Re: [PD] a general discussion about which software to learn: pd, max, both... or else?

2007-10-15 Thread Aaron Trumm
Hi David,

What is your goal, ie what would you like to DO, exactly?

The reason I ask is PD and Max, technically, are programming languages (sort 
of *furrows brow*).  Your mention of Pro Tools and Final Cut and such makes 
me think that you may be on the wrong track with something like PD/Max.

I don't know though, so I asked what exactly you'll be wanting to do :)

-- Aaron

- Original Message - 
From: marius schebella [EMAIL PROTECTED]
To: David Schaffer [EMAIL PROTECTED]
Cc: pd list pd-list@iem.at
Sent: Sunday, October 14, 2007 10:59 PM
Subject: Re: [PD] a general discussion about which software to learn: pd, 
max, both... or else?


 Hi David,
 It depends very much on what you want to do with the program and what
 the people around you know and use. My first reflex was to write max is
 the better solution because it hase more users and better support. but I
 think max is not so reliable and known to crash sometimes and a lot of
 people in theatre and stage situations don't want to use it. (well, pd
 can crash too).
 max has a nicer interface. if you want to look into the sourcecode then
 you have to use Pd.
 I think you should start with Pd, it is similar to max and if you ever
 think you miss something, then you can change to max later. I switched
 between both programs, but now I am back to Pd.
 m.



 David Schaffer wrote:
 Hi everybody,

  I'm a stage/audiovisual technician willing to make a move into 
 digital arts. I've been using pd for quite some time know and I was 
 wondering if it would be useful for me to learn Max: according to you 
 guys, which of the two programs seems to be most widely used, most 
 popular, most promising in terms of future devellopements? Is it worth to 
 be good in both or to become excellent (whatever that means...) in one 
 of them? Is there another platform out there that would be worth giving a 
 look (outside of the established stuff like pro tools, final cut, 
 photoshop etc...) Thank you for your answers.
 
 D.S


 

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Re: [PD] Convert .wmv or .asf to .mov (jpeg)

2007-10-15 Thread IOhannes m zmoelnig
Javier García wrote:
 Hi,
 
 anyone has any command line to convert .wmv or .asf files to .mov (jpeg 
 codec)?
 
 You know, to play them then with [pdp_qt] or [pdp_qt~].

i have recently written a [pdp_ffplay] (no [pdp_ffplay~] yet!), which 
uses ffmpeg to play back files. i used it to playback .flv videos (had 
to save disk space and therefore converting .flv (9MB) to .mov (900MB) 
was not a real option)
this object should be able to playback .wmv videos (but i haven't tested 
this of course), if you don't need audio support


get it from:
https://svn.umlaeute.mur.at/svnroot/zmoelnig/projects/pdp_ffplay/


mfg,as.dr
IOhannes

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Re: [PD] pd-extended 39-3 libraries load

2007-10-15 Thread pit klong
the safest solution would be, a batch-file for windows loading all, no? could 
that be attached to pd-ext?


 Try [oscx/dumpOSC].
 
 I just uninstalled Pd-0.39.2-extended-rc3 on WinXP and installed this  
 version [dumpOSC] worked out of box.
 
 http://autobuild.puredata.info/auto-build/2007-10-09/
 
 .hc
 
 On Oct 9, 2007, at 5:23 AM, pit klong wrote:
 
 
 
  the problem with demux is, that it is an abbreviation for  
  demultiplex,
  and pd(-extended) does not recognize it by default. (after you  
  created
 
  sorry, unlucky example. but again, pd-extended doesn't load a lot  
  of libraries after installing. i mentioned also dumpOSC, and so on.
 
  p.
 
  demultiplex you can also create demux objects). to solve that problem
  add -lib zexy to your preferences/startup startup flags. I hope that
  does it.
  I think that bug is fixed in the newer versions of pd-extended
  (autobuild).
  you can also try to use [import zexy] in your patch.
  marius.
 
 
  pit klong wrote:
  On Windows, if you install the registry settings that are  
  included in
  the installer, then all of the libraries will be loaded.
 
  You can also run \Program Files\pd\pd-settings.reg to set all
  libraries to load on startup.
 
  it definitely doesn't work. i installed it, run manually
  pd-settings.reg, but still (and also after rebooting) objects like  
  demux or dumpOSC
  aren't available.
 
  pit
 
 
  .hc
 
  On Oct 7, 2007, at 7:12 AM, Luiz Naveda wrote:
 
  I ask me the same thing every day...
 
  Nowdays I have had a strange problem. I have my own library which
  depends on some other libraris from PD extended. When I have to
  install it in other computers, I put my folders in 2 of the 10  
  slot-
  path but normally it misses 3 or 4 other libraries, so I start to
  look for the missing objects and rewrite all missing libraries in
  the 10 slots...
 
  Best
 
  Luiz
 
  -- Forwarded message --
  From: Luiz Naveda lab.naveda at gmail.com
  Date: Oct 7, 2007 12:51 PM
  Subject: Re: [PD] pd-extended 39-3 libraries load
  To: pit klong klong1 at gmx.de
 
  I ask me the same thing every day...
 
  Nowdays I have had a strange problem. I have my own library which
  depends on some other libraris from PD extended. When I have to
  install it in other computers, I put my folders in 2 of the 10  
  slot-
  path but normally it misses 3 or 4 other libraries, so I start to
  look for the missing objects and rewrite all missing libraries in
  the 10 slots...
 
  Best
 
  Luiz
  On 10/7/07, pit klong klong1 at gmx.de wrote:
  hello list,
  i've installed Pd-0.39.3-extended-rc5-windowsxp-i386.exe on XP,
  with default library set.
 
  i wonder that no dll's from the extra-path are available.
  and i do not understand at all, in file-path... there are 10 slots
  for paths, but you have plenty of more paths with libraries/
  externals in pd-ext.
 
  how do i manage a startup that loads ALL externals, ALL dlls?
 
  regards,
  pit
 
 
 
  -- 
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  Alle Infos und kostenlose Anmeldung: http://www.gmx.net/de/go/freemail
 
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 Looking at things from a more basic level, you can come up with a  
 more direct solution... It may sound small in theory, but it in  
 practice, it can change entire economies. - Amy Smith
 

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Re: [PD] a general discussion about which software to learn: pd, max, both... or else?

2007-10-15 Thread Tim Boykett

Hi David,

   it also depends upon who you are working with. I tend to work with PD
for a number of reasons, however most of my colleagues are
Max people who, for a number of reasons, will not be learning a second
language any time soon. This is not really a problem as both systems
can do most things. Mixing them using OpenSoundControl (OSC) for
communication is also no problem. From there it is easy to then
mix in almost any language that has an OSC interface; , Python,
C, perl, etc.

tm

On 15/10/2007, at 6:59 AM, marius schebella wrote:

 Hi David,
 It depends very much on what you want to do with the program and what
 the people around you know and use. My first reflex was to write  
 max is
 the better solution because it hase more users and better support.  
 but I
 think max is not so reliable and known to crash sometimes and a lot of
 people in theatre and stage situations don't want to use it. (well, pd
 can crash too).
 max has a nicer interface. if you want to look into the sourcecode  
 then
 you have to use Pd.
 I think you should start with Pd, it is similar to max and if you ever
 think you miss something, then you can change to max later. I switched
 between both programs, but now I am back to Pd.
 m.



 David Schaffer wrote:
 Hi everybody,

  I'm a stage/audiovisual technician willing to make a move  
 into digital arts. I've been using pd for quite some time know and  
 I was wondering if it would be useful for me to learn Max:  
 according to you guys, which of the two programs seems to be most  
 widely used, most popular, most promising in terms of future  
 devellopements? Is it worth to be good in both or to become  
 excellent (whatever that means...) in one of them? Is there  
 another platform out there that would be worth giving a look  
 (outside of the established stuff like pro tools, final cut,  
 photoshop etc...) Thank you for your answers.
   
   
   
   
 D.S


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Re: [PD] SOM experts...

