[PD] Gig tonight and next week

2008-04-06 Thread Ed Kelly
It's a bit short notice I know but...

If anyone's in london there is an exciting brace of gigs coming your way.
Tonight there is Openlab and Ampersand at the Deptford.tv gig, The Ivy House, 
40 Stuart Road, Nunhead, London SE15 3BE. Next week there is ()RE|BOOT, an 
exhibition of digital art at Area 10 for the launch of the Medialab on the 11th 
and 12th of April, culminating in a showcase of live performances on the 
evening of the 12th.

Tonight: The Ivy House:
http://www.beerintheevening.com/pubs/s/47/4753/Ivy_House/Nunhead
Google maps link:
http://maps.google.co.uk/maps?f=q&hl=en&geocode=&q=SE15+3BE&ie=UTF8&ll=51.459756,-0.052786&spn=0.011257,0.026565&z=15&iwloc=addr


 
Area 10:
http://www.area10.info/
Google maps link:
http://maps.google.co.uk/maps?f=q&hl=en&geocode=&q=eagle+wharf+SE15&sll=51.459756,-0.052786&sspn=0.011257,0.026565&ie=UTF8&ll=51.476893,-0.069265&spn=0.011253,0.026565&z=15&iwloc=addr



Hope to see you there!
Ed


Lone Shark "Aviation" out now on http://www.pyramidtransmissions.com
http://www.myspace.com/sharktracks




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Re: [PD] externals with same names

2008-04-06 Thread Chris McCormick
On Sun, Apr 06, 2008 at 10:53:14PM +0200, Frank Barknecht wrote:
> Hallo,
> IOhannes m zmoelnig hat gesagt: // IOhannes m zmoelnig wrote:
> > 2: don't use the full Pd-extended but strip it down to your needs (i 
> > personally use a barebone Pd and add 3 or so libraries - i still have an 
> > overview about what is loaded...)
> 
> I'm sometimes thinking about making a pd-condensed fork of pd-extended
> which includes only externals and abstractions without nameclashes. ;)

Same here! It would be good to have a distribution with a maintainer
who is slightly less conservative than Miller about what goes in,
but still keep it really tight. Maybe it would also be cool to see a
"democratized" version of Pd where externals and libraries must be first
nominated and then voted in by some requisite number of positive votes.
For this to work I think we'd need to have people for each major GNU/Linux
distribution who would do the work of the actual packaging and submission,
separate to the building (My aims are totally selfish - I'd love to be
able to apt-get install this).

Even more talking with no action (sorry Roman),

Chris.

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Re: [PD] [list-order] to order a list

2008-04-06 Thread Patrice Colet
Thank you! I've just been in need for that object to suppress recurent 
  numbers in a list (maybe there is one liste object that is allready 
doing it?), let me try it...

Jack a écrit :
> Hello,
> Here an abstraction [list-order] with the help.
> Frank, if you want, you can add it to list-abs library and modify what 
> you want inside.
> ++
> 
> Jack
> 
> 
> 
> 
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Re: [PD] externals with same names

2008-04-06 Thread Hans-Christoph Steiner

On Apr 6, 2008, at 4:53 PM, Frank Barknecht wrote:
> Hallo,
> IOhannes m zmoelnig hat gesagt: // IOhannes m zmoelnig wrote:
>> 2: don't use the full Pd-extended but strip it down to your needs (i
>> personally use a barebone Pd and add 3 or so libraries - i still  
>> have an
>> overview about what is loaded...)
>
> I'm sometimes thinking about making a pd-condensed fork of pd-extended
> which includes only externals and abstractions without nameclashes. ;)
>

Since the pd-externals Debian package is now defunct (last released  
in Sarge), I think we can safely clean up the 'flatspace' section.   
We could remove all objects from 'flatspace' that are currently in  
any of the libraries that are loaded by default in Pd-extended.

I think that will not break any backwards compatibility, except for  
people who have explicitly used [flatspace/myobject].  I am guessing  
that is very rare.

