Re: [PD] Cyclone in vanilla?

2008-04-23 Thread Chris McCormick
On Tue, Apr 22, 2008 at 09:38:25AM +0200, Frank Barknecht wrote:
 Note that I also think, the math objects (abs~, pow~ etc.) should be
 part of Pd, and probably symbol2list.

I second this.

Miller, what do you think? You have mentioned importing Cyclone into Pd;
is it just a matter of yourself not having had the time to do this yet?
Would you rather this happened in pd-extended first, or would you accept
and apply patches rectifying this and making basic math tilde internals
if they didn't conflict with Cyclone externals?

Sorry to be so direct!

Best,

Chris.

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Re: [PD] Fann or ann external

2008-04-23 Thread Kevin McCoy
  My personal patches go on Linux.
 My job patches on Windows.

This made me smile :) If you can get libfann installed I can provide
you with 32-bit linux i386 binaries off-list.  For Windows you may
have to look elsewhere or compile from source.

cheers!
km

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Re: [PD] Cyclone in vanilla?

2008-04-23 Thread Frank Barknecht
Hallo,
Matt Barber hat gesagt: // Matt Barber wrote:

 Actually, for those of us who insist on vanilla and do everything with
 expr/expr~/fexpr~ or abstractions, is it possible to implement [z~] in
 fexpr~ for a delay larger than its vector size?  You could do it with
 an abstraction using [delwrite~] and [delread~], setting the [block~]
 to 1, and then set the delay as a ratio to the [samplerate~] -- the
 difficulty in making it work correctly here is setting the size of the
 [delwrite~] efficiently (this could maybe be done with a loadbang
 routine that would send a message to a subpatch in the abstraction
 instance to add and connect a delwrite~ with the proper delay
 allocation...).

You don't need to set the block~-size to 1, and personally I would
just make the delwrite~ big enough. It's cheap to store things in a
delay. But anyway, attached is a z~-clone with delwrite~/delread~ that
uses a helper abstraction created dynamically.

Ciao
-- 
 Frank Barknecht _ __footils.org__


zelwrite~.pd
Description: application/puredata


zel~-help.pd
Description: application/puredata


zel~.pd
Description: application/puredata
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Re: [PD] Cyclone in vanilla?

2008-04-23 Thread Matt Barber
Frank,

Thanks for the attachment.  You're right about the block~ size; I was
thinking about if you wanted to later use it in recursive delay
networks, but I had forgotten that an abstraction will block~ to its
parent patch (yes?).

As a note, to make it compatible with earlier versions of PD, you
can't embed $0 in the middle of a symbol -- to send a message to
pd-$0-name you have to use [makefilename] or some such (this would
currently be important for users of the vanilla subset within
extended, say under planetccrma).

Thanks,

Matt


  Date: Wed, 23 Apr 2008 11:24:34 +0200
  From: Frank Barknecht [EMAIL PROTECTED]
  Subject: Re: [PD] Cyclone in vanilla?
  To: pd-list@iem.at
  Message-ID: [EMAIL PROTECTED]
  Content-Type: text/plain; charset=us-ascii

  Hallo,
  Matt Barber hat gesagt: // Matt Barber wrote:

   Actually, for those of us who insist on vanilla and do everything with
   expr/expr~/fexpr~ or abstractions, is it possible to implement [z~] in
   fexpr~ for a delay larger than its vector size?  You could do it with
   an abstraction using [delwrite~] and [delread~], setting the [block~]
   to 1, and then set the delay as a ratio to the [samplerate~] -- the
   difficulty in making it work correctly here is setting the size of the
   [delwrite~] efficiently (this could maybe be done with a loadbang
   routine that would send a message to a subpatch in the abstraction
   instance to add and connect a delwrite~ with the proper delay
   allocation...).

  You don't need to set the block~-size to 1, and personally I would
  just make the delwrite~ big enough. It's cheap to store things in a
  delay. But anyway, attached is a z~-clone with delwrite~/delread~ that
  uses a helper abstraction created dynamically.

  Ciao
  --
   Frank Barknecht _ __footils.org__
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[PD] noise~ inlet, vcf~ outlets

2008-04-23 Thread Matt Barber
Hello,

What does the inlet to noise~ do, and what are the differences between
the vcf~ outlets?

