Re: [PD] kiosk patch

2008-06-09 Thread IOhannes m zmoelnig
marius schebella wrote:
 hi,
 I wanted to test the kiosk.diff patch from sourceforge. I applied the 
 patch and then compiled pd-0.40-3. but when I start Pd I don't see a big 
 difference. Isn't that supposed to run without the pd window popping up 
 and keyboard shortcuts disabled?
 has anybody ever tested that on mac osx? I am running 10.5.3 now.
 did I do something wrong?

i haven't tried it in a while, but you have to specify the -kiosk (or 
so) flag when starting Pd in order to make it do anything.

iirc, the flag should be mentioned when trying -help.

dfma
IOhannes

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Re: [PD] VLC rc connection

2008-06-09 Thread Max Neupert
what's the current status of this? any VLC_control object yet?

max


Am 2007-12-07 um 01:03 schrieb Hans-Christoph Steiner:
 I cc'ed the list since I think this is of general interest, also,
 other people can contribute there as well.


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Re: [PD] Place pdp render windows in concrete positions

2008-06-09 Thread Javier Garcia
acracia wrote:
 in the pdp_xv or pdp_glx windows you can use the postdim message   example 
 patch attached
Thanks!, i didn't know those options for pdp_xv.
 
Anyway, It doesn't have the option of removing the frame of the pdp windows.
 
 
One more question: who is administrating now pdp to send/ask for modifications 
of pdp?, pdp seems stopped here: http://zwizwa.be/pd/pdp/
 
 
Bye
www.myspace.com/vjgarff



 Date: Sat, 7 Jun 2008 16:42:13 +0200 From: [EMAIL PROTECTED] To: 
 pd-list@iem.at Subject: Re: [PD] Place pdp render windows in concrete 
 positions   I wrote:   I have a patch that opens 3 pdp render 
 windows. Is it possible to open  this windows in concrete positions of my 
 screen when i open the patch?   in the pdp_xv or pdp_glx windows you can 
 use the postdim message   example patch attached 
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[PD] 3gp videos with GEM on windows

2008-06-09 Thread altern
Hi

I am using 3gp video with GEM on windows and linux. Under windows XP on 
some machines pix_film does not return the right video length in frames, 
it returns 1, testing with same video and patches in another machine 
returns the right length. Does this sound like some Windows issue? maybe 
some codec that needs to be installed? I need to find a format for video 
that works fine crossplatform.

i also noticed since i upgraded to latest GEM that the 3pg videos play 
its sound after being loaded. This does not seem to be done via PD 
(sound is off), the sound plays once after the video is loaded. If the 
video being rendered the sounds keeps playing looped but chopped, with 
very short periodical interruptions.

thanks

enrike

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Re: [PD] 3gp videos with GEM on windows

2008-06-09 Thread Roman Haefeli



On Mon, 2008-06-09 at 11:57 +0200, altern wrote:
 Hi
 
 I am using 3gp video with GEM on windows and linux. Under windows XP on 
 some machines pix_film does not return the right video length in frames, 
 it returns 1, testing with same video and patches in another machine 
 returns the right length. Does this sound like some Windows issue? maybe 
 some codec that needs to be installed? I need to find a format for video 
 that works fine crossplatform.

i don't think, that it's the best idea to use a format like 3gp for use
with Gem. the goals of the 3gp format and working with video in Gem
usually are quite different: 3gp is meant to be a suitable videoformat
for small devices with only low resolution and high compression (it uses
mainly h.263 and h.264 as video codecs), whereas usually with Gem file
size is less important than for instance a fast codec and easy random
access to frames. codecs with highly optimized compression usually work
only when playing forward at single speed because of certain frametypes
that rely on previous and future frames (interframe compression). i
think it is best to not use such a codec when used in Gem, but rather an
intraframe compression based codec, whereas each frame is compressed
separately. from my experience the quicktime mov format with mjpeg
(motion jpeg) works quite well and doesn't have too much cpu overhead.
probably other people have other suggestions. on windows, avi format
with dv codec might be running well (so you don't need to install
quicktime). 

roman



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Re: [PD] 3gp videos with GEM on windows

2008-06-09 Thread IOhannes m zmoelnig
altern wrote:
 Hi
 
 I am using 3gp video with GEM on windows and linux. Under windows XP on 
 some machines pix_film does not return the right video length in frames, 
 it returns 1, testing with same video and patches in another machine 
 returns the right length. Does this sound like some Windows issue? maybe 
 some codec that needs to be installed? I need to find a format for video 
 that works fine crossplatform.

is quicktime installed on both machines? which version?
(QuickTime is the preferred video decoder library on w32; if it is not 
available it falls back to DirectShow; the libraries might behave 
slightly different (though Gem tries hard to make them appear the same)

 
 i also noticed since i upgraded to latest GEM that the 3pg videos play 
 its sound after being loaded. This does not seem to be done via PD 
 (sound is off), the sound plays once after the video is loaded. If the 
 video being rendered the sounds keeps playing looped but chopped, with 
 very short periodical interruptions.

as you are experiencing changes between versions it is always useful if 
you can include information about the actual versions you are using (in 
both cases); compile date _does_ matter!

anyhow, i thought i had fixed the audio-playback via the quicktime 
decoder (no Pd involved) in recent builds (the CVS-commit dates to 
2008/05/09)


mgfadr
IOhannes

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Re: [PD] Audio block manipulation strategies

2008-06-09 Thread IOhannes m zmoelnig
PSPunch wrote:
 Hi,
 
 
 I am trying to stretch the information in an audio block.
 
 
 i.e.,
 
 
 Original:
 a, b, c, d, e, ... , N(where N is the block size - 1)
 
 Modified:
 a, 0 , b, 0, c, ... , N/2
 (later half of the original block can be trashed)

if you upsample a signal in a subpatch, you can get this behaviour by 
specifying the zero-padding upsampling method.
however, you will really get:
a, 0, b, 0, c, , N, 0
(that is 2*N samples)

you can then use this signal to get the desired sample-block...

mgasdr
IOhannes

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Re: [PD] 0.42? (Was:Re: [PD-announce] Pd-0.40.3-extended-rc1 released)

2008-06-09 Thread IOhannes m zmoelnig
Steffen Juul wrote:
 On 05/06/2008, at 23.38, [EMAIL PROTECTED] wrote:
 
 Pd-0.42.0-extended
 
 Pardon my ignorance; what does the 42 mean?

hmm, for one thing 42 means the answer.

the other thing is, that the current version in SVN (as committed by 
miller) is labelled 0.42.0-test1. the commit log says no real work yet, 
just bug fixes and updates.


mgfa
IOhannes

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Re: [PD] Spore [was: TR909 emulation]

2008-06-09 Thread marius schebella
Kyle Klipowicz wrote:
 Maybe EA had better hire a genuine pro from the pd-list (wink wink).
 
 I hope that this thread takes off, since I'm curious what others think 
 on the topic. Spore could be the PR break that Pd has been waiting for!

I also think ea should hire pd pros. they probably alrady get job 
applications... pd and procedural audio generation will also get a push 
from the book that andy is working on. something like the EAPd should 
also exist for non-EA games, there already was a discussion about this...

marius.

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[PD] Multiple audio devices

2008-06-09 Thread Mika Ristimäki
Hi all,

I have a problem how to use multiple audio devices in Pd. I tired to  
search the archives but didn't find anything useful. Anyway...

I have RME Fireface 800 audio interface and RME Octamic microphone  
pre-amplifier. Octamic is connected to Fireface with ADAT. I'm using  
Windows XP. I have connected 8 mics to Octamic and 4 mics to Fireface  
(it also has 4 mic level inputs). The problem is that I don't know how  
to get all 12 channels to work in Pd.

when I start Pd with -listdev, I get

audio input devices:
0. Live! Cam Optia AF (Mic)
1. Fireface Analog (1+2) MME
2. Fireface Analog (3+4) MME
3. Fireface Analog (5+6) MME
4. Fireface Analog (7+8) MME
5. Fireface Analog (9+10) MME
6. Fireface SPDIF MME
7. Fireface ADAT1 (1+2) MME
8. Fireface ADAT1 (3+4) MME
9. Fireface ADAT1 (5+6) MME
10. Fireface ADAT1 (7+8) MME
11. Fireface ADAT2 (1+2) MME
12. Fireface ADAT2 (3+4) MME
13. Fireface ADAT2 (5+6) MME
14. Fireface ADAT2 (7+8) MME
15. Fireface Analog (1+2)
16. Fireface Analog (3+4)
17. Fireface Analog (5+6)
18. Fireface Analog (7+8)
19. Fireface Analog (9+10)

I can have the 8 Octamic channels if  start Pd with -audioindev 7  
-inchannels 8. Or the 4 Fireface channel by -audioindev 4 -inchannels  
4. But when I try to define both like this, -audioindev 4,7  
-inchannels 4,8 pd gives an error separate audio device choice not  
supported\; using sequential devices.

