[PD] Gig tonight and next week
It's a bit short notice I know but... If anyone's in london there is an exciting brace of gigs coming your way. Tonight there is Openlab and Ampersand at the Deptford.tv gig, The Ivy House, 40 Stuart Road, Nunhead, London SE15 3BE. Next week there is ()RE|BOOT, an exhibition of digital art at Area 10 for the launch of the Medialab on the 11th and 12th of April, culminating in a showcase of live performances on the evening of the 12th. Tonight: The Ivy House: http://www.beerintheevening.com/pubs/s/47/4753/Ivy_House/Nunhead Google maps link: http://maps.google.co.uk/maps?f=q&hl=en&geocode=&q=SE15+3BE&ie=UTF8&ll=51.459756,-0.052786&spn=0.011257,0.026565&z=15&iwloc=addr Area 10: http://www.area10.info/ Google maps link: http://maps.google.co.uk/maps?f=q&hl=en&geocode=&q=eagle+wharf+SE15&sll=51.459756,-0.052786&sspn=0.011257,0.026565&ie=UTF8&ll=51.476893,-0.069265&spn=0.011253,0.026565&z=15&iwloc=addr Hope to see you there! Ed Lone Shark "Aviation" out now on http://www.pyramidtransmissions.com http://www.myspace.com/sharktracks ___ Yahoo! For Good helps you make a difference http://uk.promotions.yahoo.com/forgood/___ PD-list@iem.at mailing list UNSUBSCRIBE and account-management -> http://lists.puredata.info/listinfo/pd-list
Re: [PD] externals with same names
On Sun, Apr 06, 2008 at 10:53:14PM +0200, Frank Barknecht wrote: > Hallo, > IOhannes m zmoelnig hat gesagt: // IOhannes m zmoelnig wrote: > > 2: don't use the full Pd-extended but strip it down to your needs (i > > personally use a barebone Pd and add 3 or so libraries - i still have an > > overview about what is loaded...) > > I'm sometimes thinking about making a pd-condensed fork of pd-extended > which includes only externals and abstractions without nameclashes. ;) Same here! It would be good to have a distribution with a maintainer who is slightly less conservative than Miller about what goes in, but still keep it really tight. Maybe it would also be cool to see a "democratized" version of Pd where externals and libraries must be first nominated and then voted in by some requisite number of positive votes. For this to work I think we'd need to have people for each major GNU/Linux distribution who would do the work of the actual packaging and submission, separate to the building (My aims are totally selfish - I'd love to be able to apt-get install this). Even more talking with no action (sorry Roman), Chris. --- http://mccormick.cx ___ PD-list@iem.at mailing list UNSUBSCRIBE and account-management -> http://lists.puredata.info/listinfo/pd-list
Re: [PD] [list-order] to order a list
Thank you! I've just been in need for that object to suppress recurent numbers in a list (maybe there is one liste object that is allready doing it?), let me try it... Jack a écrit : > Hello, > Here an abstraction [list-order] with the help. > Frank, if you want, you can add it to list-abs library and modify what > you want inside. > ++ > > Jack > > > > > ___ > PD-list@iem.at mailing list > UNSUBSCRIBE and account-management -> > http://lists.puredata.info/listinfo/pd-list ___ PD-list@iem.at mailing list UNSUBSCRIBE and account-management -> http://lists.puredata.info/listinfo/pd-list
Re: [PD] externals with same names
On Apr 6, 2008, at 4:53 PM, Frank Barknecht wrote: > Hallo, > IOhannes m zmoelnig hat gesagt: // IOhannes m zmoelnig wrote: >> 2: don't use the full Pd-extended but strip it down to your needs (i >> personally use a barebone Pd and add 3 or so libraries - i still >> have an >> overview about what is loaded...) > > I'm sometimes thinking about making a pd-condensed fork of pd-extended > which includes only externals and abstractions without nameclashes. ;) > Since the pd-externals Debian package is now defunct (last released in Sarge), I think we can safely clean up the 'flatspace' section. We could remove all objects from 'flatspace' that are currently in any of the libraries that are loaded by default in Pd-extended. I think that will not break any backwards compatibility, except for people who have explicitly used [flatspace/myobject]. I am guessing that is very rare. Anyone want to take this on? .hc Using ReBirth is like trying to play an 808 with a long stick.- David Zicarelli ___ PD-list@iem.at mailing list UNSUBSCRIBE and account-management -> http://lists.puredata.info/listinfo/pd-list
