Re: [PD] puredata evolution

2007-05-26 Thread Thomas Mayer
marius schebella wrote:
 To me it seems there is not really a clear direction of what Pd should 
 be. Speaking as a user I only can speculate, but most probably none of 
 the people who have contributed Pd code have ever agreed on a certain 
 featurelist of a final version. Or whether there should be a v 1.0 at all.

Especially in free software, numbering is quite different from
proprietary software. Just think of anything without RC or testing or
unstable or experimental in the version as a reliable version despite of
its numbering. And read changelogs before updating the software, but
that applies to proprietary software as well (but with free software
it's usually easier to go back to former versions as there tend to be
older versions around somewhere).

 btw. it is too late for this year's prix ars electronica, but since 
 there is a category digital community Pd definitely should go for that 
 next year...

That's definitely an option. How about collecting ideas for the
appliance in a wiki starting now?

cu Thomas
-- 
Prisons are needed only to provide the illusion that courts and police
are effective. They're a kind of job insurance.
(Leto II. in: Frank Herbert, God Emperor of Dune)
http://thomas.dergrossebruder.org/

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Re: [PD] puredata evolution

2007-05-26 Thread Frank Barknecht
Hallo,
Kyle Klipowicz hat gesagt: // Kyle Klipowicz wrote:

 Pd 1.0 in 2010 maybe? Heh.

Taking into account that Pd was started around 1996, assuming a
version number of 0.00 then, it now has reached 0.41 in 2007 and thus
will reach 1.0 in 2022.

A different calculation is less optimistic: As the current speed of
version numbers is about 0.01 per annum, it will take another 59 years
to reach 1.0, which is 2066.

Or Pd may do as Ardour did: Just jump from 0.... to 2.0 and leave
out 1.0 entirely.

Ciao
-- 
 Frank Barknecht _ __footils.org_ __goto10.org__

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Re: [PD] puredata evolution

2007-05-26 Thread nick weldin
Maybe  someone could make a pd patch to dynamically calculate this so 
that we can be sure to be ready for the arrival of ver1.0  ;)

Taking into account that Pd was started around 1996, assuming a
version number of 0.00 then, it now has reached 0.41 in 2007 and thus
will reach 1.0 in 2022.

A different calculation is less optimistic: As the current speed of
version numbers is about 0.01 per annum, it will take another 59 years
to reach 1.0, which is 2066.

Or Pd may do as Ardour did: Just jump from 0.... to 2.0 and leave
out 1.0 entirely.

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Re: [PD] puredata evolution

2007-05-26 Thread Kyle Klipowicz
Could that be called a ProphePd?

~Kyle

On 5/26/07, nick weldin [EMAIL PROTECTED] wrote:
 Maybe  someone could make a pd patch to dynamically calculate this so
 that we can be sure to be ready for the arrival of ver1.0  ;)

 Taking into account that Pd was started around 1996, assuming a
 version number of 0.00 then, it now has reached 0.41 in 2007 and thus
 will reach 1.0 in 2022.
 
 A different calculation is less optimistic: As the current speed of
 version numbers is about 0.01 per annum, it will take another 59 years
 to reach 1.0, which is 2066.
 
 Or Pd may do as Ardour did: Just jump from 0.... to 2.0 and leave
 out 1.0 entirely.

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Re: [PD] puredata evolution

2007-05-26 Thread Kyle Klipowicz
Very nice dream indeed! Thanks for sharing, that would be a great
future. I really am seeing game development being the new film in
terms of art and entertainment.

~Kyle

On 5/26/07, Andy Farnell [EMAIL PROTECTED] wrote:

 The little dog in the picture is saying woof..woof..  your card stacking
 method is suboptimally stable...woof

  do you think that gem is a mature proyect for video creation? why not? why
  the evolution is slow? or simply why there are not a  object for to save
  pretty videos in open formats? (same asks for pdp).

 Pd has grown big, sound, video, physical robotics,
 installations, with Pd as a general purpose cyberjunction. Big must
 move at a fairly slow pace to stay coherent.

  Which is the next future of PureData

 As a crazy hypothetical, hmmm, I wish for Blender to marry Puredata as their
 games sound engine and make set of [world] objects babies...
 ..that have hooks called from game object events.:) When you see a video link
 on a viewer in game Pd is handling all that, when two objects collide
 the sound you get is Pd handling it... Pd as an embedded realtime signals and
 interfacing layer in a games engine sort of thing. /end dream~~

  Maybe the extended version is a valuable effort for to have a open platform
  for creatives. Then which is the sense of desiredata? (
  https://devel.goto10.org/desiredata)

 Its way open yeah and such is its charm, a great dev environment for
 so many ideas, not necessarily a final component or end in
 iteself yet, for me. Beyond prototyping in Pd and rebuilding by
 hand I'd like to see Pd output more reusable code and integrate
 with other things as well as itself on a lower level. Like being
 able to compile new externals from inside Pd itself (segfault
 proof combo of compiler, text editor and active object), or converting
 the DSP parts of a patch to a plugin for another system LV2 or
 VST or something not requiring Pd any longer. So in summary I'd
 like to see Pd mature as a component in a wider development
 environment, which I think it surely will.


