[PD] Oops Sorry for the last posting

2008-05-01 Thread Luigi Rensinghoff


damn...


too quick...

sorry for that

Luigi
---

Luigi Rensinghoff
[EMAIL PROTECTED]
skype:gigischinke
ichat:gigicarlo




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Re: [PD] gemwin size and printouts

2008-05-01 Thread cyrille henry

hello,

the (ugly) solution i use is to rchange the position of the camera to render 
and record just a small part of the image.
doing this many time gives you lot's of images that you can add together to 
have a very big image.

here is the abstraction i use.

cyrille

marius schebella a écrit :

hi,
today I was trying to create some printable screenshots, tried to get 
the largest size out of gem. I ran into some limitations with gemwin. 
the biggest possible size I could render was ~3560*3560 with FSAA 2. I 
wonder if this is a GPU memory limitation (256Mb) or a limitation of the 
window manager. Is there a way to render with even higher resolution, 
could be directly to disk.
I don't have much experience with big printings. has someone tried to 
use hi-res gem stuff for print?

thanks.
mariu. s.

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#N canvas 621 150 647 396 10;
#X obj 19 138 gemwin;
#X obj 50 113 rec_img;
#X obj 50 93 bng 15 250 50 0 empty empty empty 17 7 0 10 -262144 -1
-1;
#X msg 33 46 destroy;
#X msg 42 71 dim 500 500;
#X msg 19 24 lighting 1 \, create \, 1;
#X obj 22 197 gemhead 1;
#X obj 22 222 rotate 20 20 20;
#X obj 22 247 world_light;
#X obj 25 289 gemhead;
#X obj 25 314 sphere 3 66;
#X text 74 94 - click to snap 20x20 sample of the frame;
#X text 156 143 add this 400 pict together with imagemagick :;
#X text 156 162 montage -tile 20x20 -geometry 500x500+0+0 *.jpg montage.jpg
;
#X text 261 346 ch 2007;
#X connect 1 0 0 0;
#X connect 2 0 1 0;
#X connect 3 0 0 0;
#X connect 4 0 0 0;
#X connect 5 0 0 0;
#X connect 6 0 7 0;
#X connect 7 0 8 0;
#X connect 9 0 10 0;
#N canvas 677 27 597 759 10;
#X obj 81 485 gemhead 99;
#X obj 81 513 pix_write;
#X obj 53 621 pack f f f f;
#X obj 53 558 t f f;
#X obj 134 558 t b f f;
#X obj 53 236 f;
#X obj 68 287 + 1;
#X obj 53 209 bng 15 250 50 0 empty empty empty 17 7 0 10 -262144 -1
-1;
#X obj 134 238 f;
#X obj 221 219 + 1;
#X obj 134 329 / 10;
#X obj 134 211 bng 15 250 50 0 empty empty empty 17 7 0 10 -262144
-1 -1;
#X floatatom 65 380 5 0 0 0 - - -;
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#X floatatom 152 534 5 0 0 0 - - -;
#X obj 210 433 pack f f;
#X obj 210 350 t b f;
#X obj 178 315 sel 0;
#X obj 29 44 tgl 15 0 empty empty empty 17 7 0 10 -262144 -1 -1 0 1
;
#X obj 261 380 * -1;
#X obj 53 316 / 10;
#X msg 180 196 0;
#X obj 261 406 + 99;
#X obj 226 380 + 100;
#X obj 134 357 - 1;
#X obj 134 270 % 20;
#X obj 53 355 - 1;
#X msg 53 646 perspec \$1 \$2 \$3 \$4 4 120;
#X obj 134 293 t f f f;
#X obj 210 405 f;
#X msg 100 288 0;
#X obj 180 159 sel 1;
#X obj 29 65 t f f;
#X obj 53 262 moses 19.1;
#X obj 53 731 outlet;
#X obj 81 686 delay 100;
#X obj 81 667 b;
#X obj 29 128 t b;
#X obj 29 106 gemhead 0;
#X msg 69 87 0;
#X obj 69 66 loadbang;
#X obj 156 685 loadbang;
#X text 53 44  GO;
#X text 293 695 ch 2007;
#X obj 29 19 inlet;
#X msg 81 707 perspec -4 4 -4 4 4 120;
#X obj 53 400 * 4;
#X obj 80 579 + 0.4;
#X obj 173 580 + 0.4;
#X obj 134 404 * 4;
#X msg 210 457 file /home/nusmuk/Desktop/rec/test_\$2_\$1 100 \, bang
;
#X connect 0 0 1 0;
#X connect 2 0 28 0;
#X connect 3 0 2 0;
#X connect 3 1 48 0;
#X connect 4 0 2 0;
#X connect 4 1 2 2;
#X connect 4 2 49 0;
#X connect 5 0 34 0;
#X connect 6 0 5 1;
#X connect 7 0 5 0;
#X connect 8 0 26 0;
#X connect 9 0 8 1;
#X connect 10 0 25 0;
#X connect 11 0 8 0;
#X connect 14 0 3 0;
#X connect 15 0 4 0;
#X connect 16 0 51 0;
#X connect 17 0 30 0;
#X connect 17 1 20 0;
#X connect 18 0 7 0;
#X connect 19 0 33 0;
#X connect 20 0 23 0;
#X connect 21 0 27 0;
#X connect 22 0 8 1;
#X connect 22 0 5 1;
#X connect 23 0 16 1;
#X connect 24 0 30 1;
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#X connect 25 0 50 0;
#X connect 26 0 29 0;
#X connect 27 0 12 0;
#X connect 27 0 47 0;
#X connect 28 0 35 0;
#X connect 29 0 10 0;
#X connect 29 0 17 0;
#X connect 29 1 9 0;
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#X connect 45 0 19 0;
#X connect 46 0 35 0;
#X connect 47 0 3 0;
#X connect 48 0 2 1;
#X connect 49 0 2 3;
#X connect 50 0 4 0;
#X connect 51 0 1 0;
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Re: [PD] 1st Encontro Internacional Puredata Brasil conference with Miller today (may 1st)