[PD] midi on Mac 10.5.2
Hi, I've installed the nighty build 0.40.3-extended-20080117 for mac i386 and I am not gettin to setup my midi output device ("none" is the only option)... (I want to send to quicktime synth). As I am new to macs, I'm not sure if it is some problem of configuration or if I need to install something to play midi through midiout or noteout Any help is welcome. thanks ___ PD-list@iem.at mailing list UNSUBSCRIBE and account-management -> http://lists.puredata.info/listinfo/pd-list
Re: [PD] externals with same names
On Sun, 2008-04-06 at 22:53 +0200, Frank Barknecht wrote: > Hallo, > IOhannes m zmoelnig hat gesagt: // IOhannes m zmoelnig wrote: > > 2: don't use the full Pd-extended but strip it down to your needs (i > > personally use a barebone Pd and add 3 or so libraries - i still have an > > overview about what is loaded...) > > I'm sometimes thinking about making a pd-condensed fork of pd-extended > which includes only externals and abstractions without nameclashes. ;) don't think. do! roman ___ Der frühe Vogel fängt den Wurm. Hier gelangen Sie zum neuen Yahoo! Mail: http://mail.yahoo.de ___ PD-list@iem.at mailing list UNSUBSCRIBE and account-management -> http://lists.puredata.info/listinfo/pd-list
Re: [PD] externals with same names
thanx in understand the problematic :), and will take the IOhannes advice my point was that meny of externals with name clashes are actually NOT the same, and that would maybe be easyer to define how to give a nemes to externals. pdp and iem are great examples. My oppinion is that it will be easyer for beginners to understand when they are using core objects and when externals. thanx 4 your time nikola Frank Barknecht wrote: > Hallo, > IOhannes m zmoelnig hat gesagt: // IOhannes m zmoelnig wrote: >> 2: don't use the full Pd-extended but strip it down to your needs (i >> personally use a barebone Pd and add 3 or so libraries - i still have an >> overview about what is loaded...) > > I'm sometimes thinking about making a pd-condensed fork of pd-extended > which includes only externals and abstractions without nameclashes. ;) > > Ciao ___ PD-list@iem.at mailing list UNSUBSCRIBE and account-management -> http://lists.puredata.info/listinfo/pd-list
Re: [PD] externals with same names
Hallo, IOhannes m zmoelnig hat gesagt: // IOhannes m zmoelnig wrote: > 2: don't use the full Pd-extended but strip it down to your needs (i > personally use a barebone Pd and add 3 or so libraries - i still have an > overview about what is loaded...) I'm sometimes thinking about making a pd-condensed fork of pd-extended which includes only externals and abstractions without nameclashes. ;) Ciao -- Frank Barknecht _ __footils.org__ ___ PD-list@iem.at mailing list UNSUBSCRIBE and account-management -> http://lists.puredata.info/listinfo/pd-list
Re: [PD] [list-order] to order a list
Oups ! Sorry, there was an error in my abstraction for the DESC. I removed the bang to initialize. ++ Jack list-order.pd Description: Binary data list-order-help.pd Description: Binary data Le 6 avr. 08 à 13:33, Jack a écrit : Hello, Here an abstraction [list-order] with the help. Frank, if you want, you can add it to list-abs library and modify what you want inside. ++ Jack order.pd>___ PD-list@iem.at mailing list UNSUBSCRIBE and account-management -> http://lists.puredata.info/ listinfo/pd-list ___ PD-list@iem.at mailing list UNSUBSCRIBE and account-management -> http://lists.puredata.info/listinfo/pd-list
Re: [PD] mesh_square