-audioindev 4 -inchannels 12, does not work either.

So is it impossible to get the two different devices working  
simultaneously or is there some kind of hack?

Thanks for any help

-Mika


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Re: [PD] 3gp videos with GEM on windows

2008-06-09 Thread altern
Roman Haefeli(e)k dio:
 
 
 On Mon, 2008-06-09 at 11:57 +0200, altern wrote:
 Hi

 I am using 3gp video with GEM on windows and linux. Under windows XP on 
 some machines pix_film does not return the right video length in frames, 
 it returns 1, testing with same video and patches in another machine 
 returns the right length. Does this sound like some Windows issue? maybe 
 some codec that needs to be installed? I need to find a format for video 
 that works fine crossplatform.
 
 i don't think, that it's the best idea to use a format like 3gp for use
 with Gem. the goals of the 3gp format and working with video in Gem
 usually are quite different: 3gp is meant to be a suitable videoformat
 for small devices with only low resolution and high compression (it uses
 mainly h.263 and h.264 as video codecs), whereas usually with Gem file
 size is less important than for instance a fast codec and easy random
 access to frames. codecs with highly optimized compression usually work
 only when playing forward at single speed because of certain frametypes
 that rely on previous and future frames (interframe compression). i
 think it is best to not use such a codec when used in Gem, but rather an
 intraframe compression based codec, whereas each frame is compressed
 separately. from my experience the quicktime mov format with mjpeg
 (motion jpeg) works quite well and doesn't have too much cpu overhead.
 probably other people have other suggestions. on windows, avi format
 with dv codec might be running well (so you don't need to install
 quicktime). 

thanks for the tips! i dont know much about video compressions so it is 
very useful.

enrike

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Re: [PD] 3gp videos with GEM on windows

2008-06-09 Thread altern
IOhannes m zmoelnig(e)k dio:
  altern wrote:
  Hi
 
  I am using 3gp video with GEM on windows and linux. Under windows XP
  on some machines pix_film does not return the right video length in
  frames, it returns 1, testing with same video and patches in another
  machine returns the right length. Does this sound like some Windows
  issue? maybe some codec that needs to be installed? I need to find a
  format for video that works fine crossplatform.
 
  is quicktime installed on both machines? which version?
  (QuickTime is the preferred video decoder library on w32; if it is not
  available it falls back to DirectShow; the libraries might behave
  slightly different (though Gem tries hard to make them appear the same)

aha. this sounds like might be the way to investigate. I know i have QT 
installed but not sure about the second machine. I am going to ask. thanks.

  i also noticed since i upgraded to latest GEM that the 3pg videos play
  its sound after being loaded. This does not seem to be done via PD
  (sound is off), the sound plays once after the video is loaded. If the
  video being rendered the sounds keeps playing looped but chopped, with
  very short periodical interruptions.
 
  as you are experiencing changes between versions it is always useful if
  you can include information about the actual versions you are using (in
  both cases); compile date _does_ matter!

i know, i know... but i dont have the second machine with me. I also am 
fairly sure we had both same version when I did the tests 0.39-3 
extended with GEM 0.91-cvs compiled Dec 11 2006. Pretty old one...
So I thought this error might be more to do with some codec not being 
installed on the system, or some windows version issue. I am going to 
try to get more info on the second system.

  anyhow, i thought i had fixed the audio-playback via the quicktime
  decoder (no Pd involved) in recent builds (the CVS-commit dates to
  2008/05/09)

thank you very much!

enrike


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Re: [PD] 3gp videos with GEM on windows

2008-06-09 Thread IOhannes m zmoelnig
altern wrote:
 
 i know, i know... but i dont have the second machine with me. I also am 
 fairly sure we had both same version when I did the tests 0.39-3 
 extended with GEM 0.91-cvs compiled Dec 11 2006. Pretty old one...
 So I thought this error might be more to do with some codec not being 
 installed on the system, or some windows version issue. I am going to 
 try to get more info on the second system.


afaik, only the QuickTime API exposes the behaviour of  automatically 
playing back the audio (not the DirectShow API)


masdr
IOhannes

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Re: [PD] problems with pix_record?

2008-06-09 Thread Antti Poikola (TML)
Hello,

The pix_record object doesn't seem to work properly. It doesn't record 
anything and when I send the codeclist message to the object I get:

recordQT : 23 codecs installed
recordQT : pjpeg codec 23 1785750887 65816 ctype
[pix_record]: codec0: '(null)': (null)
[pix_record]: codec1: '(null)': (null)
[pix_record]: codec2: '(null)': (null)
...
the list continues up to codec22.

My system is:
Windows XP
Pd version 0.39.3-extended
GEM: ver: 0.91-cvs
I checked with a codec reporting utility (SHERLOCK - The Codec 
Detective) that I have several video codecs installed ranging from AVI 
to DivX, MPEG-4, QT and many others.

Punchic described earlier the same problem 
http://lists.puredata.info/pipermail/pd-list/2007-05/050307.html

Is there some known issue in the pix_record object in the windows 
version and some solution? Roman Haefeli suggested to:

a) try different gem binaries from pd-extended for your operating
system. maybe there is one that works.

b) check out gem sources from cvs and compile it yourself. therefor you
need to have the appropriate libs installed (quicktime and friends)

c) use [pix_write] instead of [pix_record] and create a sequence of
images. then use a dedicated tool (like 'mplayer') to create a movie
file from the image sequence. 

For me these solution sound a bit random. At least it would be nice to 
know which gem version has the functioning pix_record or if the problem 
is somewhere else.

Thanks,

-Jogi

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Re: [PD] [PD-announce] Pd-0.40.3-extended-rc1 released

2008-06-09 Thread Hans-Christoph Steiner

This isn't from trunk, but the release branch.  In the efforts to  
make a stable release, I did a code-freeze branch about a month or so  
ago.   So anything done after that will be included in the next release.

.hc

On Jun 4, 2008, at 5:36 PM, ydegoyon wrote:


 ola,

 sorry, why PiDiP version is 0.12.22
 when i committed a 0.12.23 in the trunk?

 isn't it produced from the trunk ?
 this is somewhat important for us
 to have the new pdp_v4l2 and pdp_ieee1394
 for cameras

 thx,
 sevy

 Hans-Christoph Steiner wrote:
 For this release, there has been a lot of work in making the GUI and
 user experience much more fluid and easy.




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Re: [PD] [PD-announce] Pd-0.40.3-extended-rc1 released

2008-06-09 Thread Hans-Christoph Steiner


Which part loads super slow?  There could be other things at play  
there.  How fast is your machine?  Which platform?


It is possible with custom preferences to cause a massive CPU spike  
on startup, if you forget to include the npath or nloadlib tags.


.hc

On Jun 6, 2008, at 4:50 PM, Matthew Logan wrote:

Yes, it loads super-slow.  Or should I say sub-slow.  Is it because  
of the fancy gui look? (compared to the last extended release)


On 6/6/08, Luke Iannini [EMAIL PROTECTED] wrote:
On Thu, Jun 5, 2008 at 5:29 AM, João Pais [EMAIL PROTECTED]  
wrote:
 I notice that pd is much slower now to open up patches with gops,  
using

 cpu at 100% sometimes for 1/2 a minute. is that normal?
 after loaded, the patches run as normal. this happens since the
 colorscheme option in hcs/sys-gui was introduced (I updated after  
that)
 I think it's related with the number of gops in the patch. I have  
a kind
 of small 4-voice seq utility with several gops on top of each  
other, and

 on xp it takes almost a minute (takes less in ubuntu)

Ha, a minute is nothing : ).  I just decided to time the opening of my
performance/composition suite (made up of 16 drum modules and a
sequencer) and it took...

/fourteen minutes/ and 22 seconds.

Is anyone versed enough in Pd's loading sequence to explain how it can
run the patch (mostly) flawlessly but take a quarter of an hour to
open it? (on a 2.8g mac pro)

I'll try it with vanilla sometime when I get the energy to collect the
many externals I use.

Cheers
Luke

 XP, 0.40.3-extended-20080603 [with custom colorscheme, but that  
probably

 has nothing to do with it]


 For this release, there has been a lot of work in making the GUI  
and
 user experience much more fluid and easy. There is a new visual  
look

 that was designed to make patches more readable. Additionally, lots
 of things have been tweaked to make Pd behave more like a normal  
app.