2008-05-01 Thread Hans-Christoph Steiner

On May 1, 2008, at 10:45 AM, [EMAIL PROTECTED] wrote:


 ola,



 http://giss.tv/eipdbr.ogg


 i guess a little mistake here :
 should read http://giss.tv:8000/eipdbr.ogg...

 also, we don't know at what time to tune in

I am guessing the stream will start when the event does:

 It is scheduled to start at: 7pm GMT 01/05/2008

.hc


 ( now it's not emitting )

 you can also see the stream
 conecting to the map ( to see when it's on ),
 and search for eipdbr.ogg,
 and watch it with a simple click

 map : http://gollum.artefacte.org/mapuse/map.html

 enjoy,
 sevy


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Re: [PD] pd-ext colour theme

2008-05-01 Thread Hans-Christoph Steiner

It wouldn't be too hard to do, it is just a matter of someone doing  
the work.  It could all be handled in Tcl (i.e. only editing pd.tk/ 
u_main.tk).

Patches welcome! :D

.hc

On Apr 30, 2008, at 7:35 PM, marius schebella wrote:

 hi,
 the colors in pd-ext are set in pd.tk (which is in the bin folder) and
 there is a section quite at the beginning called color scheme. I  
 also
 like the idea of themes. I think right now this is not possible yet.
 marius.

 João Pais wrote:
 Hi,

 I was looking at the newest buid of pd-ext, with the advanced  
 colours. I
 don't like them very much myself, but wouldn't ask anyone to change
 everything. Instead, is it possible to edit some file, so that the  
 colours
 look different? Is this documented somewhere?

 An advanced idea could be the one of pd-themes. Each one could  
 make it's
 own theme for difference purposes, etc. For example, a work theme  
 with
 normal look, a performance theme with dark background,  These  
 themes
 could eventually be saved somewhere in puredata.info, etc.


 João Pais



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[PD] circle of fifths chord progression

2008-05-01 Thread Luigi Rensinghoff

Hi List

Did anybody ever implement something like that in PD ??


http://images.google.de/images?q=circle+of 
+fifthshl=declient=firefox- 
arls=org.mozilla:de:officialhs=3iBum=1ie=UTF-8sa=Xoi=imagesct=tit 
le


Maybe a good exercise to do with data-structures


just an idea


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Re: [PD] circle of fifths chord progression

2008-05-01 Thread hard off
yeah, there was a patch someone did years ago, when i first started learning
pd.  it worked really well.

i thought it might have been on the pd community site, but i just had a look
and no luck.  maybe it was on em-411 ?  but i think their pd patch area went
down.

the only copy i had is on the hard disk of my old laptop which currently
rests in peace.
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Re: [PD] [GEM] crash in fedora ehn opening patch

2008-05-01 Thread IOhannes m zmölnig
Jaime Oliver wrote:
 Hello I am trying to open the attached patch in Fedora 8, but just
 crashes. It opens perfectly in OSX.
 