Anyone want to take this on?

.hc

 


Using ReBirth is like trying to play an 808 with a long stick.- 
David Zicarelli



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[PD] midi on Mac 10.5.2

2008-04-06 Thread padovani
Hi,
I've installed the nighty build 0.40.3-extended-20080117 for mac i386 
and I am not gettin to setup my midi output device ("none" is the only 
option)... (I want to send to quicktime synth).
As I am new to macs, I'm not sure if it is some problem of configuration 
or if I need to install something to play midi through midiout or 
noteout
Any help is welcome.
thanks

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Re: [PD] externals with same names

2008-04-06 Thread Roman Haefeli
On Sun, 2008-04-06 at 22:53 +0200, Frank Barknecht wrote:
> Hallo,
> IOhannes m zmoelnig hat gesagt: // IOhannes m zmoelnig wrote:
> > 2: don't use the full Pd-extended but strip it down to your needs (i 
> > personally use a barebone Pd and add 3 or so libraries - i still have an 
> > overview about what is loaded...)
> 
> I'm sometimes thinking about making a pd-condensed fork of pd-extended
> which includes only externals and abstractions without nameclashes. ;)

don't think. do!

roman




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Re: [PD] externals with same names

2008-04-06 Thread niko
thanx
in understand the problematic :), and will take the IOhannes advice
my point was that meny of externals with name clashes are actually NOT 
the same, and that would maybe be easyer to define how to give a nemes 
to externals. pdp and iem are great examples. My oppinion is that it 
will be easyer for beginners to understand when they are using core 
objects and when externals.
thanx 4 your time
nikola

Frank Barknecht wrote:
> Hallo,
> IOhannes m zmoelnig hat gesagt: // IOhannes m zmoelnig wrote:
>> 2: don't use the full Pd-extended but strip it down to your needs (i 
>> personally use a barebone Pd and add 3 or so libraries - i still have an 
>> overview about what is loaded...)
> 
> I'm sometimes thinking about making a pd-condensed fork of pd-extended
> which includes only externals and abstractions without nameclashes. ;)
> 
> Ciao

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Re: [PD] externals with same names

2008-04-06 Thread Frank Barknecht
Hallo,
IOhannes m zmoelnig hat gesagt: // IOhannes m zmoelnig wrote:
> 2: don't use the full Pd-extended but strip it down to your needs (i 
> personally use a barebone Pd and add 3 or so libraries - i still have an 
> overview about what is loaded...)

I'm sometimes thinking about making a pd-condensed fork of pd-extended
which includes only externals and abstractions without nameclashes. ;)

Ciao
-- 
 Frank Barknecht _ __footils.org__

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Re: [PD] [list-order] to order a list

2008-04-06 Thread Jack

Oups ! Sorry, there was an error in my abstraction for the DESC.
I removed the bang to initialize.
++

Jack



list-order.pd
Description: Binary data


list-order-help.pd
Description: Binary data



Le 6 avr. 08 à 13:33, Jack a écrit :


Hello,
Here an abstraction [list-order] with the help.
Frank, if you want, you can add it to list-abs library and modify  
what you want inside.

++

Jack

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Re: [PD] mesh_square

2008-04-06 Thread marius schebella
cyrille henry wrote:
> 
> 
> marius schebella a écrit :
>> cyrille henry wrote:
>>>
>>>
>>> marius schebella a écrit :
 hi cyrille,
 with mesh_square, are there other arguments to the draw message than 
 "default" "line" and "point"?
>>> you can send to mesh_square all draw style that you can send to any 
>>> other gem primitive. but only this one work as expected.
 and what is the "default" draw method? 
>>>
>>>   if(m_drawType==GL_DEFAULT_GEM)m_drawType=GL_TRIANGLE_STRIP;
>>
>> if I send the message draw triangle_strip then it looks different than 
>> the default. if I send draw + integernumber, I get error: Bad 
>> arguments for message 'draw' to object 'mesh_square'
> what's the problem with draw DEFAULT?

no problem with default, only missing the rest of the drawmethods 
(GL_LINES,  GL_LINE_STRIP, GL_QUAD_STRIP, GL_TRIANGLE_FAN). ok for now.
marius.