2007-10-15 Thread Jamie Bullock
On Sun, 2007-10-14 at 17:41 +0200, [EMAIL PROTECTED] wrote:

 i don't know, georg should be able to help you here.
 nevertheless, bear in mind that [ann_som] is a standalone  
 implementation and has nothing to do with FANN (well both are dealing  
 with ann, obviously but that's it; i didn't know of fann when i wrote  
 [ann_som])
 

There was a 2007 SoC project that involved adding a SOM API to FANN. I
think it's only in CVS at the moment, you need to check out the gsoc2007
branch. I haven't really looked at it yet, but I guess once it's
released, it would be nice to add an [ann_fsom] or whatever to the PD
ann collection.

best,

Jamie 

-- 
www.postlude.co.uk


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[PD] new external: oscbank~

2007-10-15 Thread Rich E
I finally brushed up this code and got it ready for release, which was
written during an internship a couple summers ago.  [oscbank~] is, well, an
oscillator bank.  It can synthesize hundreds of partials while interpolating
their time varying frequencies and amplitudes.  Each partial needs a unique
index to operate and it is turned off once the amplitude reaches zero.

Other features:
- an array within pd can be specified as the lookup table.
- the maximum number of partials can be set dynamically, although it is
originally set to 100.  I got it going at 1000 today with 57% cpu usage.  I
know it can get better than this (any coders have suggestions?)

The main intention for this external is to synthesize sinusoidal models that
are made by applications such as Spear, SMS, or Loris.  These programs store
the analysis model in SDIF files, which then need to be imported into pd.  I
have an external for this too, which is next to be released (still buggy).

Other planned features (possibly in separate externals)
- noise bandwidth for sinusoids (see http://citeseer.ist.psu.edu/460993.html).
This would allow synthesis of Loris' spectral models in real-time..

https://puredata.info/Members/Richie/externals/oscbank~0.1.tar.gz

I look forward to reading any comments or suggestions!

rich
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[PD] reset a block

2007-10-15 Thread hard off
is there any way to reset a block?

i am using the guts from the phase vocoder in the documentation, but
it clips off the attack when i trigger percussion samples.

so what i need to do (unless someone has a better suggestion) is
retrigger the block at the same as triggering the sample to play.

is that possible?

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Re: [PD] a general discussion about which software to learn: pd, max, both... or else?

2007-10-15 Thread Chuckk Hubbard
Hi.
The documentation for Pd says that it started from the desire to make
something similar to Max BUT with a facility for user-customizable scoring,
what is now Pd's data structure system.  IMO this is the single most useful
aspect of Pd.  The only other software I know of that would allow similar
functioning would be toolkits (like the one used for Pd) or graphics
libraries for adding into programming languages.  I guess Java is another
possibility.  AFAIK Max still doesn't have anything like Pd's data
structures (there is something in the documentation about data structures
but it don't work the same).

I personally never spent much time with Max simply because I like to share
my programs with non-programmers.  I'm also very fond of FOSS for all the
usual reasons.  I also like to use Linux; I have Windows XP and Linux
running on my laptop, and Mac OSX on my wife's, so even if I wanted to put
Max on my Windows system I'd have to buy it twice to use it on both comps.
I already have Pd on all 3 OS's, and if I work on a university computer it
only takes a few minutes to put Pd on it, and I can work on the same
patches.  At one point I had Pd installers for several OS's on my flash
drive, so I didn't even need net access to use it on any computer I came
across.

Maybe these aren't reasons for you, but they're my experience.  In general
terms, I'd say one un-trumpable advantage of Pd is that, if there are any
features Max might have that Pd doesn't, they can be added to Pd by anyone
who knows how (or wants to learn).  I don't know if Max has any video
control or not, but if you haven't already checked out Pd's GEM, you can
easily spend days exploring it without eating.


If you are interested in hardcore digital audio control, I'd also suggest
Csound and SuperCollider (PsyCollider on Windows).  I know Csound better
than Pd at this point, but I try to balance myself between those two.  There
is also something called Nyquist that I haven't explored.  Blue is a very
useful free front-end for Csound, written in Java and so cross-platform.
There's also a Pd object called csoundapi~ that comes with Csound, allowing
one to use the data structures of Pd with the huge library of opcodes of
Csound.  The guy who created it is very open to requests and questions, not
surprisingly.

The GIMP is a great free almost-Photoshop.  I believe there is documentation
somewhere actually delineating what it doesn't have that PS does, I don't
think it's much.  Blender is a free 3d-modeling app with a crazy, efficient
interface.  I think it's cool, but I'm no expert.

-Chuckk


On 10/14/07, David Schaffer [EMAIL PROTECTED] wrote:

  Hi everybody,

  I'm a stage/audiovisual technician willing to make a move into
 digital arts. I've been using pd for quite some time know and I was
 wondering if it would be useful for me to learn Max: according to you guys,
 which of the two programs seems to be most widely used, most popular, most
 promising in terms of future devellopements? Is it worth to be good in both
 or to become excellent (whatever that means...) in one of them? Is there
 another platform out there that would be worth giving a look (outside of the
 established stuff like pro tools, final cut, photoshop etc...) Thank you for
 your answers.



 D.S

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[PD] Turkish pdpedia templates

2007-10-15 Thread Koray Tahiroglu

yes , I think  it's  all good.

Koray


-
M.Koray Tahiroglu
Media Lab,UIAH
http://mlab.uiah.fi/~korayt/
tel: +358 468956602 ( in Finland only)
tel: +90 533 712 8245






On Oct 15, 2007, at 11:37 AM, [EMAIL PROTECTED] wrote:



Message: 2
Date: Mon, 15 Oct 2007 08:02:26 +0300
From: Batuhan Bozkurt [EMAIL PROTECTED]
Subject: Re: [PD] Turkish pdpedia templates
To: pd-list@iem.at
Message-ID: [EMAIL PROTECTED]
Content-Type: text/plain; charset=UTF-8; format=flowed

This looks o.k.
Status is: Durum

Batuhan

Hans-Christoph Steiner wrote:

Any comments on this template?   There is one word which I forgot to
include, status, like this: http://wiki.puredata.info/en/Status

Other than that, is this one ready to go?  I am ready to do the  
import.


.hc

On Oct 2, 2007, at 1:29 PM, U?ur G?ney wrote:



On 10/2/07, Hans-Christoph Steiner [EMAIL PROTECTED] wrote:


I just edited the script to handle the translations.  Here are the
variables that need to be translated.  Please give them to me
_exactly_ how they should appear, with caps, spaces, accents, etc.
They'll go straight into the templates.  For things like how  
case is

used, I think we should follow wikipedia's standards.


# These are for Turkish  / T?rk?e translations
-u?ur-

# wikipedia terms
$stub = Taslak;
$template = ?ablon;
$category = Kategori;
$infobox = Bilgi Kutusu;

# pdpedia terms
$objectclass = Nesne S?n?f?;

# page headers
$inlets = Giri?ler;
$outlets = ??k??lar;
$arguments = Arg?manlar;
$messages = Mesajlar;

# infobox
$name = ?sim;
$description = A??klama;
$abbreviation = K?saltma;
$library = K?t?phane;
$author = Yazar;
$developer = Geli?tirici;
$releaseVersion = Versiyon;
$releaseDate = Yay?m Tarihi;
$dependencies = Ba??ml?l?klar;
$license = Lisans;
$website = Web Sitesi;
$programmingLanguage = Programlama Dili;
$platform = Platform;
$operatingSystem = ??letim Sistemi;
$language = Lisan;
$dataType = Veri Tipi;
$distributions = Da??t?mlar;





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Re: [PD] Fwd: portuguese pdpedia template

2007-10-15 Thread João Miguel Pais
 ok, I guess it wasn't in the original list. that's very easy to add,

 $status = Estado;

 I think it would be good to add in the infobox template to make sure the  
 infoboxes are rendering correctly before doing the big import.   
 Basically, take this one:

 http://wiki.puredata.info/en/index.php? 
 title=Template:Infobox_Objectclassaction=edit

 And translate it and paste it into this one:

 http://wiki.puredata.info/test/index.php? 
 title=Template:Infobox_Classe_do_objectoaction=edit

I had done it already before, but in  
http://wiki.puredata.info/pt/Predefinição:Infobox_Objectclass. I copied it  
now to http://wiki.puredata.info/test/Template:Infobox_Classe_do_objecto  
and changed the table header, but it looks different as yours.