 Right after opening the patch i get the following message
 
 [EMAIL PROTECTED] bin]$ ./pd
 Pd: signal 4
 TIFFOpen: /home/joliverl/Desktop/VIVO test 2/./img/shipibo.JPG: Cannot open.
 pd_gui: pd process exited
 
 does anyone have any idea why this could be?

does the image exist? if so, is the image-file valid? (try opening it
with another image-viewer)

it might be related to the C++exception-vs-openGL(nvidia) bug (which is
not Gem specific but a problem with the drivers (or something else);
there is an outstanding bug-report on debian for years...)


fgmasdr
IOhannes

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Re: [PD] vasp missing abstractions in pd extended

2008-05-01 Thread Hans-Christoph Steiner

It's most likely just a matter of someone doing the work to get it  
all included.  You can start with making bug reports, that makes it  
easier to track what needs doing.  Even better, you could do the work  
needed. :)

.hc

On Apr 30, 2008, at 8:42 PM, Langsam Wieder wrote:

 hello list!

 i finally tracked down why the vasp examples shipping with pd extended
 aren't working (the ones at \doc\examples\vasp\pd-ex\). The examples
 use vasp abstractions like vasp.lower.pd or vasp.re.pd which aren't
 included with pd extended. (even the VASP-HELP.pd is missing). but
 they are included in the archives at http://g.org/ext/vasp/ in the
 subfolder vasp\pd. (but funny that the vasp version there is older
 than the one shipping with pd extended).

 i wonder why this folder isn't included with pd extended?
 

 and two problems with the examples:
 when i include vasp as library and add the path to the abstractions,
 the examples load well and don't produce any errors. but i still can't
 get convolve.pd and loudness.pd to work. with convolve, start
 convolution doesn't produce any output in buf_res (yes, the source
 buffers are loaded and the lengths are adjusted), pd do only outputs
 the sample count but buf_res always stays empty. and with loudness, i
 only get a + at the output.

 thanks for helping
 fabbre

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Re: [PD] Pd-0.40.3-extended-20080428 crashes when opening Preference/Path

2008-05-01 Thread Hans-Christoph Steiner

On Apr 30, 2008, at 9:10 AM, [EMAIL PROTECTED] wrote:

 Quoting Hans-Christoph Steiner [EMAIL PROTECTED]:


 Yeah, I see it, I am pretty sure I am the culprit, I'll try to fix it
 today.  A bug report is always appreciated since it makes it much
 easier to keep track of the problem:

 http://sourceforge.net/tracker/?group_id=55736atid=478070

 i am pretty sure that this is the bug that already has been reported
 as
 http://sourceforge.net/tracker/index.php? 
 func=detailaid=1936531group_id=55736atid=478070

Ah, yes, thanks.

.hc





 mfg.adsr
 IOhannes

 
 This message was sent using IMP, the Internet Messaging Program.



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Re: [PD] vasp missing abstractions in pd extended

2008-05-01 Thread marius schebella
hi fabbre,
I am not sure which pd-ext version you mean. but for the autobuilds
there is no vasp binary at all, because it is flext based. you can get 
the latest releases at http://g.org/ext/beta/pd (I am not sure why 
they are not linked on the main vasp page). I think it should be 
possible to get flext based externals working in autobuilds, too, it is 
really mainly a problem of someone having the time to do the work.
for the next pd-extended release I could help getting all the vasp files 
together.
marius.


Hans-Christoph Steiner wrote:
 It's most likely just a matter of someone doing the work to get it  
 all included.  You can start with making bug reports, that makes it  
 easier to track what needs doing.  Even better, you could do the work  
 needed. :)
 
 .hc
 
 On Apr 30, 2008, at 8:42 PM, Langsam Wieder wrote:
 
 hello list!

 i finally tracked down why the vasp examples shipping with pd extended
 aren't working (the ones at \doc\examples\vasp\pd-ex\). The examples
 use vasp abstractions like vasp.lower.pd or vasp.re.pd which aren't
 included with pd extended. (even the VASP-HELP.pd is missing). but
 they are included in the archives at http://g.org/ext/vasp/ in the
 subfolder vasp\pd. (but funny that the vasp version there is older
 than the one shipping with pd extended).

 i wonder why this folder isn't included with pd extended?
 