Thanks,

Matt

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Re: [PD] noise~ inlet, vcf~ outlets

2008-04-23 Thread Frank Barknecht
Hallo,
Matt Barber hat gesagt: // Matt Barber wrote:

 What does the inlet to noise~ do, and what are the differences between
 the vcf~ outlets?

I think, the noice-inlet does nothing. The outlets of vcf are for real
and imaginary part of the filtered signal. Check Miller's book for some
details on this aspect of filter theory.

Ciao
-- 
Frank

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Re: [PD] Data structure grain weirdness with x-y arrays

2008-04-23 Thread Hans-Christoph Steiner

You could also update the 'scalar' help patch, which you get when you  
get help on a visual instance of a data structure.  It is in SVN here:

http://pure-data.svn.sourceforge.net/viewvc/pure-data/trunk/doc/pddp/ 
scalar-help.pd

.hc

On Apr 22, 2008, at 5:04 PM, Luke Iannini (pd) wrote:

 On an unrelated note, I just discovered:
 Option/Command click on an element to duplicate the element (it's best
 to click and drag since it will appear on top of the element you click
 on), or just to the left of the element to delete it (when using
 Option, cursors appear to let one know which operation will occur, but
 oddly not with Command).

 Shift-dragging an element moves it *and* all following elements  
 after it.

 I was vaguely aware of Command-clicking to add elements (though I had
 never gotten it to work), but I had no idea about deleting and
 dragging, both of which will be extremely useful in a sequencing
 context.

 I guess I'll stick these in the wiki somewhere.

 Cheers
 Luke

 On Mon, Apr 21, 2008 at 11:14 AM, Luke Iannini (pd)  
 [EMAIL PROTECTED] wrote:
 Hallo,
  I'm continuing work on a data structure sequencer, and have switched
  to using arrays for performance reasons thanks to Frank and Miller's
  suggestion.  That worked quite well!  Thanks again.

  One door leads to another, of course: I've run into an odd issue  
 when
  using the relatively recent grain and scale definitions with the
  elements of the array.  I've attached a modified version of
  05.array.pd to demonstrate.  Dragging array elements with the mouse
  becomes erratic as soon as the -y y(0:100)(0:1000)(1) or similar
  instruction is added to [plot], in that very fast mouse movements  
 are
  required to effect any change (i.e. move the mouse slowly enough,  
 and
  the element won't move at all).

  As far as I can tell the bug applies to the direction being  
 grained,
  but adding grain/scale to -x broke things entirely for me (the  
 drawing
  seemed to occur correctly, but I couldn't find any clickable
  hotspots).

  Finally, the hotspots for resizing elements also become displaced in
  the x direction.  In the patch, try resizing the rightmost green  
 boxes
  in the array to see what I mean.

  That's all.

  (okay, not really.  Are there any plans to add the change pointer
  output to elements of an array?  Their [struct]s remain silent.)

  Cheers
  Luke


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Re: [PD] Cyclone in vanilla?

2008-04-23 Thread Miller Puckette
I believe z~ is just rzero~ 0.

cheers
Miller

On Wed, Apr 23, 2008 at 11:24:34AM +0200, Frank Barknecht wrote:
 Hallo,
 Matt Barber hat gesagt: // Matt Barber wrote:
 
  Actually, for those of us who insist on vanilla and do everything with
  expr/expr~/fexpr~ or abstractions, is it possible to implement [z~] in
  fexpr~ for a delay larger than its vector size?  You could do it with
  an abstraction using [delwrite~] and [delread~], setting the [block~]
  to 1, and then set the delay as a ratio to the [samplerate~] -- the
  difficulty in making it work correctly here is setting the size of the
  [delwrite~] efficiently (this could maybe be done with a loadbang
  routine that would send a message to a subpatch in the abstraction
  instance to add and connect a delwrite~ with the proper delay
  allocation...).
 
 You don't need to set the block~-size to 1, and personally I would
 just make the delwrite~ big enough. It's cheap to store things in a
 delay. But anyway, attached is a z~-clone with delwrite~/delread~ that
 uses a helper abstraction created dynamically.
 
 Ciao
 -- 
  Frank Barknecht _ __footils.org__




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Re: [PD] Cyclone in vanilla?

