Re: [PD] how to use [tcpserver] in a non-OSC context?

2008-08-14 Thread Bryan Jurish
moin Martin,

On 2008-08-14 00:51:53, Martin Peach [EMAIL PROTECTED] appears
to have written:
 Bryan Jurish wrote:
 but
 I can't tell right now because they don't seem to be in my Pd
 0.40.3-extended-20080719, or I'm not looking in the right place.
 looking at the debian-stable and debian-testing debs  from 2008-07-19,
 they ought to live in /usr/lib/pd/extra/moocow/any2string.pd_linux rsp.
 /usr/lib/pd/extra/moocow/any2string.pd_linux.  the only pd-extended
 system on which my externals still don't build in windoof/mingw32,
 because that box is still using a broken version of make.  what system
 are you using, Martin?
 
 Yes I was using WinXP. I also have an Ubuntu machine which does have the 
 moocow objects.
 I wonder what it is about those objects that makes them difficult to 
 compile on Windows...I just looked through any2string.c and it looks 
 like an ordinary source file for a pd external, except for the debug 
 macro A2SDEBUG and the PACKAGE_VERSION, which should probably be defined 
 in a header file, not the makefile.

afaik, there's no reason the objects shouldn't compile; the problem is
that my pd-extended build rules use GNU make macros, and the make on the
PdLab winxp build machine is broken (v3.79), meaning it doesn't handle
macros propertly.  i'm also unsure whether configure  co will work on
mingw32, but that I can test (later... currently on baby duty)...

marmosets,
Bryan

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[EMAIL PROTECTED]  -Lubarsky's Law of Cybernetic Entomology

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Re: [PD] Pd-list Digest, Vol 41, Issue 37

2008-08-14 Thread Bruce LANE
Hi,
I am interested in the samples for csoundapi~
Thanks
Bruce



 Hi Mike,
 I use csoundapi~ a bit and it works fine for me.  And yes, there is a more
 recent version; the current version in CVS takes MIDI commands, much like
 the corresponding object for MAX/MSP.  I've prepared a few sample patches
 for the new MIDI functionality.  They aren't in CVS yet, but I can post
 them
 if you're interested.
 Best,
   Peter

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Re: [PD] how to use [tcpserver] in a non-OSC context?

2008-08-14 Thread Mika Ristimäki
Hi,

I don't know if this answers your question but PdMtlAbstractions have  
convert.pd2ascii and convert.ascii2pd abstractions that I have used to  
convert lists to ascii data and vice versa. Might be of help. The  
abstractions can be downloaded from  
http://wiki.dataflow.ws/PdMtlAbstractions.

-Mika

 hi all

 i would like to rewrite the netpd-server patch using [tcpserver], but i
 cannot figure out how to convert 'list of number' messages into ascii
 messages. the OSC classes also from mrpeach seem to do the conversion
 internally. what i would need would something similar without the OSC
 functionality. is there something around?

 roman


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Re: [PD] vst~ again Status and Questions

2008-08-14 Thread Lassi Nikko
 Am 16.07.2008 um 21:47 schrieb Luigi Rensinghoff:

 But i cant get the edit window to work (on XP)

Me neither and the plugins do have GUIs.

Interestingly, the editor can be opened from vst~/Properties/Edit -
Apply (although this hardly seems too convenient in the long run)

Sending an edit message to vst~ causes the following: vst~ - wrong
arguments for attribute edit. (even in vsttest.pd)

_LN
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[PD] [OT] help needed with bash + ecasound

2008-08-14 Thread Derek Holzer
Dear list,

I'm looking for someone who can help Soundtransit.nl with their 
knowledge of bash scripting and Ecasound. It will be a short job, and 
I'd like to offer a small reward for this person's services. Reply offlist.

Thanks,
Derek

-- 
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---Oblique Strategy # 27:
Change instrument roles

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Re: [PD] pd and CMask

2008-08-14 Thread Michal Seta
In addition, there is a CMask clone in Python, called pmask by
Maurizio Umberto Puxeddu.  Perhaps it would not be too difficult to
wrap in pyext...

http://pythonsound.sourceforge.net/

./MiS

On Mon, Aug 11, 2008 at 5:27 PM, Frank Barknecht [EMAIL PROTECTED] wrote:
 Hallo,
 chi ball hat gesagt: // chi ball wrote:

 exist an implementation in pd of CMask's structures?

 I don't know exactly what CMask structures are, but many composition
 helpers for stochastics are also in KH Essl's RTC-Library for Max, which
 is available for Pd as well (in abstractions/footils/rtc of the
 Sourceforge repository.) Maybe you will find some stuff to reuse.

 Ciao
 --
 Frank

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[PD] pd and IFS

2008-08-14 Thread chi ball

Hi,
is there a patch using Iterated Function Systems (IFS) ?
 
Thank's,
t.
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[PD] MIDI clkin and realtimein

2008-08-14 Thread Luigi Rensinghoff
Hi Dear List and Listers..

for the first time i do more with MIDI

i checked some posts in the archive, but they are quite old...