 and two problems with the examples:
 when i include vasp as library and add the path to the abstractions,
 the examples load well and don't produce any errors. but i still can't
 get convolve.pd and loudness.pd to work. with convolve, start
 convolution doesn't produce any output in buf_res (yes, the source
 buffers are loaded and the lengths are adjusted), pd do only outputs
 the sample count but buf_res always stays empty. and with loudness, i
 only get a + at the output.

 thanks for helping
 fabbre

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Re: [PD] circle of fifths chord progression

2008-05-01 Thread Frank Barknecht
Hallo,
Luigi Rensinghoff hat gesagt: // Luigi Rensinghoff wrote:

 Did anybody ever implement something like that in PD ??
 
 http://images.google.de/images?q=circle+of 
 +fifthshl=declient=firefox- 
 arls=org.mozilla:de:officialhs=3iBum=1ie=UTF-8sa=Xoi=imagesct=tit 
 le

Without graphics, it's easy. See attached. 

Circle of fifths mathematically just means: add 7 halfnote steps (the
fifth) and optionally take modulo 12. Much easier than juggling with
tons of # and b signs and letters as is required for real
instruments and standard notation.

(Btw: check tinyurl.com for pasting long URLs like the google one into
mails.)

Ciao
-- 
 Frank Barknecht _ __footils.org__


circle-of-fifths.pd
Description: application/puredata
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[PD] filter phase - group delay

2008-05-01 Thread hard off
from this site, in the section titled 'group delay'

http://www.dspguru.com/info/terms/filtterm/index2.htm


i got an equation to calculate the 'group delay' of a linear FIR filter.

the equation is:

group delay = phase shift / -2pi


where phase shift is a value of radians / hz


can anyone please tell me how to calculate the phase shift with a basic FIR
filter in pd?
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[PD] help with making a parametric EQ

2008-05-01 Thread hard off
from this site, in the section titled 'group delay'

http://www.dspguru.com/info/terms/filtterm/index2.htm


i got an equation to calculate the 'group delay' of a linear FIR filter.

the equation is:

group delay = phase shift / -2pi


where phase shift is a value of radians / hz


can anyone please tell me how to calculate the phase shift with a basic FIR
filter in pd?



i'm hoping that if i can get that, then i can add/subtract the filtered
signal to a slightly delayed original signal to make a reasonable parametric
EQ.



(oh, and sorry if this mail gets sent to the list twice - i forgot to add
the [pd] bit to the subject first time)
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[PD] gem crash using fglrx driver in ubuntu

2008-05-01 Thread Philip Rivera
Hey all,

I'm running ubuntu 8.04 hardy heron on my macbook pro, and everything
seems to be in good working order, except when I try and create a gem
window.  The moment I create a gem window, X11 crashes and restarts.  If
I take away the fglrx driver and use the opensource version of ati's
drivers, it seems to work just fine, but I'd prefer not to have to use
one driver for pd/gem and another for everything else since it screws
with my xorg.conf when i switch in between.  Any of you hard-core linux
guys know a workaround for this, like a setting in a config file or
something of that nature?  


Andy


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[PD] vasp missing abstractions in pd extended

2008-05-01 Thread Langsam Wieder
i'm talking about pd ext 0.39.3 built windows version from
sourceforge. (Pd-0.39.3-extended.exe)
included there's vasp.dll (it says version 0.1.4pre but the version at
your link has got a different filesize and says the same) in the
package at pd\extra; there's all vasp functions explained in
pd\doc\5.reference\vasp in separate .pd files; there are some examples
at pd\doc\examples\vasp\pd-ex and there are vasp's release notes at
pd\doc\manuals\vasp. but as i said, one folder is missing. what do you
mean by there is no vasp binary at all, because it is flext based? i
don't understand. you mean there's just the source code for it? is
then there also only the source code for the modules above?

should i do a bug report? regarding doing it on my own: i'm no
programmer yet and i don't  want to destroy things (that i still need
;-)

 thanks
 fabb (without re :-)


 On Thu, May 1, 2008 at 4:27 PM, marius schebella
 [EMAIL PROTECTED] wrote:
  hi fabbre,
   I am not sure which pd-ext version you mean. but for the autobuilds
   there is no vasp binary at all, because it is flext based. you can get the
  latest releases at http://g.org/ext/beta/pd (I am not sure why they are
  not linked on the main vasp page). I think it should be possible to get
  flext based externals working in autobuilds, too, it is really mainly a
  problem of someone having the time to do the work.
   for the next pd-extended release I could help getting all the vasp files
  together.
   marius.