 ANdy











 On Fri, 25 May 2007 15:28:05 +0200
 victor  [EMAIL PROTECTED] wrote:

  Hi, I love pd :) but after many years from its creation, why some times it
  seem a casd's castle?
  http://teacher.scholastic.com/max/castle/img/cardcast.jpg
 
  After to read in that list the tipical question pix_video don't work. I'm
  thinking about pd
 
  do you think that gem is a mature proyect for video creation? why not? why
  the evolution is slow? or simply why there are not a  object for to save
  pretty videos in open formats? (same asks for pdp).
 
  Maybe the extended version is a valuable effort for to have a open platform
  for creatives. Then which is the sense of desiredata? (
  https://devel.goto10.org/desiredata)
 
  summarizing: Which is the next future of PureData
 
  thanks
 


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Re: [PD] basic composition tutorial

2007-05-26 Thread Frank Barknecht
Hallo,
Andy Farnell hat gesagt: // Andy Farnell wrote:

 Any feedback on a new document would be nice. I've tried to provide
 an absolutely minimal elementary intro to making music with Pd. This
 is the first doc, which I did as a guide for a workshop in Bristol 
 next month.
 
 http://www.obiwannabe.co.uk/html/music/musictuts/compose1/composition1/composition1.html

Very cool and really good for beginners as well. If your students
become a little bit advanced and want to sequence with the [list]
objects: Attached is a little variation of your sequencer. Sequencing
lists instead of your [select ...] chains has the advantage that you
can do funky modifications to your patterns on the fly. I illustrated
that by playing the pattern in reverse as well in the example.

 I'm using the new tool scripts for working in TeX, so thanks once again to 
 all who
 helped me make those work.

You also did change the font position in the ps-printed patches,
right? Maybe this can go into Pd's sources directly, so that Pd would
automatically produce correctly positions fonts in boxes.

Ciao
-- 
 Frank Barknecht _ __footils.org_ __goto10.org__


simpleseq.pd
Description: application/puredata
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Re: [PD] basic composition tutorial

2007-05-26 Thread Andy Farnell


Thankyou Frank, the list method and qlist, textfile and xeq are
all possible things for Composition 2, which I am working on
right now. Your list sequencer is extremely helpful and 
this makes a great demonstration.

It would be nice if the PS output of Pd was fixed to look nice
on all devices, but I suppose this is not a priority. 

All best,

Andy




On Sat, 26 May 2007 19:14:51 +0200
Frank Barknecht [EMAIL PROTECTED] wrote:

 Hallo,
 Andy Farnell hat gesagt: // Andy Farnell wrote:
 
  Any feedback on a new document would be nice. I've tried to provide
  an absolutely minimal elementary intro to making music with Pd. This
  is the first doc, which I did as a guide for a workshop in Bristol 
  next month.
  
  http://www.obiwannabe.co.uk/html/music/musictuts/compose1/composition1/composition1.html
 
 Very cool and really good for beginners as well. If your students
 become a little bit advanced and want to sequence with the [list]
 objects: Attached is a little variation of your sequencer. Sequencing
 lists instead of your [select ...] chains has the advantage that you
 can do funky modifications to your patterns on the fly. I illustrated
 that by playing the pattern in reverse as well in the example.
 
  I'm using the new tool scripts for working in TeX, so thanks once again to 
  all who
  helped me make those work.
 
 You also did change the font position in the ps-printed patches,
 right? Maybe this can go into Pd's sources directly, so that Pd would
 automatically produce correctly positions fonts in boxes.
 
 Ciao
 -- 
  Frank Barknecht _ __footils.org_ __goto10.org__
 


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[PD] [OT] Voice Synth

2007-05-26 Thread josue moreno
Hi everyone,

can anyone tell me if there is some software for simulate singing voices? It 
can be cool if there is a spanish oriented one

my OS is Mac OS X 10.4.8 ppc

thanks

_
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[PD] Cameras and capture cards.

2007-05-26 Thread Jaime Oliver
Hello all,

I have to determine what cameras and capture cards are best for video
tracking...

Preferably, i would like them to work with as many platforms as
possible (OSX, windows and Linux) and this are the constraints:

capture cards: the least latency possible. I have tried some
digitizers that used compressed firewire and they are too slow (too
much latency). others like the turtle beach are uncompressed firewire
and seem to be faster, however, so far cheap PCI cards seem to be
faster for me, but the restriction there is that it has to use a slot
in a computer and most are for windows only.