 There has already been a lot of testing on these builds, so it is
 getting quite close to a final version. (Debian/PowerPC is missing
 now but will come later)

 http://at.or.at/hans/pd/installers.html

 Here is a partial changelog:

 - next visual appearance designed for readability (it can run  
slower

 on machines  1 GHz)

 - default locations for user-installed externals, helpfiles, etc.
   GNU/Linux:  /usr/share/pd and ~/pd
   Mac OS X: /Library/Pd and ~/Library/Pd
   Windows: %ProgramFiles%/Common Files/Pd and %UserProfile%/
 Application Data/Pd

 - lots of standard key bindings added:
   Enter/Return for OK
   Escape for Cancel
   Ctrl/Cmd-W closes all windows
   on Mac OS X, Cmd-` cycles thru open windows
   on Mac OS X, Cmd-m minimizes windows
   Ctrl/Cmd-R raises/lowers Pd window
   Ctrl/Cmd-Shift-R shrinks/grows Pd window
   Ctrl/Cmd-Shift-L clears Pd window's text console
   Ctrl/Cmd-B opens the Help Browser

 - you can now use ~ in all paths to mean home folder, and on
 Windows you can use environment variables, lie %UserProfile% in  
paths


 - cut/copy/paste now work directly into text boxes on all platforms

 - [declare] and [import] now sorted out for loading, much work  
needs

 to be done before there namespace support is complete

 - File - Save As defaults to the Home folder (~/)

 - fixed Cut/Copy/Paste for the Pd window's console

 - included pgp_opengl aka 3dp on GNU/Linux and Mac OS X

 KNOWN BUGS

 - check http://puredata.info/dev/bugtracker before reporting bugs

 - Escape, Enter, and Ctrl/Cmd-W don't close the Path and Startup
 preferences

 - pdp_opengl is alpha and will definitely crash Pd

 - loading pdp_opengl will crash Pd if X11 is not open before trying
 to load it


 .hc

  
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Re: [PD] [PD-announce] Pd-0.40.3-extended-rc1 released

2008-06-09 Thread Hans-Christoph Steiner


That one is stymying IOhannes, if anyone has any suggestions.

.hc

On Jun 4, 2008, at 4:00 PM, hard off wrote:


i still get error messages when loading the zexy [~] [~ ] objects.


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Re: [PD] Soundfile player

2008-06-09 Thread Hans-Christoph Steiner

I think readanysf~ should do flac, but you'll have to build it from  
source.  For wav, you should look at xplay~ from xsample.  Just  
[import xsample] from Pd-extended.

.hc

On Jun 5, 2008, at 11:02 AM, joel silvestre wrote:

 Hi,

 I'm new to Pd and I'm looking for a wav or flac player with seek and
 pause capability, something like oggread.

 Thanks and congratulations for Pd people, Pd is great!

 joel




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Re: [PD] [PD-announce] Pd-0.40.3-extended-rc1 released

2008-06-09 Thread Hans-Christoph Steiner

Use the report bug menu item on the Help menu.

.hc

On Jun 5, 2008, at 1:48 AM, palmieri, ricardo wrote:

 do u have some page to bug report, or can i do it in the list?
 im having troubles with a lot of objects.

 thx

 palm

 2008/6/4 palmieri, ricardo [EMAIL PROTECTED]:
 oh, sorry...

 3DP didnt work in my pbg4 macosx4.11.

 any tip?

 palm

 2008/6/4 Luke Iannini [EMAIL PROTECTED]:
 Yo yves,
 There is branches/pd-extended/v0-40 that produces the release,  
 you'll
 have to merge over any changes.
 I wrote a guide here if you need it
 http://puredata.info/docs/developer/MergingHowto

 Cheers
 Luke

 On Wed, Jun 4, 2008 at 8:36 AM, ydegoyon [EMAIL PROTECTED] wrote:

 ola,

 sorry, why PiDiP version is 0.12.22
 when i committed a 0.12.23 in the trunk?


 isn't it produced from the trunk ?
 this is somewhat important for us
 to have the new pdp_v4l2 and pdp_ieee1394
 for cameras

 thx,
 sevy

 Hans-Christoph Steiner wrote:
 For this release, there has been a lot of work in making the  
 GUI and
 user experience much more fluid and easy.




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Re: [PD] pdrp

2008-06-09 Thread Hans-Christoph Steiner

On Jun 6, 2008, at 1:34 AM, marius schebella wrote:

 Miller Puckette wrote:
 Hmm, maybe I need to upload a new PDRP version.  I think all the  
 patches I
 have now use declare correctly, at least on my machine :)

 thanks for answering.
 I dl pdrp-11 from 10/2007.
 noanoa was the first one I tested, and it gave me an error, which
 actually is a bug, but not a declare error. qlist1.txt is not in a
 subfolder score but in the same directory as the main patch

 error: score/qlist1.txt: can't open
 error: score/qlist1.txt: read failed
 ... you might be able to track this down from the Find menu.
 the patch also can't create joystick.

 steiger loops misses system.

 manoury jupiter says load_object: Symbol TABLE_setup not found

 tenney-collage does not find set-line
 set-line loop1-period
 ... couldn't create
 and again it tries to open a file from a score subfolder
 error: score/reich-qlist.txt: can't open
 error: score/reich-qlist.txt: read failed
 ... you might be able to track this down from the Find menu.

 so, you are right by saying you use declare correctly, but there are
 some other bugs still there.

 btw. I tested with 0.41-4 on intel mac os x 10.5.3.

 I also tested this with a pdx autobuild (0428) and this throws a lot
 more errors:
 for example this error (which is strange, since there is also
 debounce.d_fat and debounce.pd_darwin, same for scofo):

 /Users/marius/pd/pdrp/pdrp-11/patch/chowning-stria/../../lib/ 
 debounce.d_ppc:
 dlopen(/Users/marius/pd/pdrp/pdrp-11/patch/chowning-stria/../../lib/ 
 debounce.d_ppc,
 10): no suitable image found.  Did find:
   /Users/marius/pd/pdrp/pdrp-11/patch/chowning-stria/../../lib/ 
 debounce.d_ppc:
 mach-o, but wrong architecture
 /Users/marius/pd/pdrp/pdrp-11/patch/chowning-stria/../../lib/ 
 scofo.d_ppc:
 dlopen(/Users/marius/pd/pdrp/pdrp-11/patch/chowning-stria/../../lib/ 
 scofo.d_ppc,
 10): no suitable image found.  Did find:
   /Users/marius/pd/pdrp/pdrp-11/patch/chowning-stria/../../lib/ 
 scofo.d_ppc:
 mach-o, but wrong architecture
   scofo
 ... couldn't create

 but that seems to be a pd-extended bug.

Those no suitable image found errors mean that the binaries do not  
include a version for your CPU.  I don't know how Pd-extended could  
help either way.

Try deleting the .d_ppc files or any extra binary files.

.hc


 cheers,
 marius.





 cheers
 Miller

 On Tue, Jun 03, 2008 at 12:08:10PM -0400, marius schebella wrote:
 hi,
 seems this project has not attracted much attention in the past.
 http://crca.ucsd.edu/~msp/pdrp/
 I looked at it because miller mentioned the correct use of  
 declare in
 the patches http://lists.puredata.info/pipermail/pd-list/ 
 2006-10/042941.html
 however, declare is not used in all patches, so many patches  
 don't load
 correctly. (besides that it is not always easy to find the main  
 patch).
 one interesting thing though is the use of [declare -path .]
 marius.

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Re: [PD] [PD-announce] Pd-0.40.3-extended-rc1 released

2008-06-09 Thread Hans-Christoph Steiner

On Jun 4, 2008, at 10:20 PM, palmieri, ricardo wrote:

 hi fellows..

 first, i loved the new interface for mac osx.
 here, in my powerbook g4 OSX.4.11, everything works fine.

 for now i have three questions:

 - is very hard to compile the [pix_artoolkit] with artoolkit support?
 - the [pix_opencv_series] will be great, but is the trouble the opencv
 dependencies, or have some quick solution to compile it inside the
 packet?

Lluis, Sergi, and I hope to have that all working after this release  
is done, so sometime in June.

 - are u thinking in compile the gridflow to the packet, or its a  
 far dream? ;)

I think that gridflow would probably be more easily maintained  
outside of Pd-extended, for now at least.  Pd-extended now looks in  
both a global folder and a user folder on all platforms, so you can  
install it there and have it just work.

.hc



 anyway, congratulations and thanks a lot for once more great packet  
 hans!

 palm

 2008/6/4 ydegoyon [EMAIL PROTECTED]:

 ola,

 sorry, why PiDiP version is 0.12.22
 when i committed a 0.12.23 in the trunk?

 isn't it produced from the trunk ?
 this is somewhat important for us
 to have the new pdp_v4l2 and pdp_ieee1394
 for cameras

 thx,
 sevy

 Hans-Christoph Steiner wrote:
 For this release, there has been a lot of work in making the GUI and
 user experience much more fluid and easy.




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Re: [PD] [PD-announce] Pd-0.40.3-extended-rc1 released

2008-06-09 Thread Hans-Christoph Steiner

Thanks for the merging howto, looks useful.  At this point, only bug  
fixes should be added to the release branch.  Adding new code could  
likely further the delay the release while we wait for the bugs to  
settle.  Right now PDP is sensitive to changes, so it would be best  
to leave it like it is for this release.