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Re: [PD] vasp missing abstractions in pd extended

2008-05-01 Thread marius schebella
Langsam Wieder wrote:
 what do you
 mean by there is no vasp binary at all, because it is flext based? 

that was only related to the nightly autobuilds 
http://autobuild.puredata.info that compile always the latest pd version 
during night from the latest source code. and some things are not 
included there, because it is not a real release, only a test version 
(check it out).

 should i do a bug report? regarding doing it on my own: i'm no
 programmer yet and i don't  want to destroy things (that i still need
 ;-)

you don't need to be a programmer for it, I think it only needs copying 
the folder you mentioned into the correct directory. so if you send a 
bug report then someone with svn access could add it easily.
marius.

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Re: [PD] BBcut for pd?

2008-05-01 Thread bigswift
no i did not know!
Very nice port of BBCUT.

has anyone tried it inside pd with VST?

pp


 Martin . [EMAIL PROTECTED] wrote: 
 as you might know, theres a vst/au port called livecut:
 http://mdsp.smartelectronix.com/2005/07/livecut.php
 
 
 On Tue, Apr 29, 2008 at 8:36 PM, Nicolas Montgermont
 [EMAIL PROTECTED] wrote:
 
   BBcut library is a collection of tools to cut sounds into slices and
  rearrange them with some random and repeat rules.
   I don't know any pd port.
 
   n
 
   Hans-Christoph Steiner a écrit :
 
   I don't think most of us are SuperCollider users, so I think you'll
  have better luck if you describe what BBCut does.
 
  .hc
 
  On Apr 28, 2008, at 8:06 PM, [EMAIL PROTECTED] wrote:
 
 
 
   Hi List!
 
  Hope everyone is well, I am interested in incorporating something
  similar to BBCut, by Nick Collins into my pd audio suite and use it
  quite a bit in Supercollider. I know there is a opcode in Csound,
  but i was wondering if anyone has taken a crack at a BBCut object
  (s) yet for pure D.
 
  cheers~
 
 
  Patrick Pagano
  Sound and Light Technologist
  School of Theatre and Dance
  University of Florida
 
 
 
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School of Theatre and Dance
University of Florida



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Re: [PD] BBcut for pd?

2008-05-01 Thread bigswift
no i did not know!
Very nice port of BBCUT.

has anyone tried it inside pd with VST?

pp


 Martin . [EMAIL PROTECTED] wrote: 
 as you might know, theres a vst/au port called livecut:
 http://mdsp.smartelectronix.com/2005/07/livecut.php
 
 
 On Tue, Apr 29, 2008 at 8:36 PM, Nicolas Montgermont
 [EMAIL PROTECTED] wrote:
 
   BBcut library is a collection of tools to cut sounds into slices and
  rearrange them with some random and repeat rules.
   I don't know any pd port.
 
   n
 
   Hans-Christoph Steiner a écrit :
 
   I don't think most of us are SuperCollider users, so I think you'll
  have better luck if you describe what BBCut does.
 
  .hc
 
  On Apr 28, 2008, at 8:06 PM, [EMAIL PROTECTED] wrote:
 
 
 
   Hi List!
 
  Hope everyone is well, I am interested in incorporating something
  similar to BBCut, by Nick Collins into my pd audio suite and use it
  quite a bit in Supercollider. I know there is a opcode in Csound,
  but i was wondering if anyone has taken a crack at a BBCut object
  (s) yet for pure D.
 
  cheers~
 
 
  Patrick Pagano
  Sound and Light Technologist
  School of Theatre and Dance
  University of Florida
 
 
 
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[PD] what happens with GEM versions?

2008-05-01 Thread Matteo Sisti Sette
Hi,

I use GEM under Windows XP, been using it for almost one year.

I used to use a version of GEM that I found somewhere among CVS snapshots or 
something, a precompiled binary compiled in 2006 for winNT, because it is 
the ONLY stable version that I found capable of handling DV-PAL-coded videos 
without crashing; and at that time (summer 2007), the most recent official 
release dated back to august 2004.