Video Cameras: good color resolution, option to turn off auto-iris
(and preferably more than 30 fps). I have tried a canon 3 ccd that
gives good color resolution but only 30 fps. I also tried some CCTV
cameras, but they have autoiris and bad color resolution (only
composite video out). I briefly tried fire-i and they seemed to have
low latency through their firewire out. I think you can hook them in
series too which is also great unless latency increases.

anyway, if anyone can share their experiences i would be very greatful,

thanks in advance,

Jaime



--
Jaime E Oliver LR

[EMAIL PROTECTED]
www.realidadvisual.org/jaimeoliver
www-crca.ucsd.edu/
www.realidadvisual.org

8693 Via Mallorca No. 19
La Jolla, CA 92037
USA


-- 
Jaime E Oliver LR

[EMAIL PROTECTED]
www.realidadvisual.org/jaimeoliver
www-crca.ucsd.edu/
www.realidadvisual.org

8693 Via Mallorca No. 19
La Jolla, CA 92037
USA

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Re: [PD] Cameras and capture cards.

2007-05-26 Thread chris clepper

Do you really need good color resolution for tracking?  I've tested a range
of industrial gear designed for tracking and all of it has poor color
handling compared to even $500 DV cams.  It seems that determining if a box
is out of place on the assembly line doesn't require knowing what color it
is.

PCI cards are the best capture method for latency and high resolution.
Professional ones from AJA and BlackMagic have 12-14 bit digitzers and SDI
for interfacing with gear up to Varicam and CineAlta level.  I use these
with lower cost HDV cameras at 1080i60 with good results.

How high of a framerate do you need?  720p60 and 1080p60 are 60 fps options
in the HD video field and there are digital film cameras that do 120fps
although those are still hard to come by (like the RED 'it's not vaporware
we promise' One). Specialized cameras that record to banks of high speed
memory can go thousands of frames per second although you cannot get frames
into a PC at that rate and they cost thousands per day to rent.

On 5/26/07, Jaime Oliver [EMAIL PROTECTED] wrote:


Hello all,

I have to determine what cameras and capture cards are best for video
tracking...

Preferably, i would like them to work with as many platforms as
possible (OSX, windows and Linux) and this are the constraints:

capture cards: the least latency possible. I have tried some
digitizers that used compressed firewire and they are too slow (too
much latency). others like the turtle beach are uncompressed firewire
and seem to be faster, however, so far cheap PCI cards seem to be
faster for me, but the restriction there is that it has to use a slot
in a computer and most are for windows only.

Video Cameras: good color resolution, option to turn off auto-iris
(and preferably more than 30 fps). I have tried a canon 3 ccd that
gives good color resolution but only 30 fps. I also tried some CCTV
cameras, but they have autoiris and bad color resolution (only
composite video out). I briefly tried fire-i and they seemed to have
low latency through their firewire out. I think you can hook them in
series too which is also great unless latency increases.

anyway, if anyone can share their experiences i would be very greatful,

thanks in advance,

Jaime



--
Jaime E Oliver LR

[EMAIL PROTECTED]
www.realidadvisual.org/jaimeoliver
www-crca.ucsd.edu/
www.realidadvisual.org

8693 Via Mallorca No. 19
La Jolla, CA 92037
USA


--
Jaime E Oliver LR

[EMAIL PROTECTED]
www.realidadvisual.org/jaimeoliver
www-crca.ucsd.edu/
www.realidadvisual.org

8693 Via Mallorca No. 19
La Jolla, CA 92037
USA

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[PD] Pd-List by subject and not digest

2007-05-26 Thread Jaime Oliver
Hi All,
is there a way of receiving pd-list withh a separate email per subject
instead of the digest??

best,

Jaime

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Re: [PD] [OT] Voice Synth

2007-05-26 Thread Andy Farnell

vosim, chant, spasm, and Perry Cooks new thing 
that follows lip positions, and in Pd there
if [paf~], and if you can't find it for any reason
I have the source.

andy

On Sat, 26 May 2007 19:36:07 +
josue moreno [EMAIL PROTECTED] wrote:

 Hi everyone,
 
 can anyone tell me if there is some software for simulate singing voices? It 
 can be cool if there is a spanish oriented one
 
 my OS is Mac OS X 10.4.8 ppc
 
 thanks
 
 _
 Descarga gratis la Barra de Herramientas de MSN 
 http://www.msn.es/usuario/busqueda/barra?XAPID=2031DI=1055SU=http%3A//www.hotmail.comHL=LINKTAG1OPENINGTEXT_MSNBH
 
 
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[PD] subtractive synth - minimoog model

2007-05-26 Thread Josh Lawrence
hello all!

I was on this list some time back, but unsubscribed due to lack of
time to learn pd.  the time issue is a little better, so I have
resubscribed in the hopes of learning this app.

here's my question:  I really, really want a minimoog, but can't
afford one.  ;)  I think that building one in pd using ladspa plugins
(much like alsamodularsynth) would be a perfect way to dip my toe in
the shallow end of pd.  however, I can't figure out what to do once I
get pd opened.  I can add [plugin~ name.so], but I really don't know
what else to do.

incidentally, I found a nice minimoog synth on the web, but one thing
that I absolutely cannot stand with that and ams is the lack of
ability to retrigger a held note after another one is played (I think
this has been called the trilogy trill - make sense?).  this is a
must on an analog synth.

can anyone point me to some tutorials or give me some help with this?

-- 
Josh Lawrence
http://www.hardbop200.com
http://www.joshlawrencetrio.com

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