The reason for the branch is to make it easier to make a stable  
release.  It is only used during the final release cycle.  Then it is  
back to trunk once the release is done.

.hc

On Jun 4, 2008, at 10:30 PM, Luke Iannini wrote:

 Yo yves,
 There is branches/pd-extended/v0-40 that produces the release, you'll
 have to merge over any changes.
 I wrote a guide here if you need it
 http://puredata.info/docs/developer/MergingHowto

 Cheers
 Luke

 On Wed, Jun 4, 2008 at 8:36 AM, ydegoyon [EMAIL PROTECTED] wrote:

 ola,

 sorry, why PiDiP version is 0.12.22
 when i committed a 0.12.23 in the trunk?


 isn't it produced from the trunk ?
 this is somewhat important for us
 to have the new pdp_v4l2 and pdp_ieee1394
 for cameras

 thx,
 sevy

 Hans-Christoph Steiner wrote:
 For this release, there has been a lot of work in making the GUI and
 user experience much more fluid and easy.




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Re: [PD] 0.42? (Was:Re: [PD-announce] Pd-0.40.3-extended-rc1 released)

2008-06-09 Thread Hans-Christoph Steiner


On Jun 6, 2008, at 7:26 AM, Steffen Juul wrote:


 On 05/06/2008, at 23.38, [EMAIL PROTECTED] wrote:

 Pd-0.42.0-extended

 Pardon my ignorance; what does the 42 mean?

version 42, like after version 41 ;)  That build takes directly from  
trunk on everything, so it shouldn't really be called extended but  
rather main+libs.

.hc


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Re: [PD] Grokking [declare]

2008-06-09 Thread Hans-Christoph Steiner


I added querying to [import] and it now uses the same mechanism as  
[declare].


[declare -stdpath zexy] only works on Mac OS X, you need to do it  
like this on Windows and GNU/Linux:


[declare -stdpath ../extra/zexy]

I am proposing to change this behavior, I think it should start in / 
path/to/pd/extra.


.hc

On Jun 7, 2008, at 6:20 AM, Mike McGonagle wrote:

Oh, I was also wondering if there could be some sort of 'feedback'  
from [declare] that tells us what the path is? Maybe there could be  
an inlet on [declare] that when it receives a bang, it outlets what  
paths are currently loaded for searching.


Mike


On Fri, Jun 6, 2008 at 11:15 PM, Mike McGonagle [EMAIL PROTECTED]  
wrote:

Hello all,

I have been following the development of [declare], but sadly every  
time I have tried to use it, it doesn't appear to work as the help  
file says it should.


I have tried it several different ways:

1. [declare -stdpath extra/zexy]
2. [prime] -- from zexy

the [prime] object doesn't get created...

version 2:

1. [declare -stdpath zexy]
2. [prime]

still no joy...

I also tried the same thing, only using -stdlib, but that doesn't  
seem to load anything either.


Next I tried to do something relative to a project folder in my  
home directory. Inside there, I created a subfolder named  
'more' (as in the help file), and in that I have a file  
'abstract.pd'. I made a patch in the root of the project, and used  
this


1. [declare -path more]
2. [abstract]

the [abstract] object doesn't get created.

I am running Mac OS 10.4.11, running on PPC hardware. I used the  
latest version of PD Extended (the 0.40.3-extended-20080603). I  
also tried these same things with Vanilla PD 41.4, and got the same  
results.


Is there some test patch out there that I could use to test these  
things?



Thanks,

Mike


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everything we have, every quality, every strength, every dream,  
every high ideal.

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Re: [PD] Pd-0.40.3-extended-rc1 and py external

2008-06-09 Thread Hans-Christoph Steiner

All I can say is that I just included the pyext binary from Thomas'  
site.  I don't use it at all, so I don't really know how to go about  
troubleshooting it.

.hc

On Jun 6, 2008, at 11:05 AM, altern wrote:

 hi

 I am testing a patch that uses py external on windows XP with both pd
 extended 0.39.3 and 0.40.3 rc1. Because I have python 2.5 installed on
 my machine and the external is compiled against 2.4 I include in the
 same folder as the patch the python24.dll and also python's libs, Lib,
 include and DLLs folders from the python 2.4 distribution.

 This works fine with PD 0.39, the py external loads ok and my scripts
 run fine. But same patch in same machine opened with 0.40.3 rc1  
 does not
 work. PD says it cannot find python24.dll.

 I guess it is not looking for it in the folder where the patch is.   
 Are
 there changes in search path from version 0.39 to 0.40? Do i need  
 to add
 it manually or something like that?

 thanks

 enrike

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[PD] pduino problem

2008-06-09 Thread Max Neupert

hi list,

i'm using the arduino object with a diecimila and pduino firmware  
under pd-extended 0.39 on OS X.


when i do [import flatspace] and then [arduino] i get

[import] $Revision: 1.2 $
written by Hans-Christoph Steiner [EMAIL PROTECTED]
compiled on Oct 20 2007 at 05:10:25
compiled against Pd version 0.39.3
[import] loaded library: flatspace
comport - PD external for unix/windows
LGPL 1998-2006,  Winfried Ritsch and others (see LICENCE.txt)
Institute for Electronic Music - Graz
[comport] opened serial line device 0 (/dev/tty.Bluetooth-Modem)

 moocow/string2any 32 -1
... couldn't create

[arduino]: version_0.4

then i open port 5 with [open 5( it reconnects:

[comport] closed /dev/tty.Bluetooth-Modem
[comport] opened serial line device 5 (/dev/tty.usbserial-A6004nvF)

but on [version(
i only get this instead of the version:

UNKNOWN_INPUT_COMMAND: 6 0

also i noticed that there is no more arduino help in the browser/ 
examples/hardware directory. why is that?


PGP.sig
Description: Signierter Teil der Nachricht
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Re: [PD] [PD-announce] Pd-0.40.3-extended-rc1 released

2008-06-09 Thread bigswift
are you loading cyclone as well?


 Hans-Christoph Steiner [EMAIL PROTECTED] wrote: 
 
 That one is stymying IOhannes, if anyone has any suggestions.
 
 .hc
 
 On Jun 4, 2008, at 4:00 PM, hard off wrote:
 
  i still get error messages when loading the zexy [~] [~ ] objects.
 
 
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 It's about as sensible to say we declare war on night attacks and  
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Re: [PD] problems with pix_record?

2008-06-09 Thread IOhannes m zmoelnig
Antti Poikola (TML) wrote:
 Hello,
 
 My system is:
 Windows XP
 Pd version 0.39.3-extended
 GEM: ver: 0.91-cvs

when using a version tagged -cvs it is _always_ a good idea to include 
the compile date in order to find out which exact version this is 
referring to.

anyhow, you could try a more uptodate version of Gem, e.g. by 
downloading it from http://gem.iem.at/

and finally: [pix_record] on w32 (and osx) relies on QuickTime, so you 
have to have that installed.


fgmdar
IOhannes

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Re: [PD] Spore [was: TR909 emulation]

2008-06-09 Thread Frank Barknecht
Hallo,
marius schebella hat gesagt: // marius schebella wrote:

 Kyle Klipowicz wrote:
  Maybe EA had better hire a genuine pro from the pd-list (wink wink).
  
  I hope that this thread takes off, since I'm curious what others think 
  on the topic. Spore could be the PR break that Pd has been waiting for!
 
 I also think ea should hire pd pros. they probably alrady get job 
 applications... pd and procedural audio generation will also get a push 
 from the book that andy is working on. something like the EAPd should 
 also exist for non-EA games, there already was a discussion about this...

Note that I didn't intend to run down the work of the Spore Pd team: I
think they did an exceptional work. I'm especially impressed by the
counterpoint abstraction one of the two was talking about. Automatic
counterpoint is a cool idea. Anyone else did something like it? Would
be a great addition to the RTC-lib.

I think, the number of capable Max/MSP users is still higher than the
number of Pd users, and the Spore team clearly showed that they know
their way around and can adapt to Pd's peculiarities. It will be
interesting to see if there will be more Pd jobs in the gaming
industry in the future. (Gaming CEOs take note: I'd be interested!)
The biggest problem probably is, what Andy is fighting for: Audio in
games is not regarded to be on the same level of importance as
graphics. Generally audio/music is created *after* the rest of the
game is almost finished. Quite often the music side even is completly
outsourced. Game designers and audio people working together as
closely as they did with Spore is a rarity (at least outside of the
world of music games like Rock Band).