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Re: [PD] getting started with graphics

2007-10-15 Thread Jack
Oups ! sorry.
Why Gridflow is not with pd-extended ?

Jack

Le 15 oct. 07 à 07:20, Max Neupert a écrit :


 Am 14.10.2007 um 21:43 schrieb Jack:

 There is also gridflow (only for Windows
 i think).

 outch. that must hurt.

 from http://gridflow.ca/:
 Required OS (one of...):

 1 : Linux (most any variant) (recommended)
 2 : FreeBSD, NetBSD, OpenBSD
 3 : MacOS 10.2 or later (experimental)
 4 : Windows with MinGW (very experimental)
 5 : Solaris (used to work)


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Re: [PD] using fiddle~ ?

2007-10-15 Thread giucant
Hi,

check out 'Fiddle in the middle' clips

setup:
http://www.youtube.com/watch?v=16Mc-3gCgSg

improvisation:
http://www.youtube.com/watch?v=mDc_6e3_154

enjoy!
j

--- IOhannes m zmoelnig [EMAIL PROTECTED] ha scritto:

 Olivier Revollat wrote:
  I want to use fiddle~ do convert melody played on
 an acouistic guitar
  into midi notes ... Does anybody done something
 like that ?
   thanks ;)
   
 
 like this?
 
 [adc~]
 |
 [fiddle~]
 |
 [mtof]
 |
 [sig~]
 |
 [phasor~]
 |
 [cos~]
 |
 [dac~]
 
 
 fma.sdr
 IOhannes
 
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Re: [PD] getting started with graphics

2007-10-15 Thread Frank Barknecht
Hallo,
Atte André Jensen hat gesagt: // Atte André Jensen wrote:
 2) Which of the graphics libraries should I look (what do they each do) 
 and are there any tutorials available to get me started (from scratch)?

I think, knowing your way around Gem is essential. And it's fun, too.
Start here: http://gem.iem.at/documentation/manual/manual

Ciao
-- 
 Frank Barknecht _ __footils.org__

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Re: [PD] a general discussion about which software to learn: pd, max, both... or else?

2007-10-15 Thread Frank Barknecht
Hallo,
David Schaffer hat gesagt: // David Schaffer wrote:

 I'm a stage/audiovisual technician willing to make a move into
 digital arts. I've been using pd for quite some time know and I was
 wondering if it would be useful for me to learn Max: according to
 you guys, which of the two programs seems to be most widely used,
 most popular, most promising in terms of future devellopements? Is
 it worth to be good in both or to become excellent (whatever that
 means...) in one of them? Is there another platform out there that
 would be worth giving a look (outside of the established stuff like
 pro tools, final cut, photoshop etc...) Thank you for your answers.

I once took a workshop in Max/MSP and it was very boring: I already
knew everything except that [osc~] is called [cycle~] in Max.

The nice thing about both Max and Pd is that the programmes themselves
are very simple tools. What you *really* learn when you learn one of
them are things like algorithms, DSP techniques, composition theory,
computer graphics, geometry etc. or more generally: ideas, and these
aren't tied to a specific software or language. 

I think it's good for a Pd user to also know a bit about Max, but IMO
you don't need ot buy a copy of it, instead you should have the
documentation pdfs (Max/MSP reference etc.) on your disk and maybe
even read them from time to time.

Ciao
-- 
 Frank Barknecht _ __footils.org__

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Re: [PD] a general discussion about which software to learn: pd, max, both... or else?

2007-10-15 Thread bbarros
Take a look in SuperCollider. I used Max/MSP and
CSound before, IMO you can do more with less effort once
you learn this programming language (yes, it is a true programming language)
Once you finished your patch it is also easy to modify and change comparing
to max/msp. I like it.

http://supercollider.sourceforge.net/
http://www.audiosynth.com/

2007/10/15, Frank Barknecht [EMAIL PROTECTED]:

 Hallo,
 David Schaffer hat gesagt: // David Schaffer wrote:

  I'm a stage/audiovisual technician willing to make a move into
  digital arts. I've been using pd for quite some time know and I was
  wondering if it would be useful for me to learn Max: according to
  you guys, which of the two programs seems to be most widely used,
  most popular, most promising in terms of future devellopements? Is
  it worth to be good in both or to become excellent (whatever that
  means...) in one of them? Is there another platform out there that
  would be worth giving a look (outside of the established stuff like
  pro tools, final cut, photoshop etc...) Thank you for your answers.

 I once took a workshop in Max/MSP and it was very boring: I already
 knew everything except that [osc~] is called [cycle~] in Max.

 The nice thing about both Max and Pd is that the programmes themselves
 are very simple tools. What you *really* learn when you learn one of
 them are things like algorithms, DSP techniques, composition theory,
 computer graphics, geometry etc. or more generally: ideas, and these
 aren't tied to a specific software or language.

 I think it's good for a Pd user to also know a bit about Max, but IMO
 you don't need ot buy a copy of it, instead you should have the
 documentation pdfs (Max/MSP reference etc.) on your disk and maybe
 even read them from time to time.

 Ciao
 --
 Frank Barknecht _ __footils.org__

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Re: [PD] a general discussion about which software to learn: pd, max, both... or else?

2007-10-15 Thread Si Mills
I came to Pd from SuperCollider. SC is very powerful and can sound  
amazing. Its power lies in the fact it is a object orientated  
language - if you want 500 oscillators you can just change a  
variable, rather than having to patch it by hand. I found I could do  
algorithmic stuff very easily as the system lended itself to do this..


What it is not imo, is user friendly, which is why I picked up Pd.   
It became a headache when i wanted to use a gui to construct a  
sequencer of somethingthat in itself requires a different mind  
set to lay it out. Pd or Max is fairly intuitive in this regard and  
thus quicker to knock up new ideas. I guess I lost patience with it  
because i would reach a brick wall and not finish ideas which is very  
unconstructive. It was more- time head buried in documentation and  
not enough results..I felt life was too short!! (sorry). Also not  
coming from a programming background i guess didn't help/


I f there was a bridge for SC like the csound one, that would be very  
nice. Using Pd for data structure and using some of SCs ugens..


S


On 15 Oct 2007, at 13:11, bbarros wrote:



Take a look in SuperCollider. I used Max/MSP and
CSound before, IMO you can do more with less effort once
you learn this programming language (yes, it is a true programming  
language)
Once you finished your patch it is also easy to modify and change  
comparing

to max/msp. I like it.

http://supercollider.sourceforge.net/
http://www.audiosynth.com/

2007/10/15, Frank Barknecht [EMAIL PROTECTED]:
Hallo,
David Schaffer hat gesagt: // David Schaffer wrote:

 I'm a stage/audiovisual technician willing to make a move into
 digital arts. I've been using pd for quite some time know and I was
 wondering if it would be useful for me to learn Max: according to
 you guys, which of the two programs seems to be most widely used,
 most popular, most promising in terms of future devellopements? Is
 it worth to be good in both or to become excellent (whatever that
 means...) in one of them? Is there another platform out there that
 would be worth giving a look (outside of the established stuff like
 pro tools, final cut, photoshop etc...) Thank you for your answers.

I once took a workshop in Max/MSP and it was very boring: I already
knew everything except that [osc~] is called [cycle~] in Max.

The nice thing about both Max and Pd is that the programmes themselves
are very simple tools. What you *really* learn when you learn one of
them are things like algorithms, DSP techniques, composition theory,
computer graphics, geometry etc. or more generally: ideas, and these
aren't tied to a specific software or language.

I think it's good for a Pd user to also know a bit about Max, but IMO
you don't need ot buy a copy of it, instead you should have the
documentation pdfs (Max/MSP reference etc.) on your disk and maybe
even read them from time to time.

Ciao
--
Frank Barknecht _  
__footils.org__


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Re: [PD] a general discussion about which software to learn: pd, max, both... or else?

2007-10-15 Thread Frank Barknecht
Hallo,
bbarros hat gesagt: // bbarros wrote:

 Take a look in SuperCollider. I used Max/MSP and CSound before, IMO
 you can do more with less effort once you learn this programming
 language (yes, it is a true programming language) Once you finished
 your patch it is also easy to modify and change comparing to
 max/msp. I like it.