The Problem: I would like to sync PD to an incoming MIDI-Clock, and  
the best would be to route it through PD to the MIDI-Equipment ...

Is that possible on OS X ???

It seems [midiclkin] is working somehow but .. after measuring the  
time between incoming beats and converting it to bpm it is not quite  
exact...

and i dont know how to send it to the output. I guess using somekind  
of external program that does the midi- patching is the choice...  
(Any Idea ?)


Or are there any midi related objects, that are not in pd-extended,  
but compile on OS X, by now ??

midirealtimein...does still not work on OS X, right ??

Thanks

Luigi

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Re: [PD] pd and CMask

2008-08-14 Thread bigswift
i have had very good look with pmask


 Michal Seta [EMAIL PROTECTED] wrote: 
 In addition, there is a CMask clone in Python, called pmask by
 Maurizio Umberto Puxeddu.  Perhaps it would not be too difficult to
 wrap in pyext...
 
 http://pythonsound.sourceforge.net/
 
 ./MiS
 
 On Mon, Aug 11, 2008 at 5:27 PM, Frank Barknecht [EMAIL PROTECTED] wrote:
  Hallo,
  chi ball hat gesagt: // chi ball wrote:
 
  exist an implementation in pd of CMask's structures?
 
  I don't know exactly what CMask structures are, but many composition
  helpers for stochastics are also in KH Essl's RTC-Library for Max, which
  is available for Pd as well (in abstractions/footils/rtc of the
  Sourceforge repository.) Maybe you will find some stuff to reuse.
 
  Ciao
  --
  Frank
 
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School of Theatre and Dance
University of Florida



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[PD] decimal to binary number conversion

2008-08-14 Thread chi ball

Hi,
is there an object in pd for convert decimal numbers into binary numbers ?
(..and if possible also in other bases)
 
 
Thank's,
t.
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Re: [PD] pd and CMask

2008-08-14 Thread Mike McGonagle
On Thu, Aug 14, 2008 at 5:10 PM, [EMAIL PROTECTED] wrote:

 i have had very good look with pmask


What were your impressions of it? Did you using it with Pd?

Mike






  Michal Seta [EMAIL PROTECTED] wrote:
  In addition, there is a CMask clone in Python, called pmask by
  Maurizio Umberto Puxeddu.  Perhaps it would not be too difficult to
  wrap in pyext...
 
  http://pythonsound.sourceforge.net/
 
  ./MiS
 
  On Mon, Aug 11, 2008 at 5:27 PM, Frank Barknecht [EMAIL PROTECTED]
 wrote:
   Hallo,
   chi ball hat gesagt: // chi ball wrote:
  
   exist an implementation in pd of CMask's structures?
  
   I don't know exactly what CMask structures are, but many composition
   helpers for stochastics are also in KH Essl's RTC-Library for Max,
 which
   is available for Pd as well (in abstractions/footils/rtc of the
   Sourceforge repository.) Maybe you will find some stuff to reuse.
  
   Ciao
   --
   Frank
  
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 --
 Patrick Pagano
 Sound and Light Technologist
 School of Theatre and Dance
 University of Florida



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have, every quality, every strength, every dream, every high ideal.
—Yehudi Menuhin (1916–1999), musician
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Re: [PD] decimal to binary number conversion

2008-08-14 Thread Claude Heiland-Allen
chi ball wrote:
 Hi,
 is there an object in pd for convert decimal numbers into binary numbers ?
 (..and if possible also in other bases)

[div], [mod], [pack]

for arbitrary numbers of digits you could use a loop with [list append]

 Thank's,
 t.


Claude

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Re: [PD] pd and IFS

2008-08-14 Thread Claude Heiland-Allen
chi ball wrote:
 Hi,
 is there a patch using Iterated Function Systems (IFS) ?

You want to implement an IFS in Pd?

I think that's a bad idea (unless you want it to be very slow, passing 
messages between different objects is not something you want to do 
10+ times per frame).

Having said that, I did try it, but didn't have much luck: I did 
something like:

[gemhead]
[t a a a]
[GEMglEnd] [repeat 1] [GEMglBegin]\[glDefine GL_POINTS]
...
[GEMglVertex3f]

but I got GL errors and no image, can't remember the exact message now 
though.


On the other hand, you can do some fun things with texture feedback 
quite efficiently:

http://claudiusmaximus.goto10.org/files/video/puzzle.ogg


Claude


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Re: [PD] decimal to binary number conversion

2008-08-14 Thread chi ball

I have succeeded with [div 2]   [mod 2], was very simple.. :)))
Thank's,t. Date: Thu, 14 Aug 2008 23:29:41 +0100 From: [EMAIL PROTECTED] To: 
[EMAIL PROTECTED] CC: pd-list@iem.at Subject: Re: [PD] decimal to binary 
number conversion  chi ball wrote:  Hi,  is there an object in pd for 
convert decimal numbers into binary numbers ?  (..and if possible also in 
other bases)  [div], [mod], [pack]  for arbitrary numbers of digits you 
could use a loop with [list append]   Thank's,  t.   Claude
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Re: [PD] pd and IFS