Ciao
-- 
 Frank Barknecht _ __footils.org__

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Re: [PD] [PD-announce] Pd-0.40.3-extended-rc1 released

2008-06-09 Thread bigswift
When you do address PDP can you include pdp_freeframe and pdp_frei0r into that?
I am not sure if i asked you before but these two would be awesome. 
currently on Linux ppc ubuntu i get a greenish color over all of the pixelizi0r 
plugin, but not on intel, and of course nothing on osx since they no worky. 

i know this is a specific request but i just wanted to ask :-)

pp


 Hans-Christoph Steiner [EMAIL PROTECTED] wrote: 
 
 Thanks for the merging howto, looks useful.  At this point, only bug  
 fixes should be added to the release branch.  Adding new code could  
 likely further the delay the release while we wait for the bugs to  
 settle.  Right now PDP is sensitive to changes, so it would be best  
 to leave it like it is for this release.
 
 The reason for the branch is to make it easier to make a stable  
 release.  It is only used during the final release cycle.  Then it is  
 back to trunk once the release is done.
 
 .hc
 
 On Jun 4, 2008, at 10:30 PM, Luke Iannini wrote:
 
  Yo yves,
  There is branches/pd-extended/v0-40 that produces the release, you'll
  have to merge over any changes.
  I wrote a guide here if you need it
  http://puredata.info/docs/developer/MergingHowto
 
  Cheers
  Luke
 
  On Wed, Jun 4, 2008 at 8:36 AM, ydegoyon [EMAIL PROTECTED] wrote:
 
  ola,
 
  sorry, why PiDiP version is 0.12.22
  when i committed a 0.12.23 in the trunk?
 
 
  isn't it produced from the trunk ?
  this is somewhat important for us
  to have the new pdp_v4l2 and pdp_ieee1394
  for cameras
 
  thx,
  sevy
 
  Hans-Christoph Steiner wrote:
  For this release, there has been a lot of work in making the GUI and
  user experience much more fluid and easy.
 
 
 
 
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Re: [PD] [PD-announce] Pd-0.40.3-extended-rc1 released

2008-06-09 Thread IOhannes m zmoelnig
[EMAIL PROTECTED] wrote:
 When you do address PDP can you include pdp_freeframe and pdp_frei0r into 
 that?

you could also use the [pix_freeframe] with the gem2pdp bridge.
this doesn't help you with frei0r, however.


fmarsd
IOhannes

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Re: [PD] [PD-announce] Pd-0.40.3-extended-rc1 released

2008-06-09 Thread raul diaz
Hi Hans!



 Could you test it against Pd-vanilla 0.40.3?  I suspect it is something
 with the new look, since it is drawing polygons rather than boxes, but I
 haven't profiled it.



I have tested again with Pd-vanilla 0.40.3 and now abstractions with GOPs
loads right.

Good work!




 .hc

 On Jun 5, 2008, at 7:14 PM, raul diaz wrote:

 I have notice the same problem on XP with Pd-0.40.3-extended-rc1 using
 abstractions with GOPs.

 But the new look is really nice. Good work!


 2008/6/5 João Pais [EMAIL PROTECTED]:

 I notice that pd is much slower now to open up patches with gops, using
 cpu at 100% sometimes for 1/2 a minute. is that normal?
 after loaded, the patches run as normal. this happens since the
 colorscheme option in hcs/sys-gui was introduced (I updated after that)
 I think it's related with the number of gops in the patch. I have a kind
 of small 4-voice seq utility with several gops on top of each other, and
 on xp it takes almost a minute (takes less in ubuntu)

 XP, 0.40.3-extended-20080603 [with custom colorscheme, but that probably
 has nothing to do with it]


  For this release, there has been a lot of work in making the GUI and
  user experience much more fluid and easy. There is a new visual look
  that was designed to make patches more readable. Additionally, lots
  of things have been tweaked to make Pd behave more like a normal app.
  There has already been a lot of testing on these builds, so it is
  getting quite close to a final version. (Debian/PowerPC is missing
  now but will come later)
 
  http://at.or.at/hans/pd/installers.html
 
  Here is a partial changelog:
 
  - next visual appearance designed for readability (it can run slower
  on machines  1 GHz)
 
  - default locations for user-installed externals, helpfiles, etc.
GNU/Linux:  /usr/share/pd and ~/pd
Mac OS X: /Library/Pd and ~/Library/Pd
Windows: %ProgramFiles%/Common Files/Pd and %UserProfile%/
  Application Data/Pd
 
  - lots of standard key bindings added:
Enter/Return for OK
Escape for Cancel
Ctrl/Cmd-W closes all windows
on Mac OS X, Cmd-` cycles thru open windows
on Mac OS X, Cmd-m minimizes windows
Ctrl/Cmd-R raises/lowers Pd window
Ctrl/Cmd-Shift-R shrinks/grows Pd window
Ctrl/Cmd-Shift-L clears Pd window's text console
Ctrl/Cmd-B opens the Help Browser
 
  - you can now use ~ in all paths to mean home folder, and on
  Windows you can use environment variables, lie %UserProfile% in paths
 
  - cut/copy/paste now work directly into text boxes on all platforms
 
  - [declare] and [import] now sorted out for loading, much work needs
  to be done before there namespace support is complete
 
  - File - Save As defaults to the Home folder (~/)
 
  - fixed Cut/Copy/Paste for the Pd window's console
 
  - included pgp_opengl aka 3dp on GNU/Linux and Mac OS X
 
  KNOWN BUGS
 
  - check http://puredata.info/dev/bugtracker before reporting bugs
 
  - Escape, Enter, and Ctrl/Cmd-W don't close the Path and Startup
  preferences
 
  - pdp_opengl is alpha and will definitely crash Pd
 
  - loading pdp_opengl will crash Pd if X11 is not open before trying
  to load it
 
 
  .hc
 
  
  
 
  I spent 33 years and four months in active military service and
  during that period I spent most of my time as a high class muscle man
  for Big Business, for Wall Street and the bankers.  - General
  Smedley Butler
 
 
 
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Re: [PD] Spore [was: TR909 emulation]

2008-06-09 Thread petoral
my first post - hello list...

Yeah, this is exactly how I got started with PD because of this spore's 
generative music article.  Anyway, after a month of learning PD initially 
knowing nothing about coding  stuff, here's a spore inspired PD music that I 
like to share;

http://ca.youtube.com/watch?v=StV-NzmTZ1A
http://ca.youtube.com/watch?v=Tfwxe4qLInA

EA may not be able to hire me as I'm not a genuine PD pro, but I had a lot of 
fun making this patches  will continue to do so. :)
Also thanks to Andy Farnell with his very informative obiwannabe.com  for 
rescuing my patch, lots of information there if you're into game audio.  A very 
special thanks to Marius Schebella for his guidance  to Hans Steiner with the 
referral.

Hopefully would be able to contribute with this list in the future once I get 
more knowledge.
This is a great list btw... keep it up.

-ronaldO:





- Original Message -
From: Kyle Klipowicz [EMAIL PROTECTED]
Date: Monday, June 9, 2008 12:26 am
Subject: Re: [PD] Spore [was: TR909 emulation]
To: pd-list@iem.at

 Maybe EA had better hire a genuine pro from the pd-list (wink wink).
 
 I hope that this thread takes off, since I'm curious what others 
 think on
 the topic. Spore could be the PR break that Pd has been waiting for!
 
 ~Kyle
 
 On Sun, Jun 8, 2008 at 4:54 AM, Frank Barknecht [EMAIL PROTECTED] 
 wrote:
  Hallo,
  Kyle Klipowicz hat gesagt: // Kyle Klipowicz wrote:
 
   I think this link is relevant.
  
   Cheers list!
  
   http://pc.gamespy.com/pc/spore/853810p1.html
 
  Indeed this link is relevant, though not to TR909 Emulation3. ;)
 
  Anyway, there are some other articles about this talk on the web,
  including a short video: http://www.youtube.com/v/GHCRzAcGS0Y 
 (anyone has a longer one?) and these short notes:
 
  http://www.gamingsteve.com/archives/2008/02/gdc08-liveblogging-
 procedural-music-in-spore.php
 
  This one also has a bigger screnshot:
 
  http://jeaninecowen.berkleemusicblogs.com/2008/02/24/gdc-day-
 three-the-fun-begins/
 
  Interesting observation: Even this little Pd patch is written in 
 what I'd call a Max/MSP style: notice the lack of [trigger]s, the
  graphical bangs inserted in the middle of cords, use of [coll] and
  [counter] etc. I hope Spore doesn't hit any execution order bugs. ;)
 
  Ciao
  --
   Frank Barknecht _ 
 __footils.org__
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[PD] find last error within gop-enabled objects

2008-06-09 Thread matteo sisti sette
Hi,

I already filed a bug report (1965272) about this, but now I was
wondering whether there is some sort of workaround...

When you get an error of the kind Inlet: expected foo but got bar and you
do a find last error (and the error is trackable), usually PD opens the
innermost window containing the object whose inlet caused the error, and
selects the object so that its border is highlighted in blue.