I believe, the choice between a 1-dimensional language like SC and a
2-dimensional one like Pd is a state of mind thing. I do my fair share
of 1-dim programming, even used CSound in the past, but now it's
mostly in other areas. I feel that for thinking about music or art,
I always come back to Pd. Somehow Pd's way of laying out processes in
two dimensions is more inspiring to me than the sequential,
left-to-right programming of SC etc. when doing art. Of course some
things are tedious to do in Pd and easier or faster to program in
1-dim languages, but then it's possible to embed a 1-dim language like
lua, python, C etc. into Pd or go with a dual-app approach and OSC.

Ciao
-- 
 Frank Barknecht _ __footils.org__

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Re: [PD] Convert .wmv or .asf to .mov (jpeg)

2007-10-15 Thread Javier García










Roman Haefeli wrote:


 mencoder Skim.wmv -nosound -ovc lavc -lavcopts vcodec=mjpeg -of
 lavf -lavfopts format=mov -o outfile.mov

Thanks Roman but it gives this error:

MEncoder 2:1.0~rc1-0ubuntu9.1 (C) 2000-2006 MPlayer Team
CPU: Intel(R) Core(TM)2 CPU T7400  @ 2.16GHz (Family: 6, Model: 15, 
Stepping: 6)
CPUflags: Type: 6 MMX: 1 MMX2: 1 3DNow: 0 3DNow2: 0 SSE: 1 SSE2: 1
Compiled with runtime CPU detection.
success: format: 0  data: 0x0 - 0x1a677be
ASF file format detected.
VIDEO:  [WMV3]  320x240  24bpp  30.000 fps0.0 kbps ( 0.0 kbyte/s)
[V] filefmt:6  fourcc:0x33564D57  size:320x240  fps:30.00  ftime:=0.0333
** MUXER_LAVF *
If you wish to use libavformat muxing, you must ensure that your video stream
does not contain B frames (out of order decoding) and specify:
-lavfopts i_certify_that_my_video_stream_does_not_use_b_frames
on the command line.
REMEMBER: MEncoder's libavformat muxing is presently broken and will generate
INCORRECT files in the presence of B frames. Moreover, due to bugs MPlayer
will play these INCORRECT files as if nothing were wrong!
***
Cannot initialize muxer.
Exiting...


 don't the helpfiles work for you?

The [pdp_qt] and [pdp_ qt~] help files work for me.


br. 
GARFF


 Subject: Re: [PD] Convert .wmv or .asf to .mov (jpeg)
 From: [EMAIL PROTECTED]
 To: [EMAIL PROTECTED]
 CC: pd-list@iem.at
 Date: Mon, 15 Oct 2007 00:53:55 +0200
 
 On Mon, 2007-10-15 at 00:28 +0200, Javier García wrote:
  Hi,
  
  anyone has any command line to convert .wmv or .asf files to .mov
  (jpeg codec)? 
 
 mencoder input.wmv|asf -nosound -ovc lavc -lavcopts vcodec=mjpeg -of
 lavf -lavfopts format=mov -o outfile.mov
 
 (this doesn't encode any sound into the new file)
 
  You know, to play them then with [pdp_qt] or [pdp_qt~].
 
 yeah: as suggested in the helpfile [pdp_qt], respectively [pdp_qt~]
 
 don't the helpfiles work for you?
 
 roman
 
 
 
   
   
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Re: [PD] Convert .wmv or .asf to .mov (jpeg)

2007-10-15 Thread IOhannes m zmoelnig
hi.

Javier García wrote:
 
 
 Roman Haefeli wrote:
 
 
   mencoder Skim.wmv -nosound -ovc lavc -lavcopts vcodec=mjpeg -of
   lavf -lavfopts format=mov -o outfile.mov
 
 Thanks Roman but it gives this error:

is it just my mail-client...?

 
 MEncoder 2:1.0~rc1-0ubuntu9.1 (C) 2000-2006 MPlayer Team
 CPU: Intel(R) Core(TM)2 CPU T7400  @ 2.16GHz (Family: 6,
 Model: 15, Stepping: 6)
 CPUflags: Type: 6 MMX: 1 MMX2: 1 3DNow: 0 3DNow2: 0 SSE: 1 SSE2: 1
 Compiled with runtime CPU detection.
 success: format: 0  data: 0x0 - 0x1a677be
 ASF file format detected.
 VIDEO:  [WMV3]  320x240  24bpp  30.000 fps0.0 kbps ( 0.0 kbyte/s)
 [V] filefmt:6  fourcc:0x33564D57  size:320x240  fps:30.00  ftime:=0.0333
 ** MUXER_LAVF
 *
 If you wish to use libavformat muxing, you must ensure that your
 video stream
 does not contain B frames (out of order decoding) and specify:
 -lavfopts i_certify_that_my_video_stream_does_not_use_b_frames
 on the command line.
 REMEMBER: MEncoder's libavformat muxing is presently broken and will
 generate

wow, you are using a very old mencoder installations.
yves has just recently posted the commandline to use such an old 
mencoder. search the list archives for 
i_certify_that_my_video_stream_does_not_use_b_frames


or update your ffmpeg installation (which version of ubuntu do you use?)

fmasd.-r
IOhannes

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Re: [PD] translations for pdpedia templates Nederlands

2007-10-15 Thread Hans Roels
Hi Tim,

Ik ben langzaamaan alle help-patchen van Pd-vanilla in het nederlands 
aan het vertalen (voor mijn leerlingen), je kan die patch hier vinden:

http://home.versateladsl.be/hanstine/hans/help-intro-nl.pd

Ik pas dat bestand dan wel aan zodat we dezelfde vertaling/termen 
gebruiken, ik wil wel helpen met de vertalingen op pd-pedia.

groeten, hans

At 16:52 10/10/2007, you wrote:
Hi Kristof,

  (tried to send this an hour ago, but seems like it didn't get through.
  sorry if you receive it twice)
 
I have this too with pd-list, sometimes it takes more than an hour for
my mail to appear.
 
   $arguments = argumenten;
 
  maybe parameters is better here. if i hear argumenten in Dutch i
  rather think of arguments like in a discussion

I'm not sure about that, because not all 'parameters' can be given as
creation arguments.
For example: afaik an [phasor~] can get its frequency from an argument,
but the phase is a parameter that can only be set from its right inlet.
To me, 'parameters' also includes things that can only be set via inlets
while 'argumenten' is more specificaly the stuff you can put in an
object box to the right of the object name.
The 'discussie' metaphor is not so wrong: you say 'this object should
exist' and as arguments you can say more specifically how and why...just
like when you have an 'argument' over something.
But that's just my idea...
My vote is to let the entry $arguments = argumenten;  as is below,
feel free to adapt.

   $messages = berichten;   // could be 'boodschappen' too, but that
   sounds a bit wierd to me, as that also means 'arrands'.
 
  i think berichten definitely sounds better
 
   $dependencies = vereisten; // translated freely as
   'requirements' here, maybe there's a better word but it doesnt
   spring to mind now
 
  if i read vereisten in Dutch i wouldn't think of dependencies the
  way it's used in computer programming. maybe the literal translation
  afhankelijkheden? sounds a bit ugly but i think it's more clear
 
   $releaseDate = uitgebrachtOp;// or 'gepubliceerdOp' ? or
   'vrijgegevenOp? or
 
  datum van uitgave ? - i think it's better to stick to a noun..

# wikipedia terms
$stub = Beginnetje;
$template = Sjabloon;
$category = Categorie;
$infobox = Infobox;

# pdpedia terms
$objectclass = Objectklasse;

# page headers
$inlets = Ingangen;
$outlets = Uitgangen;
$arguments = Argumenten;
$messages = Berichten;

# infobox
$name = Naam;
$description = Beschrijving;
$abbreviation = Afkorting;
$library = Bibliotheek;
$author = Auteur;
$developer = Ontwikkelaar;
$releaseVersion = Versie;
$releaseDate = Datum van uitgave;//  too bad 'uitgavedatum' 
isn't in the dictionary...or is mine incomplete ?
$dependencies = Afhankelijkheden;
$license = Licentie;
$website = Website;
$programmingLanguage = Programmeertaal;
$platform = Platform;
$operatingSystem = Besturingssysteem;
$language = Taal;
$dataType = Data type;
$distributions = Distributies;

Tim

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Re: [PD] a general discussion about which software to learn: pd, max, both... or else?