Recently a few months ago I think I remember a new official release was 
announced though I can't find it in the list archives. Now yesterday I had a 
look at http://gem.iem.at/ (isn't it the most official place to look at?), 
and download the binaries for windows at the top of the page.
It says (on that page): released 2007-07-04.
However, the gem.dll file is dated august 2004, and I tried it and this is 
the output I can see on the PD window:

  GEM: Graphics Environment for Multimedia
  GEM: ver: 0.90
  GEM: compiled: Aug  3 2004

And I can assure I am using the version I just downloaded, namely 
gem-0.90.1-W32-i586-bin-doc.zip

So I'm really confused: it is said to have been released in july 2007 and 
yet it is still the old binary compiled in 2004
Is there an error in the packaging? Am I downloading it from an obsolete 
page?

By the way, it crashes if I load a DV-PAL avi file in a pix_movie. (doen't 
crash with homer.avi).
It does not crash when it loads though, it crashes when I turn on the 
[gemhead] chain containing the pix_movie with the file already loaded.
(very same patch works perfectly with the old 2006 version, which indeed is 
newer).


Now I will try the 0.91 beta, however I am a bit confused about this 
supposed 0.90.1 which seems to be indeed 0.90 


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Re: [PD] gemwin size and printouts

2008-05-01 Thread marius schebella
cyrille henry wrote:
 hello,
 
 the (ugly) solution i use is to rchange the position of the camera to 
 render and record just a small part of the image.
 doing this many time gives you lot's of images that you can add together 
 to have a very big image.
 
 here is the abstraction i use.
 
 cyrille

thank you very much, it works, although I will have to do some changes 
to my patches. I am using random values that change everytime I trigger 
render. (that was not a good method anyway...). and montage takes quite 
a long time.
I also ran into a new bug of pix_write, but that's another mail.
thanks again,
marius.

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Re: [PD] gemwin size and printouts

2008-05-01 Thread cyrille henry


marius schebella a écrit :
 cyrille henry wrote:
 hello,

 the (ugly) solution i use is to change the position of the camera to 
 render and record just a small part of the image.
 doing this many time gives you lot's of images that you can add 
 together to have a very big image.

 here is the abstraction i use.

 cyrille
 
 thank you very much, it works, although I will have to do some changes 
 to my patches. I am using random values that change everytime I trigger 
 render. (that was not a good method anyway...).
you can use the seed message to the random object.

 and montage takes quite 
 a long time.
yes.
having lot's of memory can speed this a lot.
cyrille


 I also ran into a new bug of pix_write, but that's another mail.
 thanks again,
 marius.
 
 

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[PD] GEM: where to find gem-CVS20060412-NT-i686-bin (windows binaries)

2008-05-01 Thread Matteo Sisti Sette
Hi,

Usually at work I use GEM version gem-CVS20060412-NT-i686-bin, the only one 
that always worked for what I needed.

Now I am at home (where I didn't have gem) and have just downloaded an 
up-to-date CVS snapshot of 0.91 beta (dated 22 april). I've opened a patch 
that used to work on gem-CVS20060412-NT-i686-bin, and some things don't 
work, others behave differently... a chaos.
Since the patch is quite complex, I wanted to try to build simpler patches, 
compare things and isolate issues, to see if I can work them around, find 
out exactly what and why behaves differently or at least be able to ask 
simple and meaningful questions to the list, or report bugs if any.

The problem is, I don't have gem-CVS20060412-NT-i686-bin here (I have it at 
the office and I won't be there untill next monday) and I can't find where 
the heck I downloaded it from.

I remember a few months ago I asked the list (pd-list or gem-dev) for 
versions more recent than the prehistoric 0.90, and somebody directed me to 
a directory somewhere at iem.at with lots of cvs snapshot (is that what they 
are?) and that's where I found gem-CVS20060412-NT-i686-bin.. but I can't 
find neither that page nor the thread in the list archives.

Can anybody help me find gem-CVS20060412-NT-i686-bin.zip?

Thanks in advance,
m. 


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[PD] GEM: something wrong with help patches location

2008-05-01 Thread Matteo Sisti Sette
Hi,

I've just installed the latest 0.91 beta GEM version for windows, using the 
.bat installer that comes in the package, which copies all help and 
documentation files where (supposedly) needed.
I installed it over a pd-vanilla 0.41-2.

In the installer patch I edited the following lines:

REM where does PD reside ??
set PDPATH=%PROGRAMFILES%\pd 0.41-2
REM which pd-version do we have ?
set PDVERSION=0.41

If I create an [alpha] or [color] or [gemwin], [gemhead], [pix_texture], 
[rectangle] or ALMOST any objects, and then right-click on them and select 
help, I get the message:

   sorry, couldn't find help patch for alpha.pd

But I do can get the help patch for [pix_film] and [pix_movie]  (they 
seem to be the only 2 objects whose help I can open, among the ones I have 
tried).