However, if the object whose inlet caused the error is contained in
[an object contained in [an object contained in [...]]] a gop-enabled
abstraction or subpatch, PD only shows the outer-most gop-enabled
abstraction/subpatch containing the [object containing the [...]]
error, instead of opening the inner-most window.

Furthermore, because of bug 1965261, the outermost object's border is
not even highlighted so only PD knows it is selected.

So PD is actually tracking the error but not giving me any clue about
where the heck it is.

Has anyone found himself in this situation? What do you usually do to
quickly track down the error?

I'm sure it's the kind of trivial error that I would fix easily If
only I knew where it is

Thanks
m.


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Re: [PD] pdrp

2008-06-09 Thread marius schebella
Hans-Christoph Steiner wrote:
 
 On Jun 6, 2008, at 1:34 AM, marius schebella wrote:
 
 Miller Puckette wrote:
 Hmm, maybe I need to upload a new PDRP version.  I think all the 
 patches I
 have now use declare correctly, at least on my machine :)

 thanks for answering.
 I dl pdrp-11 from 10/2007.
 noanoa was the first one I tested, and it gave me an error, which
 actually is a bug, but not a declare error. qlist1.txt is not in a
 subfolder score but in the same directory as the main patch

 error: score/qlist1.txt: can't open
 error: score/qlist1.txt: read failed
 ... you might be able to track this down from the Find menu.
 the patch also can't create joystick.

 steiger loops misses system.

 manoury jupiter says load_object: Symbol TABLE_setup not found

 tenney-collage does not find set-line
 set-line loop1-period
 ... couldn't create
 and again it tries to open a file from a score subfolder
 error: score/reich-qlist.txt: can't open
 error: score/reich-qlist.txt: read failed
 ... you might be able to track this down from the Find menu.

 so, you are right by saying you use declare correctly, but there are
 some other bugs still there.

 btw. I tested with 0.41-4 on intel mac os x 10.5.3.

 I also tested this with a pdx autobuild (0428) and this throws a lot
 more errors:
 for example this error (which is strange, since there is also
 debounce.d_fat and debounce.pd_darwin, same for scofo):

 /Users/marius/pd/pdrp/pdrp-11/patch/chowning-stria/../../lib/debounce.d_ppc: 

 dlopen(/Users/marius/pd/pdrp/pdrp-11/patch/chowning-stria/../../lib/debounce.d_ppc,
  

 10): no suitable image found.  Did find:
 
 /Users/marius/pd/pdrp/pdrp-11/patch/chowning-stria/../../lib/debounce.d_ppc: 

 mach-o, but wrong architecture
 /Users/marius/pd/pdrp/pdrp-11/patch/chowning-stria/../../lib/scofo.d_ppc:
 dlopen(/Users/marius/pd/pdrp/pdrp-11/patch/chowning-stria/../../lib/scofo.d_ppc,
  

 10): no suitable image found.  Did find:
 
 /Users/marius/pd/pdrp/pdrp-11/patch/chowning-stria/../../lib/scofo.d_ppc: 

 mach-o, but wrong architecture
   scofo
 ... couldn't create

 but that seems to be a pd-extended bug.
 
 Those no suitable image found errors mean that the binaries do not 
 include a version for your CPU.  I don't know how Pd-extended could help 
 either way.

thanks, the correct version is there, but pdx tries to open the wrong 
one. there is the d_fat, the d_ppc and the pd_darwin. only the d_fat 
works, I have to delete d_ppc and d_pd_darwin in order to get the d_fat 
version loaded. this is different behaviour than with pd-vanilla which 
picks the right binary.

 Try deleting the .d_ppc files or any extra binary files.

yea, that works.
thanks,
marius.

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Re: [PD] Spore [was: TR909 emulation]

2008-06-09 Thread petoral
my first post - hello list...

Yeah, this is exactly how I got started with PD because of this spore's 
generative music article.  Anyway, after a month of learning PD initially 
knowing nothing about coding  stuff, here's a spore inspired PD music that I 
like to share;

http://ca.youtube.com/watch?v=StV-NzmTZ1A
http://ca.youtube.com/watch?v=Tfwxe4qLInA

EA may not be able to hire me as I'm not a genuine PD pro, but I had a lot of 
fun making this patches  will continue to do so. :)
Also thanks to Andy Farnell with his very informative obiwannabe.com  for 
rescuing my patch, lots of information there if you're into game audio.  A very 
special thanks to Marius Schebella for his guidance  to Hans Steiner with the 
referral.

Hopefully would be able to contribute with this list in the future once I get 
more knowledge.
This is a great list btw... keep it up.

-ronaldO:




- Original Message -
From: Kyle Klipowicz [EMAIL PROTECTED]
Date: Monday, June 9, 2008 12:26 am
Subject: Re: [PD] Spore [was: TR909 emulation]
To: pd-list@iem.at

 Maybe EA had better hire a genuine pro from the pd-list (wink wink).
 
 I hope that this thread takes off, since I'm curious what others 
 think on
 the topic. Spore could be the PR break that Pd has been waiting for!
 
 ~Kyle
 
 On Sun, Jun 8, 2008 at 4:54 AM, Frank Barknecht [EMAIL PROTECTED] 
 wrote:
  Hallo,
  Kyle Klipowicz hat gesagt: // Kyle Klipowicz wrote:
 
   I think this link is relevant.
  
   Cheers list!
  
   http://pc.gamespy.com/pc/spore/853810p1.html
 
  Indeed this link is relevant, though not to TR909 Emulation3. ;)
 
  Anyway, there are some other articles about this talk on the web,
  including a short video: http://www.youtube.com/v/GHCRzAcGS0Y 
 (anyone has a longer one?) and these short notes:
 
  http://www.gamingsteve.com/archives/2008/02/gdc08-liveblogging-
 procedural-music-in-spore.php
 
  This one also has a bigger screnshot:
 
  http://jeaninecowen.berkleemusicblogs.com/2008/02/24/gdc-day-
 three-the-fun-begins/
 
  Interesting observation: Even this little Pd patch is written in 
 what I'd call a Max/MSP style: notice the lack of [trigger]s, the
  graphical bangs inserted in the middle of cords, use of [coll] and
  [counter] etc. I hope Spore doesn't hit any execution order bugs. ;)
 
  Ciao
  --
   Frank Barknecht _ 
 __footils.org__
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Re: [PD] no help file for Gem objects

2008-06-09 Thread IOhannes m zmoelnig
manecante wrote:
 Hello,
 
 I installed Pd-0.40.3-extended-rc1on Windows XP SP2 and I can't open 
 help file for Gem objects when I right click.Here is the error:
 sorry, couldn't find help patch for gemhead.pd
 I' ve tried to put the help files in extra/Gem but it doesn't work neither.

afair, pd-extended will put the Gem-binary (Gem.dll) into extra/
whereas it really should go into extra/Gem/
if the Gem.dll is besides the gemhead-help.pd it should correctly find 
the help-patch for [gemhead].


alternatively you could try to install Gem manually (there is a nice 
installer for w32 on http://gem.iem.at) which will put the help-patches 
and binaries in the correct place.

fgmasdr
IOhannes

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Re: [PD] problems with pix_record?

2008-06-09 Thread chris clepper
On Mon, Jun 9, 2008 at 6:16 AM, Antti Poikola (TML) 
[EMAIL PROTECTED] wrote:

 Hello,

 The pix_record object doesn't seem to work properly. It doesn't record
 anything and when I send the codeclist message to the object I get:

 recordQT : 23 codecs installed
 recordQT : pjpeg codec 23 1785750887 65816 ctype
 [pix_record]: codec0: '(null)': (null)
 [pix_record]: codec1: '(null)': (null)
 [pix_record]: codec2: '(null)': (null)
 ...
 the list continues up to codec22.



This is really odd.  Quicktime reports that you have codecs installed but
the call to populate the list fails.  I would try setting the codec using
the 'dialog' message and see if that works.
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Re: [PD] [PD-announce] Pd-0.40.3-extended-rc1 released

2008-06-09 Thread João Pais
 Which part loads super slow?  There could be other things at play
 there.  How fast is your machine?  Which platform?

the patch loads super slow. specially if there are gops in it (or nested  
ones, as in my case)
Thinkpad r51, 1,6Ghz, 1Gb Ram. XP.


 It is possible with custom preferences to cause a massive CPU spike
 on startup, if you forget to include the npath or nloadlib tags.

it does, specially with all the libraries in the startup window - I  
removed them from the registry anyway.
But that isn't related to the problem, and it makes no difference if the  
externals are previously loaded or not (my gops don't have that many  
complicated externals anyway)



 .hc

 On Jun 6, 2008, at 4:50 PM, Matthew Logan wrote:

 Yes, it loads super-slow.  Or should I say sub-slow.  Is it because
 of the fancy gui look? (compared to the last extended release)

 On 6/6/08, Luke Iannini [EMAIL PROTECTED] wrote:
 On Thu, Jun 5, 2008 at 5:29 AM, João Pais [EMAIL PROTECTED]
 wrote:
  I notice that pd is much slower now to open up patches with gops,
 using
  cpu at 100% sometimes for 1/2 a minute. is that normal?
  after loaded, the patches run as normal. this happens since the
  colorscheme option in hcs/sys-gui was introduced (I updated after
 that)
  I think it's related with the number of gops in the patch. I have
 a kind
  of small 4-voice seq utility with several gops on top of each
 other, and
  on xp it takes almost a minute (takes less in ubuntu)
 
 Ha, a minute is nothing : ).  I just decided to time the opening of my
 performance/composition suite (made up of 16 drum modules and a
 sequencer) and it took...