2007-10-15 Thread giucant
Hi,

for visuals i also suggest processing

http://www.processing.org/
http://cnx.org/content/m12968/latest/
http://www.trsp.net/teaching/gamemod/

bye
j

--- David Schaffer [EMAIL PROTECTED] ha
scritto:

 Hi everybody, 
 
  I'm a stage/audiovisual technician willing
 to make a move into digital arts. I've been using pd
 for quite some time know and I was wondering if it
 would be useful for me to learn Max: according to
 you guys, which of the two programs seems to be most
 widely used, most popular, most promising in terms
 of future devellopements? Is it worth to be good in
 both or to become excellent (whatever that
 means...) in one of them? Is there another platform
 out there that would be worth giving a look (outside
 of the established stuff like pro tools, final cut,
 photoshop etc...) Thank you for your answers.
 
 
 
 
 
D.S
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Re: [PD] Convert .wmv or .asf to .mov (jpeg)

2007-10-15 Thread IOhannes m zmoelnig
Roman Haefeli wrote:
 On Mon, 2007-10-15 at 17:55 +0200, IOhannes m zmoelnig wrote:
 hi.

 Javier García wrote:

 Roman Haefeli wrote:


   mencoder Skim.wmv -nosound -ovc lavc -lavcopts vcodec=mjpeg -of
   lavf -lavfopts format=mov -o outfile.mov

 Thanks Roman but it gives this error:
 is it just my mail-client...?
 
 what do you mean?

it just looks weird on my reader (with all the spaces between levels of 
citations)
but nevermind

 wow, you are using a very old mencoder installations.
 
 yes and no, it is indeed a very old version of mencoder, but still the
 most recent one, that is available as a binary. you also find _very_ old
 binaries in many distros.

i see.
debian testing/unstable (which i am using), has mencoder svn-4.2.1
since debian is considered by many people as the distro with the 
outdated packages i tend to think that everything that is older than 
the debian-packages is very old.

 
 actually, it is not more than a few weeks, probably months ago, since
 -lavfopts was fixed and the option 'i_certify...' disappeared, so this
 is not a sign, that a _very_ old version is used here.
 
 however, compiling mplayer from svn-sources is highly recommended,
 because bugs usually get fixed quite quickly and more recent version can
 be considered to be even more stable than old ones.

hmm, what i don't understand: you haven't mentioned the i_certify_ flag, 
it was just the error javier got.

 
 yves has just recently posted the commandline to use such an old 
 mencoder. search the list archives for 
 i_certify_that_my_video_stream_does_not_use_b_frames

 or update your ffmpeg installation (which version of ubuntu do you use?)
 
 debian etch: 1.0~rc1
 ubuntu dapper: 1.0pre7try2
 (don't know about more recent ubuntusm though)
 

the question was directed to javier rather than you.
sorry for the confusion

mfga.dr
IOhannes

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Re: [PD] Convert .wmv or .asf to .mov (jpeg)

2007-10-15 Thread Roman Haefeli
On Mon, 2007-10-15 at 13:18 +0200, Javier García wrote:
 
 Roman Haefeli wrote:
 
 
  mencoder Skim.wmv -nosound -ovc lavc -lavcopts vcodec=mjpeg -of
  lavf -lavfopts format=mov -o outfile.mov
 
 Thanks Roman but it gives this error:
 
 MEncoder 2:1.0~rc1-0ubuntu9.1 (C) 2000-2006 MPlayer Team
 CPU: Intel(R) Core(TM)2 CPU T7400  @ 2.16GHz (Family: 6,
 Model: 15, Stepping: 6)
 CPUflags: Type: 6 MMX: 1 MMX2: 1 3DNow: 0 3DNow2: 0 SSE: 1 SSE2: 1
 Compiled with runtime CPU detection.
 success: format: 0  data: 0x0 - 0x1a677be
 ASF file format detected.
 VIDEO:  [WMV3]  320x240  24bpp  30.000 fps0.0 kbps ( 0.0 kbyte/s)
 [V] filefmt:6  fourcc:0x33564D57  size:320x240  fps:30.00
 ftime:=0.0333
 ** MUXER_LAVF
 *
 If you wish to use libavformat muxing, you must ensure that your video
 stream
 does not contain B frames (out of order decoding) and specify:
 -lavfopts i_certify_that_my_video_stream_does_not_use_b_frames
 on the command line.
 REMEMBER: MEncoder's libavformat muxing is presently broken and will
 generate
 INCORRECT files in the presence of B frames. Moreover, due to bugs
 MPlayer
 will play these INCORRECT files as if nothing were wrong!
 ***
 Cannot initialize muxer.
 Exiting...

ah, ok... i see. you use a different (older) version than me. try to do
what the error message is telling you: add
'i_certify_that_my_video_stream_does_not_use_b_frames' to your
-lavfopts.

this would look like this (all in one line):


mencoder Skim.wmv -nosound -ovc lavc -lavcopts vcodec=mjpeg -of
lavf -lavfopts
format=mov:i_certify_that_my_video_stream_does_not_use_b_frames -o
outfile.mov

someone mentioned, that vlc provides also encoding possibilities. if
mencoder is not working or too hard to deal with, try vlc.

cheers
roman




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[PD] texturing a circular image onto a hemisphere in GEM

2007-10-15 Thread Alex
Maybe a different subject will inspire some help?

basically, I have video that was shot on a mirrored spherical ball..
this gives a circular image inside a rectangular video, I've figured
out how to crop it so that I just get the square that surrounds the
circle, but I cannot figure out how to correctly map this texture onto
a sphere so that it is only on one hemisphere and so that the circle's
circumference is on a great circle of the sphere? [ie it the circle
is warped out so that it becomes a hemisphere].

I figure maybe I have to do some GEMgl stuff for this?

if anyone has done this, would you please share?

If not, any advice?

Thanks,
-Alex


On 10/10/07, Alex [EMAIL PROTECTED] wrote:
 I have some panoramic video that I want to use to texture a hemisphere
 [or rather, the bottom half of a sphere].

 I cannot simply texture the sphere with the video because the warping
 is not correct.. it seems that I need some sort of non-rectangular
 warping of the image before I texture the object, or a non-rectangular
 mapping of the texture onto the sphere.

 Any ideas or advice?  Does anyone else have experience working with
 panoramic video in Gem?

 -Alex


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Re: [PD] Convert .wmv or .asf to .mov (jpeg)

2007-10-15 Thread Roman Haefeli
On Mon, 2007-10-15 at 18:51 +0200, IOhannes m zmoelnig wrote:
 Roman Haefeli wrote:
  On Mon, 2007-10-15 at 17:55 +0200, IOhannes m zmoelnig wrote:
  hi.
 