> 
> in gemshape.cpp you'll find :
>  switch (c){
>  case 'D': // default
>m_drawType = GL_DEFAULT_GEM;
>break;
>  case 'L': // line
>m_drawType = GL_LINE_LOOP;
>break;
>  case 'F': // fill
>m_drawType = GL_POLYGON;
>break;
>  case 'Q': // quads
>m_drawType = GL_QUADS;
>break;
>  case 'P': // point
>m_drawType = GL_POINTS;
>break;
>  case 'T': // triangles
>m_drawType = GL_TRIANGLES;
>break;
>  case 'S': // strip
>m_drawType = GL_TRIANGLE_STRIP;
>break;  in this code, c is the 1st letter after "draw ".
> so draw Triangle_strip is the same as draw Triangle, or draw Turtle
> try "draw STRIP", or "draw Something" to draw triangle_strip
> (STRIP in more logic, but anything starting with S will work).


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Re: [PD] mesh_square

2008-04-06 Thread cyrille henry


marius schebella a écrit :
> cyrille henry wrote:
>>
>>
>> marius schebella a écrit :
>>> hi cyrille,
>>> with mesh_square, are there other arguments to the draw message than 
>>> "default" "line" and "point"?
>> you can send to mesh_square all draw style that you can send to any 
>> other gem primitive. but only this one work as expected.
>>> and what is the "default" draw method? 
>>
>>   if(m_drawType==GL_DEFAULT_GEM)m_drawType=GL_TRIANGLE_STRIP;
> 
> if I send the message draw triangle_strip then it looks different than 
> the default. if I send draw + integernumber, I get error: Bad arguments 
> for message 'draw' to object 'mesh_square'
what's the problem with draw DEFAULT?

in gemshape.cpp you'll find : 

  switch (c){
  case 'D': // default
m_drawType = GL_DEFAULT_GEM;
break;
  case 'L': // line
m_drawType = GL_LINE_LOOP;
break;
  case 'F': // fill
m_drawType = GL_POLYGON;
break;
  case 'Q': // quads
m_drawType = GL_QUADS;
break;
  case 'P': // point
m_drawType = GL_POINTS;
break;
  case 'T': // triangles
m_drawType = GL_TRIANGLES;
break;
  case 'S': // strip
m_drawType = GL_TRIANGLE_STRIP;
break;  
in this code, c is the 1st letter after "draw ".
so draw Triangle_strip is the same as draw Triangle, or draw Turtle
try "draw STRIP", or "draw Something" to draw triangle_strip
(STRIP in more logic, but anything starting with S will work).


> 
>>> how are the vertices connected/what is the order of the vertices?
>> the best explanation i can provide is from the source code! :
>>
>>for (int i=0; i<(gridX-1) ; i++)
>>{
>>glBegin(m_drawType);
>>for (int j = 0; j < gridY ; j++)
>>{
>>glTexCoord2fv( texCoords[i][j] );
>>glVertex3f( m_size * (i*sizeX - 1), m_size * (j*sizeY 
>> -1) , 0);
>>
>>glTexCoord2fv( texCoords[i+1][j] );
>>glVertex3f(  m_size * ((i+1)*sizeX - 1), m_size * 
>> (j*sizeY -1), 0);
>>}
>>glEnd();
>>}
> 
> I should read more code, this is not so difficult as I thought...
yes, really. it's the best documentation ever!
gem code is usually very clear.


cyrille
 
> marius.
> 
> 

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Re: [PD] mesh_square

2008-04-06 Thread marius schebella
cyrille henry wrote:
> 
> 
> marius schebella a écrit :
>> hi cyrille,
>> with mesh_square, are there other arguments to the draw message than 
>> "default" "line" and "point"?
> you can send to mesh_square all draw style that you can send to any 
> other gem primitive. but only this one work as expected.
>> and what is the "default" draw method? 
> 
>   if(m_drawType==GL_DEFAULT_GEM)m_drawType=GL_TRIANGLE_STRIP;

if I send the message draw triangle_strip then it looks different than 
the default. if I send draw + integernumber, I get error: Bad arguments 
for message 'draw' to object 'mesh_square'

