at mailing list
UNSUBSCRIBE and account-management - 
http://lists.puredata.info/listinfo/pd-list


Re: [PD] gem-models

2007-03-03 Thread chris clepper

In theory the bitmap should lay over the object using pix_texture, but that
is not always the case in practice.  I added the ability to select groups to
allow different textures for different parts of the model.  You need one
model object per group to do this.

On 3/3/07, Cypod [EMAIL PROTECTED] wrote:


In part 4 you demonstrate uv mapping with a bitmap. Have you successfully
got those uv mapped bitmaps onto geometry within gem? Do you just include
the bmp in the same folder with the obj and mtl?


___
PD-list@iem.at mailing list
UNSUBSCRIBE and account-management - 
http://lists.puredata.info/listinfo/pd-list