What am I doing wrong?

I now see that all the help patches have been copied to 
%PDPATH%/extra/help-Gem

I have also tried by manually copying them also into 
%PDPATH%/doc/5.reference/gem
but it doesn't work either.

Where should I put the help patches???

On another machine where I installed an older version of GEM it used to 
work.. 


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Re: [PD] [GEM-dev] GEM: something wrong with help patches location

2008-05-01 Thread marius schebella
hi matteo,
the help patches for gem usually go into doc/5.reference/Gem (the 
capital letter G makes no difference on Windows). but there is no rule 
about this, and since the subdirectories of 5.reference are *not* 
searched by default, you can also put them directly into 
doc/5.reference. otherwise you have to add the path in your settings, 
which for vanilla is probably not set by default.
good luck,
marius.



Matteo Sisti Sette wrote:
 Hi,
 
 I've just installed the latest 0.91 beta GEM version for windows, using the 
 .bat installer that comes in the package, which copies all help and 
 documentation files where (supposedly) needed.
 I installed it over a pd-vanilla 0.41-2.
 
 In the installer patch I edited the following lines:
 
 REM where does PD reside ??
 set PDPATH=%PROGRAMFILES%\pd 0.41-2
 REM which pd-version do we have ?
 set PDVERSION=0.41
 
 If I create an [alpha] or [color] or [gemwin], [gemhead], [pix_texture], 
 [rectangle] or ALMOST any objects, and then right-click on them and select 
 help, I get the message:
 
sorry, couldn't find help patch for alpha.pd
 
 But I do can get the help patch for [pix_film] and [pix_movie]  (they 
 seem to be the only 2 objects whose help I can open, among the ones I have 
 tried).
 
 What am I doing wrong?
 
 I now see that all the help patches have been copied to 
 %PDPATH%/extra/help-Gem
 
 I have also tried by manually copying them also into 
 %PDPATH%/doc/5.reference/gem
 but it doesn't work either.
 
 Where should I put the help patches???
 
 On another machine where I installed an older version of GEM it used to 
 work.. 
 
 
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[PD] How to get / search the subpatch object / connection list

2008-05-01 Thread Ed Kelly
Hi all, hope you're well.

I'm trying to work out how to build meta patches properly. I've made subpatches 
that assemble large numbers of GUI objects, but I'd really like to be able to 
call abstractions on-the-fly, and build the connections between them and the 
mixer / dac~. The thing is though, unless you limit yourself to a subpatch 
where the connections are only made automatically rather than with the mouse, 
as soon as you edit the subpatch the information you store about the order of 
creation and deletion is corrupted.

So somehow I want to be able to search the object/connection list of the patch 
that I'm in, to determine where in the object list I currently am, so that I 
can make connections between created objects knowing which number object the 
new one will be. 

Or perhaps I need to receive a message from pd, to let me know when a change 
has been made. Is there any way to get this info?

Maybe my thinking is not so clear about this - in short I want to have 
auto-creation and connection at any point in the edit process. I know it's 
possible, but I'm not so sure where to look.

Ed
 
Lone Shark Aviation out now on http://www.pyramidtransmissions.com
http://www.myspace.com/sharktracks




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Re: [PD] vasp missing abstractions in pd extended

2008-05-01 Thread Thomas Grill
Hi Fabian,
hard to say why it isn't working. I'm suspecting a version conflict,  
as some of the vasp objects (min, max, and maybe more) slightly  
changed their behavior some years ago and i have no idea which  
version is included in pd-extended.
I'm somehow working on a solution to all those problems, but since  
i'm very busy it can still take some time to get my externals into pd- 
extended.
gr~~~

Am 30.04.2008 um 20:42 schrieb Langsam Wieder:

 hello list!

 i finally tracked down why the vasp examples shipping with pd extended
 aren't working (the ones at \doc\examples\vasp\pd-ex\). The examples
 use vasp abstractions like vasp.lower.pd or vasp.re.pd which aren't
 included with pd extended. (even the VASP-HELP.pd is missing). but
 they are included in the archives at http://g.org/ext/vasp/ in the
 subfolder vasp\pd. (but funny that the vasp version there is older
 than the one shipping with pd extended).

 i wonder why this folder isn't included with pd extended?
 

 and two problems with the examples:
 when i include vasp as library and add the path to the abstractions,
 the examples load well and don't produce any errors. but i still can't
 get convolve.pd and loudness.pd to work. with convolve, start
 convolution doesn't produce any output in buf_res (yes, the source
 buffers are loaded and the lengths are adjusted), pd do only outputs
 the sample count but buf_res always stays empty. and with loudness, i
 only get a + at the output.

 thanks for helping
 fabbre

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Re: [PD] BBcut for pd?