 /fourteen minutes/ and 22 seconds.

 Is anyone versed enough in Pd's loading sequence to explain how it can
 run the patch (mostly) flawlessly but take a quarter of an hour to
 open it? (on a 2.8g mac pro)

 I'll try it with vanilla sometime when I get the energy to collect the
 many externals I use.

 Cheers
 Luke

  XP, 0.40.3-extended-20080603 [with custom colorscheme, but that
 probably
  has nothing to do with it]
 
 
  For this release, there has been a lot of work in making the GUI
 and
  user experience much more fluid and easy. There is a new visual
 look
  that was designed to make patches more readable. Additionally, lots
  of things have been tweaked to make Pd behave more like a normal
 app.
  There has already been a lot of testing on these builds, so it is
  getting quite close to a final version. (Debian/PowerPC is missing
  now but will come later)
 
  http://at.or.at/hans/pd/installers.html
 
  Here is a partial changelog:
 
  - next visual appearance designed for readability (it can run
 slower
  on machines  1 GHz)
 
  - default locations for user-installed externals, helpfiles, etc.
GNU/Linux:  /usr/share/pd and ~/pd
Mac OS X: /Library/Pd and ~/Library/Pd
Windows: %ProgramFiles%/Common Files/Pd and %UserProfile%/
  Application Data/Pd
 
  - lots of standard key bindings added:
Enter/Return for OK
Escape for Cancel
Ctrl/Cmd-W closes all windows
on Mac OS X, Cmd-` cycles thru open windows
on Mac OS X, Cmd-m minimizes windows
Ctrl/Cmd-R raises/lowers Pd window
Ctrl/Cmd-Shift-R shrinks/grows Pd window
Ctrl/Cmd-Shift-L clears Pd window's text console
Ctrl/Cmd-B opens the Help Browser
 
  - you can now use ~ in all paths to mean home folder, and on
  Windows you can use environment variables, lie %UserProfile% in
 paths
 
  - cut/copy/paste now work directly into text boxes on all platforms
 
  - [declare] and [import] now sorted out for loading, much work
 needs
  to be done before there namespace support is complete
 
  - File - Save As defaults to the Home folder (~/)
 
  - fixed Cut/Copy/Paste for the Pd window's console
 
  - included pgp_opengl aka 3dp on GNU/Linux and Mac OS X
 
  KNOWN BUGS
 
  - check http://puredata.info/dev/bugtracker before reporting bugs
 
  - Escape, Enter, and Ctrl/Cmd-W don't close the Path and Startup
  preferences
 
  - pdp_opengl is alpha and will definitely crash Pd
 
  - loading pdp_opengl will crash Pd if X11 is not open before trying
  to load it
 
 
  .hc
 
 
 --
 --
  
 
  I spent 33 years and four months in active military service and
  during that period I spent most of my time as a high class
 muscle man
  for Big Business, for Wall Street and the bankers.  - General
  Smedley Butler
 
 
 
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  skype: jmmmpjmmmp
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Re: [PD] Pd-0.40.3-extended-rc1 and py external

2008-06-09 Thread altern
ok, thanks hans.

Hans-Christoph Steiner(e)k dio:
 
 All I can say is that I just included the pyext binary from Thomas' 
 site.  I don't use it at all, so I don't really know how to go about 
 troubleshooting it.
 
 .hc
 
 On Jun 6, 2008, at 11:05 AM, altern wrote:
 
 hi

 I am testing a patch that uses py external on windows XP with both pd
 extended 0.39.3 and 0.40.3 rc1. Because I have python 2.5 installed on
 my machine and the external is compiled against 2.4 I include in the
 same folder as the patch the python24.dll and also python's libs, Lib,
 include and DLLs folders from the python 2.4 distribution.

 This works fine with PD 0.39, the py external loads ok and my scripts
 run fine. But same patch in same machine opened with 0.40.3 rc1 does not
 work. PD says it cannot find python24.dll.

 I guess it is not looking for it in the folder where the patch is.  Are
 there changes in search path from version 0.39 to 0.40? Do i need to add
 it manually or something like that?

 thanks

 enrike

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Re: [PD] Grokking [declare]

2008-06-09 Thread Mike McGonagle
I did save the patch, and then reopen it. At the same time, though, I
didn't think about disabling the .pdrc file. I don't really think that
that would have this effect, as I am add more paths to search, on top
of those added by .pdrc.

Mike


On 6/8/08, Matt Barber [EMAIL PROTECTED] wrote:
 Hello,

  I can't remember for sure but I think [declare] might only work when
  the patch is loaded.  Try the same things you did earlier, but save
  the patch and reopen it before you add the desired object/abstraction.

  Someone please correct me if this is wrong.

  Thanks,

  Matt


   Date: Fri, 6 Jun 2008 23:15:37 -0500
   From: Mike McGonagle [EMAIL PROTECTED]
   Subject: [PD] Grokking [declare]
   To: pd-list@iem.at pd-list@iem.at
   Message-ID:
  [EMAIL PROTECTED]
   Content-Type: text/plain; charset=windows-1252

 
   Hello all,
   I have been following the development of [declare], but sadly every time I
   have tried to use it, it doesn't appear to work as the help file says it
   should.
  

  I have tried it several different ways:
  
   1. [declare -stdpath extra/zexy]
   2. [prime] -- from zexy
  
   the [prime] object doesn't get created...
  
   version 2:
  
   1. [declare -stdpath zexy]
   2. [prime]
  
   still no joy...
  
   I also tried the same thing, only using -stdlib, but that doesn't seem to
   load anything either.
  
   Next I tried to do something relative to a project folder in my home
   directory. Inside there, I created a subfolder named 'more' (as in the help
   file), and in that I have a file 'abstract.pd'. I made a patch in the root
   of the project, and used this
  
   1. [declare -path more]
   2. [abstract]
  
   the [abstract] object doesn't get created.
  
   I am running Mac OS 10.4.11, running on PPC hardware. I used the latest
   version of PD Extended (the 0.40.3-extended-20080603). I also tried these
   same things with Vanilla PD 41.4, and got the same results.
  
   Is there some test patch out there that I could use to test these things?
  
  
   Thanks,
  
   Mike
  
  
   --
   Peace may sound simple?one beautiful word? but it requires everything we
   have, every quality, every strength, every dream, every high ideal.
   ?Yehudi Menuhin (1916?1999), musician

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Re: [PD] Grokking [declare]

2008-06-09 Thread Mike McGonagle
Hans (or anyone),

Is there some patch that is in some release that shows how declare
actually works? I can't seem to give it any path that will then be
searched for stuff.

I know that Miller has said that he uses this all the time, and it
works for him. I just can't quite figure out what I am doing wrong, if
anything at all...

Mike


On 6/7/08, Hans-Christoph Steiner [EMAIL PROTECTED] wrote:


 I added querying to [import] and it now uses the same mechanism as
 [declare].

 [declare -stdpath zexy] only works on Mac OS X, you need to do it like this
 on Windows and GNU/Linux:

 [declare -stdpath ../extra/zexy]

 I am proposing to change this behavior, I think it should start in
 /path/to/pd/extra.

 .hc

 On Jun 7, 2008, at 6:20 AM, Mike McGonagle wrote:

 Oh, I was also wondering if there could be some sort of 'feedback' from
 [declare] that tells us what the path is? Maybe there could be an inlet on
 [declare] that when it receives a bang, it outlets what paths are currently
 loaded for searching.

 Mike


 On Fri, Jun 6, 2008 at 11:15 PM, Mike McGonagle [EMAIL PROTECTED] wrote:
  Hello all,
 
 
  I have been following the development of [declare], but sadly every time I
 have tried to use it, it doesn't appear to work as the help file says it
 should.
 
 
  I have tried it several different ways:
 
 
  1. [declare -stdpath extra/zexy]
  2. [prime] -- from zexy
 
 
  the [prime] object doesn't get created...
 
 
  version 2:
 
 
  1. [declare -stdpath zexy]
  2. [prime]
 
 
  still no joy...
 
 
  I also tried the same thing, only using -stdlib, but that doesn't seem to
 load anything either.
 