2008-08-14 Thread chi ball

Thank's, I have interest mainly in a fractal music, more than in graphic, so 
would be sufficient a numerical output.
t.
_
 Date: Thu, 14 Aug 2008 23:43:16 +0100 From: [EMAIL PROTECTED] To: [EMAIL 
 PROTECTED] CC: pd-list@iem.at Subject: Re: [PD] pd and IFS  chi ball 
 wrote:  Hi,  is there a patch using Iterated Function Systems (IFS) ?  
 You want to implement an IFS in Pd?  I think that's a bad idea (unless you 
 want it to be very slow, passing  messages between different objects is not 
 something you want to do  10+ times per frame).  Having said that, I 
 did try it, but didn't have much luck: I did  something like:  [gemhead] 
 [t a a a] [GEMglEnd] [repeat 1] [GEMglBegin]\[glDefine GL_POINTS] ... 
 [GEMglVertex3f]  but I got GL errors and no image, can't remember the exact 
 message now  though.   On the other hand, you can do some fun things with 
 texture feedback  quite efficiently:  
 http://claudiusmaximus.goto10.org/files/video/puzzle.ogg   Claude 
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Re: [PD] pd and IFS

2008-08-14 Thread Jack
There is a good example from Cyrille using IFS to draw fractal very  
fast with GLSL under GEM but i can't find it.
You need a good GPU because with my GeForce FX Go5200 on PB G4 it  
doesn't work (but no problem on MacPro).
I tried to draw fractals with 'common ways' (using Pd and GEM - 50  
iterations) and it was very very slow.

++

Jack


Le 14 août 08 à 21:55, chi ball a écrit :


Hi,
is there a patch using Iterated Function Systems (IFS) ?

Thank's,
t.

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Re: [PD] pd and IFS

2008-08-14 Thread marius schebella
chi ball wrote:
 Thank's, I have interest mainly in a fractal music, more than in 
 graphic, so would be sufficient a numerical output.
 
 t.

mybe this is useful for you, too (from the pd archive).
http://lists.puredata.info/pipermail/pd-list/attachments/20061209/18949493/linden-0001.tgz
marius.

 _
   Date: Thu, 14 Aug 2008 23:43:16 +0100
   From: [EMAIL PROTECTED]
   To: [EMAIL PROTECTED]
   CC: pd-list@iem.at
   Subject: Re: [PD] pd and IFS
  
   chi ball wrote:
Hi,
is there a patch using Iterated Function Systems (IFS) ?
  
   You want to implement an IFS in Pd?
  
   I think that's a bad idea (unless you want it to be very slow, passing
   messages between different objects is not something you want to do
   10+ times per frame).
  
   Having said that, I did try it, but didn't have much luck: I did
   something like:
  
   [gemhead]
   [t a a a]
   [GEMglEnd] [repeat 1] [GEMglBegin]\[glDefine GL_POINTS]
   ...
   [GEMglVertex3f]
  
   but I got GL errors and no image, can't remember the exact message now
   though.
  
  
   On the other hand, you can do some fun things with texture feedback
   quite efficiently:
  
   http://claudiusmaximus.goto10.org/files/video/puzzle.ogg
  
  
   Claude
  
 
 
 
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Re: [PD] pd and IFS

2008-08-14 Thread marius schebella

marius schebella wrote:

chi ball wrote:
Thank's, I have interest mainly in a fractal music, more than in 
graphic, so would be sufficient a numerical output.


t.


mybe this is useful for you, too (from the pd archive).
http://lists.puredata.info/pipermail/pd-list/attachments/20061209/18949493/linden-0001.tgz 


marius.


hi chi ball,
see the attached patch. it is using the sierpinski rules found at 
http://en.wikipedia.org/wiki/Lindenmayer_system.

but as claude said, this method eats a lot of cpu.
if you want to do such things for graphics, you should use a shader. but 
then you cannot read back the positions, so for fractal music, maybe 
this method is more helpful.

marius.





_
  Date: Thu, 14 Aug 2008 23:43:16 +0100
  From: [EMAIL PROTECTED]
  To: [EMAIL PROTECTED]
  CC: pd-list@iem.at
  Subject: Re: [PD] pd and IFS
 
  chi ball wrote:
   Hi,
   is there a patch using Iterated Function Systems (IFS) ?
 
  You want to implement an IFS in Pd?
 
  I think that's a bad idea (unless you want it to be very slow, passing
  messages between different objects is not something you want to do
  10+ times per frame).
 
  Having said that, I did try it, but didn't have much luck: I did
  something like:
 
  [gemhead]
  [t a a a]
  [GEMglEnd] [repeat 1] [GEMglBegin]\[glDefine GL_POINTS]
  ...
  [GEMglVertex3f]
 
  but I got GL errors and no image, can't remember the exact message now
  though.
 
 
  On the other hand, you can do some fun things with texture feedback
  quite efficiently:
 
  http://claudiusmaximus.goto10.org/files/video/puzzle.ogg
 
 
  Claude
 



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Description: application/puredata
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