2008-05-01 Thread mark edward grimm
... i remember seeing a patch once that did something
similar if im not mistaken. OR maybe it was an
object... studder~? maybe something in max?

anyway... this IS really cool. i had lots of fun with
it in ableton live last night!

thanks for the pointer!
mark


--- [EMAIL PROTECTED] wrote:

 no i did not know!
 Very nice port of BBCUT.
 
 has anyone tried it inside pd with VST?
 
 pp
 
 
  Martin . [EMAIL PROTECTED] wrote: 
  as you might know, theres a vst/au port called
 livecut:
 
 http://mdsp.smartelectronix.com/2005/07/livecut.php
  
  
  On Tue, Apr 29, 2008 at 8:36 PM, Nicolas
 Montgermont
  [EMAIL PROTECTED] wrote:
  
BBcut library is a collection of tools to cut
 sounds into slices and
   rearrange them with some random and repeat
 rules.
I don't know any pd port.
  
n
  
Hans-Christoph Steiner a écrit :
  
I don't think most of us are SuperCollider
 users, so I think you'll
   have better luck if you describe what BBCut
 does.
  
   .hc
  
   On Apr 28, 2008, at 8:06 PM, [EMAIL PROTECTED]
 wrote:
  
  
  
Hi List!
  
   Hope everyone is well, I am interested in
 incorporating something
   similar to BBCut, by Nick Collins into my pd
 audio suite and use it
   quite a bit in Supercollider. I know there is a
 opcode in Csound,
   but i was wondering if anyone has taken a crack
 at a BBCut object
   (s) yet for pure D.
  
   cheers~
  
  
   Patrick Pagano
   Sound and Light Technologist
   School of Theatre and Dance
   University of Florida
  
  
  
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 School of Theatre and Dance
 University of Florida
 
 
 
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mark edward grimm | m.f.a | ed.m
syracuse u. | vpa foundations | timearts
adjunct | new media consultant
megrimm.net | socialmediagroup.org  .com   
[EMAIL PROTECTED] | 315.378.2136


  



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[PD] is any experimental/noise/weird music happening in london this weekend?

2008-05-01 Thread ruben patiño
thanks
r.




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Re: [PD] filter phase - group delay

2008-05-01 Thread Charles Henry
On Thu, May 1, 2008 at 9:39 AM, hard off [EMAIL PROTECTED] wrote:
 from this site, in the section titled 'group delay'

 http://www.dspguru.com/info/terms/filtterm/index2.htm


 i got an equation to calculate the 'group delay' of a linear FIR filter.

 the equation is:

 group delay = phase shift / -2pi


 where phase shift is a value of radians / hz


 can anyone please tell me how to calculate the phase shift with a basic FIR
 filter in pd?

You can take the FFT of the FIR impulse response.  Then, phase = atan
( imag/real) where the real part != 0.

Then, just differentiate the result of atan with respect to f, and
there's your group delay.

You can make the block size arbitrarily large to get a good enough
approximation.  If you have the coefficients, and you want something
more exact... there's relevant theory in z-transforms, and probably a
better way to do the calculations.

Chuck








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Re: [PD] is any experimental/noise/weird music happening in london this weekend?

2008-05-01 Thread Cesare Marilungo
ruben patiño wrote:
 thanks
 r.


   
Everything is weird nowadays.

-c.

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[PD] miller talk not streamed but documented

2008-05-01 Thread PORRES
Hmmm, guys, I have to say we are sorry to have failed on the streaming, it was 
a last minute thing that came up and sounded nice as an enhancement, so maybe, 
unconscioulsy, we disconsidered the risk to fail in favor of it being worth the 
shot.

Anyway, for all that it is worth, it was recorded and should be trasncribed 
soon, both in English and Portuguese.

The results of the things that come up on this event will also be gladly 
informed to you guys.

Cheers
alexandre porres

   
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