  Javier García wrote:
 
  Roman Haefeli wrote:
 
 
mencoder Skim.wmv -nosound -ovc lavc -lavcopts vcodec=mjpeg -of
lavf -lavfopts format=mov -o outfile.mov
 
  Thanks Roman but it gives this error:
  is it just my mail-client...?
  
  what do you mean?
 
 it just looks weird on my reader (with all the spaces between levels of 
 citations)
 but nevermind

no, it seems to be not only your client, it looked the same here.

  wow, you are using a very old mencoder installations.
  
  yes and no, it is indeed a very old version of mencoder, but still the
  most recent one, that is available as a binary. you also find _very_ old
  binaries in many distros.
 
 i see.
 debian testing/unstable (which i am using), has mencoder svn-4.2.1
 since debian is considered by many people as the distro with the 
 outdated packages i tend to think that everything that is older than 
 the debian-packages is very old.
 
  
  actually, it is not more than a few weeks, probably months ago, since
  -lavfopts was fixed and the option 'i_certify...' disappeared, so this
  is not a sign, that a _very_ old version is used here.
  
  however, compiling mplayer from svn-sources is highly recommended,
  because bugs usually get fixed quite quickly and more recent version can
  be considered to be even more stable than old ones.
 
 hmm, what i don't understand: you haven't mentioned the i_certify_ flag, 
 it was just the error javier got.

i'm not sure, if i understand your question. 'i_certify_...' was a flag,
that had to be used with old versions, i mean it was mandatory when
streaming into something different than the avi-container. with new
versions, this flag doesn't exist anymore and therefor causes an error
when used. since i am used to use a fresh svn-checkout, i didn't use the
flag in my first mail, but i added it in the second post (that i
accidently first sent only to javier instead to the list).


  yves has just recently posted the commandline to use such an old 
  mencoder. search the list archives for 
  i_certify_that_my_video_stream_does_not_use_b_frames
 
  or update your ffmpeg installation (which version of ubuntu do you use?)
  
  debian etch: 1.0~rc1
  ubuntu dapper: 1.0pre7try2
  (don't know about more recent ubuntusm though)
  
 
 the question was directed to javier rather than you.
 sorry for the confusion

you didn't confuse me, i just thought, i take the chance to show, which
versions are delivered with the distros i know. sorry for the
confusion ;-)


roman




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[PD] wintablet

2007-10-15 Thread Mirko Maier
hi list,
unfortunately, joseph sarlo's wintablet-external for wacom tablets does not 
recognize tilt and angle, and the doesn't work on it any longer.
does anyone feel like writing the external with full wacom-input...?

would be great for all performers.
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Re: [PD] Convert .wmv or .asf to .mov (jpeg)

2007-10-15 Thread zmoelnig
Quoting Roman Haefeli [EMAIL PROTECTED]:
 i didn't use the
 flag in my first mail, but i added it in the second post (that i
 accidently first sent only to javier instead to the list).


i see. i am pretty sure i haven't seen it nor read the thread carefully.
i will now keep quiet before i add even more confusion without any  
actual plan for help...

fgma.f
IOhannes


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Re: [PD] strange pdp_v4l behavior on pd-extended

2007-10-15 Thread olsen wolf
ok bughunter got it - this is due to the vesa driver used on an ati
card - changing it to ati makes it working flawlessly!
greets
olsen

On 10/12/07, olsen wolf [EMAIL PROTECTED] wrote:
 joop pdp_v4l is pdp at least what i know - i filled out the bug report
 but as its a webcam i don't think it's related to the video card.  if
 its a videodriver(pwc) issue the cam wouldn't work in camstream
 neither.
 greets
 olsen

 On 10/12/07, Hans-Christoph Steiner [EMAIL PROTECTED] wrote:
 
  That's an odd one, I don't really know much about pdp, (this is pdp
  right?).  But it sounds like a bug, perhaps related to the video
  card.  Please file a bug report:
 
  http://puredata.org/dev/bugtracker
 
  .hc
 
  On Oct 11, 2007, at 4:46 PM, olsen wolf wrote:
 
   hi boysgirls
   my webcam shows very weird pictures with the v4l on pd-extended in
   combination with ubuntustudio. half of the images are like distorted
   scanlines  the other half random noise. as it was an old extended
   version i upgraded to Pd-0.39.3-extended-rc5 but still same output
   though in camstream i get a clean image.
   i might blame it on ubuntustudio feisty as on my laptop(kubuntu
   feisty) its running fine?!
   salutis
   olsen
  
  
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Re: [PD] Pd-extended final release candidate - please test!

2007-10-15 Thread olsen wolf
Hi Hans
as i'm surrounded by a kindof ubuntu farm atm i feeded it to ubuntu
studio  kubuntu feisty  so far they've eaten it all without
bleating. i also bottle-feeded it(the feisty release) to gutsy as he's
in the back  he was complaining about missing libquicktime0 during
the installation which is not due to my research not availiable for
gutsy...
salutis
olsen

On 10/13/07, Hans-Christoph Steiner [EMAIL PROTECTED] wrote:

 Please test this build lots!  If no one finds anything that needs
 fixing, I am going to release this exact version:

 http://autobuild.puredata.info/auto-build/2007-10-13/

 There are some known bugs, but they are big and will have to wait for
 the next release.  Other than that, let's make sure there are no
 other outstanding issues.

 .hc

 
 

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[PD] gem/fullscreen/linux

2007-10-15 Thread Atte André Jensen
Hi

So I'm having fun playing around with gem. I can already see myself
using it live soon. However I can't figure out how to start gem
rendering in fullscreen without showing any gui, including gem window
border/title bar and mouse.

The closest I can get is by sending [dimen 1024 768( to [gemwin] before
creation and starting pd with -nogui. Unfortunately this still shows the
  title bar of the window, the mouse and my panel at the bottom of the
screen. This of course looks stupid in a performance...

An ackward solution could be to create a user in whos .xsession the only 
thing happening is starting pd with -nogui, but I didn't try that yet 
since it's ackward and might not even work...

I'm running debian/linux with openbox and xfce4-panel. Pd and gem are 
compiled from source and are versions 0.40.3 and 0.90.

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[PD] programming a load/unload of abstractions

2007-10-15 Thread Atte André Jensen
Hi

Is there an object that'll load a given abstraction upon receiving a 
bang? Similar for unload?

The reason I ask is I though it would make sense to make an abstraction 
per graphical event in gem, like texturize a cube with this image, 
rotate the cube, and move is over the screen. This abstraction would 
essentially be an event that could be triggered (I'm planning on using 
osc for that). This way a gem performance could be split into separate 
events which could be triggered to form an entire performance. Is that I 
stupid idea, and if so what would be a better way to go about this?

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Re: [PD] gem/fullscreen/linux

2007-10-15 Thread Roman Haefeli
On Mon, 2007-10-15 at 22:09 +0200, Atte André Jensen wrote:
 Hi
 
 So I'm having fun playing around with gem. I can already see myself
 using it live soon. However I can't figure out how to start gem
 rendering in fullscreen without showing any gui, including gem window
 border/title bar and mouse.
 
 The closest I can get is by sending [dimen 1024 768( to [gemwin] before
 creation and starting pd with -nogui. Unfortunately this still shows the
   title bar of the window, the mouse and my panel at the bottom of the
 screen. This of course looks stupid in a performance...
 
 An ackward solution could be to create a user in whos .xsession the only 
 thing happening is starting pd with -nogui, but I didn't try that yet 
 since it's ackward and might not even work...
 
 I'm running debian/linux with openbox and xfce4-panel. Pd and gem are 
 compiled from source and are versions 0.40.3 and 0.90.
 

have a look at the helpfile of [gemwin].

messages, you probably want to send to [gemwin]:

'fullscreen 1'
'cursor 0'

don't they work for you?

roman





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Re: [PD] programming a load/unload of abstractions

2007-10-15 Thread Roman Haefeli
On Mon, 2007-10-15 at 22:21 +0200, Atte André Jensen wrote:
 Hi
 
 Is there an object that'll load a given abstraction upon receiving a 
 bang? Similar for unload?
 
 The reason I ask is I though it would make sense to make an abstraction 
 per graphical event in gem, like texturize a cube with this image, 
 rotate the cube, and move is over the screen. This abstraction would 
 essentially be an event that could be triggered (I'm planning on using 
 osc for that). This way a gem performance could be split into separate 
 events which could be triggered to form an entire performance. Is that I 
 stupid idea, and if so what would be a better way to go about this?
 

a gem render chain will only be drawn, when connected to a [gemhead].
you could just put a [spigot] after [gemhead] in order to switch a
certain part on and off.

roman





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Re: [PD] gem/fullscreen/linux

2007-10-15 Thread Atte André Jensen
Roman Haefeli wrote:

 have a look at the helpfile of [gemwin].

Hmmm. I tried that (of cource) but I was expecting to be able to right 
click athe [genwin] object and select help. This gave me a sorry, 
couldn't find help patch for Gem/gemwin.pd. I searced my system for a 
file called gemwin-help.pd, since I though it was supposed to be called 
that and didn't find any, which led me to believe that there were no 
help files available.

Apparently they are located in .../help/ and thisone is simply called 
gemwin.pd. What did I do wrong since the right-click/help way doesn't 
work?