 
  Next I tried to do something relative to a project folder in my home
 directory. Inside there, I created a subfolder named 'more' (as in the help
 file), and in that I have a file 'abstract.pd'. I made a patch in the root
 of the project, and used this
 
 
  1. [declare -path more]
  2. [abstract]
 
 
  the [abstract] object doesn't get created.
 
 
  I am running Mac OS 10.4.11, running on PPC hardware. I used the latest
 version of PD Extended (the 0.40.3-extended-20080603). I also tried these
 same things with Vanilla PD 41.4, and got the same results.
 
 
  Is there some test patch out there that I could use to test these things?
 
 
 
 
  Thanks,
 
 
  Mike
 
 
 
  --
  Peace may sound simple—one beautiful word— but it requires everything we
 have, every quality, every strength, every dream, every high ideal.
  —Yehudi Menuhin (1916–1999), musician



 --
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 —Yehudi Menuhin (1916–1999), musician
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 of everyone, and the receiver cannot dispossess himself of it.-
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-- 
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Re: [PD] Spore [was: TR909 emulation]

2008-06-09 Thread Cyrille . Damez
On Monday 09 June 2008 06:23:04 Kyle Klipowicz wrote:
 Maybe EA had better hire a genuine pro from the pd-list (wink wink).

 I hope that this thread takes off, since I'm curious what others think on
 the topic. Spore could be the PR break that Pd has been waiting for!

One thing to note though is that they confessed having only used Pd to trigger 
midi events and play samples. There is no actual sound synthesis done by pd 
in Spore, only notes and messages generation. This was mostly for efficiency 
reasons, and because sound processing had to use only a predictable amount of 
cpu ressources. It is likely that any other game will have similar 
limitations.   


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Re: [PD] Grokking [declare]

2008-06-09 Thread Mike McGonagle
Alright, I downloaded the 'pdrp' stuff, and opened up a patch that has
[declare] in it, and it appears to be working, as the full patch
loads, and nothing is broken...

Guess I just need to figure this out why I can't seem to make it work
with my stuff...

Thanks,

Mike


On 6/9/08, Mike McGonagle [EMAIL PROTECTED] wrote:
 Hans (or anyone),

  Is there some patch that is in some release that shows how declare
  actually works? I can't seem to give it any path that will then be
  searched for stuff.

  I know that Miller has said that he uses this all the time, and it
  works for him. I just can't quite figure out what I am doing wrong, if
  anything at all...


  Mike



  On 6/7/08, Hans-Christoph Steiner [EMAIL PROTECTED] wrote:
  
  
   I added querying to [import] and it now uses the same mechanism as
   [declare].
  
   [declare -stdpath zexy] only works on Mac OS X, you need to do it like this
   on Windows and GNU/Linux:
  
   [declare -stdpath ../extra/zexy]
  
   I am proposing to change this behavior, I think it should start in
   /path/to/pd/extra.
  
   .hc
  
   On Jun 7, 2008, at 6:20 AM, Mike McGonagle wrote:
  
   Oh, I was also wondering if there could be some sort of 'feedback' from
   [declare] that tells us what the path is? Maybe there could be an inlet on
   [declare] that when it receives a bang, it outlets what paths are currently
   loaded for searching.
  
   Mike
  
  
   On Fri, Jun 6, 2008 at 11:15 PM, Mike McGonagle [EMAIL PROTECTED] wrote:
Hello all,
   
   
I have been following the development of [declare], but sadly every time 
 I
   have tried to use it, it doesn't appear to work as the help file says it
   should.
   
   
I have tried it several different ways:
   
   
1. [declare -stdpath extra/zexy]
2. [prime] -- from zexy
   
   
the [prime] object doesn't get created...
   
   
version 2:
   
   
1. [declare -stdpath zexy]
2. [prime]
   
   
still no joy...
   
   
I also tried the same thing, only using -stdlib, but that doesn't seem to
   load anything either.
   
   
Next I tried to do something relative to a project folder in my home
   directory. Inside there, I created a subfolder named 'more' (as in the help
   file), and in that I have a file 'abstract.pd'. I made a patch in the root
   of the project, and used this
   
   
1. [declare -path more]
2. [abstract]
   
   
the [abstract] object doesn't get created.
   
   
I am running Mac OS 10.4.11, running on PPC hardware. I used the latest
   version of PD Extended (the 0.40.3-extended-20080603). I also tried these
   same things with Vanilla PD 41.4, and got the same results.
   
   
Is there some test patch out there that I could use to test these things?
   
   
   
   
Thanks,
   
   
Mike
   
   
   
--
Peace may sound simple—one beautiful word— but it requires everything we
   have, every quality, every strength, every dream, every high ideal.
—Yehudi Menuhin (1916–1999), musician
  
  
  
   --
   Peace may sound simple—one beautiful word— but it requires everything we
   have, every quality, every strength, every dream, every high ideal.
   —Yehudi Menuhin (1916–1999), musician
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   If nature has made any one thing less susceptible than all others of
   exclusive property, it is the action of the thinking power called an idea,
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 possession
   of everyone, and the receiver cannot dispossess himself of it.-
   Thomas Jefferson
  
  


  --
  Peace may sound simple—one beautiful word— but it requires everything
  we have, every quality, every strength, every dream, every high ideal.
  —Yehudi Menuhin (1916–1999), musician



-- 
Peace may sound simple—one beautiful word— but it requires everything
we have, every quality, every strength, every dream, every high ideal.
—Yehudi Menuhin (1916–1999), musician

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Re: [PD] WWDC

2008-06-09 Thread beau
Are there any PDers in San Francisco for WWDC this Week? Want to meet up?

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Re: [PD] Spore [was: TR909 emulation]

2008-06-09 Thread Andy Farnell


This is a general feature of procedural audio. In fact Pd plays very nice and 
has
a fixed (predictable) cost for signal rate graphs - but a variable and 
unpredictable cost for message domain computation.

Proc audio eventually beats sample replay on cost because of dynamic level of
detail where we get a variable (but predictable) cost for dynamically built
signal graphs against a linear fixed cost for sample playback. It's an
interesting bit of computer science to think about.

I know from talks with EA guys that EAPd ran into some problems and its
performance was not spotless. But not for the reasons you state.

Andy




On Mon, 9 Jun 2008 20:55:58 +0200
[EMAIL PROTECTED] wrote:

 On Monday 09 June 2008 06:23:04 Kyle Klipowicz wrote:
  Maybe EA had better hire a genuine pro from the pd-list (wink wink).
 
  I hope that this thread takes off, since I'm curious what others think on
  the topic. Spore could be the PR break that Pd has been waiting for!
 
 One thing to note though is that they confessed having only used Pd to 
 trigger 
 midi events and play samples. There is no actual sound synthesis done by pd 
 in Spore, only notes and messages generation. This was mostly for efficiency 
 reasons, and because sound processing had to use only a predictable amount of 
 cpu ressources. It is likely that any other game will have similar 
 limitations.   
 
 
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Use the source

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[PD] PDLua: asserting

2008-06-09 Thread Mike McGonagle
Hello Claude,

I was wondering if there was something else that 'assert' could do,
rather than just sending the message to the console. I am not really
sure exactly WHAT it should do, but I  think that in building a gui
that error messages, such as the lua assert method, that it might be
better to have those messages displayable in the gui itself.

Any ideas?


Mike

-- 
Peace may sound simple—one beautiful word— but it requires everything
we have, every quality, every strength, every dream, every high ideal.
—Yehudi Menuhin (1916–1999), musician

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Re: [PD] Audio block manipulation strategies

2008-06-09 Thread PSPunch
IOhannes,


Thank you.

I tried what you have suggested with the only existing object I could 
think of which was [switch~ (N) 1 0.5].

Yes, the out put shown on [tabwrite~] is zero-padded but only as long as 
the signal remains inside of the sub patch.

Can you please tell me if there was a specific procedure you had in mind?


--
David Shimamoto


 PSPunch wrote:
 Hi,


 I am trying to stretch the information in an audio block.


 i.e.,


 Original:
 a, b, c, d, e, ... , N(where N is the block size - 1)

 Modified:
 a, 0 , b, 0, c, ... , N/2
 (later half of the original block can be trashed)
 
 if you upsample a signal in a subpatch, you can get this behaviour by 
 specifying the zero-padding upsampling method.
 however, you will really get:
 a, 0, b, 0, c, , N, 0
 (that is 2*N samples)
 
 you can then use this signal to get the desired sample-block...
 
 mgasdr
 IOhannes
 


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[PD] Spotlight Importer for Pd OSX

2008-06-09 Thread mark edward grimm
Hello,

Has anyone made a Spotlight Importer for PD?  Or is there another way to index 
all content of PD files for spotlight searches in home folder for example?

I just want to search a folder where I have many .pd files for content ex. 
'bpm' or whatever... for object/expressions/comments in the patch itself.  OSX 
does not seem to index .pd file content OR am I missing something?

thanks!
m
  

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