cyrille henry wrote: > > > marius schebella a écrit : >> cyrille henry wrote: >>> >>> >>> marius schebella a écrit : hi cyrille, with mesh_square, are there other arguments to the draw message than "default" "line" and "point"? >>> you can send to mesh_square all draw style that you can send to any >>> other gem primitive. but only this one work as expected. and what is the "default" draw method? >>> >>> if(m_drawType==GL_DEFAULT_GEM)m_drawType=GL_TRIANGLE_STRIP; >> >> if I send the message draw triangle_strip then it looks different than >> the default. if I send draw + integernumber, I get error: Bad >> arguments for message 'draw' to object 'mesh_square' > what's the problem with draw DEFAULT? no problem with default, only missing the rest of the drawmethods (GL_LINES, GL_LINE_STRIP, GL_QUAD_STRIP, GL_TRIANGLE_FAN). ok for now. marius. > > in gemshape.cpp you'll find : > switch (c){ > case 'D': // default >m_drawType = GL_DEFAULT_GEM; >break; > case 'L': // line >m_drawType = GL_LINE_LOOP; >break; > case 'F': // fill >m_drawType = GL_POLYGON; >break; > case 'Q': // quads >m_drawType = GL_QUADS; >break; > case 'P': // point >m_drawType = GL_POINTS; >break; > case 'T': // triangles >m_drawType = GL_TRIANGLES; >break; > case 'S': // strip >m_drawType = GL_TRIANGLE_STRIP; >break; in this code, c is the 1st letter after "draw ". > so draw Triangle_strip is the same as draw Triangle, or draw Turtle > try "draw STRIP", or "draw Something" to draw triangle_strip > (STRIP in more logic, but anything starting with S will work). ___ PD-list@iem.at mailing list UNSUBSCRIBE and account-management -> http://lists.puredata.info/listinfo/pd-list
Re: [PD] mesh_square
marius schebella a écrit : > cyrille henry wrote: >> >> >> marius schebella a écrit : >>> hi cyrille, >>> with mesh_square, are there other arguments to the draw message than >>> "default" "line" and "point"? >> you can send to mesh_square all draw style that you can send to any >> other gem primitive. but only this one work as expected. >>> and what is the "default" draw method? >> >> if(m_drawType==GL_DEFAULT_GEM)m_drawType=GL_TRIANGLE_STRIP; > > if I send the message draw triangle_strip then it looks different than > the default. if I send draw + integernumber, I get error: Bad arguments > for message 'draw' to object 'mesh_square' what's the problem with draw DEFAULT? in gemshape.cpp you'll find : switch (c){ case 'D': // default m_drawType = GL_DEFAULT_GEM; break; case 'L': // line m_drawType = GL_LINE_LOOP; break; case 'F': // fill m_drawType = GL_POLYGON; break; case 'Q': // quads m_drawType = GL_QUADS; break; case 'P': // point m_drawType = GL_POINTS; break; case 'T': // triangles m_drawType = GL_TRIANGLES; break; case 'S': // strip m_drawType = GL_TRIANGLE_STRIP; break; in this code, c is the 1st letter after "draw ". so draw Triangle_strip is the same as draw Triangle, or draw Turtle try "draw STRIP", or "draw Something" to draw triangle_strip (STRIP in more logic, but anything starting with S will work). > >>> how are the vertices connected/what is the order of the vertices? >> the best explanation i can provide is from the source code! : >> >>for (int i=0; i<(gridX-1) ; i++) >>{ >>glBegin(m_drawType); >>for (int j = 0; j < gridY ; j++) >>{ >>glTexCoord2fv( texCoords[i][j] ); >>glVertex3f( m_size * (i*sizeX - 1), m_size * (j*sizeY >> -1) , 0); >> >>glTexCoord2fv( texCoords[i+1][j] ); >>glVertex3f( m_size * ((i+1)*sizeX - 1), m_size * >> (j*sizeY -1), 0); >>} >>glEnd(); >>} > > I should read more code, this is not so difficult as I thought... yes, really. it's the best documentation ever! gem code is usually very clear. cyrille > marius. > > ___ PD-list@iem.at mailing list UNSUBSCRIBE and account-management -> http://lists.puredata.info/listinfo/pd-list
Re: [PD] mesh_square