2008-04-23 Thread Miller Puckette
Hi all,

I think I tried putting cyclone in Pd a couple of years ago and got
hung up over some problem or other.  I'll look at it and see if I can
just do it...

cheers
M

On Wed, Apr 23, 2008 at 02:26:42PM +0800, Chris McCormick wrote:
 On Tue, Apr 22, 2008 at 09:38:25AM +0200, Frank Barknecht wrote:
  Note that I also think, the math objects (abs~, pow~ etc.) should be
  part of Pd, and probably symbol2list.
 
 I second this.
 
 Miller, what do you think? You have mentioned importing Cyclone into Pd;
 is it just a matter of yourself not having had the time to do this yet?
 Would you rather this happened in pd-extended first, or would you accept
 and apply patches rectifying this and making basic math tilde internals
 if they didn't conflict with Cyclone externals?
 
 Sorry to be so direct!
 
 Best,
 
 Chris.
 
 ---
 http://mccormick.cx
 
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Re: [PD] nosleep option

2008-04-23 Thread Miller Puckette
-nosleep is experimental... I've had severe trouble getting low latencies
on dual processor machines; one workaround is to have Pd never sleep so
it occupies one entire CPU.  It's rude to the rest of the machine though :)

M
On Sun, Apr 20, 2008 at 12:38:45AM +0100, gilberto bernardes wrote:
 
 Dear all
 
 There is such a thing as -nosleep option as a pd flag command in pd? I have 
 seen it somewhere but it doesn't work!! I had already in the past very bad 
 experiences because of this, because pd just stoped the connection with my 
 audio inteface even if the computer was always active. I wonder also if could 
 be a procedure from the interface (Presonus Firebox). I'm on a Mac Intel Os 
 X. Any tip on this issue is precious!
 
 Thanks in advance,
 Gilberto Bernardes
 
 http://bernardes7.googlepages.com
 
 _
 Confira v?deos com not?cias do NY Times, gols direto do Lance, 
 videocassetadas e muito mais no MSN Video!
 http://video.msn.com/?mkt=pt-br
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Re: [PD] Subject: Gem crash in Ubuntu Gutsy

2008-04-23 Thread ohiopctech.com
just my two cents on this issue... 

  i had decided yesterday that i had worked on the audio side of my patch 
enough and should start working on the graphics side of things and began to 
study gem. in the examples i found... everything worked fine from the example 
patches but when i tried to implement the same ideas into my own patch i 
started getting crashes... i believe it had something to do with the pix_ 
objects... i am new (but catching on fast) to PD so it may have nothing to do 
with slimboyfatboyslim's issue.

i'm running on a amd 64bit (in 32bit mode) winXP box. (DX10 i think)
Pd version 0.39.3-extended
GEM: Graphics Environment for Multimedia
GEM: ver: 0.91-cvs
GEM: compiled: Dec 11 2006

btw, puredata is AMAZING!  and here is some videos of me playing with PD and 
reactivision: http://youtube.com/ohiopctech  and i have posted a two part 45 
minute recording session, audio only of me and a buddy playing with the patch i 
have created/pasted together so far, on my website... part one is the third 
blog post from the top right now... part two is the second one down.  the audio 
is running from the amd-winXP box through my kaoss pad.. to another win98 box 
doing the recording.  (i'm using the kaoss pad for now because i don't have any 
filter  or cv blobs programmed yet)  i hope someone enjoys the audio 
recording.. we sure had a blast playing it!  the website is: 
http://ohiopctech.com

thanks for the time you all have spent making PD what it is today!

-- chr0n1c


--

Message: 1
Date: Wed, 23 Apr 2008 07:16:04 +0800
From: [EMAIL PROTECTED]
Subject: [PD] Gem crash in Ubuntu Gutsy
To: pd-list@iem.at
Message-ID:
[EMAIL PROTECTED]
Content-Type: text/plain; charset=ISO-8859-1; format=flowed

hi all,

I'm working on PD 0.40 and Gem 0.90 (installed via Synaptic), everything works
fine with PD and pdp but when I create any objects related to Gem GUI (gemwin)
or open a patch with gemwin, it crashes with the output below:

pd -verbose -lib Gem
Pd version 0.40-2
compiled 22:04:28 Dec  7 2006
port 5400
TCL_LIBRARY=/usr/lib/pd/tcl/library 
TK_LIBRARY=/usr/lib/pd/tk/library /usr/lib/pd/bin/pd-gui 5400
Waiting for connection request...
.. connected
OSS: requested audio buffer size 8816 limited to 8192
OSS: issuing first ADC 'read' ... ...done.
socket receive error: Connection reset by peer (104)
Segmentation fault (core dumped)