Anyways, thanks for pointing me in the direction of gemwin.pd, now I can 
dig in, although so far in a rather cumbersome fashion...

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Re: [PD] gem/fullscreen/linux

2007-10-15 Thread Atte André Jensen
Roman Haefeli wrote:

 messages, you probably want to send to [gemwin]:
 
 'fullscreen 1'
 'cursor 0'
 
 don't they work for you?

Well I not having looked at the helpfile I send [fullscreen( (without 
the 1) and obviously that didn't work. Those two messages do exactly 
what I need, thanks!

However now I need to log into a tty with something like ctrl-alt-F1 and 
do a killall pd. Isn't there a cleaner way?

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Re: [PD] a general discussion about which software to learn: pd, max, both... or else?

2007-10-15 Thread Mathieu Bouchard

On Mon, 15 Oct 2007, Si Mills wrote:

I came to Pd from SuperCollider. SC is very powerful and can sound amazing. 
Its power lies in the fact it is a object orientated language - if you want 
500 oscillators you can just change a variable, rather than having to patch 
it by hand.


Pd is also quite object-oriented, but in another way. There are features 
that have been confused with OOP because they tended to appear together, 
especially when the marketing focuses on OOP.


Things like how the variables operate in the language, and how objects are 
constructed, are not really part of OOP proper, though they may be part of 
many or even most OOP languages.


With Pd, you have to use dynamic patching, if you want to create a 
variable number of objects. This is more difficult than just changing a 
constant or variable, but it's still OOP.


The less OOP part of the story, is that Pd lacks inheritance (but it's 
unrelated to the problem you are talking about)


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Re: [PD] gem/fullscreen/linux

2007-10-15 Thread Olivier Heinry
Le lundi 15 octobre 2007 à 23:13 +0200, Atte André Jensen a écrit :
 Roman Haefeli wrote:
 
  messages, you probably want to send to [gemwin]:
  
  'fullscreen 1'
  'cursor 0'
  
  don't they work for you?
 
 Well I not having looked at the helpfile I send [fullscreen( (without 
 the 1) and obviously that didn't work. Those two messages do exactly 
 what I need, thanks!
 
 However now I need to log into a tty with something like ctrl-alt-F1 and 
 do a killall pd. Isn't there a cleaner way?
 

Hi Atte,

Quick and dirty:
If your desktop is Gnome, Alt+Tab gives you the possibility to switch to
any other window eg. your patch hidden behind the gemwin.

On the Pd side, you  have the possibility to add a [gemkeyboard] object
that sends a [destroy( message to [gemwin]. You need to map the object's
output with the deisred keycode. For instance, pressing the Esc key
gives the 9 keycode on my Linux box.
 
I think it is also worthwhile giving a try to the Pdmtl abstractions
collections, the gems.* abstractions are quite helpful, especially
gems.win in your case.

see http://wiki.dataflow.ws/PdMtlAbstractions

Bye

O.


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Re: [PD] a general discussion about which software to learn: pd, max, both... or else?

2007-10-15 Thread Mathieu Bouchard

On Mon, 15 Oct 2007, Frank Barknecht wrote:

I believe, the choice between a 1-dimensional language like SC and a 
2-dimensional one like Pd is a state of mind thing. I do my fair share 
of 1-dim programming,


Non-graphical languages are still 2-dimensional as they are written, 
because people use lines (rows) as logical units of code. The compiler 
makes a largely 1-dimensional interpretation of it, but this is not how 
people write and read code. Similarly, Pd almost completely ignores the 
actual position of the objects (except [inlet] and [outlet]) when 
interpreting a patch.


However, the usual rules of formatting source code completely ignores any 
use of columns beyond plain indentation, and makes rules that conflict 
with the potential that columns have in a document. Sometimes a piece of 
code would read better as a table, but coding standards defines read 
better with their own criteria anyway, which bends in the direction of 
1-dim, but still supports 2-dim as far as line breaks and indentation do.


Somehow Pd's way of laying out processes in two dimensions is more 
inspiring to me than the sequential, left-to-right programming of SC 
etc.


You'd be surprised if you thought about how much right-to-left parsing 
it's possible to do for grammars that are always thought in a 
left-to-right way... But that's besides the point, as that alternate 
parsing is as one-dimensional.


There are several important languages in use, which consider newline as 
being largely equivalent to a semicolon. In that case, the change of line 
is seen as more two-dimensional, because it is not just ignored in the 
parsing.


I'm not here to argue that non-graphical languages are fully 2-dim... else 
they'd probably be called graphical, to the extent that ascii-art is 
graphical.


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Re: [PD] bouncing

2007-10-15 Thread marius schebella
thanks, Uğur,
I like your diving into math, but actually I have more calculations than 
just the bouncing, so there will be also interaction with the objects 
and I will not write maths for those too. so I will stick with pyode, I 
think it makes life a little easier...
marius.

Uğur Güney wrote:
 # I read the first mail and find an algorithm for the special case of
 moving point particles in  a 2D pentagon boundary. The answer is given as
 using pyode script but I am excited about my solution and want to share it
 with you :-)
 # The easy part of using a rectangular boundary (of which sides are parallel
 to the axes) is that, one should only check if x position of a particle is
 greater than x_max (coordinate of the right side of the rectangle), if
 xx_min, yy_min and yy_max. And if it exceeds the boundary in the next
 step of the simulation according to ODE (or any kind of calculation) of the
 simulation, then reverse the velocity in that direction (and mirror the
 coordinate using the boundary line as the axis of symmetry).
 # So, We can try to use this simple idea in pentagon case.
 # We can divide the pentagon in five triangles: Put a point in the center
 and draw lines to vertexes.
 http://www.math.union.edu/~dpvc/courses/1999-00/MTH012-02-WI00/notes/DividedPentagon.jpghttp://www.math.union.edu/%7Edpvc/courses/1999-00/MTH012-02-WI00/notes/DividedPentagon.jpg
 # Call the bottom triangle 0th triangle, turn in counter clockwise direction
 and call other triangles as 1st, 2nd...
 # The algorithm is as following:
 # First determine in which triangle the particle is. One can get this using
 an atan2(x,y) like function. atan2 returns the angle between the position of
 the particle and the x-axis. We can beforehand calculate the angles between
 the sides of triangles and the x-axis. And using this information we can
 find in which triangle the particle is. (or maybe y/x is just enough for
 determination)
 # If it is in the zeroth triangle, all we have to do is to look for the y
 position. If it is less than minus of the height of the bottom triangle then
 it exceeds the boundary. Apply the reflection like in a rectangular
 boundary.
 # One can not do this in other triangles (1st, 2nd...). Because their
 boundaries are not parallel to axes but they have slopes. So, if we rotate
 the coordinate system, until the bottom side of the triangle becomes
 parallel to y-axis, e.g. rotate 72 degrees clock wise for 1st triangle, 2*72
 degrees for the 2nd..., (360/5=72) we can apply this reflection law. (this
 is the trick)
 # After applying the reflection one must rotate the coordinate system
 counter clock wise.
 # Here is the formula of rotating a coordinate system (taken from Arfken,
 Mathematical Methods for Physicists). (x,y) is the coordinate in the old
 system and (x', y') is the coordinate in the new (rotated) system, a is the
 angle of rotation.
 
 x' = x*cos(a) + y*sin(a)
 y' = -x*sin(a) + y*cos(a)
 
 # But one don't have to make trigonometric calculations for every rotation,
 because a is constant. It is 72 or integer multiples of 72 and one can
 calculate sines and cosines beforehand e.g. sin(72) = 0.9511, cos(72)=0.3090,
 for CCW rotations, and sin(-72)=-0.9511, cos(-72)=0.3090 for CW rotations.
 # Here is the pseudo code:
 
 take_the_simulation_one_step_further()
 for_each_particle:
 n = the_number_of_triangle_which_includes_the_particle(x,y)
 (x',y',vx',vy')=rotate_the_velocity_and_coordinate_of_the_particle(-n*72,x,y,vx,vy)
 (x',ynew',vx',vynew')=reflect_the_particle_(if_necessary)_as_if_it_reflects_from_the_bottom_of_a_rectangle(x',y',vx',vy')
 
 (x,y,vx,vy)=rotate_the_velocity_and_coordinate_of_the_particle(n*72,x',ynew',vx',vynew')
 
 # I didn't try this of course, but seems plausible. Thanks for reading :-)
 -uğur-
 
 
 On 10/13/07, marius schebella [EMAIL PROTECTED] wrote:
 hi,
 I need to bounce objects against a border that is not running parallel
 to x or y, but in a gradient angle. actually I need to bounce the
 objects within a pentagon. iSeg2D allows object to cross the border when
 they bounce, there is no x/y-max for gradients.
 I am also looking into frank's pyode script. Is there something in it,
 that can do that?
 marius.