cyrille henry wrote: > > > marius schebella a écrit : >> hi cyrille, >> with mesh_square, are there other arguments to the draw message than >> "default" "line" and "point"? > you can send to mesh_square all draw style that you can send to any > other gem primitive. but only this one work as expected. >> and what is the "default" draw method? > > if(m_drawType==GL_DEFAULT_GEM)m_drawType=GL_TRIANGLE_STRIP; if I send the message draw triangle_strip then it looks different than the default. if I send draw + integernumber, I get error: Bad arguments for message 'draw' to object 'mesh_square' >> how are the vertices connected/what is the order of the vertices? > the best explanation i can provide is from the source code! : > >for (int i=0; i<(gridX-1) ; i++) >{ >glBegin(m_drawType); >for (int j = 0; j < gridY ; j++) >{ >glTexCoord2fv( texCoords[i][j] ); >glVertex3f( m_size * (i*sizeX - 1), m_size * (j*sizeY -1) > , 0); > >glTexCoord2fv( texCoords[i+1][j] ); >glVertex3f( m_size * ((i+1)*sizeX - 1), m_size * > (j*sizeY -1), 0); >} >glEnd(); >} I should read more code, this is not so difficult as I thought... marius. ___ PD-list@iem.at mailing list UNSUBSCRIBE and account-management -> http://lists.puredata.info/listinfo/pd-list
Re: [PD] VOSIM - Voice Synth and similar
moin Luigi, well, you can get the [klatt~] speech synth that comes with [ratts] to "sing" with a bit of elbow work (and at least one frame of oracular foresight)... [ratts] is currently just available from me: http://www.ling.uni-potsdam.de/~moocow/projects/pd ... later versions may be bundled into pd-extended, but that's currently not possible. marmosets, Bryan On 2008-04-06 12:42:24, Luigi Rensinghoff <[EMAIL PROTECTED]> appears to have written: > Hi List... > > I came across that email, when i searched the archive list for > voice-synths for PD. > > For a Project i would like to have a synthesized "singing" voice. > > Any Suggestions, which Patch, External or other implementation to look > for ?? > > Actually Perry Cooks "Spasm" seems to be the most "complete" - correct > me if i am wrong... > > Somewhere i read that there was a PD-Patch planned, but i guess it was > never made public. > > > > Concerning [paf~], the readme tells that it is a Percussion Detector ?? > > Thanks, Luigi > >>vosim, chant, spasm, and Perry Cooks new thing >>that follows lip positions, and in Pd there >>if [paf~], and if you can't find it for any reason >>I have the source. > >>andy > >>On Sat, 26 May 2007 19:36:07 + >>"josue moreno" wrote: > >> Hi everyone, >> >> can anyone tell me if there is some software for simulate singing > voices? It >> can be cool if there is a spanish oriented one >> >> my OS is Mac OS X 10.4.8 ppc >> >> thanks -- Bryan Jurish "There is *always* one more bug." [EMAIL PROTECTED] -Lubarsky's Law of Cybernetic Entomology ___ PD-list@iem.at mailing list UNSUBSCRIBE and account-management -> http://lists.puredata.info/listinfo/pd-list
Re: [PD] (far) clipping in gemframebuffer
hello, no, gemframbuffer perspective and view point are hard-coded for in the frambuffer object. glFrustum(-1,1,-1,1,1,25); line 143 of src/controls/gemframebuffer.cpp it may worth a feature request to ask for a message to set this. cyrille marius schebella a écrit : > hi, > to me it seems that the far clipping is not set correctly when using > gemframebuffer. if I use perspec -1 1 -1 1 1 1000 for gemwin, that does > not seem to affect the gemframebuffer. is there a message that will set > the viewpoint or perspec? > marius. > > ___ > PD-list@iem.at mailing list > UNSUBSCRIBE and account-management -> > http://lists.puredata.info/listinfo/pd-list > > ___ PD-list@iem.at mailing list UNSUBSCRIBE and account-management -> http://lists.puredata.info/listinfo/pd-list
Re: [PD] mesh_square
marius schebella a écrit : > hi cyrille, > with mesh_square, are there other arguments to the draw message than > "default" "line" and "point"? you can send to mesh_square all draw style that you can send to any other gem primitive. but only this one work as expected. > and what is the "default" draw method? if(m_drawType==GL_DEFAULT_GEM)m_drawType=GL_TRIANGLE_STRIP; >how > are the vertices connected/what is the order of the vertices? the best explanation i can provide is from the source code! : for (int i=0; i<(gridX-1) ; i++) { glBegin(m_drawType); for (int j = 0; j < gridY ; j++) { glTexCoord2fv( texCoords[i][j] ); glVertex3f( m_size * (i*sizeX - 1), m_size * (j*sizeY -1) , 0); glTexCoord2fv( texCoords[i+1][j] ); glVertex3f( m_size * ((i+1)*sizeX - 1), m_size * (j*sizeY -1), 0); } glEnd(); } cyrille > thanks, > marius. > > ___ > PD-list@iem.at mailing list > UNSUBSCRIBE and account-management -> > http://lists.puredata.info/listinfo/pd-list > > ___ PD-list@iem.at mailing list UNSUBSCRIBE and account-management -> http://lists.puredata.info/listinfo/pd-list