Same situation if I work as root (except it connects to port 5401)
seems to be some problems with tcl/tk but I've installed the latest from
Synaptic, P.S I'm working on MacBook

Thanks,
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[PD] PD on Xebian ala XBOX

2008-04-23 Thread chr0n1c
has anyone else ever tried this?  (old) xbox - softmod - xebian HD install with 
fluxbox - tweak around add minor utils then apt-get puredata?  well i just did 
just that last night and i'd like to report it starting up, i wasn't really 
able to play around much since i had to well, uh, sleep... anyways i googled 
xebian puredata and didn't come up with much.  i'd be more keen on 
experimenting more with it if someone thinks i can get it running on a 733mhz 
celly with 64 mb of ram a loopback filesystem running xebian and fluxbox 
@800x600 scrren res... i know that were pushing the limits of the xbox just 
gettin a full on distro with X running...  but... maybe?

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Re: [PD] Cyclone in vanilla?

2008-04-23 Thread marius schebella
Miller Puckette wrote:
 Hi all,
 
 I think I tried putting cyclone in Pd a couple of years ago and got
 hung up over some problem or other.  I'll look at it and see if I can
 just do it...

awesome!

here is a short list of nameclashing objects. (at least what I found in 
pd-extended).

Append conflicts with append from vanilla (which means helpfiles at 
least on win will be broken)
Borax compatible with with borax from maxlib (helpfiles will be broken)
Clip compatible with clip from vanilla
uzi compatible with kalashnikov (uzi) from ext13.
counter conflicts with counter from markex and cxc
gate conflicts with gate from iemlib1
maximum compatible with max from vanilla
mean conflicts with mean from zexy
minimum compatible with min from vanilla
prepend compatible with prepend from cxc
record conflicts (?) with record from xsample
urn conflicts with zexy urn but is compatible with maxlib urn

but besides that it will offer a lot of great object classes like
MouseState and sprintf and a somehow redundant zl. oh, and colored width 
adjustable comments!

if you also get [cyclone] to work which had some import functionality 
for max patches... although I think max 5 will break any compatibility...

marius.

 
 cheers
 M
 
 On Wed, Apr 23, 2008 at 02:26:42PM +0800, Chris McCormick wrote:
 On Tue, Apr 22, 2008 at 09:38:25AM +0200, Frank Barknecht wrote:
 Note that I also think, the math objects (abs~, pow~ etc.) should be
 part of Pd, and probably symbol2list.
 I second this.

 Miller, what do you think? You have mentioned importing Cyclone into Pd;
 is it just a matter of yourself not having had the time to do this yet?
 Would you rather this happened in pd-extended first, or would you accept
 and apply patches rectifying this and making basic math tilde internals
 if they didn't conflict with Cyclone externals?

 Sorry to be so direct!

 Best,

 Chris.

 ---
 http://mccormick.cx

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Re: [PD] Cyclone in vanilla?

2008-04-23 Thread Hans-Christoph Steiner

It seems the cleanest solution would be to just include the objects  
that Andy has pointed out.  Otherwise, I think adding the whole of  
cyclone will be opening up a big can of worms.

.hc

On Apr 23, 2008, at 4:16 PM, Miller Puckette wrote:

 Hi all,

 I think I tried putting cyclone in Pd a couple of years ago and got
 hung up over some problem or other.  I'll look at it and see if I can
 just do it...

 cheers
 M

 On Wed, Apr 23, 2008 at 02:26:42PM +0800, Chris McCormick wrote:
 On Tue, Apr 22, 2008 at 09:38:25AM +0200, Frank Barknecht wrote:
 Note that I also think, the math objects (abs~, pow~ etc.) should be
 part of Pd, and probably symbol2list.

 I second this.

 Miller, what do you think? You have mentioned importing Cyclone  
 into Pd;
 is it just a matter of yourself not having had the time to do this  
 yet?
 Would you rather this happened in pd-extended first, or would you  
 accept
 and apply patches rectifying this and making basic math tilde  
 internals
 if they didn't conflict with Cyclone externals?

 Sorry to be so direct!

 Best,

 Chris.

 ---
 http://mccormick.cx

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