>> how are the vertices connected/what is the order of the vertices?
> the best explanation i can provide is from the source code! :
> 
>for (int i=0; i<(gridX-1) ; i++)
>{
>glBegin(m_drawType);
>for (int j = 0; j < gridY ; j++)
>{
>glTexCoord2fv( texCoords[i][j] );
>glVertex3f( m_size * (i*sizeX - 1), m_size * (j*sizeY -1) 
> , 0);
> 
>glTexCoord2fv( texCoords[i+1][j] );
>glVertex3f(  m_size * ((i+1)*sizeX - 1), m_size * 
> (j*sizeY -1), 0);
>}
>glEnd();
>}

I should read more code, this is not so difficult as I thought...
marius.

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Re: [PD] VOSIM - Voice Synth and similar

2008-04-06 Thread Bryan Jurish
moin Luigi,

well, you can get the [klatt~] speech synth that comes with [ratts] to
"sing" with a bit of elbow work (and at least one frame of oracular
foresight)... [ratts] is currently just available from me:

  http://www.ling.uni-potsdam.de/~moocow/projects/pd

... later versions may be bundled into pd-extended, but that's currently
not possible.

marmosets,
Bryan

On 2008-04-06 12:42:24, Luigi Rensinghoff <[EMAIL PROTECTED]>
appears to have written:
> Hi List...
> 
> I came across that email, when i searched the archive list for
> voice-synths for PD.
> 
> For a Project i would like to have a synthesized "singing" voice.
> 
> Any Suggestions, which Patch, External or other implementation to look
> for ??
> 
> Actually Perry Cooks "Spasm" seems to be the most "complete" - correct
> me if i am wrong...
> 
> Somewhere i read that there was a PD-Patch planned, but i guess it was
> never made public.
> 
> 
> 
> Concerning [paf~], the readme tells that it is a Percussion Detector ??
> 
> Thanks, Luigi
> 
>>vosim, chant, spasm, and Perry Cooks new thing 
>>that follows lip positions, and in Pd there
>>if [paf~], and if you can't find it for any reason
>>I have the source.
> 
>>andy
> 
>>On Sat, 26 May 2007 19:36:07 +
>>"josue moreno"  wrote:
> 
>> Hi everyone,
>> 
>> can anyone tell me if there is some software for simulate singing
> voices? It 
>> can be cool if there is a spanish oriented one
>> 
>> my OS is Mac OS X 10.4.8 ppc
>> 
>> thanks

-- 
Bryan Jurish   "There is *always* one more bug."
[EMAIL PROTECTED]  -Lubarsky's Law of Cybernetic Entomology

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Re: [PD] (far) clipping in gemframebuffer

2008-04-06 Thread cyrille henry
hello,

no, gemframbuffer perspective and view point are hard-coded for in the 
frambuffer object.

glFrustum(-1,1,-1,1,1,25); line 143 of src/controls/gemframebuffer.cpp

it may worth a feature request to ask for a message to set this.

cyrille

marius schebella a écrit :
> hi,
> to me it seems that the far clipping is not set correctly when using 
> gemframebuffer. if I use perspec -1 1 -1 1 1 1000 for gemwin, that does 
> not seem to affect the gemframebuffer. is there a message that will set 
> the viewpoint or perspec?
> marius.
> 
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Re: [PD] mesh_square

2008-04-06 Thread cyrille henry


marius schebella a écrit :
> hi cyrille,
> with mesh_square, are there other arguments to the draw message than 
> "default" "line" and "point"?
you can send to mesh_square all draw style that you can send to any other gem 
primitive. but only this one work as expected.
> and what is the "default" draw method? 