[PD] (far) clipping in gemframebuffer
hi, to me it seems that the far clipping is not set correctly when using gemframebuffer. if I use perspec -1 1 -1 1 1 1000 for gemwin, that does not seem to affect the gemframebuffer. is there a message that will set the viewpoint or perspec? marius. ___ PD-list@iem.at mailing list UNSUBSCRIBE and account-management -> http://lists.puredata.info/listinfo/pd-list
[PD] mesh_square
hi cyrille, with mesh_square, are there other arguments to the draw message than "default" "line" and "point"? and what is the "default" draw method? how are the vertices connected/what is the order of the vertices? thanks, marius. ___ PD-list@iem.at mailing list UNSUBSCRIBE and account-management -> http://lists.puredata.info/listinfo/pd-list
Re: [PD] made with pd: Lost Highway, UK premiere
just booked my tickets for the thursday night performance - looking forward to it :) rob c Peter Plessas wrote: > Dear List, > > Although "Lost Highway", a contemporary opera by composer Olga Neuwirth, > had it's world premiere in 2003, i want to point your attention to the > UK premiere tonight and it's following six shows at the Young Vic Theatre in > London during the next days. > The piece itself is an impressive mixture of onstage acting, orchestral > music, surround sound, audio samples and live-processed signals. The last > being > entirely done in Pd of course. > Having a strong tradition of working with Olga Neuwirth, the IEM in Graz > took it's ambisonic approach to the road, installing almost 30 > loudspeakers in the venue. All Pd processing currently runs on a linux > machine and is being operated following the orchestral score and > stageplay. The show's sound design was done by Markus Noisternig, all Pd > programming by Thomas Musil. > http://mona.mur.at/youngvic/dsc01082.jpg > As this is a fairly large project i would take the opportunity to > thank the pd comunity for their work and support. > > regards, > > Peter Plessas > > ___ > PD-list@iem.at mailing list > UNSUBSCRIBE and account-management -> > http://lists.puredata.info/listinfo/pd-list > > > ___ PD-list@iem.at mailing list UNSUBSCRIBE and account-management -> http://lists.puredata.info/listinfo/pd-list
[PD] [list-order] to order a list
Hello, Here an abstraction [list-order] with the help. Frank, if you want, you can add it to list-abs library and modify what you want inside. ++ Jack list-order-help.pd Description: Binary data list-order.pd Description: Binary data ___ PD-list@iem.at mailing list UNSUBSCRIBE and account-management -> http://lists.puredata.info/listinfo/pd-list
[PD] VOSIM - Voice Synth and similar
Hi List... I came across that email, when i searched the archive list for voice- synths for PD. For a Project i would like to have a synthesized "singing" voice. Any Suggestions, which Patch, External or other implementation to look for ?? Actually Perry Cooks "Spasm" seems to be the most "complete" - correct me if i am wrong... Somewhere i read that there was a PD-Patch planned, but i guess it was never made public. Concerning [paf~], the readme tells that it is a Percussion Detector ?? Thanks, Luigi >vosim, chant, spasm, and Perry Cooks new thing >that follows lip positions, and in Pd there >if [paf~], and if you can't find it for any reason >I have the source. >andy >On Sat, 26 May 2007 19:36:07 + >"josue moreno" wrote: > Hi everyone, > > can anyone tell me if there is some software for simulate singing voices? It > can be cool if there is a spanish oriented one > > my OS is Mac OS X 10.4.8 ppc > > thanks > > ___ PD-list@iem.at mailing list UNSUBSCRIBE and account-management -> http://lists.puredata.info/listinfo/pd-list