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Re: [PD] texturing a circular image onto a hemisphere in GEM

2007-10-15 Thread marius schebella
Hi alex,
I am not sure what you're trying to do, but I am eager to help you...
do you want to project the video onto a wall/ceiling hemisphere inside a 
real room? or are you talking about virtual projections?
I guess what you have to do first is distort the circled video back into 
a square and then use that to texture the sphere.
marius.


sphere with a ? is it just the mapping on the spherefor any distortion you

Alex wrote:
 Maybe a different subject will inspire some help?
 
 basically, I have video that was shot on a mirrored spherical ball..
 this gives a circular image inside a rectangular video, I've figured
 out how to crop it so that I just get the square that surrounds the
 circle, but I cannot figure out how to correctly map this texture onto
 a sphere so that it is only on one hemisphere and so that the circle's
 circumference is on a great circle of the sphere? [ie it the circle
 is warped out so that it becomes a hemisphere].
 
 I figure maybe I have to do some GEMgl stuff for this?
 
 if anyone has done this, would you please share?
 
 If not, any advice?
 
 Thanks,
 -Alex
 
 
 On 10/10/07, Alex [EMAIL PROTECTED] wrote:
 I have some panoramic video that I want to use to texture a hemisphere
 [or rather, the bottom half of a sphere].

 I cannot simply texture the sphere with the video because the warping
 is not correct.. it seems that I need some sort of non-rectangular
 warping of the image before I texture the object, or a non-rectangular
 mapping of the texture onto the sphere.

 Any ideas or advice?  Does anyone else have experience working with
 panoramic video in Gem?

 -Alex

 
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Re: [PD] a general discussion about which software to learn: pd, max, both... or else?

2007-10-15 Thread Frank Barknecht
Hallo,
Mathieu Bouchard hat gesagt: // Mathieu Bouchard wrote:

 On Mon, 15 Oct 2007, Frank Barknecht wrote:
 
 I believe, the choice between a 1-dimensional language like SC and a 
 2-dimensional one like Pd is a state of mind thing. I do my fair share 
 of 1-dim programming,
 
 Non-graphical languages are still 2-dimensional as they are written, 
 because people use lines (rows) as logical units of code. The compiler 
 makes a largely 1-dimensional interpretation of it, but this is not how 
 people write and read code. Similarly, Pd almost completely ignores the 
 actual position of the objects (except [inlet] and [outlet]) when 
 interpreting a patch.

In usual text based languages like C, Lisp, Forth, Python, Java, ...
the second dimension is largely irrelevant, because every identifier
only is concerned with what's left or right of it, not what's on top
or below. Line breaks or indentation have some meaning in some of
these languages, but I wouldn't really take this as a new dimension.
It's maybe 1.25-dimensional. ;) 

Even traditional math notation has more dimentions than these
languages, if you think of the symbols for sums or integrals. In
Max/Pd this is the rule, e.g. objects have arguments (left/right) and
in/outlets (top/bottom). A very interesting document in this regard is
Bert Sutherland's thesis The On-line Graphical Specification of
Computer Procedures from 1966(!): http://hdl.handle.net/1721.1/13474

Ciao
-- 
 Frank Barknecht _ __footils.org__

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Re: [PD] gem/fullscreen/linux

2007-10-15 Thread Frank Barknecht
Hallo,
Olivier Heinry hat gesagt: // Olivier Heinry wrote:

 On the Pd side, you  have the possibility to add a [gemkeyboard] object
 that sends a [destroy( message to [gemwin]. 

And depending on how old your Gem is, make sure to put a [delay] or
[pipe] between gemkeyboard's output and the destroy message to not
destroy Pd. 

Ciao
-- 
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Re: [PD] gem/fullscreen/linux

2007-10-15 Thread Frank Barknecht
Hallo,
Atte André Jensen hat gesagt: // Atte André Jensen wrote:

 However now I need to log into a tty with something like ctrl-alt-F1 and 
 do a killall pd. Isn't there a cleaner way?

Normally you should be able to Alt-TAB over to Pd, but I think,
something in the combination of openbox and gem-fullscreen may break
here. I have a similar issue with the newest Blackbox, but it worked
with older Blackboxes and other WMs.

Ciao
-- 
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Re: [PD] programming a load/unload of abstractions

2007-10-15 Thread Frank Barknecht
Hallo,
Roman Haefeli hat gesagt: // Roman Haefeli wrote:

 a gem render chain will only be drawn, when connected to a [gemhead].
 you could just put a [spigot] after [gemhead] in order to switch a
 certain part on and off.

Or switch off the [gemhead] with a [0(.

Ciao
-- 
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Re: [PD] gem/fullscreen/linux

2007-10-15 Thread Roman Haefeli
On Tue, 2007-10-16 at 03:00 +0200, Atte André Jensen wrote:
 Olivier Heinry wrote:
 
  If your desktop is Gnome, Alt+Tab gives you the possibility to switch to
  any other window eg. your patch hidden behind the gemwin.
 
 I use openbox, and normally Alt+Tab works like you describe, but for 
 some reason not with gem...
 
  On the Pd side, you  have the possibility to add a [gemkeyboard] object
  that sends a [destroy( message to [gemwin]. You need to map the object's
  output with the deisred keycode. For instance, pressing the Esc key
  gives the 9 keycode on my Linux box.
 
 That only works when not running in fullscreen :-(



don't know why exactly this is so, it is the same here: when in
fullscreen, [gemkeyboard] seems to not work..   i usually use both
[gemkeyboard] and [key] to destroy the gemwin.. 

at least on my keyboard this works for destroying in any situation by
typing [esc]:

[gemkeyboard]  [key]
|  |
[sel 9][sel 27]


hope that helps and you don't need to kill gem from shell anymore. ;-)

roman





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Re: [PD] Pd-extended final release candidate - please test!

2007-10-15 Thread Alexandre Castonguay
Hi Hans,

I get an error when trying the web links from help menu, it seems to add a 
slash before the address. Cool feature however. I'm running Kubuntu (feisty).

'Firefox ne peut trouver le fichier à l'adresse /http://puredata.org.'

Cheers,

a



On Saturday 13 October 2007 17:03:23 Hans-Christoph Steiner wrote:
 Please test this build lots!  If no one finds anything that needs
 fixing, I am going to release this exact version:

 http://autobuild.puredata.info/auto-build/2007-10-13/

 There are some known bugs, but they are big and will have to wait for
 the next release.  Other than that, let's make sure there are no
 other outstanding issues.

 .hc

 
 

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Re: [PD] gem/fullscreen/linux

2007-10-15 Thread simon wise

On 16 Oct 2007, at 11:21 AM, Roman Haefeli wrote:

 On Tue, 2007-10-16 at 03:00 +0200, Atte André Jensen wrote:
 Olivier Heinry wrote:

 If your desktop is Gnome, Alt+Tab gives you the possibility to  
 switch to
 any other window eg. your patch hidden behind the gemwin.

 I use openbox, and normally Alt+Tab works like you describe, but for
 some reason not with gem...

 On the Pd side, you  have the possibility to add a [gemkeyboard]  
 object
 that sends a [destroy( message to [gemwin]. You need to map the  
 object's
 output with the deisred keycode. For instance, pressing the Esc key
 gives the 9 keycode on my Linux box.

 That only works when not running in fullscreen :-(

you could try using [hid] or [hidio] instead - to capture the (USB)  
keyboard directly, regardless of which process has focus at the time

simon


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