   if(m_drawType==GL_DEFAULT_GEM)m_drawType=GL_TRIANGLE_STRIP;

>how 
> are the vertices connected/what is the order of the vertices?
the best explanation i can provide is from the source code! :

for (int i=0; i<(gridX-1) ; i++)
{
glBegin(m_drawType);
for (int j = 0; j < gridY ; j++)
{
glTexCoord2fv( texCoords[i][j] );
glVertex3f( m_size * (i*sizeX - 1), m_size * (j*sizeY -1) , 0);

glTexCoord2fv( texCoords[i+1][j] );
glVertex3f(  m_size * ((i+1)*sizeX - 1), m_size * (j*sizeY -1), 
0);
}
glEnd();
}

cyrille

> thanks,
> marius.
> 
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[PD] (far) clipping in gemframebuffer

2008-04-06 Thread marius schebella
hi,
to me it seems that the far clipping is not set correctly when using 
gemframebuffer. if I use perspec -1 1 -1 1 1 1000 for gemwin, that does 
not seem to affect the gemframebuffer. is there a message that will set 
the viewpoint or perspec?
marius.

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[PD] mesh_square

2008-04-06 Thread marius schebella
hi cyrille,
with mesh_square, are there other arguments to the draw message than 
"default" "line" and "point"? and what is the "default" draw method? how 
are the vertices connected/what is the order of the vertices?
thanks,
marius.

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Re: [PD] made with pd: Lost Highway, UK premiere

2008-04-06 Thread Rob Canning
just booked my tickets for the thursday night performance - looking 
forward to it :)
rob c
Peter Plessas wrote:
> Dear List,
>
> Although "Lost Highway", a contemporary opera by composer Olga Neuwirth,
> had it's world premiere in 2003, i want to point your attention to the
> UK premiere tonight and it's following six shows at the Young Vic Theatre in
> London during the next days.
> The piece itself is an impressive mixture of onstage acting, orchestral
> music, surround sound, audio samples and live-processed signals. The last 
> being
> entirely done in Pd of course.
> Having a strong tradition of working with Olga Neuwirth, the IEM in Graz
> took it's ambisonic approach to the road, installing almost 30
> loudspeakers in the venue. All Pd processing currently runs on a linux
> machine and is being operated following the orchestral score and
> stageplay. The show's sound design was done by Markus Noisternig, all Pd
> programming by Thomas Musil.
> http://mona.mur.at/youngvic/dsc01082.jpg
> As this is a fairly large project i would take the opportunity to
> thank the pd comunity for their work and support.
>
> regards,
>
> Peter Plessas
>
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[PD] [list-order] to order a list

2008-04-06 Thread Jack

Hello,
Here an abstraction [list-order] with the help.
Frank, if you want, you can add it to list-abs library and modify  
what you want inside.

++

Jack



list-order-help.pd
Description: Binary data


list-order.pd
Description: Binary data
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[PD] VOSIM - Voice Synth and similar

2008-04-06 Thread Luigi Rensinghoff

Hi List...

I came across that email, when i searched the archive list for voice- 
synths for PD.


For a Project i would like to have a synthesized "singing" voice.

Any Suggestions, which Patch, External or other implementation to  
look for ??


Actually Perry Cooks "Spasm" seems to be the most "complete" -  
correct me if i am wrong...


Somewhere i read that there was a PD-Patch planned, but i guess it  
was never made public.




Concerning [paf~], the readme tells that it is a Percussion Detector ??

Thanks, Luigi

>vosim, chant, spasm, and Perry Cooks new thing
>that follows lip positions, and in Pd there
>if [paf~], and if you can't find it for any reason
>I have the source.

>andy

>On Sat, 26 May 2007 19:36:07 +
>"josue moreno"  wrote:

> Hi everyone,
>
> can anyone tell me if there is some software for simulate singing  
voices? It

> can be cool if there is a spanish oriented one
>
> my OS is Mac OS X 10.4.8 ppc
>
> thanks
>
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